Unity Editor version: 6000.6.7f1 (b22767f04f04) Branch: 6000.6/staging Build type: Release Batch mode: NO macOS version: Version 26.1 (Build 25B78) Darwin version: 25.1.0 Architecture: arm64 Running under Rosetta: NO Available memory: 8192 MB Date: 2026-10-27T23:11:00Z VBCSCompilerPreWarmer: watching VBCSCompiler (PID 1222) VBCSCompilerPreWarmer: pre-warm launched (dotnet PID 1224) VBCSCompiler prewarm took 15.70 ms [Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::IpcConnector] Channel LicenseClient-angelofdeath doesn't exist [Licensing::Module] Successfully launched the LicensingClient (PId: 1225) COMMAND LINE ARGUMENTS: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/MacOS/Unity -projectPath /Users/angelofdeath/Projects/Hasebe -riderPath /Applications/Rider.app/Contents/MacOS/rider Successfully changed project path to: /Users/angelofdeath/Projects/Hasebe /Users/angelofdeath/Projects/Hasebe [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-remapper-allocator-initial-capacity=32768" "memorysetup-temp-allocator-size-gfx=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-main-allocator-mimalloc-enabled=1" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" [Licensing::IpcConnector] Successfully connected to: "LicenseClient-angelofdeath" at "2026-10-27T23:11:01.129671Z" Player connection [8484757632] Target information: Player connection [8484757632] * "[IP] 192.168.100.35 [Port] 55504 [Flags] 2 [Guid] 327854472 [EditorId] 327854472 [Version] 1048832 [Id] OSXEditor(0,Angels-MacBook-Air.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" Player connection [8484757632] Host joined multi-casting on [225.0.0.222:54997]... Player connection [8484757632] Host joined alternative multi-casting on [225.0.0.222:34997]... Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad [Licensing::Client] Handshaking with LicensingClient: Version: 1.18.3+d7ffd15 Session Id: cc273bc7fa984d0bb574a95545f01a95 Correlation Id: a32cd9d904c1c4e79eafa1b91c9ac8c9 External correlation Id: 6993197908441630445 Machine Id: Dnn4Bm2g42yVp+TDHJ9ZbN2g80k= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-angelofdeath" (connect: 0.58s, validation: 0.08s, handshake: 0.50s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-angelofdeath-notifications" at "2026-10-27T23:11:01.708248Z" [Licensing::Module] Connected to LicensingClient (PId: 1225, launch time: 0.00, total connection time: 1.15s) [Licensing::Module] Error: Access token is unavailable; failed to update [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: 7972341668464-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited [Licensing::Client] Successfully updated license, isAsync: True, time: 0.02 [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] Licensing Background thread has ended after 1.24s [Package Manager] Connected to IPC stream "Upm-1221" after 0.4 seconds. [Licensing::Client] Successfully resolved entitlement details Library Redirect Path: Library/ Initialising UDS system complete: - System type: Client - Resource namespace: 5420433f42fdf4ea13c720f39452b183 - Shared memory size: 1073741824 - Command buffer id: 1052672 - Command buffer size: 8192 - Hashmap size: 4194304 - Service connected: false Launching Unity Data Store - /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Helpers/Unity.DataStore Unity Data Store artifact dir = Library/DataStore, working dir = /Users/angelofdeath/Projects/HasebeUnity Data Store running and initialised Refreshing native plugins compatible for Editor in 3.24 ms, found 1 plugins. Preloading 1 native plugins for Editor in 11.81 ms. [Physics::Module] Selected backend (deferred post-plugins). [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Initialize engine version: 6000.6.7f1 (b22767f04f04) [EntityIdStore] init: VM path (explicit commit), pageSize=16384, blockCount=262144, entitiesPerBlock=1024, blocksPerSlotPage=0, slots reserved=4294967296 bytes [Subsystems] Discovering subsystems at path /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path /Users/angelofdeath/Projects/Hasebe/Assets GfxDevice: creating device client; kGfxThreadingModeThreaded preferred device: Apple M1 (high power) Metal devices available: 1 0: Apple M1 (high power) Using device Apple M1 (high power) Initializing Metal device caps: Apple M1 Mac GPU Family: 2 Apple GPU Family: 7 MSL Version: 3.0 Has Float MSAA: 1 Has Float Filtering: 1 ReadWrite Texture Tier: 2 Initialize mono Mono path[0] = '/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed' Mono path[1] = '/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/runtime/netstandard2.1' Mono path[2] = '/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/MonoBleedingEdge/lib/mono/unityjit-macos' Mono config path = '/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56221 CodeReloadManager initialized ImportWorker Server TCP listen port: 0 AcceleratorClientConnectionCallback - disconnected - :0 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: /Applications/Unity/Hub/Editor/6000.6.7f1/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll Registered in 0.001137 seconds. Native extension for OSXStandalone target not found Package Manager log level set to [2] ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.047 seconds Domain Reload Profiling: 1491ms BeginReloadAssembly (109ms) CreateAndSetChildDomain (13ms) RebuildCommonClasses (4ms) RebuildNativeTypeToScriptingClass (18ms) initialDomainReloadingComplete (48ms) LoadAllAssembliesAndSetupDomain (263ms) LoadAssemblies (94ms) TypeCache.Refresh (192ms) TypeCache.ScanAssembly (176ms) AnalyzeDomain (1ms) FinalizeReload (1048ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (84ms) ProcessInitializeOnLoadAttributes (84ms) ProcessInitializeOnLoadMethodAttributes (712ms) [Licensing::Client] Successfully resolved entitlement details Application.AssetDatabase Initial Refresh Start [Package Manager] Restoring resolved packages state from cache [Licensing::Client] Successfully resolved entitlement details [Package Manager] Registered 70 packages: Packages from [https://packages.unity.com]: com.unity.addressables@2.11.2 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.addressables@42676f2a154e) com.unity.ai.navigation@2.0.16 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.ai.navigation@d0cf77b009bb) com.unity.collab-proxy@2.13.6 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.collab-proxy@4628d2ba6ea4) com.unity.ide.rider@3.1.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.ide.rider@570989d4a882) com.unity.inputsystem@1.20.1 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.inputsystem@2436e68c60c4) com.unity.recorder@5.1.7 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.recorder@0b23bb7a1fb4) com.unity.visualscripting@1.9.12 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.visualscripting@4edfcc09512f) com.unity.xr.legacyinputhelpers@3.0.1 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.xr.legacyinputhelpers@3f62d634f63b) com.unity.bindings.openimageio@1.0.2 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.bindings.openimageio@94e2abc0bc65) com.unity.profiling.core@1.0.3 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.profiling.core@8a49f7027d06) com.unity.scriptablebuildpipeline@3.0.3 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c) com.unity.searcher@4.9.5 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.searcher@a463122f2c00) com.unity.nuget.mono-cecil@1.11.6 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.nuget.mono-cecil@ecb9724e46ff) Built-in packages: com.unity.2d.sprite@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.2d.sprite@752945c75a6f) com.unity.2d.tilemap@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.2d.tilemap@f4c7bd71ac8a) com.unity.render-pipelines.universal@17.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.render-pipelines.universal@ffe395a3a1d1) com.unity.test-framework@1.8.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.test-framework@ee3fe9477490) com.unity.timeline@6.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.timeline@5aa4cbea9cc5) com.unity.ugui@2.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.ugui@eb824e41fbc7) com.unity.modules.accessibility@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.accessibility) com.unity.modules.adaptiveperformance@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.adaptiveperformance) com.unity.modules.ai@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.ai) com.unity.modules.androidjni@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.androidjni) com.unity.modules.animation@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.animation) com.unity.modules.assetbundle@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.assetbundle) com.unity.modules.audio@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.audio) com.unity.modules.cloth@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.cloth) com.unity.modules.director@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.director) com.unity.modules.imageconversion@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.imageconversion) com.unity.modules.imgui@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.imgui) com.unity.modules.jsonserialize@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.jsonserialize) com.unity.modules.particlesystem@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.particlesystem) com.unity.modules.physics@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.physics) com.unity.modules.physics2d@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.physics2d) com.unity.modules.physicscore2d@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.physicscore2d) com.unity.modules.screencapture@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.screencapture) com.unity.modules.terrain@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.terrain) com.unity.modules.terrainphysics@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.terrainphysics) com.unity.modules.tetgen@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.tetgen) com.unity.modules.tilemap@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.tilemap) com.unity.modules.ui@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.ui) com.unity.modules.uielements@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.uielements) com.unity.modules.umbra@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.umbra) com.unity.modules.unityanalytics@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.unityanalytics) com.unity.modules.unitywebrequest@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.unitywebrequest) com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.unitywebrequestassetbundle) com.unity.modules.unitywebrequestaudio@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.unitywebrequestaudio) com.unity.modules.unitywebrequesttexture@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.unitywebrequesttexture) com.unity.modules.unitywebrequestwww@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.unitywebrequestwww) com.unity.modules.vectorgraphics@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.vectorgraphics) com.unity.modules.vehicles@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.vehicles) com.unity.modules.video@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.video) com.unity.modules.wind@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.wind) com.unity.modules.xr@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.xr) com.unity.modules.subsystems@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.subsystems) com.unity.modules.hierarchycore@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.hierarchycore) com.unity.ext.nunit@2.1.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.ext.nunit@0198eae3b53e) com.unity.render-pipelines.core@17.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5) com.unity.shadergraph@17.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe) com.unity.render-pipelines.universal-config@17.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.render-pipelines.universal-config@561422b74439) com.unity.collections@6.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.collections@4920e8897b5a) com.unity.burst@2.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.burst@626e66ab421b) com.unity.mathematics@1.4.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.mathematics@8306a64d0cd6) com.unity.graph-authoring@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.graph-authoring@cfd2588851ee) com.unity.test-framework.performance@6.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.test-framework.performance@e8b39e3ef3d9) Git packages: com.annulusgames.alchemy@https://github.com/annulusgames/Alchemy.git?path=/Alchemy/Assets/Alchemy (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.annulusgames.alchemy@1402075f473d) com.annulusgames.lit-motion@https://github.com/annulusgames/LitMotion.git?path=src/LitMotion/Assets/LitMotion (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef) com.cysharp.unitask@https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask#2.5.11 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.cysharp.unitask@d648f5692cf2) com.github-glitchenzo.nugetforunity@https://github.com/GlitchEnzo/NuGetForUnity.git?path=/src/NuGetForUnity (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.github-glitchenzo.nugetforunity@5e9f9e02b402) com.gustavopsantos.reflex@https://github.com/gustavopsantos/reflex.git?path=/Assets/Reflex/#14.3.1 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99) [Subsystems] No new subsystems found in resolved package list. [Package Manager] Done registering packages in 0.02 seconds [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Assembly system.runtime.interopservices.windowsruntime has duplicate hint path. Ignoring "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll" in favor of "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll" warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Assembly system.componentmodel.composition has duplicate hint path. Ignoring "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/System.ComponentModel.Composition.dll" in favor of "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/NetStandard/compat/2.1.0/shims/netfx/System.ComponentModel.Composition.dll" ExitCode: 4 Duration: 0s358ms Rebuilding DAG because FileSignature timestamp changed: Library/Bee/200b0aEDbg-inputdata.json [ 535/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput *** Tundra requires additional run (0.33 seconds), 1 items updated, 528 evaluated Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/ScriptCompilationBuildProgram.exe" "Library/Bee/200b0aEDbg.dag.json" "Library/Bee/200b0aEDbg-inputdata.json" "Library/Bee/buildprogram0.traceevents" WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s594ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --dagfilejson="Library/Bee/200b0aEDbg.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s734ms Finished compiling graph: 1286 nodes, 29513 flattened edges (24701 ToBuild, 230 ToUse), maximum node priority 1588 [ 630/1283 0s] WriteText Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used [1276/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1277/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1279/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll *** Tundra build success (1.72 seconds), 10 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used AssetDatabase: script compilation time: 4.376395s Begin MonoManager ReloadAssembly Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2985271 'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Importing 'GUID: fb857a2eae284b31b2eb19ac4abfcaa7 - Path: Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy' with importer (DefaultImporter) Imported 'GUID: fb857a2eae284b31b2eb19ac4abfcaa7' -> (Import Result ID: 'f9220d5be52cbf67c87d36122799845e') in 0.061 seconds [static dependencies only]. Details - ImportResultOutputID=dbb024cd68cc281cb82d80d19d03cb87 DependenciesID=6b5279dc7d06658973ef4c7acf6f11f3 StaticDependenciesID=ed33d290b55796049ca720db95abebfc Refreshing native plugins compatible for Editor in 4.49 ms, found 6 plugins. Native extension for OSXStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.252 seconds Domain Reload Profiling: 2495ms BeginReloadAssembly (396ms) DisableScriptedObjects (15ms) CreateAndSetChildDomain (106ms) RebuildCommonClasses (12ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (49ms) LoadAllAssembliesAndSetupDomain (771ms) LoadAssemblies (494ms) TypeCache.Refresh (229ms) TypeCache.ScanAssembly (209ms) AnalyzeDomain (69ms) BuildScriptInfoCaches (62ms) ResolveRequiredComponents (5ms) FinalizeReload (1253ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (92ms) ProcessInitializeOnLoadAttributes (485ms) ProcessInitializeOnLoadMethodAttributes (143ms) EditorAssembliesLoaded (3ms) AwakeInstancesAfterBackupRestoration (21ms) Starting new worker id: 0 with log in /Users/angelofdeath/Projects/Hasebe/Logs/AssetImportWorkerHW0.log Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/ResourceManager/Unity.ResourceManager.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/DocCodeSamples.Tests/DocCodeSamples.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/Unity.Addressables.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/TestAssets/Unity.ScriptableBuildPipelineTests.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Runtime/LitMotion.Tests.Runtime.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.PerformanceTests/Unity.Collections.PerformanceTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.Tests/NativeSortTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/Threading/FunctionTestsGroup.compute' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/PathTracing/UniformAlbedoMetaPass.shader' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/SurfaceCache/Unity.SurfaceCache.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Benchmark/LitMotion.Tests.Benchmark.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.ugui@eb824e41fbc7/Tests/Runtime/UGUI/UnityEngine.UI.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.inputsystem@2436e68c60c4/Tests/IntegrationTests/Unity.InputSystem.IntegrationTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.Tests.Playmode/FixedListPlayModeTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.ugui@eb824e41fbc7/Tests/Runtime/TMP/Unity.TextMeshPro.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.universal@ffe395a3a1d1/Tests/Runtime/Unity.RenderPipelines.Universal.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/Unity.ScriptableBuildPipeline.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.xr.legacyinputhelpers@3f62d634f63b/Tests/Runtime/TrackedPoseDriver/UnityEngine.SpatialTracking.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.BurstCompatibilityGen/Unity.Collections.BurstCompatibilityGen.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Refreshing native plugins compatible for Editor in 2.34 ms, found 6 plugins. Asset Pipeline Refresh (id=8af8eac83cacc46e9a95b5360d6b81b1): Total: 10.205 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=34 ms, native=2734 ms Asset DB Callback time: managed=1575 ms, native=45 ms Scripting: domain reloads=1, domain reload time=1313 ms, compile time=4378 ms, other=123 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=2, changed=3, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.171ms InvokePackagesCallback: 22.727ms ApplyChangesToAssetFolders: 0.411ms Scan: 651.888ms Collect global state as custom dependencies: 14.668ms OnSourceAssetsModified: 0.834ms CategorizeScriptCompilationAssets: 93.157ms ProcessAssetsWithTransientArtifactChanges: 78.054ms CategorizeAssets: 240.481ms CompileScripts: 4378.310ms ImportOutOfDateAssets: 1355.997ms (1271.878ms without children) ImportManagerImport: 66.685ms (2.608ms without children) ReloadNativeAssets: 0.168ms UnloadImportedAssets: 7.906ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.387ms ImportSchedulerStart: 7.969ms PostProcessAllAssets: 1576.248ms VCAutoAddAssetPostprocess 3.145ms XRBuildSystem.XRAssetImported 0.249ms PostProcessCallbackCreateDeferredMaterials 0.213ms MonoPostProcessAllAssets: 1569.494ms SyncVS.PostprocessSyncProject 1102.900ms AssetPostprocessor.OnPostprocessAllAssets 337.523ms StyleCatalogPostProcessor.OnPostprocessAllAssets 25.322ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 17.258ms BuilderAssetPostprocessor.OnPostprocessAllAssets 8.262ms AssetChangedListener.OnPostprocessAllAssets 5.281ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 3.126ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.589ms SpeedTree9Postprocessor.OnPostprocessAllAssets 2.570ms EditModeScopePostprocessor.OnPostprocessAllAssets 2.479ms SpriteSlicePostprocessor.OnPostprocessAllAssets 2.355ms NugetAssetPostprocessor.OnPostprocessAllAssets 1.627ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.597ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.499ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.279ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.902ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.897ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.764ms TextAssetPostProcessor.OnPostprocessAllAssets 0.717ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.697ms MaterialPostprocessor.OnPostprocessAllAssets 0.662ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.555ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.539ms PostProcessor.OnPostprocessAllAssets 0.536ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.520ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.508ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.398ms SamplePostprocessor.OnPostprocessAllAssets 0.282ms AssetPathToTypes.OnPostprocessAllAssets 0.278ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.274ms AssetProcessor.OnPostprocessAllAssets 0.267ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.241ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.239ms AssetEvents.OnPostprocessAllAssets 0.225ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.195ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.194ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.176ms ConfigAssetsTracker.OnPostprocessAllAssets 0.165ms ThemePostprocessor.OnPostprocessAllAssets 0.164ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.161ms AssetReloadNotifier.OnPostprocessAllAssets 0.156ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.155ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.121ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.089ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.089ms PostAssetChangesProfiler: 22.205ms UnloadStreamsBegin: 15.250ms PersistCurrentRevisions: 0.274ms GenerateScriptTypeHashes: 5.034ms GenerateScriptTypeSerializationHashes: 8.460ms Untracked: 1751.345ms Application.AssetDatabase Initial Refresh End Shader Hidden/ChartRasterizerHardware is not supported: GPU does not support conservative rasterization Launching external process: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Helpers/UnityShaderCompiler Launched and connected shader compiler UnityShaderCompiler after 0.06 seconds Shader Hidden/ChartRasterizerHardware is not supported: GPU does not support conservative rasterization Scanning for USB devices : 0.056ms Initializing Unity extensions: Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/ResourceManager/Unity.ResourceManager.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/DocCodeSamples.Tests/DocCodeSamples.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/Unity.Addressables.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/TestAssets/Unity.ScriptableBuildPipelineTests.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Runtime/LitMotion.Tests.Runtime.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.PerformanceTests/Unity.Collections.PerformanceTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.Tests/NativeSortTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/Threading/FunctionTestsGroup.compute' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/PathTracing/UniformAlbedoMetaPass.shader' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/SurfaceCache/Unity.SurfaceCache.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Benchmark/LitMotion.Tests.Benchmark.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.ugui@eb824e41fbc7/Tests/Runtime/UGUI/UnityEngine.UI.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.inputsystem@2436e68c60c4/Tests/IntegrationTests/Unity.InputSystem.IntegrationTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.Tests.Playmode/FixedListPlayModeTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.ugui@eb824e41fbc7/Tests/Runtime/TMP/Unity.TextMeshPro.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.universal@ffe395a3a1d1/Tests/Runtime/Unity.RenderPipelines.Universal.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/Unity.ScriptableBuildPipeline.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.xr.legacyinputhelpers@3f62d634f63b/Tests/Runtime/TrackedPoseDriver/UnityEngine.SpatialTracking.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.BurstCompatibilityGen/Unity.Collections.BurstCompatibilityGen.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-OfficeGame 2026-10-28 02:11:18.946 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:11:18.952 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Unloading 110 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Infrastructure/Bootstrap.unity' Deserialize: 8.268 ms Integration: 35.314 ms Integration of assets: 0.072 ms Thread Wait Time: 0.004 ms Total Operation Time: 43.658 ms Unloading 8494 unused Assets / (17.7 MB). Loaded Objects now: 9523. Memory consumption went from 333.1 MB to 315.4 MB. Total: 54.977459 ms (FindLiveObjects: 1.974583 ms CreateObjectMapping: 0.479333 ms MarkObjects: 19.637042 ms DeleteObjects: 32.624791 ms) [LAYOUT] About to load UserSettings/Layouts/default-6000.dwlt, keepMainWindow=False Worker ready: AssetImportWorkerHW0 0 2026-10-28 02:11:20.495 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:11:20.500 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used [LAYOUT] About to save layout /Users/angelofdeath/Projects/Hasebe/UserSettings/Layouts/default-6000.dwlt [LAYOUT] About to save layout /Users/angelofdeath/Library/Preferences/Unity/Editor-5.x/Layouts/current/default-6000.dwlt [MODES] ModeService[default].InitializeCurrentMode [MODES] ModeService[default].RaiseModeChanged(default, default) [Project] Loading completed in 20.025 seconds Project init time: 17.768 seconds Template init time: 0.000 seconds Package Manager init time: 0.395 seconds Asset Database init time: 2.638 seconds Global illumination init time: 0.004 seconds Assemblies load time: 1.551 seconds Unity extensions init time: 0.033 seconds Asset Database refresh time: 10.213 seconds Scene opening time: 1.680 seconds ##utp:{"type":"ProjectInfo","version":2,"phase":"Immediate","time":1793142680536,"processId":1221,"projectLoad":20.025254,"projectInit":17.767559208,"templateInit":0.0,"packageManagerInit":0.395147292,"assetDatabaseInit":2.637956125,"globalIlluminationInit":0.003840792,"assembliesLoad":1.550789542,"unityExtensionsInit":0.033052291,"assetDatabaseRefresh":10.213016166,"sceneOpening":1.680374875} ##utp:{"type":"EditorInfo","version":2,"phase":"Immediate","time":1793142680536,"processId":1221,"editorVersion":"6000.6.7f1 (b22767f04f04)","branch":"6000.6/staging","buildType":"Release","platform":"OSX"} Subscribe to USB device events GPU Resident Drawer created. Starting new worker id: 1 with log in /Users/angelofdeath/Projects/Hasebe/Logs/AssetImportWorkerHW1.log Created GICache directory at /Users/angelofdeath/Library/Caches/com.unity3d.UnityEditor/GiCache. Took: 0.080s, timestamps: [20.054 - 20.134] [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=34f3ea5e3cdc840cbb8ed6c64cf8c1ef): Total: 1.002 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1001 ms Asset DB Callback time: managed=0 ms, native=0 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.535ms ApplyChangesToAssetFolders: 0.706ms Scan: 588.487ms Collect global state as custom dependencies: 3.895ms OnSourceAssetsModified: 0.486ms ProcessAssetsWithTransientArtifactChanges: 1.088ms CategorizeAssets: 220.479ms ImportOutOfDateAssets: 2.133ms (0.484ms without children) ReloadNativeAssets: 0.110ms UnloadImportedAssets: 0.269ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.587ms ImportSchedulerStart: 0.685ms GatherAllCurrentPrimaryImportResultRevisions: 5.845ms UnloadStreamsBegin: 53.099ms PersistCurrentRevisions: 0.282ms Untracked: 119.747ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=68a232b2973e645139dc56bda33b9753): Total: 0.195 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Start Indexing on Editor startup [Indexing] Starting Initial Indexing for Assets [Worker0] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: '3eded7c927b0a38bd03edc419bcd338a') in 0.478832 seconds Asset Pipeline Refresh (id=1f782eed1e5384fdca4680dc40379bb8): Total: 0.249 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.007 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 Refreshing native plugins compatible for Editor in 2.47 ms, found 6 plugins. Asset Pipeline Refresh (id=e2df0e5b70d5e4aca9928b43c1ec5f1e): Total: 0.091 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Starting new worker id: 2 with log in /Users/angelofdeath/Projects/Hasebe/Logs/AssetImportWorkerHW2.log [Worker0] Imported GUID: 7d927d895d0ac44718014776d136e9bf - Path: Assets/OfficeGame/Battle/UI/TimelinePanel.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '24ef53212b3bdcade49b61f3ae222bbe') in 0.282510167 seconds [Worker0] Imported GUID: f9f637cef8714ef1b5ec779d21630ebd - Path: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '921575c3b0bb9e9ec5f7a8453788d91b') in 0.026373417 seconds [Worker0] Imported GUID: b4067e559c4d4556a335b4c507f9702f - Path: Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '62f6101c66415ffd810ea1f51729d236') in 0.024915708 seconds [Worker0] Imported GUID: fb857a2eae284b31b2eb19ac4abfcaa7 - Path: Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '7676f5661deb9344ca4297ae343621e6') in 0.024025917 seconds Worker ready: AssetImportWorkerHW1 1 [Worker0] Imported GUID: 00995677816949ec99d2bd3546ec6597 - Path: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '95f2b2bc1cb1d0091e3e9760981b21f2') in 0.027384708 seconds Worker ready: AssetImportWorkerHW2 2 TrimDiskCacheJob: Current cache size 0mb InputAction with path 'UI/Navigate' in asset "ActionMap" could not be found. The Input System's runtime UI integration relies on certain required input action definitions, some of which are missing. This means some runtime UI input may not work correctly. See Input System Manual - UI Support for guidance on required actions for UI integration or see how to revert to defaults. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier/DefaultInputActionAssetVerificationReporter:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:198) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:221) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:ActionWarning (string,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:89) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:Verify (string,UnityEngine.InputSystem.InputActionType,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:118) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:51) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:294) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:316) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:322) UnityEngine.InputSystem.Editor.InputActionsEditorWindow:Save (bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:312) UnityEngine.InputSystem.Editor.InputActionsEditorWindow:SaveShortcut (UnityEditor.ShortcutManagement.ShortcutArguments) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:497) UnityEditor.ShortcutManagement.Trigger:ExecuteShortcut (UnityEditor.ShortcutManagement.ShortcutEntry,UnityEditor.ShortcutManagement.ShortcutStage,object,bool) (at /Users/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:582) UnityEditor.ShortcutManagement.Trigger:HandleKeyEvent (UnityEngine.Event,UnityEditor.ShortcutManagement.IContextManager) (at /Users/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:343) UnityEditor.ShortcutManagement.ShortcutController:HandleKeyEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:300) UnityEditor.ShortcutManagement.ShortcutIntegration:EventHandler () (at /Users/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:138) UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:594) (Filename: ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs Line: 198) InputAction with path 'UI/Submit' in asset "ActionMap" could not be found. The Input System's runtime UI integration relies on certain required input action definitions, some of which are missing. This means some runtime UI input may not work correctly. See Input System Manual - UI Support for guidance on required actions for UI integration or see how to revert to defaults. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier/DefaultInputActionAssetVerificationReporter:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:198) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:221) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:ActionWarning (string,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:89) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:Verify (string,UnityEngine.InputSystem.InputActionType,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:118) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:52) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:294) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:316) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:322) UnityEngine.InputSystem.Editor.InputActionsEditorWindow:Save (bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:312) UnityEngine.InputSystem.Editor.InputActionsEditorWindow:SaveShortcut (UnityEditor.ShortcutManagement.ShortcutArguments) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:497) UnityEditor.ShortcutManagement.Trigger:ExecuteShortcut (UnityEditor.ShortcutManagement.ShortcutEntry,UnityEditor.ShortcutManagement.ShortcutStage,object,bool) (at /Users/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:582) UnityEditor.ShortcutManagement.Trigger:HandleKeyEvent (UnityEngine.Event,UnityEditor.ShortcutManagement.IContextManager) (at /Users/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:343) UnityEditor.ShortcutManagement.ShortcutController:HandleKeyEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:300) UnityEditor.ShortcutManagement.ShortcutIntegration:EventHandler () (at /Users/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:138) UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:594) (Filename: ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs Line: 198) InputAction with path 'UI/Cancel' in asset "ActionMap" could not be found. The Input System's runtime UI integration relies on certain required input action definitions, some of which are missing. This means some runtime UI input may not work correctly. See Input System Manual - UI Support for guidance on required actions for UI integration or see how to revert to defaults. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier/DefaultInputActionAssetVerificationReporter:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:198) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:221) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:ActionWarning (string,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:89) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:Verify (string,UnityEngine.InputSystem.InputActionType,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:118) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:53) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:294) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:316) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:322) UnityEngine.InputSystem.Editor.InputActionsEditorWindow:Save (bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:312) UnityEngine.InputSystem.Editor.InputActionsEditorWindow:SaveShortcut (UnityEditor.ShortcutManagement.ShortcutArguments) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:497) UnityEditor.ShortcutManagement.Trigger:ExecuteShortcut (UnityEditor.ShortcutManagement.ShortcutEntry,UnityEditor.ShortcutManagement.ShortcutStage,object,bool) (at /Users/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:582) UnityEditor.ShortcutManagement.Trigger:HandleKeyEvent (UnityEngine.Event,UnityEditor.ShortcutManagement.IContextManager) (at /Users/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:343) UnityEditor.ShortcutManagement.ShortcutController:HandleKeyEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:300) UnityEditor.ShortcutManagement.ShortcutIntegration:EventHandler () (at /Users/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:138) UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:594) (Filename: ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs Line: 198) InputAction with path 'UI/Click' in asset "ActionMap" could not be found. The Input System's runtime UI integration relies on certain required input action definitions, some of which are missing. This means some runtime UI input may not work correctly. See Input System Manual - UI Support for guidance on required actions for UI integration or see how to revert to defaults. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier/DefaultInputActionAssetVerificationReporter:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:198) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:221) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:ActionWarning (string,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:89) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:Verify (string,UnityEngine.InputSystem.InputActionType,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:118) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:54) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:294) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:316) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:322) UnityEngine.InputSystem.Editor.InputActionsEditorWindow:Save (bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:312) UnityEngine.InputSystem.Editor.InputActionsEditorWindow:SaveShortcut (UnityEditor.ShortcutManagement.ShortcutArguments) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:497) UnityEditor.ShortcutManagement.Trigger:ExecuteShortcut (UnityEditor.ShortcutManagement.ShortcutEntry,UnityEditor.ShortcutManagement.ShortcutStage,object,bool) (at /Users/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:582) UnityEditor.ShortcutManagement.Trigger:HandleKeyEvent (UnityEngine.Event,UnityEditor.ShortcutManagement.IContextManager) (at /Users/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:343) UnityEditor.ShortcutManagement.ShortcutController:HandleKeyEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:300) UnityEditor.ShortcutManagement.ShortcutIntegration:EventHandler () (at /Users/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:138) UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:594) (Filename: ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs Line: 198) InputAction with path 'UI/MiddleClick' in asset "ActionMap" could not be found. The Input System's runtime UI integration relies on certain required input action definitions, some of which are missing. This means some runtime UI input may not work correctly. See Input System Manual - UI Support for guidance on required actions for UI integration or see how to revert to defaults. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier/DefaultInputActionAssetVerificationReporter:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:198) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:221) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:ActionWarning (string,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:89) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:Verify (string,UnityEngine.InputSystem.InputActionType,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:118) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:55) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:294) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:316) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:322) UnityEngine.InputSystem.Editor.InputActionsEditorWindow:Save (bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:312) UnityEngine.InputSystem.Editor.InputActionsEditorWindow:SaveShortcut (UnityEditor.ShortcutManagement.ShortcutArguments) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:497) UnityEditor.ShortcutManagement.Trigger:ExecuteShortcut (UnityEditor.ShortcutManagement.ShortcutEntry,UnityEditor.ShortcutManagement.ShortcutStage,object,bool) (at /Users/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:582) UnityEditor.ShortcutManagement.Trigger:HandleKeyEvent (UnityEngine.Event,UnityEditor.ShortcutManagement.IContextManager) (at /Users/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:343) UnityEditor.ShortcutManagement.ShortcutController:HandleKeyEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:300) UnityEditor.ShortcutManagement.ShortcutIntegration:EventHandler () (at /Users/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:138) UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:594) (Filename: ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs Line: 198) InputAction with path 'UI/RightClick' in asset "ActionMap" could not be found. The Input System's runtime UI integration relies on certain required input action definitions, some of which are missing. This means some runtime UI input may not work correctly. See Input System Manual - UI Support for guidance on required actions for UI integration or see how to revert to defaults. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier/DefaultInputActionAssetVerificationReporter:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:198) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:221) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:ActionWarning (string,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:89) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:Verify (string,UnityEngine.InputSystem.InputActionType,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:118) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:56) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:294) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:316) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:322) UnityEngine.InputSystem.Editor.InputActionsEditorWindow:Save (bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:312) UnityEngine.InputSystem.Editor.InputActionsEditorWindow:SaveShortcut (UnityEditor.ShortcutManagement.ShortcutArguments) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:497) UnityEditor.ShortcutManagement.Trigger:ExecuteShortcut (UnityEditor.ShortcutManagement.ShortcutEntry,UnityEditor.ShortcutManagement.ShortcutStage,object,bool) (at /Users/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:582) UnityEditor.ShortcutManagement.Trigger:HandleKeyEvent (UnityEngine.Event,UnityEditor.ShortcutManagement.IContextManager) (at /Users/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:343) UnityEditor.ShortcutManagement.ShortcutController:HandleKeyEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:300) UnityEditor.ShortcutManagement.ShortcutIntegration:EventHandler () (at /Users/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:138) UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:594) (Filename: ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs Line: 198) InputAction with path 'UI/ScrollWheel' in asset "ActionMap" could not be found. The Input System's runtime UI integration relies on certain required input action definitions, some of which are missing. This means some runtime UI input may not work correctly. See Input System Manual - UI Support for guidance on required actions for UI integration or see how to revert to defaults. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier/DefaultInputActionAssetVerificationReporter:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:198) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Report (string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:221) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:ActionWarning (string,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:89) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier/Context:Verify (string,UnityEngine.InputSystem.InputActionType,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:118) UnityEngine.InputSystem.Plugins.InputForUI.InputActionAssetVerifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/Plugins/InputForUI/InputActionAssetVerifier.cs:57) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:294) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/Verifier:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:316) UnityEngine.InputSystem.Editor.ProjectWideActionsAsset:Verify (UnityEngine.InputSystem.InputActionAsset,UnityEngine.InputSystem.Editor.ProjectWideActionsAsset/IReportInputActionAssetVerificationErrors) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs:322) UnityEngine.InputSystem.Editor.InputActionsEditorWindow:Save (bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:312) UnityEngine.InputSystem.Editor.InputActionsEditorWindow:SaveShortcut (UnityEditor.ShortcutManagement.ShortcutArguments) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs:497) UnityEditor.ShortcutManagement.Trigger:ExecuteShortcut (UnityEditor.ShortcutManagement.ShortcutEntry,UnityEditor.ShortcutManagement.ShortcutStage,object,bool) (at /Users/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:582) UnityEditor.ShortcutManagement.Trigger:HandleKeyEvent (UnityEngine.Event,UnityEditor.ShortcutManagement.IContextManager) (at /Users/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/Trigger.cs:343) UnityEditor.ShortcutManagement.ShortcutController:HandleKeyEvent (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:300) UnityEditor.ShortcutManagement.ShortcutIntegration:EventHandler () (at /Users/bokken/build/output/unity/unity/Modules/ShortcutManagerEditor/ShortcutController.cs:138) UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:594) (Filename: ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs Line: 198) Importing 'GUID: 052faaac586de48259a63d0c4782560b - Path: Assets/Infrastructure/Input/ActionMap.inputactions' with importer (ScriptedImporter : Unity.InputSystem:UnityEngine.InputSystem.Editor:InputActionImporter) Imported 'GUID: 052faaac586de48259a63d0c4782560b' -> (Import Result ID: '5ea2aef0daebe22768dca17f8b618bbc') in 0.053 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=de591095cf39bb49ff7c3bc7201a5e3d DependenciesID=1a7bdf2dec0de262eaa258d0bbcb8f80 StaticDependenciesID=0dc973424e7a99a75b3a857c9d5d4f64 [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 5.67 ms, found 6 plugins. Asset Pipeline Refresh (id=a15c1fdbea4894c7b81a84419af0d457): Total: 0.280 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Worker2] Imported GUID: 052faaac586de48259a63d0c4782560b - Path: Assets/Infrastructure/Input/ActionMap.inputactions - Importer: PreviewImporter -> (ImportResultId: '189e7d3d614269fda92b5e7a8673c9d4') in 0.069909417 seconds [Worker2] Imported GUID: 052faaac586de48259a63d0c4782560b - Path: Assets/Infrastructure/Input/ActionMap.inputactions - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '2237244a80356c112cf85e881449e3a3') in 0.0871685 seconds [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.010193s Refreshing native plugins compatible for Editor in 6.71 ms, found 6 plugins. Asset Pipeline Refresh (id=11c72c1b61f704e1fb986bfcc67d3710): Total: 0.325 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=278 ms Asset DB Callback time: managed=22 ms, native=13 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=10 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.565ms Scan: 228.375ms Collect global state as custom dependencies: 1.295ms OnSourceAssetsModified: 0.400ms CategorizeScriptCompilationAssets: 0.881ms ProcessAssetsWithTransientArtifactChanges: 3.595ms CategorizeAssets: 25.372ms CompileScripts: 10.227ms ImportOutOfDateAssets: 1.787ms (0.145ms without children) ReloadNativeAssets: 0.086ms UnloadImportedAssets: 0.110ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.562ms ImportSchedulerStart: 0.883ms PostProcessAllAssets: 25.353ms PostProcessCallbackCreateDeferredMaterials 1.963ms ShaderAssetModifiedCallback 0.336ms XRBuildSystem.XRAssetImported 0.295ms MonoPostProcessAllAssets: 22.065ms ConfigAssetsTracker.OnPostprocessAllAssets 9.323ms SyncVS.PostprocessSyncProject 3.431ms NugetAssetPostprocessor.OnPostprocessAllAssets 2.386ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.720ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.626ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.406ms AssetPostprocessor.OnPostprocessAllAssets 0.289ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.259ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.192ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.187ms AssetChangedListener.OnPostprocessAllAssets 0.176ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.134ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.111ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.099ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.091ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.081ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.073ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.072ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.053ms PostAssetChangesProfiler: 9.683ms GatherAllCurrentPrimaryImportResultRevisions: 0.490ms UnloadStreamsBegin: 0.219ms PersistCurrentRevisions: 0.136ms Untracked: 16.038ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe [Worker2] Imported GUID: dc62fec94fde411ab1420155a5087d64 - Path: Assets/Code/UserDefinedEnums/ActionMappings.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'e8fb4c38190381c9605bde9cd78602ed') in 0.120693791 seconds ExitCode: 0 Duration: 2s983ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 1s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1276/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1277/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1279/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll *** Tundra build success (2.81 seconds), 9 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.3317746 GPU Resident Drawer disposed. Thread 0x43a687000 may have been prematurely finalized {length = 6, capacity = 6, bytes = 0xb0be8311caa0} Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 02:13:18.150 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:13:18.155 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.302 seconds Domain Reload Profiling: 4421ms BeginReloadAssembly (1310ms) ExecutionOrderSort (4ms) DisableScriptedObjects (271ms) CreateAndSetChildDomain (615ms) RebuildCommonClasses (11ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (87ms) LoadAllAssembliesAndSetupDomain (695ms) LoadAssemblies (245ms) TypeCache.Refresh (42ms) TypeCache.ScanAssembly (4ms) AnalyzeDomain (285ms) BuildScriptInfoCaches (248ms) ResolveRequiredComponents (22ms) FinalizeReload (2303ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (4ms) BeforeProcessingInitializeOnLoad (566ms) ProcessInitializeOnLoadAttributes (490ms) ProcessInitializeOnLoadMethodAttributes (125ms) EditorAssembliesLoaded (3ms) AwakeInstancesAfterBackupRestoration (638ms) Asset Pipeline Refresh (id=9860e99b1f1574c2e8b871fe36c6d43a): Total: 4.807 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2559 ms Asset DB Callback time: managed=28 ms, native=1 ms Scripting: domain reloads=1, domain reload time=2214 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 2.748ms ApplyChangesToAssetFolders: 0.390ms Collect global state as custom dependencies: 1.823ms ProcessAssetsWithTransientArtifactChanges: 5.330ms CategorizeAssets: 110.279ms CompileScripts: 2.498ms ImportOutOfDateAssets: 2314.881ms (2308.610ms without children) CollectScriptTypesHashes: 20.313ms ReloadNativeAssets: 1.629ms UnloadImportedAssets: 2.882ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.873ms ImportSchedulerStart: 0.803ms PostProcessAllAssets: 28.593ms MonoPostProcessAllAssets: 28.584ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 11.773ms ConfigAssetsTracker.OnPostprocessAllAssets 9.323ms SyncVS.PostprocessSyncProject 2.663ms NugetAssetPostprocessor.OnPostprocessAllAssets 2.386ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.720ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.421ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.345ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.719ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.390ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.301ms AssetPostprocessor.OnPostprocessAllAssets 0.289ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.259ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.223ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.199ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.192ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.187ms AssetChangedListener.OnPostprocessAllAssets 0.176ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.134ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.133ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.125ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.117ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.111ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.099ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.091ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.081ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.073ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.053ms GatherAllCurrentPrimaryImportResultRevisions: 0.460ms UnloadStreamsBegin: 0.125ms PersistCurrentRevisions: 0.164ms GenerateScriptTypeHashes: 14.088ms GenerateScriptTypeSerializationHashes: 22.302ms Untracked: 2317.849ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.023392s [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 6.30 ms, found 6 plugins. Asset Pipeline Refresh (id=fdac558dde0904144babd5d0cbef0739): Total: 2.162 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=932 ms Asset DB Callback time: managed=1094 ms, native=108 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=24 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 3.006ms Scan: 678.335ms Collect global state as custom dependencies: 1.096ms OnSourceAssetsModified: 19.121ms CategorizeScriptCompilationAssets: 3.103ms ProcessAssetsWithTransientArtifactChanges: 25.708ms CategorizeAssets: 64.822ms CompileScripts: 24.275ms ImportOutOfDateAssets: 4.420ms (0.464ms without children) ReloadNativeAssets: 0.231ms UnloadImportedAssets: 0.330ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.403ms ImportSchedulerStart: 1.994ms PostProcessAllAssets: 1102.774ms XRBuildSystem.XRAssetImported 5.339ms PostProcessCallbackCreateDeferredMaterials 3.626ms UnityScenesPostprocess 0.235ms ObjectImages.AssetImported 0.137ms MonoPostProcessAllAssets: 1076.550ms NugetAssetPostprocessor.OnPostprocessAllAssets 778.406ms BuilderAssetPostprocessor.OnPostprocessAllAssets 70.378ms AssetPostprocessor.OnPostprocessAllAssets 36.504ms SyncVS.PostprocessSyncProject 28.851ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 19.476ms AssetChangedListener.OnPostprocessAllAssets 19.422ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 16.595ms SpriteSlicePostprocessor.OnPostprocessAllAssets 10.313ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 10.234ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 8.048ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 7.379ms UVCSAssetPostprocessor.OnPostprocessAllAssets 5.995ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 5.530ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 3.519ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 3.278ms AudioMixerPostprocessor.OnPostprocessAllAssets 2.954ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 2.864ms TextAssetPostProcessor.OnPostprocessAllAssets 2.767ms MaterialPostprocessor.OnPostprocessAllAssets 2.256ms AssetReloadNotifier.OnPostprocessAllAssets 2.066ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 2.025ms AssetPathToTypes.OnPostprocessAllAssets 1.954ms SamplePostprocessor.OnPostprocessAllAssets 1.892ms MapFileAssetPostprocessor.OnPostprocessAllAssets 1.708ms AssetEvents.OnPostprocessAllAssets 1.516ms PostProcessor.OnPostprocessAllAssets 1.339ms AudioContainerPostProcessor.OnPostprocessAllAssets 1.251ms SpeedTreePostProcessor.OnPostprocessAllAssets 1.213ms WadFileAssetPostprocessor.OnPostprocessAllAssets 1.107ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.968ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.878ms ThemePostprocessor.OnPostprocessAllAssets 0.808ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.773ms ConfigAssetsTracker.OnPostprocessAllAssets 0.665ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.360ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.267ms AssetProcessor.OnPostprocessAllAssets 0.130ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.109ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.098ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.080ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.055ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.052ms PostAssetChangesProfiler: 81.774ms GatherAllCurrentPrimaryImportResultRevisions: 8.216ms UnloadStreamsBegin: 1.030ms PersistCurrentRevisions: 0.273ms Untracked: 143.523ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 2s140ms [ 751/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (2.04 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Total cache size 267324820 Refreshing native plugins compatible for Editor in 2.17 ms, found 6 plugins. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 02:14:43.480 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:14:43.485 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 3.302 seconds Domain Reload Profiling: 6374ms BeginReloadAssembly (2030ms) ExecutionOrderSort (7ms) DisableScriptedObjects (369ms) ReleaseScriptingObjects (5ms) CreateAndSetChildDomain (781ms) RebuildCommonClasses (14ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (118ms) LoadAllAssembliesAndSetupDomain (893ms) LoadAssemblies (559ms) TypeCache.Refresh (42ms) TypeCache.ScanAssembly (4ms) AnalyzeDomain (333ms) BuildScriptInfoCaches (292ms) ResolveRequiredComponents (29ms) FinalizeReload (3303ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (6ms) BeforeProcessingInitializeOnLoad (443ms) ProcessInitializeOnLoadAttributes (584ms) ProcessInitializeOnLoadMethodAttributes (233ms) EditorAssembliesLoaded (9ms) AwakeInstancesAfterBackupRestoration (1288ms) Asset Pipeline Refresh (id=35df1da9d6e5c4bfeb92167320d4bbeb): Total: 7.173 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=3668 ms Asset DB Callback time: managed=62 ms, native=0 ms Scripting: domain reloads=1, domain reload time=3439 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeCustomDependenciesCallbacks: 0.073ms InvokePackagesCallback: 2.134ms ApplyChangesToAssetFolders: 1.476ms Collect global state as custom dependencies: 4.857ms ProcessAssetsWithTransientArtifactChanges: 11.733ms CategorizeAssets: 131.865ms CompileScripts: 1.960ms ImportOutOfDateAssets: 3332.761ms (3324.484ms without children) CollectScriptTypesHashes: 21.931ms ReloadNativeAssets: 2.522ms UnloadImportedAssets: 0.288ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.242ms ImportSchedulerStart: 3.718ms PostProcessAllAssets: 62.836ms MonoPostProcessAllAssets: 62.825ms NugetAssetPostprocessor.OnPostprocessAllAssets 778.406ms BuilderAssetPostprocessor.OnPostprocessAllAssets 70.378ms AssetPostprocessor.OnPostprocessAllAssets 36.504ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 22.233ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 19.476ms AssetChangedListener.OnPostprocessAllAssets 19.422ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 16.595ms SpriteSlicePostprocessor.OnPostprocessAllAssets 10.313ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 10.234ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 8.048ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 7.379ms UVCSAssetPostprocessor.OnPostprocessAllAssets 5.995ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 5.530ms SyncVS.PostprocessSyncProject 4.907ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 3.554ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 3.519ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 3.278ms AudioMixerPostprocessor.OnPostprocessAllAssets 2.954ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 2.864ms TextAssetPostProcessor.OnPostprocessAllAssets 2.767ms MaterialPostprocessor.OnPostprocessAllAssets 2.256ms EditModeScopePostprocessor.OnPostprocessAllAssets 2.127ms AssetReloadNotifier.OnPostprocessAllAssets 2.066ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 2.025ms AssetPathToTypes.OnPostprocessAllAssets 1.954ms SamplePostprocessor.OnPostprocessAllAssets 1.892ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.744ms MapFileAssetPostprocessor.OnPostprocessAllAssets 1.708ms AssetEvents.OnPostprocessAllAssets 1.516ms PostProcessor.OnPostprocessAllAssets 1.339ms AudioContainerPostProcessor.OnPostprocessAllAssets 1.251ms SpeedTreePostProcessor.OnPostprocessAllAssets 1.213ms WadFileAssetPostprocessor.OnPostprocessAllAssets 1.107ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.968ms ThemePostprocessor.OnPostprocessAllAssets 0.808ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.773ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.733ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.681ms ConfigAssetsTracker.OnPostprocessAllAssets 0.665ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.544ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.534ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.422ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.404ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.255ms AssetProcessor.OnPostprocessAllAssets 0.130ms GatherAllCurrentPrimaryImportResultRevisions: 0.810ms UnloadStreamsBegin: 0.365ms PersistCurrentRevisions: 0.137ms GenerateScriptTypeHashes: 8.226ms GenerateScriptTypeSerializationHashes: 12.745ms Untracked: 3598.059ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 3.21 ms, found 6 plugins. Asset Pipeline Refresh (id=945bc5b2a36374668a69efeaa9297f46): Total: 1.701 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=976 ms Asset DB Callback time: managed=678 ms, native=38 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=6 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.073ms ApplyChangesToAssetFolders: 1.865ms Scan: 834.496ms Collect global state as custom dependencies: 1.141ms OnSourceAssetsModified: 18.920ms CategorizeScriptCompilationAssets: 0.075ms ProcessAssetsWithTransientArtifactChanges: 5.621ms CategorizeAssets: 57.766ms CompileScripts: 5.768ms ImportOutOfDateAssets: 3.752ms (0.394ms without children) ReloadNativeAssets: 0.212ms UnloadImportedAssets: 0.442ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.501ms ImportSchedulerStart: 1.201ms PostProcessAllAssets: 687.945ms PostProcessCallbackCreateDeferredMaterials 4.906ms ObjectImages.AssetImported 1.670ms XRBuildSystem.XRAssetImported 1.154ms PostprocessAssetsUpdateCachedIcon 0.464ms UnityScenesPostprocess 0.286ms MonoPostProcessAllAssets: 659.514ms MaterialPostprocessor.OnPostprocessAllAssets 215.260ms NugetAssetPostprocessor.OnPostprocessAllAssets 194.263ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 65.079ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 32.562ms BuilderAssetPostprocessor.OnPostprocessAllAssets 17.579ms AssetChangedListener.OnPostprocessAllAssets 16.135ms AssetPostprocessor.OnPostprocessAllAssets 11.116ms SyncVS.PostprocessSyncProject 10.508ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 7.815ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 6.823ms UVCSAssetPostprocessor.OnPostprocessAllAssets 6.757ms SpriteSlicePostprocessor.OnPostprocessAllAssets 6.583ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 4.598ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 4.463ms AudioMixerPostprocessor.OnPostprocessAllAssets 4.251ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 3.925ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.479ms TextAssetPostProcessor.OnPostprocessAllAssets 2.301ms AudioContainerPostProcessor.OnPostprocessAllAssets 1.819ms MapFileAssetPostprocessor.OnPostprocessAllAssets 1.776ms AssetReloadNotifier.OnPostprocessAllAssets 1.602ms PostProcessor.OnPostprocessAllAssets 1.427ms ConfigAssetsTracker.OnPostprocessAllAssets 1.284ms StyleCatalogPostProcessor.OnPostprocessAllAssets 1.260ms SamplePostprocessor.OnPostprocessAllAssets 1.158ms AssetPathToTypes.OnPostprocessAllAssets 1.008ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.747ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.724ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.702ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.677ms AssetEvents.OnPostprocessAllAssets 0.504ms ThemePostprocessor.OnPostprocessAllAssets 0.386ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.380ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.348ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.313ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.215ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.193ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.167ms AssetProcessor.OnPostprocessAllAssets 0.099ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.094ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.052ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.051ms PostAssetChangesProfiler: 9.407ms GatherAllCurrentPrimaryImportResultRevisions: 5.125ms UnloadStreamsBegin: 0.240ms PersistCurrentRevisions: 0.260ms Untracked: 68.974ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s462ms [ 767/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/CameraBattleModeState.cs(15,26): warning CS0414: The field 'CameraBattleModeState._rightClickHold' is assigned but its value is never used Assets/Code/OfficeGame/BattleMode/CameraBattleModeState.cs(14,26): warning CS0414: The field 'CameraBattleModeState._battleDeciding' is assigned but its value is never used [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (1.38 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/CameraBattleModeState.cs(15,26): warning CS0414: The field 'CameraBattleModeState._rightClickHold' is assigned but its value is never used Assets/Code/OfficeGame/BattleMode/CameraBattleModeState.cs(14,26): warning CS0414: The field 'CameraBattleModeState._battleDeciding' is assigned but its value is never used Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.3575094 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 02:16:18.320 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:16:18.323 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.795 seconds Domain Reload Profiling: 3678ms BeginReloadAssembly (1094ms) ExecutionOrderSort (9ms) DisableScriptedObjects (236ms) CreateAndSetChildDomain (316ms) RebuildCommonClasses (9ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (87ms) LoadAllAssembliesAndSetupDomain (677ms) LoadAssemblies (475ms) TypeCache.Refresh (26ms) TypeCache.ScanAssembly (5ms) AnalyzeDomain (243ms) BuildScriptInfoCaches (217ms) ResolveRequiredComponents (17ms) FinalizeReload (1796ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (3ms) BeforeProcessingInitializeOnLoad (225ms) ProcessInitializeOnLoadAttributes (424ms) ProcessInitializeOnLoadMethodAttributes (104ms) AwakeInstancesAfterBackupRestoration (592ms) Asset Pipeline Refresh (id=7e8fa2baa900e48f1ba2151f19db8199): Total: 4.216 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1955 ms Asset DB Callback time: managed=44 ms, native=0 ms Scripting: domain reloads=1, domain reload time=2214 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.554ms ApplyChangesToAssetFolders: 0.550ms Collect global state as custom dependencies: 1.712ms ProcessAssetsWithTransientArtifactChanges: 4.076ms CategorizeAssets: 72.256ms CompileScripts: 1.232ms ImportOutOfDateAssets: 1805.705ms (1801.407ms without children) CollectScriptTypesHashes: 5.406ms ReloadNativeAssets: 1.740ms UnloadImportedAssets: 0.180ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.933ms ImportSchedulerStart: 1.361ms PostProcessAllAssets: 44.299ms MonoPostProcessAllAssets: 44.281ms MaterialPostprocessor.OnPostprocessAllAssets 215.260ms NugetAssetPostprocessor.OnPostprocessAllAssets 194.263ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 65.079ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 32.562ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 18.314ms BuilderAssetPostprocessor.OnPostprocessAllAssets 17.579ms AssetChangedListener.OnPostprocessAllAssets 16.135ms AssetPostprocessor.OnPostprocessAllAssets 11.116ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 7.815ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 6.823ms UVCSAssetPostprocessor.OnPostprocessAllAssets 6.757ms SpriteSlicePostprocessor.OnPostprocessAllAssets 6.583ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 4.598ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 4.463ms AudioMixerPostprocessor.OnPostprocessAllAssets 4.251ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 3.925ms SyncVS.PostprocessSyncProject 3.321ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.841ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.479ms TextAssetPostProcessor.OnPostprocessAllAssets 2.301ms AudioContainerPostProcessor.OnPostprocessAllAssets 1.819ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.792ms MapFileAssetPostprocessor.OnPostprocessAllAssets 1.776ms AssetReloadNotifier.OnPostprocessAllAssets 1.602ms PostProcessor.OnPostprocessAllAssets 1.427ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.362ms ConfigAssetsTracker.OnPostprocessAllAssets 1.284ms StyleCatalogPostProcessor.OnPostprocessAllAssets 1.260ms SamplePostprocessor.OnPostprocessAllAssets 1.158ms AssetPathToTypes.OnPostprocessAllAssets 1.008ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.756ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.747ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.724ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.702ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.677ms AssetEvents.OnPostprocessAllAssets 0.504ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.456ms ThemePostprocessor.OnPostprocessAllAssets 0.386ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.219ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.215ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.197ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.149ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.126ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.117ms AssetProcessor.OnPostprocessAllAssets 0.099ms GatherAllCurrentPrimaryImportResultRevisions: 3.314ms UnloadStreamsBegin: 0.099ms PersistCurrentRevisions: 0.137ms GenerateScriptTypeHashes: 3.416ms GenerateScriptTypeSerializationHashes: 6.085ms Untracked: 2272.883ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details Request Asset Garbage Collect because used heap size increased from 315.5 MB to 0.57 GB, exceeding the threshold of 256.0 MB. Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Unloading 1247 unused Assets / (16.7 MB). Loaded Objects now: 11041. Memory consumption went from 0.57 GB to 0.55 GB. Total: 233.657125 ms (FindLiveObjects: 10.049750 ms CreateObjectMapping: 0.302542 ms MarkObjects: 40.894916 ms DeleteObjects: 182.167500 ms) [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Asset Pipeline Refresh (id=b62a756189cce498b88398e6aeb678f3): Total: 0.481 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=235 ms Asset DB Callback time: managed=212 ms, native=27 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=5 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 1.143ms Scan: 176.233ms Collect global state as custom dependencies: 0.308ms OnSourceAssetsModified: 1.879ms ProcessAssetsWithTransientArtifactChanges: 1.195ms CategorizeAssets: 32.614ms CompileScripts: 5.239ms ImportOutOfDateAssets: 2.159ms (0.250ms without children) ReloadNativeAssets: 0.098ms UnloadImportedAssets: 0.180ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.609ms ImportSchedulerStart: 1.022ms PostProcessAllAssets: 224.319ms XRBuildSystem.XRAssetImported 11.389ms PostProcessCallbackCreateDeferredMaterials 0.529ms ShaderAssetModifiedCallback 0.221ms MonoPostProcessAllAssets: 210.159ms NugetAssetPostprocessor.OnPostprocessAllAssets 77.915ms BuilderAssetPostprocessor.OnPostprocessAllAssets 25.823ms AssetChangedListener.OnPostprocessAllAssets 16.114ms AssetPostprocessor.OnPostprocessAllAssets 14.754ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 9.559ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 7.430ms SpriteSlicePostprocessor.OnPostprocessAllAssets 6.767ms UVCSAssetPostprocessor.OnPostprocessAllAssets 3.815ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 3.619ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 2.992ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.801ms MaterialPostprocessor.OnPostprocessAllAssets 2.729ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 2.371ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 2.198ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.859ms SpeedTreePostProcessor.OnPostprocessAllAssets 1.647ms InputActionAssetPostprocessor.OnPostprocessAllAssets 1.532ms StyleCatalogPostProcessor.OnPostprocessAllAssets 1.485ms ConfigAssetsTracker.OnPostprocessAllAssets 1.444ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.381ms AudioContainerPostProcessor.OnPostprocessAllAssets 1.376ms TextAssetPostProcessor.OnPostprocessAllAssets 1.361ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 1.349ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.156ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.840ms AssetReloadNotifier.OnPostprocessAllAssets 0.716ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.655ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.583ms SyncVS.PostprocessSyncProject 0.511ms AssetPathToTypes.OnPostprocessAllAssets 0.478ms PostProcessor.OnPostprocessAllAssets 0.397ms AssetEvents.OnPostprocessAllAssets 0.323ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.285ms ThemePostprocessor.OnPostprocessAllAssets 0.246ms SamplePostprocessor.OnPostprocessAllAssets 0.228ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.147ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.089ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.087ms AssetProcessor.OnPostprocessAllAssets 0.076ms PostAssetChangesProfiler: 13.472ms GatherAllCurrentPrimaryImportResultRevisions: 4.849ms PersistCurrentRevisions: 0.136ms Untracked: 17.300ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s501ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/CameraBattleModeState.cs(15,26): warning CS0414: The field 'CameraBattleModeState._rightClickHold' is assigned but its value is never used Assets/Code/OfficeGame/BattleMode/CameraBattleModeState.cs(14,26): warning CS0414: The field 'CameraBattleModeState._battleDeciding' is assigned but its value is never used [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (1.42 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/CameraBattleModeState.cs(15,26): warning CS0414: The field 'CameraBattleModeState._rightClickHold' is assigned but its value is never used Assets/Code/OfficeGame/BattleMode/CameraBattleModeState.cs(14,26): warning CS0414: The field 'CameraBattleModeState._battleDeciding' is assigned but its value is never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/CameraBattleModeState.cs(15,26): warning CS0414: The field 'CameraBattleModeState._rightClickHold' is assigned but its value is never used Assets/Code/OfficeGame/BattleMode/CameraBattleModeState.cs(14,26): warning CS0414: The field 'CameraBattleModeState._battleDeciding' is assigned but its value is never used Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Begin MonoManager ReloadAssembly Total cache size after purge 267324820, took 00:00:00.4441809 GPU Resident Drawer disposed. Thread 0x4134c7000 may have been prematurely finalized Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 02:16:46.995 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:16:46.998 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.964 seconds Domain Reload Profiling: 3887ms BeginReloadAssembly (1028ms) ExecutionOrderSort (3ms) DisableScriptedObjects (225ms) CreateAndSetChildDomain (369ms) RebuildCommonClasses (11ms) RebuildNativeTypeToScriptingClass (21ms) initialDomainReloadingComplete (122ms) LoadAllAssembliesAndSetupDomain (740ms) LoadAssemblies (343ms) TypeCache.Refresh (48ms) TypeCache.ScanAssembly (6ms) AnalyzeDomain (302ms) BuildScriptInfoCaches (271ms) ResolveRequiredComponents (23ms) FinalizeReload (1964ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (259ms) ProcessInitializeOnLoadAttributes (434ms) ProcessInitializeOnLoadMethodAttributes (102ms) AwakeInstancesAfterBackupRestoration (618ms) Asset Pipeline Refresh (id=7cd7997511fce455f84c2a6de96b47c3): Total: 4.298 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2164 ms Asset DB Callback time: managed=37 ms, native=0 ms Scripting: domain reloads=1, domain reload time=2093 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.341ms ApplyChangesToAssetFolders: 0.364ms Collect global state as custom dependencies: 3.516ms ProcessAssetsWithTransientArtifactChanges: 5.758ms CategorizeAssets: 86.282ms CompileScripts: 1.284ms ImportOutOfDateAssets: 1975.407ms (1970.560ms without children) CollectScriptTypesHashes: 5.842ms ReloadNativeAssets: 2.099ms UnloadImportedAssets: 0.590ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.778ms ImportSchedulerStart: 1.333ms PostProcessAllAssets: 37.059ms MonoPostProcessAllAssets: 37.051ms NugetAssetPostprocessor.OnPostprocessAllAssets 77.915ms BuilderAssetPostprocessor.OnPostprocessAllAssets 25.823ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 17.308ms AssetChangedListener.OnPostprocessAllAssets 16.114ms AssetPostprocessor.OnPostprocessAllAssets 14.754ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 9.559ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 7.430ms SpriteSlicePostprocessor.OnPostprocessAllAssets 6.767ms UVCSAssetPostprocessor.OnPostprocessAllAssets 3.815ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 3.619ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 2.992ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.801ms MaterialPostprocessor.OnPostprocessAllAssets 2.729ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 2.371ms SyncVS.PostprocessSyncProject 2.270ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 2.198ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.016ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.859ms SpeedTreePostProcessor.OnPostprocessAllAssets 1.647ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.551ms StyleCatalogPostProcessor.OnPostprocessAllAssets 1.485ms ConfigAssetsTracker.OnPostprocessAllAssets 1.444ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.381ms AudioContainerPostProcessor.OnPostprocessAllAssets 1.376ms TextAssetPostProcessor.OnPostprocessAllAssets 1.361ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 1.349ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.156ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.897ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.840ms AssetReloadNotifier.OnPostprocessAllAssets 0.716ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.655ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.494ms AssetPathToTypes.OnPostprocessAllAssets 0.478ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.437ms PostProcessor.OnPostprocessAllAssets 0.397ms AssetEvents.OnPostprocessAllAssets 0.323ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.285ms ThemePostprocessor.OnPostprocessAllAssets 0.246ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.242ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.231ms SamplePostprocessor.OnPostprocessAllAssets 0.228ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.205ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.170ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.141ms AssetProcessor.OnPostprocessAllAssets 0.076ms GatherAllCurrentPrimaryImportResultRevisions: 1.744ms UnloadStreamsBegin: 0.226ms PersistCurrentRevisions: 0.136ms GenerateScriptTypeHashes: 4.845ms GenerateScriptTypeSerializationHashes: 8.724ms Untracked: 2175.530ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.025016s [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 5.73 ms, found 6 plugins. Asset Pipeline Refresh (id=9527a961e6f034ceaae5543c4c7ee812): Total: 2.022 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1124 ms Asset DB Callback time: managed=824 ms, native=46 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=25 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 5.554ms Scan: 949.830ms Collect global state as custom dependencies: 1.253ms OnSourceAssetsModified: 14.120ms CategorizeScriptCompilationAssets: 0.827ms ProcessAssetsWithTransientArtifactChanges: 3.860ms CategorizeAssets: 70.578ms CompileScripts: 25.170ms ImportOutOfDateAssets: 5.837ms (0.823ms without children) ReloadNativeAssets: 0.311ms UnloadImportedAssets: 0.596ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.948ms ImportSchedulerStart: 2.159ms PostProcessAllAssets: 841.217ms XRBuildSystem.XRAssetImported 22.034ms PostProcessCallbackCreateDeferredMaterials 6.086ms MonoPostProcessAllAssets: 810.846ms NugetAssetPostprocessor.OnPostprocessAllAssets 348.485ms BuilderAssetPostprocessor.OnPostprocessAllAssets 262.658ms AssetChangedListener.OnPostprocessAllAssets 24.228ms AssetPostprocessor.OnPostprocessAllAssets 23.604ms SyncVS.PostprocessSyncProject 15.057ms SpriteSlicePostprocessor.OnPostprocessAllAssets 11.331ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 11.315ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 11.108ms UVCSAssetPostprocessor.OnPostprocessAllAssets 10.516ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 10.459ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 7.169ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 3.817ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 3.720ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 3.469ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 3.206ms PostProcessor.OnPostprocessAllAssets 3.000ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 2.667ms TextAssetPostProcessor.OnPostprocessAllAssets 2.431ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 2.345ms MapFileAssetPostprocessor.OnPostprocessAllAssets 2.333ms MaterialPostprocessor.OnPostprocessAllAssets 2.106ms AssetPathToTypes.OnPostprocessAllAssets 1.574ms SamplePostprocessor.OnPostprocessAllAssets 1.515ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.412ms AssetReloadNotifier.OnPostprocessAllAssets 1.395ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.350ms AssetEvents.OnPostprocessAllAssets 0.983ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.778ms ConfigAssetsTracker.OnPostprocessAllAssets 0.776ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.708ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.687ms ThemePostprocessor.OnPostprocessAllAssets 0.652ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.429ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.417ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.292ms AssetProcessor.OnPostprocessAllAssets 0.206ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.131ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.105ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.083ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.068ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.062ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.052ms PostAssetChangesProfiler: 15.952ms GatherAllCurrentPrimaryImportResultRevisions: 4.490ms UnloadStreamsBegin: 9.004ms PersistCurrentRevisions: 0.418ms Untracked: 73.805ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s211ms [ 831/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (1.17 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.3550257 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 02:18:09.883 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:18:09.888 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 3.178 seconds Domain Reload Profiling: 6229ms BeginReloadAssembly (1928ms) ExecutionOrderSort (6ms) DisableScriptedObjects (343ms) CreateAndSetChildDomain (465ms) RebuildCommonClasses (12ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (168ms) LoadAllAssembliesAndSetupDomain (925ms) LoadAssemblies (606ms) TypeCache.Refresh (44ms) TypeCache.ScanAssembly (5ms) AnalyzeDomain (324ms) BuildScriptInfoCaches (279ms) ResolveRequiredComponents (31ms) FinalizeReload (3180ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (4ms) InitializePlatformSupportModulesInManaged (3ms) BeforeProcessingInitializeOnLoad (584ms) ProcessInitializeOnLoadAttributes (676ms) ProcessInitializeOnLoadMethodAttributes (184ms) EditorAssembliesLoaded (5ms) AwakeInstancesAfterBackupRestoration (1004ms) Asset Pipeline Refresh (id=7761f46565ff540b0bc89f9d40104912): Total: 7.098 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=3435 ms Asset DB Callback time: managed=62 ms, native=2 ms Scripting: domain reloads=1, domain reload time=3595 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeCustomDependenciesCallbacks: 0.111ms InvokePackagesCallback: 3.671ms ApplyChangesToAssetFolders: 2.390ms Collect global state as custom dependencies: 6.422ms ProcessAssetsWithTransientArtifactChanges: 9.354ms CategorizeAssets: 101.277ms CompileScripts: 1.852ms ImportOutOfDateAssets: 3200.631ms (3195.897ms without children) CollectScriptTypesHashes: 7.606ms ReloadNativeAssets: 1.920ms UnloadImportedAssets: 0.686ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.918ms ImportSchedulerStart: 0.578ms PostProcessAllAssets: 62.568ms MonoPostProcessAllAssets: 62.560ms NugetAssetPostprocessor.OnPostprocessAllAssets 348.485ms BuilderAssetPostprocessor.OnPostprocessAllAssets 262.658ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 32.671ms AssetChangedListener.OnPostprocessAllAssets 24.228ms AssetPostprocessor.OnPostprocessAllAssets 23.604ms SpriteSlicePostprocessor.OnPostprocessAllAssets 11.331ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 11.315ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 11.108ms UVCSAssetPostprocessor.OnPostprocessAllAssets 10.516ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 10.459ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 7.169ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 3.817ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 3.720ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 3.469ms SyncVS.PostprocessSyncProject 3.443ms SpeedTree9Postprocessor.OnPostprocessAllAssets 3.301ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 3.206ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 3.142ms PostProcessor.OnPostprocessAllAssets 3.000ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 2.667ms TextAssetPostProcessor.OnPostprocessAllAssets 2.431ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 2.345ms MapFileAssetPostprocessor.OnPostprocessAllAssets 2.333ms MaterialPostprocessor.OnPostprocessAllAssets 2.106ms AssetPathToTypes.OnPostprocessAllAssets 1.574ms SamplePostprocessor.OnPostprocessAllAssets 1.515ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.412ms AssetReloadNotifier.OnPostprocessAllAssets 1.395ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.350ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.206ms AssetEvents.OnPostprocessAllAssets 0.983ms ConfigAssetsTracker.OnPostprocessAllAssets 0.776ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.687ms ThemePostprocessor.OnPostprocessAllAssets 0.652ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.459ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.432ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.429ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.417ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.345ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.292ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.281ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.216ms AssetProcessor.OnPostprocessAllAssets 0.206ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.197ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.146ms GatherAllCurrentPrimaryImportResultRevisions: 0.424ms UnloadStreamsBegin: 0.129ms PersistCurrentRevisions: 0.136ms GenerateScriptTypeHashes: 6.920ms GenerateScriptTypeSerializationHashes: 9.960ms Untracked: 3699.792ms [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.017693s Refreshing native plugins compatible for Editor in 5.04 ms, found 6 plugins. Asset Pipeline Refresh (id=c9702c35dee3e4b1dba2d1f4fba9e1a2): Total: 0.777 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=513 ms Asset DB Callback time: managed=217 ms, native=27 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=18 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 2.848ms Scan: 333.114ms Collect global state as custom dependencies: 0.735ms OnSourceAssetsModified: 15.088ms ProcessAssetsWithTransientArtifactChanges: 6.436ms CategorizeAssets: 34.039ms CompileScripts: 18.144ms ImportOutOfDateAssets: 2.225ms (0.155ms without children) ReloadNativeAssets: 0.082ms UnloadImportedAssets: 0.115ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.599ms ImportSchedulerStart: 1.272ms PostProcessAllAssets: 210.872ms PostProcessCallbackCreateDeferredMaterials 1.519ms XRBuildSystem.XRAssetImported 0.768ms UnityScenesPostprocess 0.348ms ShaderAssetModifiedCallback 0.261ms PostprocessAssetsUpdateCachedIcon 0.168ms MonoPostProcessAllAssets: 202.875ms NugetAssetPostprocessor.OnPostprocessAllAssets 61.166ms BuilderAssetPostprocessor.OnPostprocessAllAssets 28.390ms AssetPostprocessor.OnPostprocessAllAssets 23.845ms AssetChangedListener.OnPostprocessAllAssets 13.157ms SpriteSlicePostprocessor.OnPostprocessAllAssets 8.409ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 6.030ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 5.668ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 4.523ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 4.308ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.905ms TextAssetPostProcessor.OnPostprocessAllAssets 3.207ms UVCSAssetPostprocessor.OnPostprocessAllAssets 2.970ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 2.918ms MaterialPostprocessor.OnPostprocessAllAssets 1.820ms InputActionAssetPostprocessor.OnPostprocessAllAssets 1.623ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.343ms AssetEvents.OnPostprocessAllAssets 1.226ms StyleCatalogPostProcessor.OnPostprocessAllAssets 1.206ms ConfigAssetsTracker.OnPostprocessAllAssets 1.164ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 1.098ms PostProcessor.OnPostprocessAllAssets 1.050ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.012ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.873ms AssetPathToTypes.OnPostprocessAllAssets 0.860ms AssetReloadNotifier.OnPostprocessAllAssets 0.798ms SyncVS.PostprocessSyncProject 0.642ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.630ms SamplePostprocessor.OnPostprocessAllAssets 0.593ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.587ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.400ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.349ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.315ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.299ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.272ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.206ms ThemePostprocessor.OnPostprocessAllAssets 0.200ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.130ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.124ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.083ms AssetProcessor.OnPostprocessAllAssets 0.079ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.061ms PostAssetChangesProfiler: 18.847ms GatherAllCurrentPrimaryImportResultRevisions: 6.512ms UnloadStreamsBegin: 1.540ms PersistCurrentRevisions: 0.136ms Untracked: 126.587ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s379ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (1.32 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.1470828 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 02:18:27.813 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:18:27.817 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.903 seconds Domain Reload Profiling: 3538ms BeginReloadAssembly (785ms) DisableScriptedObjects (125ms) CreateAndSetChildDomain (245ms) RebuildCommonClasses (8ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (118ms) LoadAllAssembliesAndSetupDomain (709ms) LoadAssemblies (439ms) TypeCache.Refresh (32ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (279ms) BuildScriptInfoCaches (250ms) ResolveRequiredComponents (18ms) FinalizeReload (1904ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (5ms) BeforeProcessingInitializeOnLoad (364ms) ProcessInitializeOnLoadAttributes (476ms) ProcessInitializeOnLoadMethodAttributes (104ms) AwakeInstancesAfterBackupRestoration (539ms) Asset Pipeline Refresh (id=d1ef19d67e35f4ac59a6898f16bfedff): Total: 3.842 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2037 ms Asset DB Callback time: managed=30 ms, native=3 ms Scripting: domain reloads=1, domain reload time=1768 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 4.221ms ApplyChangesToAssetFolders: 0.847ms Collect global state as custom dependencies: 1.714ms ProcessAssetsWithTransientArtifactChanges: 3.407ms CategorizeAssets: 72.904ms CompileScripts: 1.221ms ImportOutOfDateAssets: 1911.086ms (1908.306ms without children) CollectScriptTypesHashes: 2.217ms ReloadNativeAssets: 1.469ms UnloadImportedAssets: 0.157ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.746ms ImportSchedulerStart: 0.369ms PostProcessAllAssets: 30.655ms MonoPostProcessAllAssets: 30.646ms NugetAssetPostprocessor.OnPostprocessAllAssets 61.166ms BuilderAssetPostprocessor.OnPostprocessAllAssets 28.390ms AssetPostprocessor.OnPostprocessAllAssets 23.845ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 13.225ms AssetChangedListener.OnPostprocessAllAssets 13.157ms SpriteSlicePostprocessor.OnPostprocessAllAssets 8.409ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 6.030ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 5.668ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 4.523ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 4.308ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.905ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 3.581ms TextAssetPostProcessor.OnPostprocessAllAssets 3.207ms UVCSAssetPostprocessor.OnPostprocessAllAssets 2.970ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 2.918ms SyncVS.PostprocessSyncProject 2.126ms MaterialPostprocessor.OnPostprocessAllAssets 1.820ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.369ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.343ms AssetEvents.OnPostprocessAllAssets 1.226ms StyleCatalogPostProcessor.OnPostprocessAllAssets 1.206ms ConfigAssetsTracker.OnPostprocessAllAssets 1.164ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 1.098ms PostProcessor.OnPostprocessAllAssets 1.050ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.012ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.873ms AssetPathToTypes.OnPostprocessAllAssets 0.860ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.825ms AssetReloadNotifier.OnPostprocessAllAssets 0.798ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.630ms SamplePostprocessor.OnPostprocessAllAssets 0.593ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.587ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.447ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.402ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.400ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.349ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.258ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.206ms ThemePostprocessor.OnPostprocessAllAssets 0.200ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.195ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.141ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.124ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.112ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.104ms AssetProcessor.OnPostprocessAllAssets 0.079ms GatherAllCurrentPrimaryImportResultRevisions: 0.563ms UnloadStreamsBegin: 0.156ms PersistCurrentRevisions: 0.136ms GenerateScriptTypeHashes: 3.537ms GenerateScriptTypeSerializationHashes: 6.263ms Untracked: 1811.486ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Asset Pipeline Refresh (id=cad31e48e49e6415688516af24312f0e): Total: 0.553 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=375 ms Asset DB Callback time: managed=160 ms, native=9 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=8 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.333ms Scan: 297.599ms Collect global state as custom dependencies: 1.077ms OnSourceAssetsModified: 9.618ms ProcessAssetsWithTransientArtifactChanges: 1.299ms CategorizeAssets: 28.062ms CompileScripts: 7.617ms ImportOutOfDateAssets: 1.900ms (0.209ms without children) ReloadNativeAssets: 0.082ms UnloadImportedAssets: 0.125ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.584ms ImportSchedulerStart: 0.900ms PostProcessAllAssets: 153.728ms XRBuildSystem.XRAssetImported 1.016ms PostProcessCallbackCreateDeferredMaterials 0.431ms MonoPostProcessAllAssets: 150.700ms NugetAssetPostprocessor.OnPostprocessAllAssets 50.744ms BuilderAssetPostprocessor.OnPostprocessAllAssets 21.027ms AssetPostprocessor.OnPostprocessAllAssets 10.721ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 9.132ms AssetChangedListener.OnPostprocessAllAssets 7.815ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 4.122ms SpriteSlicePostprocessor.OnPostprocessAllAssets 4.047ms InputActionAssetPostprocessor.OnPostprocessAllAssets 3.899ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 3.534ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 3.438ms UVCSAssetPostprocessor.OnPostprocessAllAssets 3.436ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 2.114ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.878ms SyncVS.PostprocessSyncProject 1.872ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.705ms MapFileAssetPostprocessor.OnPostprocessAllAssets 1.108ms MaterialPostprocessor.OnPostprocessAllAssets 1.056ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.055ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.013ms ThemePostprocessor.OnPostprocessAllAssets 1.008ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.933ms SamplePostprocessor.OnPostprocessAllAssets 0.906ms PostProcessor.OnPostprocessAllAssets 0.731ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.579ms ConfigAssetsTracker.OnPostprocessAllAssets 0.570ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.539ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.533ms AssetPathToTypes.OnPostprocessAllAssets 0.509ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.490ms TextAssetPostProcessor.OnPostprocessAllAssets 0.437ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.332ms AssetReloadNotifier.OnPostprocessAllAssets 0.292ms AssetEvents.OnPostprocessAllAssets 0.275ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.259ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.142ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.109ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.078ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.072ms AssetProcessor.OnPostprocessAllAssets 0.063ms PostAssetChangesProfiler: 6.822ms GatherAllCurrentPrimaryImportResultRevisions: 0.989ms UnloadStreamsBegin: 5.801ms PersistCurrentRevisions: 0.138ms Untracked: 38.344ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s470ms [ 927/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (1.40 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2674752 GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 02:18:40.776 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:18:40.779 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.543 seconds Domain Reload Profiling: 2745ms BeginReloadAssembly (642ms) ExecutionOrderSort (3ms) DisableScriptedObjects (175ms) CreateAndSetChildDomain (202ms) RebuildCommonClasses (9ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (61ms) LoadAllAssembliesAndSetupDomain (474ms) LoadAssemblies (174ms) TypeCache.Refresh (19ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (198ms) BuildScriptInfoCaches (179ms) ResolveRequiredComponents (16ms) FinalizeReload (1543ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (214ms) ProcessInitializeOnLoadAttributes (366ms) ProcessInitializeOnLoadMethodAttributes (95ms) AwakeInstancesAfterBackupRestoration (473ms) Asset Pipeline Refresh (id=092420c1389bd4673879c3120e155ddf): Total: 2.978 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1673 ms Asset DB Callback time: managed=28 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1274 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.959ms ApplyChangesToAssetFolders: 0.475ms Collect global state as custom dependencies: 1.516ms ProcessAssetsWithTransientArtifactChanges: 3.243ms CategorizeAssets: 65.877ms CompileScripts: 1.110ms ImportOutOfDateAssets: 1550.926ms (1548.113ms without children) CollectScriptTypesHashes: 5.907ms ReloadNativeAssets: 1.213ms UnloadImportedAssets: 0.104ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.680ms ImportSchedulerStart: 0.783ms PostProcessAllAssets: 28.023ms MonoPostProcessAllAssets: 28.021ms NugetAssetPostprocessor.OnPostprocessAllAssets 50.744ms BuilderAssetPostprocessor.OnPostprocessAllAssets 21.027ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 11.941ms AssetPostprocessor.OnPostprocessAllAssets 10.721ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 9.132ms AssetChangedListener.OnPostprocessAllAssets 7.815ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 4.122ms SpriteSlicePostprocessor.OnPostprocessAllAssets 4.047ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 3.534ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 3.438ms UVCSAssetPostprocessor.OnPostprocessAllAssets 3.436ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 2.114ms SyncVS.PostprocessSyncProject 1.883ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.878ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.705ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.395ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.291ms MapFileAssetPostprocessor.OnPostprocessAllAssets 1.108ms MaterialPostprocessor.OnPostprocessAllAssets 1.056ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.055ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.013ms ThemePostprocessor.OnPostprocessAllAssets 1.008ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.933ms SamplePostprocessor.OnPostprocessAllAssets 0.906ms PostProcessor.OnPostprocessAllAssets 0.731ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.678ms ConfigAssetsTracker.OnPostprocessAllAssets 0.570ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.539ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.533ms AssetPathToTypes.OnPostprocessAllAssets 0.509ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.490ms TextAssetPostProcessor.OnPostprocessAllAssets 0.437ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.406ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.332ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.306ms AssetReloadNotifier.OnPostprocessAllAssets 0.292ms AssetEvents.OnPostprocessAllAssets 0.275ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.259ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.189ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.154ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.142ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.123ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.111ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.104ms AssetProcessor.OnPostprocessAllAssets 0.063ms GatherAllCurrentPrimaryImportResultRevisions: 0.606ms UnloadStreamsBegin: 0.207ms PersistCurrentRevisions: 0.134ms GenerateScriptTypeHashes: 3.205ms GenerateScriptTypeSerializationHashes: 5.710ms Untracked: 1317.763ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 3.32 ms, found 6 plugins. Asset Pipeline Refresh (id=13284e0a155cb407b80e0102fd602d34): Total: 1.287 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=843 ms Asset DB Callback time: managed=414 ms, native=17 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=9 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 1.950ms Scan: 675.946ms Collect global state as custom dependencies: 0.878ms OnSourceAssetsModified: 7.384ms CategorizeScriptCompilationAssets: 0.109ms ProcessAssetsWithTransientArtifactChanges: 2.771ms CategorizeAssets: 84.456ms CompileScripts: 8.899ms ImportOutOfDateAssets: 5.750ms (0.691ms without children) ReloadNativeAssets: 0.200ms UnloadImportedAssets: 1.034ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 2.350ms ImportSchedulerStart: 1.472ms PostProcessAllAssets: 414.610ms XRBuildSystem.XRAssetImported 3.724ms PostProcessCallbackCreateDeferredMaterials 0.993ms MonoPostProcessAllAssets: 407.593ms NugetAssetPostprocessor.OnPostprocessAllAssets 143.047ms AssetChangedListener.OnPostprocessAllAssets 77.840ms BuilderAssetPostprocessor.OnPostprocessAllAssets 49.856ms AssetPostprocessor.OnPostprocessAllAssets 13.269ms SpriteSlicePostprocessor.OnPostprocessAllAssets 11.967ms TextAssetPostProcessor.OnPostprocessAllAssets 11.080ms PostProcessor.OnPostprocessAllAssets 10.951ms SyncVS.PostprocessSyncProject 10.273ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 9.242ms MaterialPostprocessor.OnPostprocessAllAssets 8.828ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 8.023ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 4.979ms SpeedTreePostProcessor.OnPostprocessAllAssets 4.302ms AudioMixerPostprocessor.OnPostprocessAllAssets 3.359ms InputActionAssetPostprocessor.OnPostprocessAllAssets 3.258ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 3.241ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 3.167ms UVCSAssetPostprocessor.OnPostprocessAllAssets 2.663ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 2.533ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.862ms ConfigAssetsTracker.OnPostprocessAllAssets 1.477ms AssetReloadNotifier.OnPostprocessAllAssets 1.391ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.372ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 1.284ms StyleCatalogPostProcessor.OnPostprocessAllAssets 1.028ms AssetPathToTypes.OnPostprocessAllAssets 0.953ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.857ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.609ms AssetEvents.OnPostprocessAllAssets 0.440ms SamplePostprocessor.OnPostprocessAllAssets 0.392ms ThemePostprocessor.OnPostprocessAllAssets 0.367ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.288ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.255ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.212ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.195ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.174ms AssetProcessor.OnPostprocessAllAssets 0.107ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.074ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.068ms PostAssetChangesProfiler: 10.867ms GatherAllCurrentPrimaryImportResultRevisions: 4.285ms UnloadStreamsBegin: 1.811ms PersistCurrentRevisions: 0.334ms Untracked: 66.435ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 3 Duration: 1s231ms [ 872/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ##### Contents of Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp -target:library -out:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll" -refout:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.ref.dll" -define:UNITY_6000_6_7 -define:UNITY_6000_6 -define:UNITY_6000 -define:UNITY_5_3_OR_NEWER -define:UNITY_5_4_OR_NEWER -define:UNITY_5_5_OR_NEWER -define:UNITY_5_6_OR_NEWER -define:UNITY_2017_1_OR_NEWER -define:UNITY_2017_2_OR_NEWER -define:UNITY_2017_3_OR_NEWER -define:UNITY_2017_4_OR_NEWER -define:UNITY_2018_1_OR_NEWER -define:UNITY_2018_2_OR_NEWER -define:UNITY_2018_3_OR_NEWER -define:UNITY_2018_4_OR_NEWER -define:UNITY_2019_1_OR_NEWER -define:UNITY_2019_2_OR_NEWER -define:UNITY_2019_3_OR_NEWER -define:UNITY_2019_4_OR_NEWER -define:UNITY_2020_1_OR_NEWER -define:UNITY_2020_2_OR_NEWER -define:UNITY_2020_3_OR_NEWER -define:UNITY_2021_1_OR_NEWER -define:UNITY_2021_2_OR_NEWER -define:UNITY_2021_3_OR_NEWER -define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:UNITY_2023_1_OR_NEWER -define:UNITY_2023_2_OR_NEWER -define:UNITY_2023_3_OR_NEWER -define:UNITY_6000_0_OR_NEWER -define:UNITY_6000_1_OR_NEWER -define:UNITY_6000_2_OR_NEWER -define:UNITY_6000_3_OR_NEWER -define:UNITY_6000_4_OR_NEWER -define:UNITY_6000_5_OR_NEWER -define:UNITY_6000_6_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE -define:ENABLE_BURST -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST -define:ENABLE_UNITY_CONSENT -define:ENABLE_UNITY_CLOUD_IDENTIFIERS -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_PURCHASING -define:ENABLE_CLOUD_SERVICES_ANALYTICS -define:ENABLE_CLOUD_SERVICES_BUILD -define:ENABLE_EDITOR_GAME_SERVICES -define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT -define:ENABLE_CLOUD_LICENSE -define:ENABLE_EDITOR_HUB_LICENSE -define:ENABLE_WEBSOCKET_CLIENT -define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API -define:ENABLE_DIRECTOR_AUDIO -define:ENABLE_DIRECTOR_TEXTURE -define:ENABLE_MANAGED_JOBS -define:ENABLE_MANAGED_TRANSFORM_JOBS -define:ENABLE_MANAGED_ANIMATION_JOBS -define:ENABLE_MANAGED_AUDIO_JOBS -define:ENABLE_MANAGED_UNITYTLS -define:INCLUDE_DYNAMIC_GI -define:ENABLE_SCRIPTING_GC_WBARRIERS -define:PLATFORM_SUPPORTS_MONO -define:RENDER_SOFTWARE_CURSOR -define:ENABLE_MARSHALLING_TESTS -define:ENABLE_VIDEO -define:ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK -define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_ACCESSIBILITY_SCREEN_READER -define:TEXTCORE_1_0_OR_NEWER -define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED -define:INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND -define:INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND -define:PLATFORM_STANDALONE_OSX -define:PLATFORM_STANDALONE -define:UNITY_STANDALONE_OSX -define:UNITY_STANDALONE -define:ENABLE_GAMECENTER -define:ENABLE_RUNTIME_GI -define:ENABLE_MOVIES -define:ENABLE_NETWORK -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION -define:ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS -define:ENABLE_CLUSTER_SYNC -define:ENABLE_CLUSTERINPUT -define:ENABLE_SPATIALTRACKING -define:PLATFORM_HAS_CUSTOM_MUTEX -define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP -define:PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS -define:PLATFORM_REQUIRES_PATH_NORMALIZATION -define:ENABLE_MONO -define:NET_STANDARD_2_0 -define:NET_STANDARD -define:NET_STANDARD_2_1 -define:NETSTANDARD -define:NETSTANDARD2_1 -define:ENABLE_PROFILER -define:UNITY_INCLUDE_INSTRUMENTATION -define:DEBUG -define:TRACE -define:UNITY_ASSERTIONS -define:UNITY_ENABLE_CHECKS -define:UNITY_EDITOR -define:UNITY_EDITOR_64 -define:UNITY_EDITOR_OSX -define:ENABLE_UNITY_COLLECTIONS_CHECKS -define:ENABLE_BURST_AOT -define:UNITY_TEAM_LICENSE -define:ENABLE_CUSTOM_RENDER_TEXTURE -define:ENABLE_DIRECTOR -define:ENABLE_LOCALIZATION -define:ENABLE_SPRITES -define:ENABLE_TERRAIN -define:ENABLE_TILEMAP -define:ENABLE_TIMELINE -define:ENABLE_INPUT_SYSTEM -define:TEXTCORE_FONT_ENGINE_1_5_OR_NEWER -define:TEXTCORE_TEXT_ENGINE_1_5_OR_NEWER -define:TEXTCORE_FONT_ENGINE_1_6_OR_NEWER -define:CSHARP_7_OR_LATER -define:CSHARP_7_3_OR_NEWER -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Bcl.AsyncInterfaces.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Extensions.DependencyInjection.Abstractions.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Extensions.Logging.Abstractions.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Collections.Immutable.dll" 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"Assets/Code/OfficeGame/Location/LocationSegmentTrigger.cs" "Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs" "Assets/Code/OfficeGame/Location/PlayerLocationManager.cs" "Assets/Code/OfficeGame/Player/EntityAnimator.cs" "Assets/Code/OfficeGame/Player/Factory/PlayerFactory.cs" "Assets/Code/OfficeGame/Player/Factory/PlayerFactorySettings.cs" "Assets/Code/OfficeGame/Player/MovementController.cs" "Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs" "Assets/Code/OfficeGame/Player/PlayerCameraTarget.cs" "Assets/Code/OfficeGame/Player/PlayerControlsProvider.cs" "Assets/Code/OfficeGame/Player/PlayerInteractor.cs" "Assets/Code/PapaInstaller.cs" "Assets/Code/UserDefinedEnums/ActionMappings.cs" "Assets/Code/UserDefinedEnums/AppStates.cs" "Assets/Code/UserDefinedEnums/AudioGroupType.cs" "Assets/Code/UserDefinedEnums/AudioLODLevel.cs" "Assets/Code/UserDefinedEnums/AudioPartition.cs" "Assets/Code/UserDefinedEnums/AudioSourceType.cs" "Assets/Code/UserDefinedEnums/ParticlePartition.cs" "Assets/Code/UserDefinedEnums/SceneId.cs" "Assets/Code/UserDefinedEnums/UIPanelType.cs" "Assets/Code/UserDefinedEnums/VolumeId.cs" "Assets/KinematicCharacterController/Core/ICharacterController.cs" "Assets/KinematicCharacterController/Core/IMoverController.cs" "Assets/KinematicCharacterController/Core/KCCSettings.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs" "Assets/KinematicCharacterController/Core/PhysicsMover.cs" "Assets/KinematicCharacterController/Core/ReadOnlyAttribute.cs" -langversion:9.0 /deterministic /optimize- /debug:portable /nologo /RuntimeMetadataVersion:v4.0.30319 /nowarn:0169 /nowarn:0649 /nowarn:0282 /nowarn:1701 /nowarn:1702 /utf8output /preferreduilang:en-US /additionalfile:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet DOTNET_MULTILEVEL_LOOKUP=0 DOTNET_SYSTEM_GLOBALIZATION_USENLS=1 ##### ExitCode 1 ##### Output Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/CameraBattleModeState.cs(130,23): error CS0103: The name 'BattleDeciding' does not exist in the current context *** Tundra build failed (1.17 seconds), 2 items updated, 1283 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/CameraBattleModeState.cs(130,23): error CS0103: The name 'BattleDeciding' does not exist in the current context Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/CameraBattleModeState.cs(130,23): error CS0103: The name 'BattleDeciding' does not exist in the current context Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.4710830 [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 61.39 ms, found 6 plugins. Asset Pipeline Refresh (id=bd2a99d54d3474a46b81456a0c3c6c01): Total: 0.832 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=635 ms Asset DB Callback time: managed=78 ms, native=115 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.594ms Scan: 521.226ms Collect global state as custom dependencies: 1.263ms OnSourceAssetsModified: 1.242ms CategorizeScriptCompilationAssets: 1.260ms ProcessAssetsWithTransientArtifactChanges: 11.998ms CategorizeAssets: 59.359ms CompileScripts: 1.368ms ImportOutOfDateAssets: 5.898ms (1.717ms without children) ReloadNativeAssets: 0.200ms UnloadImportedAssets: 0.303ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 2.391ms ImportSchedulerStart: 1.284ms PostProcessAllAssets: 125.338ms PostProcessCallbackCreateDeferredMaterials 40.840ms XRBuildSystem.XRAssetImported 0.719ms MonoPostProcessAllAssets: 77.055ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 25.908ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 15.667ms SyncVS.PostprocessSyncProject 14.545ms AssetChangedListener.OnPostprocessAllAssets 2.936ms AssetPostprocessor.OnPostprocessAllAssets 1.850ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.324ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.812ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.809ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.730ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.423ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.400ms ThemePostprocessor.OnPostprocessAllAssets 0.398ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.236ms TextAssetPostProcessor.OnPostprocessAllAssets 0.178ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.131ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.075ms PostProcessor.OnPostprocessAllAssets 0.061ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.060ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.050ms PostAssetChangesProfiler: 66.760ms GatherAllCurrentPrimaryImportResultRevisions: 7.483ms UnloadStreamsBegin: 1.138ms PersistCurrentRevisions: 0.334ms Untracked: 26.443ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe [Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: '4751310aa81b7351e13e0dfe779dbbf7') in 1.382263916 seconds ExitCode: 3 Duration: 0s854ms [ 777/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ##### Contents of Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp -target:library -out:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll" -refout:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.ref.dll" -define:UNITY_6000_6_7 -define:UNITY_6000_6 -define:UNITY_6000 -define:UNITY_5_3_OR_NEWER -define:UNITY_5_4_OR_NEWER -define:UNITY_5_5_OR_NEWER -define:UNITY_5_6_OR_NEWER -define:UNITY_2017_1_OR_NEWER -define:UNITY_2017_2_OR_NEWER -define:UNITY_2017_3_OR_NEWER -define:UNITY_2017_4_OR_NEWER -define:UNITY_2018_1_OR_NEWER -define:UNITY_2018_2_OR_NEWER -define:UNITY_2018_3_OR_NEWER -define:UNITY_2018_4_OR_NEWER -define:UNITY_2019_1_OR_NEWER -define:UNITY_2019_2_OR_NEWER -define:UNITY_2019_3_OR_NEWER -define:UNITY_2019_4_OR_NEWER -define:UNITY_2020_1_OR_NEWER -define:UNITY_2020_2_OR_NEWER -define:UNITY_2020_3_OR_NEWER -define:UNITY_2021_1_OR_NEWER -define:UNITY_2021_2_OR_NEWER -define:UNITY_2021_3_OR_NEWER -define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:UNITY_2023_1_OR_NEWER -define:UNITY_2023_2_OR_NEWER -define:UNITY_2023_3_OR_NEWER -define:UNITY_6000_0_OR_NEWER -define:UNITY_6000_1_OR_NEWER -define:UNITY_6000_2_OR_NEWER -define:UNITY_6000_3_OR_NEWER -define:UNITY_6000_4_OR_NEWER -define:UNITY_6000_5_OR_NEWER -define:UNITY_6000_6_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE -define:ENABLE_BURST -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST -define:ENABLE_UNITY_CONSENT -define:ENABLE_UNITY_CLOUD_IDENTIFIERS -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_PURCHASING -define:ENABLE_CLOUD_SERVICES_ANALYTICS -define:ENABLE_CLOUD_SERVICES_BUILD -define:ENABLE_EDITOR_GAME_SERVICES -define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT -define:ENABLE_CLOUD_LICENSE -define:ENABLE_EDITOR_HUB_LICENSE -define:ENABLE_WEBSOCKET_CLIENT -define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API -define:ENABLE_DIRECTOR_AUDIO -define:ENABLE_DIRECTOR_TEXTURE -define:ENABLE_MANAGED_JOBS -define:ENABLE_MANAGED_TRANSFORM_JOBS -define:ENABLE_MANAGED_ANIMATION_JOBS -define:ENABLE_MANAGED_AUDIO_JOBS -define:ENABLE_MANAGED_UNITYTLS -define:INCLUDE_DYNAMIC_GI -define:ENABLE_SCRIPTING_GC_WBARRIERS -define:PLATFORM_SUPPORTS_MONO -define:RENDER_SOFTWARE_CURSOR -define:ENABLE_MARSHALLING_TESTS -define:ENABLE_VIDEO -define:ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK -define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_ACCESSIBILITY_SCREEN_READER -define:TEXTCORE_1_0_OR_NEWER -define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED -define:INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND -define:INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND -define:PLATFORM_STANDALONE_OSX -define:PLATFORM_STANDALONE -define:UNITY_STANDALONE_OSX -define:UNITY_STANDALONE -define:ENABLE_GAMECENTER -define:ENABLE_RUNTIME_GI -define:ENABLE_MOVIES -define:ENABLE_NETWORK -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION -define:ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS -define:ENABLE_CLUSTER_SYNC -define:ENABLE_CLUSTERINPUT -define:ENABLE_SPATIALTRACKING -define:PLATFORM_HAS_CUSTOM_MUTEX -define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP -define:PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS -define:PLATFORM_REQUIRES_PATH_NORMALIZATION -define:ENABLE_MONO -define:NET_STANDARD_2_0 -define:NET_STANDARD -define:NET_STANDARD_2_1 -define:NETSTANDARD -define:NETSTANDARD2_1 -define:ENABLE_PROFILER -define:UNITY_INCLUDE_INSTRUMENTATION -define:DEBUG -define:TRACE -define:UNITY_ASSERTIONS -define:UNITY_ENABLE_CHECKS -define:UNITY_EDITOR -define:UNITY_EDITOR_64 -define:UNITY_EDITOR_OSX -define:ENABLE_UNITY_COLLECTIONS_CHECKS -define:ENABLE_BURST_AOT -define:UNITY_TEAM_LICENSE -define:ENABLE_CUSTOM_RENDER_TEXTURE -define:ENABLE_DIRECTOR -define:ENABLE_LOCALIZATION -define:ENABLE_SPRITES -define:ENABLE_TERRAIN -define:ENABLE_TILEMAP 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-analyzer:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/Unity.SourceGenerators/Unity.SourceGenerators.dll" -analyzer:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/Unity.SourceGenerators/Unity.UIToolkit.SourceGenerator.dll" -analyzer:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/analyzers/dotnet/roslyn4.0/cs/Microsoft.Extensions.Logging.Generators.dll" -analyzer:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/analyzers/dotnet/roslyn4.0/cs/System.Text.Json.SourceGeneration.dll" -analyzer:"Assets/CodeGenerators/Code.Generators.dll" -analyzer:"Library/PackageCache/com.annulusgames.alchemy@1402075f473d/Generator/Alchemy.SourceGenerator.dll" -analyzer:"Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/Source-Generator/Reflex.Generator.Injector.dll" "Assets/Code/Debug/StartFromBootstrap.cs" "Assets/Code/Debug/TestingLevel/TestingLevelSceneInstaller.cs" "Assets/Code/Debug/TestingLevel/TestingState.cs" "Assets/Code/Entities/Prefab/Companion.cs" "Assets/Code/Infrastructure/App/AppStateMachine.cs" "Assets/Code/Infrastructure/Audio/AudioFactory.cs" "Assets/Code/Infrastructure/Audio/AudioInfo.cs" "Assets/Code/Infrastructure/Audio/AudioInfoConfig.cs" "Assets/Code/Infrastructure/Audio/AudioInfoLODedConfig.cs" "Assets/Code/Infrastructure/Audio/AudioInfoRandomConfig.cs" "Assets/Code/Infrastructure/Audio/AudioInfoSingleConfig.cs" "Assets/Code/Infrastructure/Audio/AudioMixerSettings.cs" "Assets/Code/Infrastructure/Audio/AudioService.cs" "Assets/Code/Infrastructure/Audio/AudioSourceFollower.cs" "Assets/Code/Infrastructure/Audio/AudioSourcePool.cs" "Assets/Code/Infrastructure/Audio/AudioSourcePrefab.cs" 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"Assets/Code/OfficeGame/Location/LocationSegmentTrigger.cs" "Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs" "Assets/Code/OfficeGame/Location/PlayerLocationManager.cs" "Assets/Code/OfficeGame/Player/EntityAnimator.cs" "Assets/Code/OfficeGame/Player/Factory/PlayerFactory.cs" "Assets/Code/OfficeGame/Player/Factory/PlayerFactorySettings.cs" "Assets/Code/OfficeGame/Player/MovementController.cs" "Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs" "Assets/Code/OfficeGame/Player/PlayerCameraTarget.cs" "Assets/Code/OfficeGame/Player/PlayerControlsProvider.cs" "Assets/Code/OfficeGame/Player/PlayerInteractor.cs" "Assets/Code/PapaInstaller.cs" "Assets/Code/UserDefinedEnums/ActionMappings.cs" "Assets/Code/UserDefinedEnums/AppStates.cs" "Assets/Code/UserDefinedEnums/AudioGroupType.cs" "Assets/Code/UserDefinedEnums/AudioLODLevel.cs" "Assets/Code/UserDefinedEnums/AudioPartition.cs" "Assets/Code/UserDefinedEnums/AudioSourceType.cs" "Assets/Code/UserDefinedEnums/ParticlePartition.cs" "Assets/Code/UserDefinedEnums/SceneId.cs" "Assets/Code/UserDefinedEnums/UIPanelType.cs" "Assets/Code/UserDefinedEnums/VolumeId.cs" "Assets/KinematicCharacterController/Core/ICharacterController.cs" "Assets/KinematicCharacterController/Core/IMoverController.cs" "Assets/KinematicCharacterController/Core/KCCSettings.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs" "Assets/KinematicCharacterController/Core/PhysicsMover.cs" "Assets/KinematicCharacterController/Core/ReadOnlyAttribute.cs" -langversion:9.0 /deterministic /optimize- /debug:portable /nologo /RuntimeMetadataVersion:v4.0.30319 /nowarn:0169 /nowarn:0649 /nowarn:0282 /nowarn:1701 /nowarn:1702 /utf8output /preferreduilang:en-US /additionalfile:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet DOTNET_MULTILEVEL_LOOKUP=0 DOTNET_SYSTEM_GLOBALIZATION_USENLS=1 ##### ExitCode 1 ##### Output Assets/Code/OfficeGame/BattleMode/CameraBattleModeState.cs(130,23): error CS0103: The name 'BattleDeciding' does not exist in the current context Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. *** Tundra build failed (0.82 seconds), 2 items updated, 1283 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets/Code/OfficeGame/BattleMode/CameraBattleModeState.cs(130,23): error CS0103: The name 'BattleDeciding' does not exist in the current context Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/CameraBattleModeState.cs(130,23): error CS0103: The name 'BattleDeciding' does not exist in the current context Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.4049221 [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 3.60 ms, found 6 plugins. Asset Pipeline Refresh (id=a287604719b0945beaa6296b0d6ebb93): Total: 0.292 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe [Worker0] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: '4823a880246cb61a8289f22a88c8d8b2') in 0.600268667 seconds ExitCode: 3 Duration: 1s394ms [ 820/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ##### Contents of Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp -target:library -out:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll" -refout:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.ref.dll" -define:UNITY_6000_6_7 -define:UNITY_6000_6 -define:UNITY_6000 -define:UNITY_5_3_OR_NEWER -define:UNITY_5_4_OR_NEWER -define:UNITY_5_5_OR_NEWER -define:UNITY_5_6_OR_NEWER -define:UNITY_2017_1_OR_NEWER -define:UNITY_2017_2_OR_NEWER -define:UNITY_2017_3_OR_NEWER -define:UNITY_2017_4_OR_NEWER -define:UNITY_2018_1_OR_NEWER -define:UNITY_2018_2_OR_NEWER -define:UNITY_2018_3_OR_NEWER -define:UNITY_2018_4_OR_NEWER -define:UNITY_2019_1_OR_NEWER -define:UNITY_2019_2_OR_NEWER -define:UNITY_2019_3_OR_NEWER -define:UNITY_2019_4_OR_NEWER -define:UNITY_2020_1_OR_NEWER -define:UNITY_2020_2_OR_NEWER -define:UNITY_2020_3_OR_NEWER -define:UNITY_2021_1_OR_NEWER -define:UNITY_2021_2_OR_NEWER -define:UNITY_2021_3_OR_NEWER -define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:UNITY_2023_1_OR_NEWER -define:UNITY_2023_2_OR_NEWER -define:UNITY_2023_3_OR_NEWER -define:UNITY_6000_0_OR_NEWER -define:UNITY_6000_1_OR_NEWER -define:UNITY_6000_2_OR_NEWER -define:UNITY_6000_3_OR_NEWER -define:UNITY_6000_4_OR_NEWER -define:UNITY_6000_5_OR_NEWER -define:UNITY_6000_6_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE -define:ENABLE_BURST -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST -define:ENABLE_UNITY_CONSENT -define:ENABLE_UNITY_CLOUD_IDENTIFIERS -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_PURCHASING -define:ENABLE_CLOUD_SERVICES_ANALYTICS -define:ENABLE_CLOUD_SERVICES_BUILD -define:ENABLE_EDITOR_GAME_SERVICES -define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT -define:ENABLE_CLOUD_LICENSE -define:ENABLE_EDITOR_HUB_LICENSE -define:ENABLE_WEBSOCKET_CLIENT -define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API -define:ENABLE_DIRECTOR_AUDIO -define:ENABLE_DIRECTOR_TEXTURE -define:ENABLE_MANAGED_JOBS -define:ENABLE_MANAGED_TRANSFORM_JOBS -define:ENABLE_MANAGED_ANIMATION_JOBS -define:ENABLE_MANAGED_AUDIO_JOBS -define:ENABLE_MANAGED_UNITYTLS -define:INCLUDE_DYNAMIC_GI -define:ENABLE_SCRIPTING_GC_WBARRIERS -define:PLATFORM_SUPPORTS_MONO -define:RENDER_SOFTWARE_CURSOR -define:ENABLE_MARSHALLING_TESTS -define:ENABLE_VIDEO -define:ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK -define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_ACCESSIBILITY_SCREEN_READER -define:TEXTCORE_1_0_OR_NEWER -define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED -define:INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND -define:INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND -define:PLATFORM_STANDALONE_OSX -define:PLATFORM_STANDALONE -define:UNITY_STANDALONE_OSX -define:UNITY_STANDALONE -define:ENABLE_GAMECENTER -define:ENABLE_RUNTIME_GI -define:ENABLE_MOVIES -define:ENABLE_NETWORK -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION -define:ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS -define:ENABLE_CLUSTER_SYNC -define:ENABLE_CLUSTERINPUT -define:ENABLE_SPATIALTRACKING -define:PLATFORM_HAS_CUSTOM_MUTEX -define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP -define:PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS -define:PLATFORM_REQUIRES_PATH_NORMALIZATION -define:ENABLE_MONO -define:NET_STANDARD_2_0 -define:NET_STANDARD -define:NET_STANDARD_2_1 -define:NETSTANDARD -define:NETSTANDARD2_1 -define:ENABLE_PROFILER -define:UNITY_INCLUDE_INSTRUMENTATION -define:DEBUG -define:TRACE -define:UNITY_ASSERTIONS -define:UNITY_ENABLE_CHECKS -define:UNITY_EDITOR -define:UNITY_EDITOR_64 -define:UNITY_EDITOR_OSX -define:ENABLE_UNITY_COLLECTIONS_CHECKS -define:ENABLE_BURST_AOT -define:UNITY_TEAM_LICENSE -define:ENABLE_CUSTOM_RENDER_TEXTURE -define:ENABLE_DIRECTOR -define:ENABLE_LOCALIZATION -define:ENABLE_SPRITES -define:ENABLE_TERRAIN -define:ENABLE_TILEMAP -define:ENABLE_TIMELINE -define:ENABLE_INPUT_SYSTEM -define:TEXTCORE_FONT_ENGINE_1_5_OR_NEWER -define:TEXTCORE_TEXT_ENGINE_1_5_OR_NEWER -define:TEXTCORE_FONT_ENGINE_1_6_OR_NEWER -define:CSHARP_7_OR_LATER -define:CSHARP_7_3_OR_NEWER 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DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet DOTNET_MULTILEVEL_LOOKUP=0 DOTNET_SYSTEM_GLOBALIZATION_USENLS=1 ##### ExitCode 1 ##### Output Assets/Code/OfficeGame/BattleMode/CameraBattleModeState.cs(130,23): error CS0103: The name 'BattleDeciding' does not exist in the current context Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. *** Tundra build failed (1.32 seconds), 2 items updated, 1283 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets/Code/OfficeGame/BattleMode/CameraBattleModeState.cs(130,23): error CS0103: The name 'BattleDeciding' does not exist in the current context Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/CameraBattleModeState.cs(130,23): error CS0103: The name 'BattleDeciding' does not exist in the current context Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.3349963 [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 3.12 ms, found 6 plugins. Asset Pipeline Refresh (id=a0a1e339d531744e7aea0ffd77d80f35): Total: 0.239 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe [Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: 'd314905d7d79ed1f908453c9f986876d') in 0.063841041 seconds ExitCode: 3 Duration: 0s658ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ##### Contents of Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp -target:library -out:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll" -refout:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.ref.dll" -define:UNITY_6000_6_7 -define:UNITY_6000_6 -define:UNITY_6000 -define:UNITY_5_3_OR_NEWER -define:UNITY_5_4_OR_NEWER -define:UNITY_5_5_OR_NEWER -define:UNITY_5_6_OR_NEWER -define:UNITY_2017_1_OR_NEWER -define:UNITY_2017_2_OR_NEWER -define:UNITY_2017_3_OR_NEWER -define:UNITY_2017_4_OR_NEWER -define:UNITY_2018_1_OR_NEWER -define:UNITY_2018_2_OR_NEWER -define:UNITY_2018_3_OR_NEWER -define:UNITY_2018_4_OR_NEWER -define:UNITY_2019_1_OR_NEWER -define:UNITY_2019_2_OR_NEWER -define:UNITY_2019_3_OR_NEWER -define:UNITY_2019_4_OR_NEWER -define:UNITY_2020_1_OR_NEWER -define:UNITY_2020_2_OR_NEWER -define:UNITY_2020_3_OR_NEWER -define:UNITY_2021_1_OR_NEWER -define:UNITY_2021_2_OR_NEWER -define:UNITY_2021_3_OR_NEWER -define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:UNITY_2023_1_OR_NEWER -define:UNITY_2023_2_OR_NEWER -define:UNITY_2023_3_OR_NEWER -define:UNITY_6000_0_OR_NEWER -define:UNITY_6000_1_OR_NEWER -define:UNITY_6000_2_OR_NEWER -define:UNITY_6000_3_OR_NEWER -define:UNITY_6000_4_OR_NEWER -define:UNITY_6000_5_OR_NEWER -define:UNITY_6000_6_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE -define:ENABLE_BURST -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST -define:ENABLE_UNITY_CONSENT -define:ENABLE_UNITY_CLOUD_IDENTIFIERS -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_PURCHASING -define:ENABLE_CLOUD_SERVICES_ANALYTICS -define:ENABLE_CLOUD_SERVICES_BUILD -define:ENABLE_EDITOR_GAME_SERVICES -define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT -define:ENABLE_CLOUD_LICENSE -define:ENABLE_EDITOR_HUB_LICENSE -define:ENABLE_WEBSOCKET_CLIENT -define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API -define:ENABLE_DIRECTOR_AUDIO -define:ENABLE_DIRECTOR_TEXTURE -define:ENABLE_MANAGED_JOBS -define:ENABLE_MANAGED_TRANSFORM_JOBS -define:ENABLE_MANAGED_ANIMATION_JOBS -define:ENABLE_MANAGED_AUDIO_JOBS -define:ENABLE_MANAGED_UNITYTLS -define:INCLUDE_DYNAMIC_GI -define:ENABLE_SCRIPTING_GC_WBARRIERS -define:PLATFORM_SUPPORTS_MONO -define:RENDER_SOFTWARE_CURSOR -define:ENABLE_MARSHALLING_TESTS -define:ENABLE_VIDEO -define:ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK -define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_ACCESSIBILITY_SCREEN_READER -define:TEXTCORE_1_0_OR_NEWER -define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED -define:INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND -define:INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND -define:PLATFORM_STANDALONE_OSX -define:PLATFORM_STANDALONE -define:UNITY_STANDALONE_OSX -define:UNITY_STANDALONE -define:ENABLE_GAMECENTER -define:ENABLE_RUNTIME_GI -define:ENABLE_MOVIES -define:ENABLE_NETWORK -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION -define:ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS -define:ENABLE_CLUSTER_SYNC -define:ENABLE_CLUSTERINPUT -define:ENABLE_SPATIALTRACKING -define:PLATFORM_HAS_CUSTOM_MUTEX -define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP -define:PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS -define:PLATFORM_REQUIRES_PATH_NORMALIZATION -define:ENABLE_MONO -define:NET_STANDARD_2_0 -define:NET_STANDARD -define:NET_STANDARD_2_1 -define:NETSTANDARD -define:NETSTANDARD2_1 -define:ENABLE_PROFILER -define:UNITY_INCLUDE_INSTRUMENTATION -define:DEBUG -define:TRACE -define:UNITY_ASSERTIONS -define:UNITY_ENABLE_CHECKS -define:UNITY_EDITOR -define:UNITY_EDITOR_64 -define:UNITY_EDITOR_OSX -define:ENABLE_UNITY_COLLECTIONS_CHECKS -define:ENABLE_BURST_AOT -define:UNITY_TEAM_LICENSE -define:ENABLE_CUSTOM_RENDER_TEXTURE -define:ENABLE_DIRECTOR -define:ENABLE_LOCALIZATION -define:ENABLE_SPRITES -define:ENABLE_TERRAIN -define:ENABLE_TILEMAP -define:ENABLE_TIMELINE -define:ENABLE_INPUT_SYSTEM -define:TEXTCORE_FONT_ENGINE_1_5_OR_NEWER -define:TEXTCORE_TEXT_ENGINE_1_5_OR_NEWER -define:TEXTCORE_FONT_ENGINE_1_6_OR_NEWER -define:CSHARP_7_OR_LATER -define:CSHARP_7_3_OR_NEWER 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"Assets/Code/OfficeGame/BattleMode/Actions/BattleAction.cs" "Assets/Code/OfficeGame/BattleMode/Actions/BattleActionDecisionResult.cs" "Assets/Code/OfficeGame/BattleMode/Actions/BattleActionDecisionResultCode.cs" "Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs" "Assets/Code/OfficeGame/BattleMode/Actions/BattleActionParameters.cs" "Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs" "Assets/Code/OfficeGame/BattleMode/Actions/BattleActionType.cs" "Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs" "Assets/Code/OfficeGame/BattleMode/Actions/Companions/OnMapCompanion.cs" "Assets/Code/OfficeGame/BattleMode/Actions/EntityTimelineActor.cs" "Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs" "Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs" "Assets/Code/OfficeGame/BattleMode/BattleState.cs" "Assets/Code/OfficeGame/BattleMode/CameraBattleModeState.cs" "Assets/Code/OfficeGame/BattleMode/HitBoxes/EntityHitBoxes.cs" "Assets/Code/OfficeGame/BattleMode/Souls/BattleActionCharacteristics.cs" "Assets/Code/OfficeGame/BattleMode/Souls/PlayerSoul.cs" "Assets/Code/OfficeGame/BattleMode/Souls/Soul.cs" "Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs" "Assets/Code/OfficeGame/BattleMode/Timeline/TimelineBattleAction.cs" "Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionButton.cs" "Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs" "Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs" "Assets/Code/OfficeGame/Entities/InteractableEntity.cs" "Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs" "Assets/Code/OfficeGame/Location/DoNotThaShi.cs" "Assets/Code/OfficeGame/Location/InvisibleWall.cs" "Assets/Code/OfficeGame/Location/LocationIDs.cs" "Assets/Code/OfficeGame/Location/LocationSegment.cs" "Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs" "Assets/Code/OfficeGame/Location/LocationSegmentTrigger.cs" "Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs" "Assets/Code/OfficeGame/Location/PlayerLocationManager.cs" "Assets/Code/OfficeGame/Player/EntityAnimator.cs" "Assets/Code/OfficeGame/Player/Factory/PlayerFactory.cs" "Assets/Code/OfficeGame/Player/Factory/PlayerFactorySettings.cs" "Assets/Code/OfficeGame/Player/MovementController.cs" "Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs" "Assets/Code/OfficeGame/Player/PlayerCameraTarget.cs" "Assets/Code/OfficeGame/Player/PlayerControlsProvider.cs" "Assets/Code/OfficeGame/Player/PlayerInteractor.cs" "Assets/Code/PapaInstaller.cs" "Assets/Code/UserDefinedEnums/ActionMappings.cs" "Assets/Code/UserDefinedEnums/AppStates.cs" "Assets/Code/UserDefinedEnums/AudioGroupType.cs" "Assets/Code/UserDefinedEnums/AudioLODLevel.cs" "Assets/Code/UserDefinedEnums/AudioPartition.cs" "Assets/Code/UserDefinedEnums/AudioSourceType.cs" "Assets/Code/UserDefinedEnums/ParticlePartition.cs" "Assets/Code/UserDefinedEnums/SceneId.cs" "Assets/Code/UserDefinedEnums/UIPanelType.cs" "Assets/Code/UserDefinedEnums/VolumeId.cs" "Assets/KinematicCharacterController/Core/ICharacterController.cs" "Assets/KinematicCharacterController/Core/IMoverController.cs" "Assets/KinematicCharacterController/Core/KCCSettings.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs" "Assets/KinematicCharacterController/Core/PhysicsMover.cs" "Assets/KinematicCharacterController/Core/ReadOnlyAttribute.cs" -langversion:9.0 /deterministic /optimize- /debug:portable /nologo /RuntimeMetadataVersion:v4.0.30319 /nowarn:0169 /nowarn:0649 /nowarn:0282 /nowarn:1701 /nowarn:1702 /utf8output /preferreduilang:en-US /additionalfile:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet DOTNET_MULTILEVEL_LOOKUP=0 DOTNET_SYSTEM_GLOBALIZATION_USENLS=1 ##### ExitCode 1 ##### Output Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/CameraBattleModeState.cs(130,23): error CS0103: The name 'BattleDeciding' does not exist in the current context Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used *** Tundra build failed (0.62 seconds), 2 items updated, 1283 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/CameraBattleModeState.cs(130,23): error CS0103: The name 'BattleDeciding' does not exist in the current context Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/CameraBattleModeState.cs(130,23): error CS0103: The name 'BattleDeciding' does not exist in the current context Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2400716 [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 5.14 ms, found 6 plugins. Asset Pipeline Refresh (id=33a734a47705a481ebf9009b76a2f2f4): Total: 0.289 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) [Worker0] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: '140be3e841f4ee03768e92a7919d0635') in 0.062972083 seconds Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 3 Duration: 1s69ms [ 904/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ##### Contents of Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp -target:library -out:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll" -refout:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.ref.dll" -define:UNITY_6000_6_7 -define:UNITY_6000_6 -define:UNITY_6000 -define:UNITY_5_3_OR_NEWER -define:UNITY_5_4_OR_NEWER -define:UNITY_5_5_OR_NEWER -define:UNITY_5_6_OR_NEWER -define:UNITY_2017_1_OR_NEWER -define:UNITY_2017_2_OR_NEWER -define:UNITY_2017_3_OR_NEWER -define:UNITY_2017_4_OR_NEWER -define:UNITY_2018_1_OR_NEWER -define:UNITY_2018_2_OR_NEWER -define:UNITY_2018_3_OR_NEWER -define:UNITY_2018_4_OR_NEWER -define:UNITY_2019_1_OR_NEWER -define:UNITY_2019_2_OR_NEWER -define:UNITY_2019_3_OR_NEWER -define:UNITY_2019_4_OR_NEWER -define:UNITY_2020_1_OR_NEWER -define:UNITY_2020_2_OR_NEWER -define:UNITY_2020_3_OR_NEWER -define:UNITY_2021_1_OR_NEWER -define:UNITY_2021_2_OR_NEWER -define:UNITY_2021_3_OR_NEWER -define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:UNITY_2023_1_OR_NEWER -define:UNITY_2023_2_OR_NEWER -define:UNITY_2023_3_OR_NEWER -define:UNITY_6000_0_OR_NEWER -define:UNITY_6000_1_OR_NEWER -define:UNITY_6000_2_OR_NEWER -define:UNITY_6000_3_OR_NEWER -define:UNITY_6000_4_OR_NEWER -define:UNITY_6000_5_OR_NEWER -define:UNITY_6000_6_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE -define:ENABLE_BURST -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST -define:ENABLE_UNITY_CONSENT -define:ENABLE_UNITY_CLOUD_IDENTIFIERS -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_PURCHASING -define:ENABLE_CLOUD_SERVICES_ANALYTICS -define:ENABLE_CLOUD_SERVICES_BUILD -define:ENABLE_EDITOR_GAME_SERVICES -define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT -define:ENABLE_CLOUD_LICENSE -define:ENABLE_EDITOR_HUB_LICENSE -define:ENABLE_WEBSOCKET_CLIENT -define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API -define:ENABLE_DIRECTOR_AUDIO -define:ENABLE_DIRECTOR_TEXTURE -define:ENABLE_MANAGED_JOBS -define:ENABLE_MANAGED_TRANSFORM_JOBS -define:ENABLE_MANAGED_ANIMATION_JOBS -define:ENABLE_MANAGED_AUDIO_JOBS -define:ENABLE_MANAGED_UNITYTLS -define:INCLUDE_DYNAMIC_GI -define:ENABLE_SCRIPTING_GC_WBARRIERS -define:PLATFORM_SUPPORTS_MONO -define:RENDER_SOFTWARE_CURSOR -define:ENABLE_MARSHALLING_TESTS -define:ENABLE_VIDEO -define:ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK -define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_ACCESSIBILITY_SCREEN_READER -define:TEXTCORE_1_0_OR_NEWER -define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED -define:INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND -define:INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND -define:PLATFORM_STANDALONE_OSX -define:PLATFORM_STANDALONE -define:UNITY_STANDALONE_OSX -define:UNITY_STANDALONE -define:ENABLE_GAMECENTER -define:ENABLE_RUNTIME_GI -define:ENABLE_MOVIES -define:ENABLE_NETWORK -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION -define:ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS -define:ENABLE_CLUSTER_SYNC -define:ENABLE_CLUSTERINPUT -define:ENABLE_SPATIALTRACKING -define:PLATFORM_HAS_CUSTOM_MUTEX -define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP -define:PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS -define:PLATFORM_REQUIRES_PATH_NORMALIZATION -define:ENABLE_MONO -define:NET_STANDARD_2_0 -define:NET_STANDARD -define:NET_STANDARD_2_1 -define:NETSTANDARD -define:NETSTANDARD2_1 -define:ENABLE_PROFILER -define:UNITY_INCLUDE_INSTRUMENTATION -define:DEBUG -define:TRACE -define:UNITY_ASSERTIONS -define:UNITY_ENABLE_CHECKS -define:UNITY_EDITOR -define:UNITY_EDITOR_64 -define:UNITY_EDITOR_OSX -define:ENABLE_UNITY_COLLECTIONS_CHECKS -define:ENABLE_BURST_AOT -define:UNITY_TEAM_LICENSE -define:ENABLE_CUSTOM_RENDER_TEXTURE -define:ENABLE_DIRECTOR -define:ENABLE_LOCALIZATION -define:ENABLE_SPRITES -define:ENABLE_TERRAIN -define:ENABLE_TILEMAP -define:ENABLE_TIMELINE -define:ENABLE_INPUT_SYSTEM -define:TEXTCORE_FONT_ENGINE_1_5_OR_NEWER -define:TEXTCORE_TEXT_ENGINE_1_5_OR_NEWER -define:TEXTCORE_FONT_ENGINE_1_6_OR_NEWER -define:CSHARP_7_OR_LATER -define:CSHARP_7_3_OR_NEWER 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"Assets/Code/UserDefinedEnums/SceneId.cs" "Assets/Code/UserDefinedEnums/UIPanelType.cs" "Assets/Code/UserDefinedEnums/VolumeId.cs" "Assets/KinematicCharacterController/Core/ICharacterController.cs" "Assets/KinematicCharacterController/Core/IMoverController.cs" "Assets/KinematicCharacterController/Core/KCCSettings.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs" "Assets/KinematicCharacterController/Core/PhysicsMover.cs" "Assets/KinematicCharacterController/Core/ReadOnlyAttribute.cs" -langversion:9.0 /deterministic /optimize- /debug:portable /nologo /RuntimeMetadataVersion:v4.0.30319 /nowarn:0169 /nowarn:0649 /nowarn:0282 /nowarn:1701 /nowarn:1702 /utf8output /preferreduilang:en-US /additionalfile:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet DOTNET_MULTILEVEL_LOOKUP=0 DOTNET_SYSTEM_GLOBALIZATION_USENLS=1 ##### ExitCode 1 ##### Output Assets/Code/OfficeGame/BattleMode/CameraBattleModeState.cs(130,23): error CS0103: The name 'BattleDeciding' does not exist in the current context Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. *** Tundra build failed (1.02 seconds), 2 items updated, 1283 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets/Code/OfficeGame/BattleMode/CameraBattleModeState.cs(130,23): error CS0103: The name 'BattleDeciding' does not exist in the current context Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/CameraBattleModeState.cs(130,23): error CS0103: The name 'BattleDeciding' does not exist in the current context Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.6525131 [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 3.85 ms, found 6 plugins. Asset Pipeline Refresh (id=5f2b21e2c900f4c538d1f89ddba35baa): Total: 0.374 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=341 ms Asset DB Callback time: managed=19 ms, native=12 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.070ms ApplyChangesToAssetFolders: 0.723ms Scan: 230.282ms Collect global state as custom dependencies: 0.460ms OnSourceAssetsModified: 0.444ms CategorizeScriptCompilationAssets: 0.098ms ProcessAssetsWithTransientArtifactChanges: 1.823ms CategorizeAssets: 61.881ms CompileScripts: 0.267ms ImportOutOfDateAssets: 9.673ms (1.432ms without children) ReloadNativeAssets: 0.208ms UnloadImportedAssets: 0.372ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.828ms ImportSchedulerStart: 5.829ms PostProcessAllAssets: 26.214ms PostProcessCallbackCreateDeferredMaterials 5.431ms XRBuildSystem.XRAssetImported 0.784ms ShaderAssetModifiedCallback 0.294ms MonoPostProcessAllAssets: 19.326ms SyncVS.PostprocessSyncProject 11.537ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.732ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.047ms AssetPostprocessor.OnPostprocessAllAssets 0.530ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.498ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.370ms AssetChangedListener.OnPostprocessAllAssets 0.311ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.129ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.103ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.096ms AssetReloadNotifier.OnPostprocessAllAssets 0.073ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.073ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.062ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.059ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.054ms PostAssetChangesProfiler: 5.192ms GatherAllCurrentPrimaryImportResultRevisions: 7.835ms UnloadStreamsBegin: 0.469ms PersistCurrentRevisions: 0.291ms Untracked: 28.592ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s120ms [ 820/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1276/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1279/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb *** Tundra build success (1.06 seconds), 9 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.1466590 Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 02:22:09.255 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:22:09.261 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.845 seconds Domain Reload Profiling: 5343ms BeginReloadAssembly (1507ms) ExecutionOrderSort (6ms) DisableScriptedObjects (358ms) CreateAndSetChildDomain (480ms) RebuildCommonClasses (11ms) RebuildNativeTypeToScriptingClass (17ms) initialDomainReloadingComplete (94ms) LoadAllAssembliesAndSetupDomain (867ms) LoadAssemblies (555ms) TypeCache.Refresh (34ms) TypeCache.ScanAssembly (4ms) AnalyzeDomain (329ms) BuildScriptInfoCaches (289ms) ResolveRequiredComponents (26ms) FinalizeReload (2846ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (4ms) BeforeProcessingInitializeOnLoad (602ms) ProcessInitializeOnLoadAttributes (633ms) ProcessInitializeOnLoadMethodAttributes (164ms) EditorAssembliesLoaded (4ms) AwakeInstancesAfterBackupRestoration (824ms) Asset Pipeline Refresh (id=81c324f51baca40949c8394b95e530da): Total: 5.950 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=3111 ms Asset DB Callback time: managed=91 ms, native=1 ms Scripting: domain reloads=1, domain reload time=2742 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 2.151ms ApplyChangesToAssetFolders: 0.480ms Collect global state as custom dependencies: 2.392ms ProcessAssetsWithTransientArtifactChanges: 7.477ms CategorizeAssets: 116.453ms CompileScripts: 2.039ms ImportOutOfDateAssets: 2863.599ms (2856.708ms without children) CollectScriptTypesHashes: 25.184ms ReloadNativeAssets: 3.680ms UnloadImportedAssets: 0.276ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.917ms ImportSchedulerStart: 1.934ms PostProcessAllAssets: 91.825ms MonoPostProcessAllAssets: 91.821ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 38.823ms SyncVS.PostprocessSyncProject 8.088ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 4.923ms SpeedTree9Postprocessor.OnPostprocessAllAssets 3.575ms EditModeScopePostprocessor.OnPostprocessAllAssets 2.600ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 1.838ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.732ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.302ms AssetDatabaseCallbacks.OnPostprocessAllAssets 1.191ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.047ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.919ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.888ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.648ms AssetPostprocessor.OnPostprocessAllAssets 0.530ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.523ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.498ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.370ms AssetChangedListener.OnPostprocessAllAssets 0.311ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.129ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.096ms AssetReloadNotifier.OnPostprocessAllAssets 0.073ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.073ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.062ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.054ms GatherAllCurrentPrimaryImportResultRevisions: 0.551ms UnloadStreamsBegin: 0.168ms PersistCurrentRevisions: 0.137ms GenerateScriptTypeHashes: 6.574ms GenerateScriptTypeSerializationHashes: 11.338ms Untracked: 2834.873ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.012395s Refreshing native plugins compatible for Editor in 2.22 ms, found 6 plugins. Asset Pipeline Refresh (id=8b30218b401754a2c8631c4ba4452ae5): Total: 0.800 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=528 ms Asset DB Callback time: managed=240 ms, native=17 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=12 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=2, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.836ms Scan: 359.621ms Collect global state as custom dependencies: 1.969ms OnSourceAssetsModified: 21.552ms CategorizeScriptCompilationAssets: 2.476ms ProcessAssetsWithTransientArtifactChanges: 10.918ms CategorizeAssets: 50.432ms CompileScripts: 12.450ms ImportOutOfDateAssets: 2.969ms (0.473ms without children) ReloadNativeAssets: 0.162ms UnloadImportedAssets: 0.336ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.195ms ImportSchedulerStart: 0.801ms PostProcessAllAssets: 226.495ms PostProcessCallbackCreateDeferredMaterials 3.410ms XRBuildSystem.XRAssetImported 1.124ms MonoPostProcessAllAssets: 219.161ms NugetAssetPostprocessor.OnPostprocessAllAssets 90.924ms BuilderAssetPostprocessor.OnPostprocessAllAssets 28.026ms AssetPostprocessor.OnPostprocessAllAssets 14.170ms AssetChangedListener.OnPostprocessAllAssets 9.739ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 9.713ms SpriteSlicePostprocessor.OnPostprocessAllAssets 8.165ms UVCSAssetPostprocessor.OnPostprocessAllAssets 4.957ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 4.059ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 4.054ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 3.271ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 3.141ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.686ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 2.649ms SyncVS.PostprocessSyncProject 2.462ms ThemePostprocessor.OnPostprocessAllAssets 2.287ms MapFileAssetPostprocessor.OnPostprocessAllAssets 1.949ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.854ms InputActionAssetPostprocessor.OnPostprocessAllAssets 1.648ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 1.638ms PostProcessor.OnPostprocessAllAssets 1.555ms AssetPathToTypes.OnPostprocessAllAssets 1.504ms TextAssetPostProcessor.OnPostprocessAllAssets 1.373ms AssetReloadNotifier.OnPostprocessAllAssets 0.937ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.923ms MaterialPostprocessor.OnPostprocessAllAssets 0.885ms SamplePostprocessor.OnPostprocessAllAssets 0.817ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.648ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.609ms AssetEvents.OnPostprocessAllAssets 0.598ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.514ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.486ms ConfigAssetsTracker.OnPostprocessAllAssets 0.398ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.320ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.190ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.186ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.175ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.163ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.087ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.071ms AssetProcessor.OnPostprocessAllAssets 0.068ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.053ms PostAssetChangesProfiler: 9.995ms GatherAllCurrentPrimaryImportResultRevisions: 3.213ms UnloadStreamsBegin: 1.584ms PersistCurrentRevisions: 0.154ms Untracked: 95.242ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe [Worker0] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: '58d727420c8b341c097d6633e9b8770c') in 0.502067375 seconds ExitCode: 0 Duration: 2s90ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (2.03 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Invalid AssetDatabase path: /Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs. Use path relative to the project folder. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEditor.AssetDatabase:AssetPathToGUID_Internal (string) UnityEditor.AssetDatabase:GUIDFromAssetPath (string) (at /Users/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:621) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:LookupInstanceId (System.Collections.Generic.IDictionary`2,string) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1276) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:LogCompilerMessages (int,System.Collections.Generic.IEnumerable`1,bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1248) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTarget,int,string[],bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1224) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTarget,int,string[],bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:227) [/Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs line 1248] /Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2806774 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 02:22:22.685 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:22:22.688 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.336 seconds Domain Reload Profiling: 3961ms BeginReloadAssembly (878ms) DisableScriptedObjects (231ms) CreateAndSetChildDomain (306ms) RebuildCommonClasses (9ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (70ms) LoadAllAssembliesAndSetupDomain (651ms) LoadAssemblies (246ms) TypeCache.Refresh (24ms) TypeCache.ScanAssembly (6ms) AnalyzeDomain (287ms) BuildScriptInfoCaches (260ms) ResolveRequiredComponents (19ms) FinalizeReload (2337ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (3ms) BeforeProcessingInitializeOnLoad (355ms) ProcessInitializeOnLoadAttributes (520ms) ProcessInitializeOnLoadMethodAttributes (143ms) EditorAssembliesLoaded (3ms) AwakeInstancesAfterBackupRestoration (761ms) Asset Pipeline Refresh (id=fcda1a4dcbe6c4b98ab9e4e9d8b280ea): Total: 4.392 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2563 ms Asset DB Callback time: managed=62 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1763 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeCustomDependenciesCallbacks: 0.056ms InvokePackagesCallback: 1.451ms ApplyChangesToAssetFolders: 1.200ms Collect global state as custom dependencies: 4.963ms ProcessAssetsWithTransientArtifactChanges: 5.654ms CategorizeAssets: 105.794ms CompileScripts: 1.632ms ImportOutOfDateAssets: 2351.846ms (2347.659ms without children) CollectScriptTypesHashes: 6.283ms ReloadNativeAssets: 1.823ms UnloadImportedAssets: 0.267ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.894ms ImportSchedulerStart: 0.834ms PostProcessAllAssets: 62.784ms MonoPostProcessAllAssets: 62.774ms NugetAssetPostprocessor.OnPostprocessAllAssets 90.924ms BuilderAssetPostprocessor.OnPostprocessAllAssets 28.026ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 24.180ms AssetPostprocessor.OnPostprocessAllAssets 14.170ms AssetChangedListener.OnPostprocessAllAssets 9.739ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 9.713ms SpriteSlicePostprocessor.OnPostprocessAllAssets 8.165ms UVCSAssetPostprocessor.OnPostprocessAllAssets 4.957ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 4.726ms SyncVS.PostprocessSyncProject 4.288ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 4.059ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 4.054ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 3.271ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 3.141ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.686ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 2.649ms ThemePostprocessor.OnPostprocessAllAssets 2.287ms MapFileAssetPostprocessor.OnPostprocessAllAssets 1.949ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.949ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.854ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 1.638ms PostProcessor.OnPostprocessAllAssets 1.555ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.540ms AssetPathToTypes.OnPostprocessAllAssets 1.504ms TextAssetPostProcessor.OnPostprocessAllAssets 1.373ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.982ms AssetReloadNotifier.OnPostprocessAllAssets 0.937ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.923ms MaterialPostprocessor.OnPostprocessAllAssets 0.885ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.835ms SamplePostprocessor.OnPostprocessAllAssets 0.817ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.648ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.609ms AssetEvents.OnPostprocessAllAssets 0.598ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.514ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.486ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.458ms ConfigAssetsTracker.OnPostprocessAllAssets 0.398ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.354ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.262ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.238ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.175ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.163ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.163ms AssetProcessor.OnPostprocessAllAssets 0.068ms GatherAllCurrentPrimaryImportResultRevisions: 1.004ms UnloadStreamsBegin: 0.231ms PersistCurrentRevisions: 0.136ms GenerateScriptTypeHashes: 7.388ms GenerateScriptTypeSerializationHashes: 11.353ms Untracked: 1847.516ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details Request Asset Garbage Collect because used heap size increased from 0.53 GB to 0.79 GB, exceeding the threshold of 256.0 MB. Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 222 unused Assets / (16.6 KB). Loaded Objects now: 11093. Memory consumption went from 0.79 GB to 0.79 GB. Total: 106.032041 ms (FindLiveObjects: 6.973584 ms CreateObjectMapping: 0.854083 ms MarkObjects: 78.819792 ms DeleteObjects: 19.160459 ms) Asset Pipeline Refresh (id=e1386d6813d8d42e987a8615047bd4a3): Total: 0.279 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.050 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 Asset Pipeline Refresh (id=11f17974cc69841a9ab3fcc0ab92d293): Total: 0.139 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=900d9397544654b81868fb6fae02d5eb): Total: 0.268 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Thread 0x439e57000 may have been prematurely finalized GPU Resident Drawer disposed. Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Native extension for OSXStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.607 seconds Domain Reload Profiling: 2521ms BeginReloadAssembly (490ms) DisableScriptedObjects (88ms) CreateAndSetChildDomain (150ms) RebuildCommonClasses (9ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (70ms) LoadAllAssembliesAndSetupDomain (328ms) LoadAssemblies (219ms) TypeCache.Refresh (10ms) AnalyzeDomain (28ms) ResolveRequiredComponents (21ms) FinalizeReload (1608ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (90ms) ProcessInitializeOnLoadAttributes (374ms) ProcessInitializeOnLoadMethodAttributes (101ms) AwakeInstancesAfterBackupRestoration (518ms) Asset Pipeline Refresh (id=94e655a3ed2c24dc1a379d84c6545438): Total: 2.905 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1800 ms Asset DB Callback time: managed=26 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1076 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.824ms ApplyChangesToAssetFolders: 0.276ms Collect global state as custom dependencies: 2.675ms ProcessAssetsWithTransientArtifactChanges: 0.431ms CategorizeAssets: 71.953ms CompileScripts: 1.278ms ImportOutOfDateAssets: 1617.835ms (1614.699ms without children) CollectScriptTypesHashes: 8.453ms ReloadNativeAssets: 1.398ms UnloadImportedAssets: 0.188ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.748ms ImportSchedulerStart: 0.730ms PostProcessAllAssets: 26.130ms MonoPostProcessAllAssets: 26.128ms BuilderAssetPostprocessor.OnPostprocessAllAssets 24.122ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 12.121ms AssetPostprocessor.OnPostprocessAllAssets 4.613ms AssetChangedListener.OnPostprocessAllAssets 4.449ms SpriteSlicePostprocessor.OnPostprocessAllAssets 3.402ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.625ms SyncVS.PostprocessSyncProject 1.932ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.799ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.468ms ConfigAssetsTracker.OnPostprocessAllAssets 1.402ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.308ms MaterialPostprocessor.OnPostprocessAllAssets 1.285ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.112ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.964ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.929ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.867ms AssetPathToTypes.OnPostprocessAllAssets 0.782ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.773ms PostProcessor.OnPostprocessAllAssets 0.769ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.703ms AssetEvents.OnPostprocessAllAssets 0.550ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.389ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.334ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.326ms TextAssetPostProcessor.OnPostprocessAllAssets 0.309ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.289ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.274ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.264ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.264ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.230ms ThemePostprocessor.OnPostprocessAllAssets 0.229ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.219ms SamplePostprocessor.OnPostprocessAllAssets 0.188ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.184ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.176ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.137ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.126ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.124ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.114ms AssetReloadNotifier.OnPostprocessAllAssets 0.114ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.110ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.104ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.094ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.055ms GatherAllCurrentPrimaryImportResultRevisions: 0.532ms UnloadStreamsBegin: 0.899ms PersistCurrentRevisions: 0.137ms GenerateScriptTypeHashes: 4.734ms GenerateScriptTypeSerializationHashes: 8.336ms Untracked: 1171.878ms Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:30) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.499 ms Integration: 719.950 ms Integration of assets: 0.001 ms Thread Wait Time: 0.010 ms Total Operation Time: 721.459 ms Switched from None to None UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.PapaInstaller/d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.Infrastructure.Camera.CameraFactory/d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Switched from None to OpenMovement UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:52) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__3> (Code.Game.TestingLevel.TestingState/d__3&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.TestingLevel.TestingState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134) Code.Game.PapaInstaller:b__5_0 () (at Assets/Code/PapaInstaller.cs:116) Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39) Code.Infrastructure.Loadings.Loading/d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.Input.InputService/d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.018 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 Asset Pipeline Refresh (id=2a9fd2abc9b2648d493b25b8b0c45249): Total: 0.102 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 59.510 ms Integration: 12.265 ms Integration of assets: 0.098 ms Thread Wait Time: 149.208 ms Total Operation Time: 221.082 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity' Deserialize: 66.385 ms Integration: 5.302 ms Integration of assets: 0.005 ms Thread Wait Time: 183.666 ms Total Operation Time: 255.359 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' Deserialize: 40.194 ms Integration: 23.541 ms Integration of assets: 0.036 ms Thread Wait Time: 309.962 ms Total Operation Time: 373.733 ms Switched from Testing to Testing UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:141) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210) Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.SceneLoader.CustomCustomSceneManager/d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431) UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415) DelegateList`1:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109) MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Switched from OpenMovement to BattleMode UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:66) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:145) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Deciding action for prefab_Companion #3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:70) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:51) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__9> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:74) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:145) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 70) Switched from Testing to BattleState UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:77) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__11>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs:74) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__11>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51) LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53) LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71) LitMotion.UpdateRunner`3:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99) LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232) LitMotion.PlayerLoopHelper/<>c:b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68) LitMotion.PlayerLoopHelper/<>c:b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Switched from BattleMode to OpenMovement UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:52) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__3> (Code.Game.TestingLevel.TestingState/d__3&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.TestingLevel.TestingState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__8>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.OfficeGame.GameStates.BattleState/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:124) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__8>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__12>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/d__12:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs:89) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__12>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51) LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53) LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71) LitMotion.UpdateRunner`3:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99) LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232) LitMotion.PlayerLoopHelper/<>c:b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68) LitMotion.PlayerLoopHelper/<>c:b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Switched from BattleState to Testing UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__8>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.OfficeGame.GameStates.BattleState/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:124) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__8>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__12>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/d__12:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs:89) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__12>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51) LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53) LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71) LitMotion.UpdateRunner`3:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99) LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232) LitMotion.PlayerLoopHelper/<>c:b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68) LitMotion.PlayerLoopHelper/<>c:b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Switched from OpenMovement to BattleMode UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:66) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:145) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Deciding action for prefab_Companion #3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:70) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:51) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__9> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:74) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:145) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 70) Switched from Testing to BattleState UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:77) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__11>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs:74) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__11>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51) LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53) LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71) LitMotion.UpdateRunner`3:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99) LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232) LitMotion.PlayerLoopHelper/<>c:b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68) LitMotion.PlayerLoopHelper/<>c:b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Hit (-0.61, -0.75, 0.35) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:SelectPosition (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:229) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3828) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 229) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:70) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__10>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__2>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/d__2:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs:54) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__14, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.BattleActionMove/d__14:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:161) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__14, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 70) Thread 0x16f8df000 may have been prematurely finalized GPU Resident Drawer disposed. Container Testing (-1653839707) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (16983070) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 30 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.230 ms Integration: 21.325 ms Integration of assets: 0.001 ms Thread Wait Time: 0.003 ms Total Operation Time: 22.558 ms Unloading 1361 unused Assets / (7.4 MB). Loaded Objects now: 11045. Memory consumption went from 0.81 GB to 0.80 GB. Total: 32.672709 ms (FindLiveObjects: 0.819333 ms CreateObjectMapping: 0.373833 ms MarkObjects: 29.379875 ms DeleteObjects: 1.927500 ms) [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/ResourceManager/Unity.ResourceManager.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/DocCodeSamples.Tests/DocCodeSamples.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/Unity.Addressables.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/TestAssets/Unity.ScriptableBuildPipelineTests.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Runtime/LitMotion.Tests.Runtime.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.PerformanceTests/Unity.Collections.PerformanceTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.Tests/NativeSortTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/Threading/FunctionTestsGroup.compute' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/PathTracing/UniformAlbedoMetaPass.shader' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/SurfaceCache/Unity.SurfaceCache.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Benchmark/LitMotion.Tests.Benchmark.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.ugui@eb824e41fbc7/Tests/Runtime/UGUI/UnityEngine.UI.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.inputsystem@2436e68c60c4/Tests/IntegrationTests/Unity.InputSystem.IntegrationTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.Tests.Playmode/FixedListPlayModeTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.ugui@eb824e41fbc7/Tests/Runtime/TMP/Unity.TextMeshPro.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.universal@ffe395a3a1d1/Tests/Runtime/Unity.RenderPipelines.Universal.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/Unity.ScriptableBuildPipeline.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.xr.legacyinputhelpers@3f62d634f63b/Tests/Runtime/TrackedPoseDriver/UnityEngine.SpatialTracking.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.BurstCompatibilityGen/Unity.Collections.BurstCompatibilityGen.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Refreshing native plugins compatible for Editor in 3.38 ms, found 6 plugins. Asset Pipeline Refresh (id=cea2eaaeb648441ef9d903041f11e793): Total: 9.123 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=3727 ms Asset DB Callback time: managed=5303 ms, native=83 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=6 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=1, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.336ms ApplyChangesToAssetFolders: 0.843ms Scan: 2752.784ms Collect global state as custom dependencies: 3.969ms OnSourceAssetsModified: 15.345ms CategorizeScriptCompilationAssets: 0.093ms ProcessAssetsWithTransientArtifactChanges: 5.467ms CategorizeAssets: 132.509ms CompileScripts: 6.021ms ImportOutOfDateAssets: 12.563ms (8.221ms without children) ReloadNativeAssets: 0.170ms UnloadImportedAssets: 1.227ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.228ms ImportSchedulerStart: 1.717ms PostProcessAllAssets: 5269.361ms XRBuildSystem.XRAssetImported 53.556ms PostProcessCallbackCreateDeferredMaterials 5.650ms PostprocessAssetsUpdateCachedIcon 0.164ms ObjectImages.AssetImported 0.118ms VersionControlSettings.HiddenFilePostprocess 0.063ms MonoPostProcessAllAssets: 5201.601ms SyncVS.PostprocessSyncProject 5061.861ms ConfigAssetsTracker.OnPostprocessAllAssets 75.858ms NugetAssetPostprocessor.OnPostprocessAllAssets 10.204ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 8.298ms AssetChangedListener.OnPostprocessAllAssets 6.466ms EditModeScopePostprocessor.OnPostprocessAllAssets 5.203ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 4.029ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.612ms BuilderAssetPostprocessor.OnPostprocessAllAssets 2.759ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 1.715ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.551ms AssetPostprocessor.OnPostprocessAllAssets 1.277ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.885ms AssetReloadNotifier.OnPostprocessAllAssets 0.877ms AssetProcessor.OnPostprocessAllAssets 0.695ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.683ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.658ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.620ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.608ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.588ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.530ms PostProcessor.OnPostprocessAllAssets 0.374ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.341ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.338ms ThemePostprocessor.OnPostprocessAllAssets 0.249ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.208ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.160ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.156ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.156ms AssetPathToTypes.OnPostprocessAllAssets 0.123ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.105ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.088ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.087ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.082ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.072ms MaterialPostprocessor.OnPostprocessAllAssets 0.072ms PostAssetChangesProfiler: 102.402ms GatherAllCurrentPrimaryImportResultRevisions: 18.566ms UnloadStreamsBegin: 4.918ms PersistCurrentRevisions: 0.279ms Untracked: 789.768ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 4 Duration: 0s446ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/ScriptCompilationBuildProgram.exe" "Library/Bee/200b0aEDbg.dag.json" "Library/Bee/200b0aEDbg-inputdata.json" "Library/Bee/buildprogram0.traceevents" Rebuilding DAG because FileSignature timestamp changed: Library/Bee/200b0aEDbg-inputdata.json [ 837/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput *** Tundra requires additional run (0.32 seconds), 1 items updated, 830 evaluated WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s677ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --dagfilejson="Library/Bee/200b0aEDbg.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s596ms Finished compiling graph: 1286 nodes, 29513 flattened edges (24701 ToBuild, 230 ToUse), maximum node priority 1588 [ 630/1283 0s] WriteText Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1276/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1279/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb *** Tundra build success (1.57 seconds), 10 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2422165 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Thread 0x42725b000 may have been prematurely finalized Refreshing native plugins compatible for Editor in 3.92 ms, found 6 plugins. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 02:25:41.635 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:25:41.639 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.951 seconds Domain Reload Profiling: 3502ms BeginReloadAssembly (909ms) DisableScriptedObjects (173ms) CreateAndSetChildDomain (326ms) RebuildCommonClasses (9ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (50ms) LoadAllAssembliesAndSetupDomain (568ms) LoadAssemblies (291ms) TypeCache.Refresh (24ms) TypeCache.ScanAssembly (4ms) AnalyzeDomain (235ms) BuildScriptInfoCaches (207ms) ResolveRequiredComponents (17ms) FinalizeReload (1952ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (3ms) BeforeProcessingInitializeOnLoad (272ms) ProcessInitializeOnLoadAttributes (380ms) ProcessInitializeOnLoadMethodAttributes (103ms) AwakeInstancesAfterBackupRestoration (735ms) Refreshing native plugins compatible for Editor in 2.17 ms, found 6 plugins. Asset Pipeline Refresh (id=d633da7e3271d4821bea02d8d2529169): Total: 3.915 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2136 ms Asset DB Callback time: managed=101 ms, native=8 ms Scripting: domain reloads=1, domain reload time=1666 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.858ms ApplyChangesToAssetFolders: 0.344ms Collect global state as custom dependencies: 3.508ms ProcessAssetsWithTransientArtifactChanges: 5.228ms CategorizeAssets: 89.205ms CompileScripts: 2.185ms ImportOutOfDateAssets: 1965.155ms (1961.114ms without children) CollectScriptTypesHashes: 8.718ms ReloadNativeAssets: 1.779ms UnloadImportedAssets: 0.263ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.842ms ImportSchedulerStart: 1.059ms PostProcessAllAssets: 102.503ms PostProcessCallbackCreateDeferredMaterials 0.309ms XRBuildSystem.XRAssetImported 0.290ms PostprocessAssetsUpdateCachedIcon 0.091ms MonoPostProcessAllAssets: 101.442ms NugetAssetPostprocessor.OnPostprocessAllAssets 24.705ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 17.209ms BuilderAssetPostprocessor.OnPostprocessAllAssets 7.482ms AssetChangedListener.OnPostprocessAllAssets 5.137ms AssetPostprocessor.OnPostprocessAllAssets 4.795ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 3.287ms SyncVS.PostprocessSyncProject 2.334ms SpriteSlicePostprocessor.OnPostprocessAllAssets 2.140ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.967ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.955ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.592ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.348ms MaterialPostprocessor.OnPostprocessAllAssets 1.225ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.061ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.048ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.987ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.937ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.832ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.793ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.538ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.451ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.411ms SamplePostprocessor.OnPostprocessAllAssets 0.382ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.340ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.330ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.325ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.306ms PostProcessor.OnPostprocessAllAssets 0.304ms TextAssetPostProcessor.OnPostprocessAllAssets 0.249ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.229ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.229ms AssetPathToTypes.OnPostprocessAllAssets 0.217ms AssetEvents.OnPostprocessAllAssets 0.184ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.149ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.146ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.143ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.137ms ThemePostprocessor.OnPostprocessAllAssets 0.129ms ConfigAssetsTracker.OnPostprocessAllAssets 0.127ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.121ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.115ms AssetReloadNotifier.OnPostprocessAllAssets 0.113ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.085ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.084ms PostAssetChangesProfiler: 6.357ms GatherAllCurrentPrimaryImportResultRevisions: 0.406ms UnloadStreamsBegin: 0.172ms PersistCurrentRevisions: 0.136ms GenerateScriptTypeHashes: 6.367ms GenerateScriptTypeSerializationHashes: 11.176ms Untracked: 1727.721ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/ResourceManager/Unity.ResourceManager.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/DocCodeSamples.Tests/DocCodeSamples.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/Unity.Addressables.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/TestAssets/Unity.ScriptableBuildPipelineTests.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Runtime/LitMotion.Tests.Runtime.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.PerformanceTests/Unity.Collections.PerformanceTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.Tests/NativeSortTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/Threading/FunctionTestsGroup.compute' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/PathTracing/UniformAlbedoMetaPass.shader' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/SurfaceCache/Unity.SurfaceCache.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Benchmark/LitMotion.Tests.Benchmark.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.ugui@eb824e41fbc7/Tests/Runtime/UGUI/UnityEngine.UI.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.inputsystem@2436e68c60c4/Tests/IntegrationTests/Unity.InputSystem.IntegrationTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.Tests.Playmode/FixedListPlayModeTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.ugui@eb824e41fbc7/Tests/Runtime/TMP/Unity.TextMeshPro.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.universal@ffe395a3a1d1/Tests/Runtime/Unity.RenderPipelines.Universal.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/Unity.ScriptableBuildPipeline.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.xr.legacyinputhelpers@3f62d634f63b/Tests/Runtime/TrackedPoseDriver/UnityEngine.SpatialTracking.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.BurstCompatibilityGen/Unity.Collections.BurstCompatibilityGen.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Refreshing native plugins compatible for Editor in 3.96 ms, found 6 plugins. Asset Pipeline Refresh (id=7229141b3751a47d2bb7c7afd9e28ece): Total: 10.613 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=3609 ms Asset DB Callback time: managed=6812 ms, native=183 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=4 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=1, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.423ms ApplyChangesToAssetFolders: 3.168ms Scan: 1645.379ms Collect global state as custom dependencies: 1.531ms OnSourceAssetsModified: 38.491ms CategorizeScriptCompilationAssets: 0.131ms ProcessAssetsWithTransientArtifactChanges: 4.763ms CategorizeAssets: 75.584ms CompileScripts: 4.103ms ImportOutOfDateAssets: 6.334ms (1.240ms without children) ReloadNativeAssets: 0.188ms UnloadImportedAssets: 0.979ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.621ms ImportSchedulerStart: 2.306ms PostProcessAllAssets: 6809.753ms XRBuildSystem.XRAssetImported 104.480ms PostProcessCallbackCreateDeferredMaterials 29.309ms PostprocessAssetsUpdateCachedIcon 0.502ms ObjectImages.AssetImported 0.439ms VersionControlSettings.HiddenFilePostprocess 0.074ms ShaderAssetModifiedCallback 0.074ms MonoPostProcessAllAssets: 6666.640ms SyncVS.PostprocessSyncProject 5534.477ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 253.456ms AssetReloadNotifier.OnPostprocessAllAssets 64.950ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 63.586ms BuilderAssetPostprocessor.OnPostprocessAllAssets 62.991ms NugetAssetPostprocessor.OnPostprocessAllAssets 62.881ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 9.890ms AssetPostprocessor.OnPostprocessAllAssets 6.845ms AssetChangedListener.OnPostprocessAllAssets 4.814ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.512ms MapFileAssetPostprocessor.OnPostprocessAllAssets 1.065ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.700ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.684ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.591ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.398ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.381ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.374ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.309ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.296ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.291ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.274ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.198ms PostProcessor.OnPostprocessAllAssets 0.160ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.132ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.129ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.125ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.098ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.076ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.075ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.073ms ConfigAssetsTracker.OnPostprocessAllAssets 0.067ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.059ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.056ms PostAssetChangesProfiler: 147.767ms GatherAllCurrentPrimaryImportResultRevisions: 6.248ms UnloadStreamsBegin: 14.256ms PersistCurrentRevisions: 0.278ms Untracked: 1854.332ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 4 Duration: 0s444ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/ScriptCompilationBuildProgram.exe" "Library/Bee/200b0aEDbg.dag.json" "Library/Bee/200b0aEDbg-inputdata.json" "Library/Bee/buildprogram0.traceevents" Rebuilding DAG because FileSignature timestamp changed: Library/Bee/200b0aEDbg-inputdata.json [ 796/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput *** Tundra requires additional run (0.33 seconds), 1 items updated, 789 evaluated WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 3s27ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --dagfilejson="Library/Bee/200b0aEDbg.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s654ms Finished compiling graph: 1286 nodes, 29513 flattened edges (24701 ToBuild, 230 ToUse), maximum node priority 1588 [ 630/1283 0s] WriteText Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1276/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1277/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1279/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb *** Tundra build success (1.62 seconds), 10 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2669676 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 02:27:23.570 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:27:23.574 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.405 seconds Domain Reload Profiling: 4734ms BeginReloadAssembly (1436ms) ExecutionOrderSort (6ms) DisableScriptedObjects (247ms) CreateAndSetChildDomain (498ms) RebuildCommonClasses (9ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (99ms) LoadAllAssembliesAndSetupDomain (769ms) LoadAssemblies (650ms) TypeCache.Refresh (29ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (248ms) BuildScriptInfoCaches (221ms) ResolveRequiredComponents (20ms) FinalizeReload (2406ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (3ms) BeforeProcessingInitializeOnLoad (275ms) ProcessInitializeOnLoadAttributes (573ms) ProcessInitializeOnLoadMethodAttributes (164ms) EditorAssembliesLoaded (4ms) AwakeInstancesAfterBackupRestoration (861ms) Refreshing native plugins compatible for Editor in 2.64 ms, found 6 plugins. Asset Pipeline Refresh (id=551940992ce6a4fe39a9a565f3942bce): Total: 5.331 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2653 ms Asset DB Callback time: managed=140 ms, native=11 ms Scripting: domain reloads=1, domain reload time=2523 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.344ms ApplyChangesToAssetFolders: 1.216ms Collect global state as custom dependencies: 2.453ms ProcessAssetsWithTransientArtifactChanges: 6.289ms CategorizeAssets: 106.555ms CompileScripts: 1.824ms ImportOutOfDateAssets: 2420.617ms (2414.828ms without children) CollectScriptTypesHashes: 16.420ms ReloadNativeAssets: 3.508ms UnloadImportedAssets: 0.287ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.892ms ImportSchedulerStart: 1.030ms PostProcessAllAssets: 141.453ms XRBuildSystem.XRAssetImported 0.335ms PostProcessCallbackCreateDeferredMaterials 0.229ms MonoPostProcessAllAssets: 140.481ms NugetAssetPostprocessor.OnPostprocessAllAssets 35.435ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 23.494ms BuilderAssetPostprocessor.OnPostprocessAllAssets 9.411ms SyncVS.PostprocessSyncProject 4.403ms AssetChangedListener.OnPostprocessAllAssets 4.249ms AssetPostprocessor.OnPostprocessAllAssets 4.228ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 2.957ms EditModeScopePostprocessor.OnPostprocessAllAssets 2.871ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.367ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.196ms SpriteSlicePostprocessor.OnPostprocessAllAssets 1.975ms StyleCatalogPostProcessor.OnPostprocessAllAssets 1.731ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.565ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.407ms AssetEvents.OnPostprocessAllAssets 0.932ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.897ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.863ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.851ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.787ms MaterialPostprocessor.OnPostprocessAllAssets 0.621ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.613ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.513ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.510ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.479ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.420ms PostProcessor.OnPostprocessAllAssets 0.410ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.400ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.359ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.347ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.343ms TextAssetPostProcessor.OnPostprocessAllAssets 0.292ms AssetPathToTypes.OnPostprocessAllAssets 0.236ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.233ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.189ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.175ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.167ms SamplePostprocessor.OnPostprocessAllAssets 0.161ms ThemePostprocessor.OnPostprocessAllAssets 0.161ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.148ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.142ms ConfigAssetsTracker.OnPostprocessAllAssets 0.135ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.130ms AssetReloadNotifier.OnPostprocessAllAssets 0.124ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.090ms PostAssetChangesProfiler: 9.953ms GatherAllCurrentPrimaryImportResultRevisions: 1.335ms UnloadStreamsBegin: 0.243ms PersistCurrentRevisions: 0.138ms GenerateScriptTypeHashes: 7.695ms GenerateScriptTypeSerializationHashes: 12.060ms Untracked: 2619.894ms [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Asset Pipeline Refresh (id=2d9a203bfc79f497eb855bed92789492): Total: 0.398 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=354 ms Asset DB Callback time: managed=25 ms, native=10 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=6 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.065ms ApplyChangesToAssetFolders: 1.654ms Scan: 277.339ms Collect global state as custom dependencies: 0.385ms OnSourceAssetsModified: 8.468ms ProcessAssetsWithTransientArtifactChanges: 2.369ms CategorizeAssets: 36.276ms CompileScripts: 5.958ms ImportOutOfDateAssets: 2.185ms (0.228ms without children) ReloadNativeAssets: 0.160ms UnloadImportedAssets: 0.250ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.643ms ImportSchedulerStart: 0.904ms PostProcessAllAssets: 19.541ms XRBuildSystem.XRAssetImported 0.924ms PostProcessCallbackCreateDeferredMaterials 0.475ms MonoPostProcessAllAssets: 17.221ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 3.998ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.862ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.773ms NugetAssetPostprocessor.OnPostprocessAllAssets 1.399ms AssetPostprocessor.OnPostprocessAllAssets 1.055ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.041ms AssetChangedListener.OnPostprocessAllAssets 0.826ms SyncVS.PostprocessSyncProject 0.614ms TextAssetPostProcessor.OnPostprocessAllAssets 0.495ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.194ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.130ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.092ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.080ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.076ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.075ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.075ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.075ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.071ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.060ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.056ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.056ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.053ms PostAssetChangesProfiler: 7.875ms GatherAllCurrentPrimaryImportResultRevisions: 4.074ms UnloadStreamsBegin: 1.204ms PersistCurrentRevisions: 0.137ms Untracked: 30.467ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 2s71ms [ 883/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used [1276/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1279/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb *** Tundra build success (2.01 seconds), 9 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Reloading assemblies after finishing script compilation. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.1837930 Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Refreshing native plugins compatible for Editor in 3.23 ms, found 6 plugins. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 02:27:42.796 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:27:42.805 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.413 seconds Domain Reload Profiling: 4371ms BeginReloadAssembly (956ms) ExecutionOrderSort (3ms) DisableScriptedObjects (197ms) CreateAndSetChildDomain (278ms) RebuildCommonClasses (7ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (63ms) LoadAllAssembliesAndSetupDomain (916ms) LoadAssemblies (546ms) TypeCache.Refresh (32ms) TypeCache.ScanAssembly (5ms) AnalyzeDomain (293ms) BuildScriptInfoCaches (257ms) ResolveRequiredComponents (24ms) FinalizeReload (2414ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (5ms) BeforeProcessingInitializeOnLoad (391ms) ProcessInitializeOnLoadAttributes (549ms) ProcessInitializeOnLoadMethodAttributes (113ms) AwakeInstancesAfterBackupRestoration (694ms) Asset Pipeline Refresh (id=ebb8f6eba29544c378d5681123de094c): Total: 4.976 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2682 ms Asset DB Callback time: managed=77 ms, native=7 ms Scripting: domain reloads=1, domain reload time=2204 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeCustomDependenciesCallbacks: 0.166ms InvokePackagesCallback: 1.411ms ApplyChangesToAssetFolders: 1.122ms Collect global state as custom dependencies: 3.089ms ProcessAssetsWithTransientArtifactChanges: 12.785ms CategorizeAssets: 109.163ms CompileScripts: 2.050ms ImportOutOfDateAssets: 2430.894ms (2426.123ms without children) CollectScriptTypesHashes: 6.827ms ReloadNativeAssets: 2.000ms UnloadImportedAssets: 0.216ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.801ms ImportSchedulerStart: 1.636ms PostProcessAllAssets: 79.483ms XRBuildSystem.XRAssetImported 1.042ms PostprocessAssetsUpdateCachedIcon 0.362ms MonoPostProcessAllAssets: 77.534ms NugetAssetPostprocessor.OnPostprocessAllAssets 19.012ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 12.410ms BuilderAssetPostprocessor.OnPostprocessAllAssets 5.373ms AssetChangedListener.OnPostprocessAllAssets 3.449ms AssetPostprocessor.OnPostprocessAllAssets 3.356ms SyncVS.PostprocessSyncProject 2.272ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.147ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.868ms SpriteSlicePostprocessor.OnPostprocessAllAssets 1.794ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.557ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.283ms MaterialPostprocessor.OnPostprocessAllAssets 1.174ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.944ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.795ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.769ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.637ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.538ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.416ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.411ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.399ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.390ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.350ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.316ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.312ms TextAssetPostProcessor.OnPostprocessAllAssets 0.303ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.275ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.270ms PostProcessor.OnPostprocessAllAssets 0.252ms AssetPathToTypes.OnPostprocessAllAssets 0.216ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.210ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.181ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.172ms SamplePostprocessor.OnPostprocessAllAssets 0.167ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.165ms AssetEvents.OnPostprocessAllAssets 0.156ms ThemePostprocessor.OnPostprocessAllAssets 0.153ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.134ms AssetReloadNotifier.OnPostprocessAllAssets 0.129ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.115ms ConfigAssetsTracker.OnPostprocessAllAssets 0.112ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.109ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.097ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.085ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.078ms PostAssetChangesProfiler: 4.774ms GatherAllCurrentPrimaryImportResultRevisions: 1.553ms UnloadStreamsBegin: 0.649ms PersistCurrentRevisions: 0.135ms GenerateScriptTypeHashes: 5.131ms GenerateScriptTypeSerializationHashes: 8.775ms Untracked: 2319.697ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 5.93 ms, found 6 plugins. Asset Pipeline Refresh (id=90ca5d97be2d2426faa4fbbd8b7b432e): Total: 0.325 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=270 ms Asset DB Callback time: managed=34 ms, native=14 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=4 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 1.392ms Scan: 213.682ms Collect global state as custom dependencies: 1.799ms OnSourceAssetsModified: 3.776ms ProcessAssetsWithTransientArtifactChanges: 3.794ms CategorizeAssets: 30.685ms CompileScripts: 4.066ms ImportOutOfDateAssets: 1.884ms (0.154ms without children) ReloadNativeAssets: 0.100ms UnloadImportedAssets: 0.134ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.578ms ImportSchedulerStart: 0.917ms PostProcessAllAssets: 32.711ms XRBuildSystem.XRAssetImported 0.649ms PostProcessCallbackCreateDeferredMaterials 0.335ms MonoPostProcessAllAssets: 31.171ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 8.608ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.490ms AssetPostprocessor.OnPostprocessAllAssets 1.864ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.863ms SyncVS.PostprocessSyncProject 1.622ms AssetReloadNotifier.OnPostprocessAllAssets 0.965ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.754ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.485ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.462ms AssetChangedListener.OnPostprocessAllAssets 0.412ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.404ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.330ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.161ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.142ms TextAssetPostProcessor.OnPostprocessAllAssets 0.086ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.083ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.078ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.065ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.064ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.061ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.055ms ConfigAssetsTracker.OnPostprocessAllAssets 0.050ms PostAssetChangesProfiler: 13.411ms GatherAllCurrentPrimaryImportResultRevisions: 1.448ms UnloadStreamsBegin: 1.468ms PersistCurrentRevisions: 0.135ms Untracked: 14.577ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 3 Duration: 1s325ms [ 754/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ##### Contents of Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp -target:library -out:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll" -refout:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.ref.dll" -define:UNITY_6000_6_7 -define:UNITY_6000_6 -define:UNITY_6000 -define:UNITY_5_3_OR_NEWER -define:UNITY_5_4_OR_NEWER -define:UNITY_5_5_OR_NEWER -define:UNITY_5_6_OR_NEWER -define:UNITY_2017_1_OR_NEWER -define:UNITY_2017_2_OR_NEWER -define:UNITY_2017_3_OR_NEWER -define:UNITY_2017_4_OR_NEWER -define:UNITY_2018_1_OR_NEWER -define:UNITY_2018_2_OR_NEWER -define:UNITY_2018_3_OR_NEWER -define:UNITY_2018_4_OR_NEWER -define:UNITY_2019_1_OR_NEWER -define:UNITY_2019_2_OR_NEWER -define:UNITY_2019_3_OR_NEWER -define:UNITY_2019_4_OR_NEWER -define:UNITY_2020_1_OR_NEWER -define:UNITY_2020_2_OR_NEWER -define:UNITY_2020_3_OR_NEWER -define:UNITY_2021_1_OR_NEWER -define:UNITY_2021_2_OR_NEWER -define:UNITY_2021_3_OR_NEWER -define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:UNITY_2023_1_OR_NEWER -define:UNITY_2023_2_OR_NEWER -define:UNITY_2023_3_OR_NEWER -define:UNITY_6000_0_OR_NEWER -define:UNITY_6000_1_OR_NEWER -define:UNITY_6000_2_OR_NEWER -define:UNITY_6000_3_OR_NEWER -define:UNITY_6000_4_OR_NEWER -define:UNITY_6000_5_OR_NEWER -define:UNITY_6000_6_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE -define:ENABLE_BURST -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST -define:ENABLE_UNITY_CONSENT -define:ENABLE_UNITY_CLOUD_IDENTIFIERS -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_PURCHASING -define:ENABLE_CLOUD_SERVICES_ANALYTICS -define:ENABLE_CLOUD_SERVICES_BUILD -define:ENABLE_EDITOR_GAME_SERVICES -define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT -define:ENABLE_CLOUD_LICENSE -define:ENABLE_EDITOR_HUB_LICENSE -define:ENABLE_WEBSOCKET_CLIENT -define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API -define:ENABLE_DIRECTOR_AUDIO -define:ENABLE_DIRECTOR_TEXTURE -define:ENABLE_MANAGED_JOBS -define:ENABLE_MANAGED_TRANSFORM_JOBS -define:ENABLE_MANAGED_ANIMATION_JOBS -define:ENABLE_MANAGED_AUDIO_JOBS -define:ENABLE_MANAGED_UNITYTLS -define:INCLUDE_DYNAMIC_GI -define:ENABLE_SCRIPTING_GC_WBARRIERS -define:PLATFORM_SUPPORTS_MONO -define:RENDER_SOFTWARE_CURSOR -define:ENABLE_MARSHALLING_TESTS -define:ENABLE_VIDEO -define:ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK -define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_ACCESSIBILITY_SCREEN_READER -define:TEXTCORE_1_0_OR_NEWER -define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED -define:INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND -define:INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND -define:PLATFORM_STANDALONE_OSX -define:PLATFORM_STANDALONE -define:UNITY_STANDALONE_OSX -define:UNITY_STANDALONE -define:ENABLE_GAMECENTER -define:ENABLE_RUNTIME_GI -define:ENABLE_MOVIES -define:ENABLE_NETWORK -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION -define:ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS -define:ENABLE_CLUSTER_SYNC -define:ENABLE_CLUSTERINPUT -define:ENABLE_SPATIALTRACKING -define:PLATFORM_HAS_CUSTOM_MUTEX -define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP -define:PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS -define:PLATFORM_REQUIRES_PATH_NORMALIZATION -define:ENABLE_MONO -define:NET_STANDARD_2_0 -define:NET_STANDARD -define:NET_STANDARD_2_1 -define:NETSTANDARD -define:NETSTANDARD2_1 -define:ENABLE_PROFILER -define:UNITY_INCLUDE_INSTRUMENTATION -define:DEBUG -define:TRACE -define:UNITY_ASSERTIONS -define:UNITY_ENABLE_CHECKS -define:UNITY_EDITOR -define:UNITY_EDITOR_64 -define:UNITY_EDITOR_OSX -define:ENABLE_UNITY_COLLECTIONS_CHECKS -define:ENABLE_BURST_AOT -define:UNITY_TEAM_LICENSE -define:ENABLE_CUSTOM_RENDER_TEXTURE -define:ENABLE_DIRECTOR -define:ENABLE_LOCALIZATION -define:ENABLE_SPRITES -define:ENABLE_TERRAIN -define:ENABLE_TILEMAP -define:ENABLE_TIMELINE -define:ENABLE_INPUT_SYSTEM -define:TEXTCORE_FONT_ENGINE_1_5_OR_NEWER -define:TEXTCORE_TEXT_ENGINE_1_5_OR_NEWER -define:TEXTCORE_FONT_ENGINE_1_6_OR_NEWER -define:CSHARP_7_OR_LATER -define:CSHARP_7_3_OR_NEWER -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Bcl.AsyncInterfaces.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Extensions.DependencyInjection.Abstractions.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Extensions.Logging.Abstractions.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Collections.Immutable.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Diagnostics.DiagnosticSource.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.IO.Hashing.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Reflection.Metadata.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Runtime.CompilerServices.Unsafe.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Text.Encodings.Web.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Text.Json.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/PlaybackEngines/MacStandaloneSupport/UnityEditor.iOS.Extensions.Xcode.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/Bootstrap/Unity.Scripting.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AIModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AccessibilityModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AdaptivePerformanceModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AnimationWindowModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AssetComplianceModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.BuildAnalysisModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.BuildProfileModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.BurstModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ClothModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ContentLoadModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.CoreBusinessMetricsModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.CoreModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.DeviceSimulatorModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.DiagnosticsModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.EditorToolbarModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.EmbreeModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GIModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GenericRemoteModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GraphToolkitModule.dll" 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-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ProjectAuditorModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.PropertiesModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.QuickInstallModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.QuickSearchModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.SafeModeModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.SceneTemplateModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.SceneViewModule.dll" 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"Assets/Code/UserDefinedEnums/AudioPartition.cs" "Assets/Code/UserDefinedEnums/AudioSourceType.cs" "Assets/Code/UserDefinedEnums/ParticlePartition.cs" "Assets/Code/UserDefinedEnums/SceneId.cs" "Assets/Code/UserDefinedEnums/UIPanelType.cs" "Assets/Code/UserDefinedEnums/VolumeId.cs" "Assets/KinematicCharacterController/Core/ICharacterController.cs" "Assets/KinematicCharacterController/Core/IMoverController.cs" "Assets/KinematicCharacterController/Core/KCCSettings.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs" "Assets/KinematicCharacterController/Core/PhysicsMover.cs" "Assets/KinematicCharacterController/Core/ReadOnlyAttribute.cs" -langversion:9.0 /deterministic /optimize- /debug:portable /nologo /RuntimeMetadataVersion:v4.0.30319 /nowarn:0169 /nowarn:0649 /nowarn:0282 /nowarn:1701 /nowarn:1702 /utf8output /preferreduilang:en-US /additionalfile:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet DOTNET_MULTILEVEL_LOOKUP=0 DOTNET_SYSTEM_GLOBALIZATION_USENLS=1 ##### ExitCode 1 ##### Output Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerDecisionMarkerConfig.cs(5,6): error CS0246: The type or namespace name 'ConfigAttribute' could not be found (are you missing a using directive or an assembly reference?) Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerDecisionMarkerConfig.cs(5,6): error CS0246: The type or namespace name 'Config' could not be found (are you missing a using directive or an assembly reference?) *** Tundra build failed (1.24 seconds), 2 items updated, 1283 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerDecisionMarkerConfig.cs(5,6): error CS0246: The type or namespace name 'ConfigAttribute' could not be found (are you missing a using directive or an assembly reference?) Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerDecisionMarkerConfig.cs(5,6): error CS0246: The type or namespace name 'Config' could not be found (are you missing a using directive or an assembly reference?) Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerDecisionMarkerConfig.cs(5,6): error CS0246: The type or namespace name 'ConfigAttribute' could not be found (are you missing a using directive or an assembly reference?) Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerDecisionMarkerConfig.cs(5,6): error CS0246: The type or namespace name 'Config' could not be found (are you missing a using directive or an assembly reference?) Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.3283882 [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Asset Pipeline Refresh (id=3963270cb63b1443fa3afe9f755604db): Total: 0.345 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=323 ms Asset DB Callback time: managed=13 ms, native=7 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.396ms Scan: 218.697ms Collect global state as custom dependencies: 0.537ms OnSourceAssetsModified: 0.668ms CategorizeScriptCompilationAssets: 0.111ms ProcessAssetsWithTransientArtifactChanges: 6.885ms CategorizeAssets: 37.601ms CompileScripts: 0.402ms ImportOutOfDateAssets: 1.814ms (0.162ms without children) ReloadNativeAssets: 0.111ms UnloadImportedAssets: 0.142ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.586ms ImportSchedulerStart: 0.811ms PostProcessAllAssets: 14.999ms XRBuildSystem.XRAssetImported 0.853ms PostProcessCallbackCreateDeferredMaterials 0.451ms MonoPostProcessAllAssets: 13.000ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.218ms SyncVS.PostprocessSyncProject 1.011ms AssetPostprocessor.OnPostprocessAllAssets 0.979ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.754ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.561ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.514ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.377ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.375ms AssetChangedListener.OnPostprocessAllAssets 0.366ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.340ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.277ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.269ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.234ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.182ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.153ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.097ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.094ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.059ms PostAssetChangesProfiler: 5.373ms GatherAllCurrentPrimaryImportResultRevisions: 5.602ms UnloadStreamsBegin: 0.549ms PersistCurrentRevisions: 0.135ms Untracked: 51.374ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 3 Duration: 1s482ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ##### Contents of Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp -target:library -out:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll" -refout:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.ref.dll" -define:UNITY_6000_6_7 -define:UNITY_6000_6 -define:UNITY_6000 -define:UNITY_5_3_OR_NEWER -define:UNITY_5_4_OR_NEWER -define:UNITY_5_5_OR_NEWER -define:UNITY_5_6_OR_NEWER -define:UNITY_2017_1_OR_NEWER -define:UNITY_2017_2_OR_NEWER -define:UNITY_2017_3_OR_NEWER -define:UNITY_2017_4_OR_NEWER -define:UNITY_2018_1_OR_NEWER -define:UNITY_2018_2_OR_NEWER -define:UNITY_2018_3_OR_NEWER -define:UNITY_2018_4_OR_NEWER -define:UNITY_2019_1_OR_NEWER -define:UNITY_2019_2_OR_NEWER -define:UNITY_2019_3_OR_NEWER -define:UNITY_2019_4_OR_NEWER -define:UNITY_2020_1_OR_NEWER -define:UNITY_2020_2_OR_NEWER -define:UNITY_2020_3_OR_NEWER -define:UNITY_2021_1_OR_NEWER -define:UNITY_2021_2_OR_NEWER -define:UNITY_2021_3_OR_NEWER -define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:UNITY_2023_1_OR_NEWER -define:UNITY_2023_2_OR_NEWER -define:UNITY_2023_3_OR_NEWER -define:UNITY_6000_0_OR_NEWER -define:UNITY_6000_1_OR_NEWER -define:UNITY_6000_2_OR_NEWER -define:UNITY_6000_3_OR_NEWER -define:UNITY_6000_4_OR_NEWER -define:UNITY_6000_5_OR_NEWER -define:UNITY_6000_6_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE -define:ENABLE_BURST -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST -define:ENABLE_UNITY_CONSENT -define:ENABLE_UNITY_CLOUD_IDENTIFIERS -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_PURCHASING -define:ENABLE_CLOUD_SERVICES_ANALYTICS -define:ENABLE_CLOUD_SERVICES_BUILD -define:ENABLE_EDITOR_GAME_SERVICES -define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT -define:ENABLE_CLOUD_LICENSE -define:ENABLE_EDITOR_HUB_LICENSE -define:ENABLE_WEBSOCKET_CLIENT -define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API -define:ENABLE_DIRECTOR_AUDIO -define:ENABLE_DIRECTOR_TEXTURE -define:ENABLE_MANAGED_JOBS -define:ENABLE_MANAGED_TRANSFORM_JOBS -define:ENABLE_MANAGED_ANIMATION_JOBS -define:ENABLE_MANAGED_AUDIO_JOBS -define:ENABLE_MANAGED_UNITYTLS -define:INCLUDE_DYNAMIC_GI -define:ENABLE_SCRIPTING_GC_WBARRIERS -define:PLATFORM_SUPPORTS_MONO -define:RENDER_SOFTWARE_CURSOR -define:ENABLE_MARSHALLING_TESTS -define:ENABLE_VIDEO -define:ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK -define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_ACCESSIBILITY_SCREEN_READER -define:TEXTCORE_1_0_OR_NEWER -define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED -define:INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND -define:INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND -define:PLATFORM_STANDALONE_OSX -define:PLATFORM_STANDALONE -define:UNITY_STANDALONE_OSX -define:UNITY_STANDALONE -define:ENABLE_GAMECENTER -define:ENABLE_RUNTIME_GI -define:ENABLE_MOVIES -define:ENABLE_NETWORK -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION -define:ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS -define:ENABLE_CLUSTER_SYNC -define:ENABLE_CLUSTERINPUT -define:ENABLE_SPATIALTRACKING -define:PLATFORM_HAS_CUSTOM_MUTEX -define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP -define:PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS -define:PLATFORM_REQUIRES_PATH_NORMALIZATION -define:ENABLE_MONO -define:NET_STANDARD_2_0 -define:NET_STANDARD -define:NET_STANDARD_2_1 -define:NETSTANDARD -define:NETSTANDARD2_1 -define:ENABLE_PROFILER -define:UNITY_INCLUDE_INSTRUMENTATION -define:DEBUG -define:TRACE -define:UNITY_ASSERTIONS -define:UNITY_ENABLE_CHECKS -define:UNITY_EDITOR -define:UNITY_EDITOR_64 -define:UNITY_EDITOR_OSX -define:ENABLE_UNITY_COLLECTIONS_CHECKS -define:ENABLE_BURST_AOT -define:UNITY_TEAM_LICENSE -define:ENABLE_CUSTOM_RENDER_TEXTURE -define:ENABLE_DIRECTOR -define:ENABLE_LOCALIZATION -define:ENABLE_SPRITES -define:ENABLE_TERRAIN -define:ENABLE_TILEMAP 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/additionalfile:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet DOTNET_MULTILEVEL_LOOKUP=0 DOTNET_SYSTEM_GLOBALIZATION_USENLS=1 ##### ExitCode 1 ##### Output Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerDecisionMarkerConfig.cs(5,6): error CS0246: The type or namespace name 'ConfigAttribute' could not be found (are you missing a using directive or an assembly reference?) Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerDecisionMarkerConfig.cs(5,6): error CS0246: The type or namespace name 'Config' could not be found (are you missing a using directive or an assembly reference?) *** Tundra build failed (1.36 seconds), 2 items updated, 1283 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerDecisionMarkerConfig.cs(5,6): error CS0246: The type or namespace name 'ConfigAttribute' could not be found (are you missing a using directive or an assembly reference?) Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerDecisionMarkerConfig.cs(5,6): error CS0246: The type or namespace name 'Config' could not be found (are you missing a using directive or an assembly reference?) Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerDecisionMarkerConfig.cs(5,6): error CS0246: The type or namespace name 'ConfigAttribute' could not be found (are you missing a using directive or an assembly reference?) Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerDecisionMarkerConfig.cs(5,6): error CS0246: The type or namespace name 'Config' could not be found (are you missing a using directive or an assembly reference?) Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.6424994 [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 3.28 ms, found 6 plugins. Asset Pipeline Refresh (id=8e50c581c11994f8aa1c06b05124a8b9): Total: 1.394 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=743 ms Asset DB Callback time: managed=292 ms, native=355 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.821ms Scan: 417.290ms Collect global state as custom dependencies: 2.640ms OnSourceAssetsModified: 0.731ms CategorizeScriptCompilationAssets: 0.148ms ProcessAssetsWithTransientArtifactChanges: 6.077ms CategorizeAssets: 71.658ms CompileScripts: 0.558ms ImportOutOfDateAssets: 35.700ms (0.453ms without children) ReloadNativeAssets: 1.669ms UnloadImportedAssets: 0.228ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.302ms ImportSchedulerStart: 32.025ms PostProcessAllAssets: 522.047ms PostProcessCallbackCreateDeferredMaterials 104.364ms XRBuildSystem.XRAssetImported 62.603ms ShaderAssetModifiedCallback 0.057ms PostprocessAssetsUpdateCachedIcon 0.054ms MonoPostProcessAllAssets: 291.638ms SyncVS.PostprocessSyncProject 145.181ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 13.319ms NugetAssetPostprocessor.OnPostprocessAllAssets 9.284ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 5.344ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.198ms AssetPostprocessor.OnPostprocessAllAssets 1.679ms AssetChangedListener.OnPostprocessAllAssets 0.733ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.478ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.474ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.392ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.388ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.348ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.329ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.293ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.142ms PostProcessor.OnPostprocessAllAssets 0.082ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.077ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.056ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.055ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.052ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.052ms PostAssetChangesProfiler: 125.128ms GatherAllCurrentPrimaryImportResultRevisions: 3.202ms UnloadStreamsBegin: 2.598ms PersistCurrentRevisions: 0.293ms Untracked: 205.414ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s383ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerDecisionMarkerConfig.cs(10,37): warning UAC1001: Field 'PlayerDecisionMarkerPrefab' type 'Code.OfficeGame.BattleMode.Actions.Player.PlayerDecisionMarker' is skipped by serialization (missing the [Serializable] attribute). Refer to the Serialization rules analyzer reference. (https://docs.unity3d.com/6000.6/Documentation/Manual/script-serialization-analyzer.html#uac1001) [1276/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1277/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1279/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb *** Tundra build success (1.33 seconds), 9 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerDecisionMarkerConfig.cs(10,37): warning UAC1001: Field 'PlayerDecisionMarkerPrefab' type 'Code.OfficeGame.BattleMode.Actions.Player.PlayerDecisionMarker' is skipped by serialization (missing the [Serializable] attribute). Refer to the Serialization rules analyzer reference. (https://docs.unity3d.com/6000.6/Documentation/Manual/script-serialization-analyzer.html#uac1001) Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2412612 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 02:28:48.235 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:28:48.239 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.666 seconds Domain Reload Profiling: 4356ms BeginReloadAssembly (1649ms) ExecutionOrderSort (3ms) DisableScriptedObjects (468ms) CreateAndSetChildDomain (460ms) RebuildCommonClasses (9ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (87ms) LoadAllAssembliesAndSetupDomain (931ms) LoadAssemblies (752ms) TypeCache.Refresh (42ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (263ms) BuildScriptInfoCaches (231ms) ResolveRequiredComponents (18ms) FinalizeReload (1667ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (3ms) BeforeProcessingInitializeOnLoad (235ms) ProcessInitializeOnLoadAttributes (402ms) ProcessInitializeOnLoadMethodAttributes (97ms) AfterProcessingInitializeOnLoad (3ms) AwakeInstancesAfterBackupRestoration (501ms) Asset Pipeline Refresh (id=a9bd68ba25d5343fcac89bf1e37b6f71): Total: 4.795 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1828 ms Asset DB Callback time: managed=40 ms, native=0 ms Scripting: domain reloads=1, domain reload time=2923 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.356ms ApplyChangesToAssetFolders: 0.531ms Collect global state as custom dependencies: 1.873ms ProcessAssetsWithTransientArtifactChanges: 3.102ms CategorizeAssets: 76.031ms CompileScripts: 1.123ms ImportOutOfDateAssets: 1673.826ms (1670.980ms without children) CollectScriptTypesHashes: 21.243ms ReloadNativeAssets: 1.552ms UnloadImportedAssets: 0.110ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.698ms ImportSchedulerStart: 0.456ms PostProcessAllAssets: 40.983ms MonoPostProcessAllAssets: 40.981ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 15.066ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 13.319ms NugetAssetPostprocessor.OnPostprocessAllAssets 9.284ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 5.344ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.198ms SyncVS.PostprocessSyncProject 2.079ms SpeedTree9Postprocessor.OnPostprocessAllAssets 2.075ms AssetPostprocessor.OnPostprocessAllAssets 1.679ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.280ms AssetChangedListener.OnPostprocessAllAssets 0.733ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.559ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.388ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.379ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.348ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.329ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.294ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.293ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.218ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.180ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.142ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.131ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.103ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.098ms PostProcessor.OnPostprocessAllAssets 0.082ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.052ms GatherAllCurrentPrimaryImportResultRevisions: 0.505ms UnloadStreamsBegin: 0.174ms PersistCurrentRevisions: 0.135ms GenerateScriptTypeHashes: 3.414ms GenerateScriptTypeSerializationHashes: 6.184ms Untracked: 2972.742ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.010864s Refreshing native plugins compatible for Editor in 25.95 ms, found 6 plugins. Preloading 1 native plugins for Editor in 2.84 ms. Asset Pipeline Refresh (id=40a272af1b1a54ca98a5ad4dd0980bd9): Total: 1.439 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1264 ms Asset DB Callback time: managed=124 ms, native=39 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=11 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.072ms ApplyChangesToAssetFolders: 1.312ms Scan: 937.835ms Collect global state as custom dependencies: 0.756ms OnSourceAssetsModified: 5.563ms CategorizeScriptCompilationAssets: 0.099ms ProcessAssetsWithTransientArtifactChanges: 1.231ms CategorizeAssets: 63.833ms CompileScripts: 10.911ms ImportOutOfDateAssets: 15.314ms (0.371ms without children) ReloadNativeAssets: 0.190ms UnloadImportedAssets: 0.273ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.472ms ImportSchedulerStart: 12.948ms PostProcessAllAssets: 123.313ms XRBuildSystem.XRAssetImported 2.498ms PostProcessCallbackCreateDeferredMaterials 0.448ms MonoPostProcessAllAssets: 118.697ms NugetAssetPostprocessor.OnPostprocessAllAssets 39.164ms BuilderAssetPostprocessor.OnPostprocessAllAssets 16.142ms AssetChangedListener.OnPostprocessAllAssets 6.991ms SpriteSlicePostprocessor.OnPostprocessAllAssets 5.880ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 5.385ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 5.069ms AssetPostprocessor.OnPostprocessAllAssets 4.868ms UVCSAssetPostprocessor.OnPostprocessAllAssets 3.787ms SyncVS.PostprocessSyncProject 3.245ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 2.588ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.525ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 2.501ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 2.138ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.980ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.050ms MaterialPostprocessor.OnPostprocessAllAssets 1.050ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.041ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.815ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.709ms AssetPathToTypes.OnPostprocessAllAssets 0.579ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.533ms SamplePostprocessor.OnPostprocessAllAssets 0.517ms TextAssetPostProcessor.OnPostprocessAllAssets 0.464ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.453ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.441ms PostProcessor.OnPostprocessAllAssets 0.407ms ThemePostprocessor.OnPostprocessAllAssets 0.351ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.279ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.272ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.246ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.226ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.214ms ConfigAssetsTracker.OnPostprocessAllAssets 0.203ms AssetEvents.OnPostprocessAllAssets 0.198ms AssetReloadNotifier.OnPostprocessAllAssets 0.185ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.136ms AssetProcessor.OnPostprocessAllAssets 0.107ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.061ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.059ms PostAssetChangesProfiler: 34.298ms GatherAllCurrentPrimaryImportResultRevisions: 199.618ms UnloadStreamsBegin: 2.797ms PersistCurrentRevisions: 0.260ms Untracked: 41.253ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s16ms [ 829/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerDecisionMarkerConfig.cs(11,37): warning UAC1001: Field 'PlayerDecisionMarkerPrefab' type 'Code.OfficeGame.BattleMode.Actions.Player.PlayerDecisionMarker' is skipped by serialization (missing the [Serializable] attribute). Refer to the Serialization rules analyzer reference. (https://docs.unity3d.com/6000.6/Documentation/Manual/script-serialization-analyzer.html#uac1001) [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (0.97 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerDecisionMarkerConfig.cs(11,37): warning UAC1001: Field 'PlayerDecisionMarkerPrefab' type 'Code.OfficeGame.BattleMode.Actions.Player.PlayerDecisionMarker' is skipped by serialization (missing the [Serializable] attribute). Refer to the Serialization rules analyzer reference. (https://docs.unity3d.com/6000.6/Documentation/Manual/script-serialization-analyzer.html#uac1001) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerDecisionMarkerConfig.cs(11,37): warning UAC1001: Field 'PlayerDecisionMarkerPrefab' type 'Code.OfficeGame.BattleMode.Actions.Player.PlayerDecisionMarker' is skipped by serialization (missing the [Serializable] attribute). Refer to the Serialization rules analyzer reference. (https://docs.unity3d.com/6000.6/Documentation/Manual/script-serialization-analyzer.html#uac1001) Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2716035 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 02:29:34.745 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:29:34.748 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.823 seconds Domain Reload Profiling: 3049ms BeginReloadAssembly (597ms) DisableScriptedObjects (159ms) CreateAndSetChildDomain (170ms) RebuildCommonClasses (14ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (70ms) LoadAllAssembliesAndSetupDomain (527ms) LoadAssemblies (246ms) TypeCache.Refresh (18ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (204ms) BuildScriptInfoCaches (183ms) ResolveRequiredComponents (18ms) FinalizeReload (1824ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (224ms) ProcessInitializeOnLoadAttributes (410ms) ProcessInitializeOnLoadMethodAttributes (91ms) AwakeInstancesAfterBackupRestoration (628ms) Asset Pipeline Refresh (id=033c92bf9c6b445bea5adcb5eb1a1762): Total: 3.500 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2045 ms Asset DB Callback time: managed=92 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1357 ms, compile time=4 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.559ms ApplyChangesToAssetFolders: 0.416ms Collect global state as custom dependencies: 2.361ms ProcessAssetsWithTransientArtifactChanges: 3.698ms CategorizeAssets: 121.269ms CompileScripts: 3.620ms ImportOutOfDateAssets: 1840.784ms (1832.630ms without children) CollectScriptTypesHashes: 3.726ms ReloadNativeAssets: 5.019ms UnloadImportedAssets: 0.492ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.479ms ImportSchedulerStart: 1.021ms PostProcessAllAssets: 92.190ms MonoPostProcessAllAssets: 92.182ms NugetAssetPostprocessor.OnPostprocessAllAssets 39.164ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 28.120ms BuilderAssetPostprocessor.OnPostprocessAllAssets 16.142ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 7.250ms AssetChangedListener.OnPostprocessAllAssets 6.991ms SpriteSlicePostprocessor.OnPostprocessAllAssets 5.880ms SyncVS.PostprocessSyncProject 5.406ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 5.385ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 5.069ms AssetPostprocessor.OnPostprocessAllAssets 4.868ms SpeedTree9Postprocessor.OnPostprocessAllAssets 4.691ms UVCSAssetPostprocessor.OnPostprocessAllAssets 3.787ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 2.588ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.525ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 2.501ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 2.138ms EditModeScopePostprocessor.OnPostprocessAllAssets 2.043ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.980ms MaterialPostprocessor.OnPostprocessAllAssets 1.050ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.041ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.953ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.934ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.815ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.709ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.683ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.648ms AssetPathToTypes.OnPostprocessAllAssets 0.579ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.577ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.533ms SamplePostprocessor.OnPostprocessAllAssets 0.517ms TextAssetPostProcessor.OnPostprocessAllAssets 0.464ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.453ms PostProcessor.OnPostprocessAllAssets 0.407ms ThemePostprocessor.OnPostprocessAllAssets 0.351ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.272ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.246ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.226ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.214ms ConfigAssetsTracker.OnPostprocessAllAssets 0.203ms AssetEvents.OnPostprocessAllAssets 0.198ms AssetReloadNotifier.OnPostprocessAllAssets 0.185ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.180ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.161ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.136ms AssetProcessor.OnPostprocessAllAssets 0.107ms GatherAllCurrentPrimaryImportResultRevisions: 0.461ms UnloadStreamsBegin: 0.237ms PersistCurrentRevisions: 0.136ms GenerateScriptTypeHashes: 12.506ms GenerateScriptTypeSerializationHashes: 21.040ms Untracked: 1427.472ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 6.33 ms, found 6 plugins. Asset Pipeline Refresh (id=afdbc7d12ad144a2993890aa26343469): Total: 1.378 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=642 ms Asset DB Callback time: managed=695 ms, native=32 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=8 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=2, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.311ms Scan: 488.018ms Collect global state as custom dependencies: 1.185ms OnSourceAssetsModified: 8.563ms CategorizeScriptCompilationAssets: 0.490ms ProcessAssetsWithTransientArtifactChanges: 11.735ms CategorizeAssets: 68.258ms CompileScripts: 7.793ms ImportOutOfDateAssets: 3.238ms (0.338ms without children) ReloadNativeAssets: 0.176ms UnloadImportedAssets: 0.197ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.337ms ImportSchedulerStart: 1.187ms PostProcessAllAssets: 701.237ms XRBuildSystem.XRAssetImported 9.285ms PostProcessCallbackCreateDeferredMaterials 2.624ms MonoPostProcessAllAssets: 687.635ms NugetAssetPostprocessor.OnPostprocessAllAssets 236.927ms InputActionAssetPostprocessor.OnPostprocessAllAssets 96.182ms ThemePostprocessor.OnPostprocessAllAssets 63.371ms BuilderAssetPostprocessor.OnPostprocessAllAssets 58.152ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 34.313ms AssetPostprocessor.OnPostprocessAllAssets 25.199ms AssetChangedListener.OnPostprocessAllAssets 15.081ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 9.114ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 7.462ms SyncVS.PostprocessSyncProject 7.207ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 6.994ms SpriteSlicePostprocessor.OnPostprocessAllAssets 6.308ms UVCSAssetPostprocessor.OnPostprocessAllAssets 5.421ms MapFileAssetPostprocessor.OnPostprocessAllAssets 5.270ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 3.626ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 3.318ms AssetReloadNotifier.OnPostprocessAllAssets 3.197ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 3.055ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 2.777ms MaterialPostprocessor.OnPostprocessAllAssets 2.619ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.266ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.971ms TextAssetPostProcessor.OnPostprocessAllAssets 1.365ms PostProcessor.OnPostprocessAllAssets 1.348ms WadFileAssetPostprocessor.OnPostprocessAllAssets 1.254ms SamplePostprocessor.OnPostprocessAllAssets 1.219ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.913ms ConfigAssetsTracker.OnPostprocessAllAssets 0.825ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.818ms AssetPathToTypes.OnPostprocessAllAssets 0.760ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.629ms AssetEvents.OnPostprocessAllAssets 0.579ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.460ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.417ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.262ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.117ms AssetProcessor.OnPostprocessAllAssets 0.114ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.068ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.054ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.052ms PostAssetChangesProfiler: 18.553ms GatherAllCurrentPrimaryImportResultRevisions: 6.365ms UnloadStreamsBegin: 0.429ms PersistCurrentRevisions: 0.289ms Untracked: 61.909ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s788ms [ 728/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used [1276/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1279/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll *** Tundra build success (1.73 seconds), 9 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Reloading assemblies after finishing script compilation. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.6701743 Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 02:30:20.583 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:30:20.587 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.914 seconds Domain Reload Profiling: 6387ms BeginReloadAssembly (2170ms) ExecutionOrderSort (10ms) DisableScriptedObjects (489ms) ReleaseScriptingObjects (3ms) CreateAndSetChildDomain (889ms) RebuildCommonClasses (13ms) RebuildNativeTypeToScriptingClass (19ms) initialDomainReloadingComplete (177ms) LoadAllAssembliesAndSetupDomain (1092ms) LoadAssemblies (654ms) TypeCache.Refresh (50ms) TypeCache.ScanAssembly (7ms) AnalyzeDomain (382ms) BuildScriptInfoCaches (335ms) ResolveRequiredComponents (33ms) FinalizeReload (2916ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (6ms) BeforeProcessingInitializeOnLoad (356ms) ProcessInitializeOnLoadAttributes (635ms) ProcessInitializeOnLoadMethodAttributes (159ms) EditorAssembliesLoaded (5ms) AwakeInstancesAfterBackupRestoration (987ms) Refreshing native plugins compatible for Editor in 2.33 ms, found 6 plugins. Asset Pipeline Refresh (id=d61e3a59b21ca4ca4a54109d41ddf563): Total: 7.714 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=3585 ms Asset DB Callback time: managed=135 ms, native=19 ms Scripting: domain reloads=1, domain reload time=3971 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 6.144ms ApplyChangesToAssetFolders: 0.972ms Collect global state as custom dependencies: 5.046ms ProcessAssetsWithTransientArtifactChanges: 23.947ms CategorizeAssets: 115.604ms CompileScripts: 2.268ms ImportOutOfDateAssets: 2936.863ms (2928.303ms without children) CollectScriptTypesHashes: 41.267ms ReloadNativeAssets: 2.870ms UnloadImportedAssets: 0.244ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.959ms ImportSchedulerStart: 3.481ms PostProcessAllAssets: 137.430ms XRBuildSystem.XRAssetImported 0.976ms PostprocessAssetsUpdateCachedIcon 0.278ms PostProcessCallbackCreateDeferredMaterials 0.203ms ShaderAssetModifiedCallback 0.068ms MonoPostProcessAllAssets: 135.232ms NugetAssetPostprocessor.OnPostprocessAllAssets 26.898ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 19.945ms BuilderAssetPostprocessor.OnPostprocessAllAssets 11.753ms AssetPostprocessor.OnPostprocessAllAssets 7.360ms AssetChangedListener.OnPostprocessAllAssets 6.497ms SyncVS.PostprocessSyncProject 4.928ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 3.614ms SpeedTree9Postprocessor.OnPostprocessAllAssets 3.188ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.985ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 2.534ms SpriteSlicePostprocessor.OnPostprocessAllAssets 2.491ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.660ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.564ms UVCSAssetPostprocessor.OnPostprocessAllAssets 1.506ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.134ms PostProcessor.OnPostprocessAllAssets 1.026ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.941ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.922ms TextAssetPostProcessor.OnPostprocessAllAssets 0.919ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.895ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.823ms MaterialPostprocessor.OnPostprocessAllAssets 0.762ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.734ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.648ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.614ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.592ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.570ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.544ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.529ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.412ms ConfigAssetsTracker.OnPostprocessAllAssets 0.364ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.354ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.353ms AssetPathToTypes.OnPostprocessAllAssets 0.351ms AssetReloadNotifier.OnPostprocessAllAssets 0.341ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.299ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.295ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.281ms AssetEvents.OnPostprocessAllAssets 0.258ms ThemePostprocessor.OnPostprocessAllAssets 0.231ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.224ms SamplePostprocessor.OnPostprocessAllAssets 0.186ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.159ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.090ms PostAssetChangesProfiler: 12.621ms GatherAllCurrentPrimaryImportResultRevisions: 1.055ms UnloadStreamsBegin: 0.590ms PersistCurrentRevisions: 0.136ms GenerateScriptTypeHashes: 7.198ms GenerateScriptTypeSerializationHashes: 10.756ms Untracked: 4426.933ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details Request Asset Garbage Collect because used heap size increased from 0.80 GB to 1.05 GB, exceeding the threshold of 256.0 MB. Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 298 unused Assets / (341.2 KB). Loaded Objects now: 11192. Memory consumption went from 1.05 GB to 1.05 GB. Total: 247.379834 ms (FindLiveObjects: 39.310000 ms CreateObjectMapping: 0.562292 ms MarkObjects: 160.564458 ms DeleteObjects: 46.689500 ms) [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Asset Pipeline Refresh (id=400747c6d53a04924ac803f429248ebc): Total: 0.452 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=377 ms Asset DB Callback time: managed=45 ms, native=19 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=7 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.286ms ApplyChangesToAssetFolders: 1.716ms Scan: 272.330ms Collect global state as custom dependencies: 0.601ms OnSourceAssetsModified: 17.449ms CategorizeScriptCompilationAssets: 0.313ms ProcessAssetsWithTransientArtifactChanges: 4.339ms CategorizeAssets: 28.793ms CompileScripts: 7.055ms ImportOutOfDateAssets: 2.668ms (0.178ms without children) ReloadNativeAssets: 0.063ms UnloadImportedAssets: 0.396ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.484ms ImportSchedulerStart: 1.547ms PostProcessAllAssets: 37.405ms XRBuildSystem.XRAssetImported 6.981ms PostProcessCallbackCreateDeferredMaterials 0.421ms MonoPostProcessAllAssets: 28.828ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 6.937ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 4.403ms NugetAssetPostprocessor.OnPostprocessAllAssets 2.089ms AssetChangedListener.OnPostprocessAllAssets 1.806ms AssetPostprocessor.OnPostprocessAllAssets 1.617ms SyncVS.PostprocessSyncProject 1.317ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.294ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.421ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.288ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.281ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.252ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.107ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.082ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.081ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.063ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.061ms PostProcessor.OnPostprocessAllAssets 0.057ms PostAssetChangesProfiler: 9.475ms GatherAllCurrentPrimaryImportResultRevisions: 1.688ms UnloadStreamsBegin: 0.316ms PersistCurrentRevisions: 0.139ms Untracked: 67.427ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s174ms [ 925/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (1.08 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2418439 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Thread 0x44f0db000 may have been prematurely finalized Refreshing native plugins compatible for Editor in 2.84 ms, found 6 plugins. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 02:30:54.192 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:30:54.196 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.359 seconds Domain Reload Profiling: 4007ms BeginReloadAssembly (836ms) DisableScriptedObjects (172ms) CreateAndSetChildDomain (286ms) RebuildCommonClasses (9ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (101ms) LoadAllAssembliesAndSetupDomain (686ms) LoadAssemblies (335ms) TypeCache.Refresh (27ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (286ms) BuildScriptInfoCaches (257ms) ResolveRequiredComponents (19ms) FinalizeReload (2360ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (294ms) ProcessInitializeOnLoadAttributes (616ms) ProcessInitializeOnLoadMethodAttributes (161ms) EditorAssembliesLoaded (3ms) AwakeInstancesAfterBackupRestoration (728ms) Asset Pipeline Refresh (id=a4548d3894e194c3f98b279421916bc5): Total: 4.465 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2594 ms Asset DB Callback time: managed=58 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1810 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.634ms ApplyChangesToAssetFolders: 0.726ms Collect global state as custom dependencies: 5.237ms ProcessAssetsWithTransientArtifactChanges: 8.367ms CategorizeAssets: 114.967ms CompileScripts: 2.017ms ImportOutOfDateAssets: 2374.182ms (2370.361ms without children) CollectScriptTypesHashes: 6.764ms ReloadNativeAssets: 1.724ms UnloadImportedAssets: 0.282ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.906ms ImportSchedulerStart: 0.792ms PostProcessAllAssets: 58.473ms MonoPostProcessAllAssets: 58.466ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 22.407ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 6.937ms SyncVS.PostprocessSyncProject 5.153ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 4.403ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 3.697ms NugetAssetPostprocessor.OnPostprocessAllAssets 2.089ms AssetChangedListener.OnPostprocessAllAssets 1.806ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.623ms AssetPostprocessor.OnPostprocessAllAssets 1.617ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.484ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.294ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.024ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.964ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.421ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.264ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.252ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.236ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.233ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.155ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.143ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.082ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.063ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.061ms PostProcessor.OnPostprocessAllAssets 0.057ms GatherAllCurrentPrimaryImportResultRevisions: 0.495ms UnloadStreamsBegin: 0.168ms PersistCurrentRevisions: 0.147ms GenerateScriptTypeHashes: 6.146ms GenerateScriptTypeSerializationHashes: 10.652ms Untracked: 1890.067ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.011143s [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 2.96 ms, found 6 plugins. Asset Pipeline Refresh (id=aae8c10748b624bbbb1ec93b03c9f64b): Total: 1.285 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=926 ms Asset DB Callback time: managed=317 ms, native=29 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=11 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.786ms Scan: 743.763ms Collect global state as custom dependencies: 1.984ms OnSourceAssetsModified: 5.450ms CategorizeScriptCompilationAssets: 0.817ms ProcessAssetsWithTransientArtifactChanges: 3.670ms CategorizeAssets: 93.191ms CompileScripts: 11.244ms ImportOutOfDateAssets: 8.581ms (1.168ms without children) ReloadNativeAssets: 1.026ms UnloadImportedAssets: 0.400ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 3.009ms ImportSchedulerStart: 2.973ms PostProcessAllAssets: 315.016ms XRBuildSystem.XRAssetImported 0.736ms PostProcessCallbackCreateDeferredMaterials 0.144ms PostprocessAssetsUpdateCachedIcon 0.070ms MonoPostProcessAllAssets: 311.816ms NugetAssetPostprocessor.OnPostprocessAllAssets 89.087ms UVCSAssetPostprocessor.OnPostprocessAllAssets 36.718ms BuilderAssetPostprocessor.OnPostprocessAllAssets 36.490ms AssetChangedListener.OnPostprocessAllAssets 19.642ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 17.250ms SyncVS.PostprocessSyncProject 14.793ms AssetPostprocessor.OnPostprocessAllAssets 10.621ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 9.895ms SpriteSlicePostprocessor.OnPostprocessAllAssets 8.759ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 8.010ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 6.440ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 5.951ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 4.496ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 3.880ms AssetReloadNotifier.OnPostprocessAllAssets 3.344ms TextAssetPostProcessor.OnPostprocessAllAssets 3.180ms MapFileAssetPostprocessor.OnPostprocessAllAssets 2.962ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.604ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 2.281ms AssetEvents.OnPostprocessAllAssets 1.738ms PostProcessor.OnPostprocessAllAssets 1.735ms SamplePostprocessor.OnPostprocessAllAssets 1.242ms AudioContainerPostProcessor.OnPostprocessAllAssets 1.133ms MaterialPostprocessor.OnPostprocessAllAssets 1.080ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.013ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.826ms AssetProcessor.OnPostprocessAllAssets 0.784ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.687ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.632ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.502ms AssetPathToTypes.OnPostprocessAllAssets 0.493ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.473ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.417ms ConfigAssetsTracker.OnPostprocessAllAssets 0.375ms ThemePostprocessor.OnPostprocessAllAssets 0.324ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.242ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.081ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.080ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.067ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.054ms PostAssetChangesProfiler: 25.768ms GatherAllCurrentPrimaryImportResultRevisions: 0.975ms UnloadStreamsBegin: 2.531ms PersistCurrentRevisions: 0.459ms Untracked: 70.501ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s372ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1276/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1279/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb *** Tundra build success (1.33 seconds), 9 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2518314 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 02:31:36.145 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:31:36.149 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.720 seconds Domain Reload Profiling: 3625ms BeginReloadAssembly (1065ms) DisableScriptedObjects (216ms) CreateAndSetChildDomain (334ms) RebuildCommonClasses (7ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (75ms) LoadAllAssembliesAndSetupDomain (744ms) LoadAssemblies (613ms) TypeCache.Refresh (27ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (230ms) BuildScriptInfoCaches (201ms) ResolveRequiredComponents (16ms) FinalizeReload (1720ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (3ms) BeforeProcessingInitializeOnLoad (218ms) ProcessInitializeOnLoadAttributes (484ms) ProcessInitializeOnLoadMethodAttributes (101ms) AwakeInstancesAfterBackupRestoration (518ms) Asset Pipeline Refresh (id=984e55cc3eaff4139864b20b9e05ebe6): Total: 3.938 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1857 ms Asset DB Callback time: managed=24 ms, native=1 ms Scripting: domain reloads=1, domain reload time=2053 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 2.332ms ApplyChangesToAssetFolders: 0.302ms Collect global state as custom dependencies: 1.663ms ProcessAssetsWithTransientArtifactChanges: 4.245ms CategorizeAssets: 70.163ms CompileScripts: 1.385ms ImportOutOfDateAssets: 1727.097ms (1724.661ms without children) CollectScriptTypesHashes: 1.670ms ReloadNativeAssets: 1.261ms UnloadImportedAssets: 0.105ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.689ms ImportSchedulerStart: 0.343ms PostProcessAllAssets: 24.376ms MonoPostProcessAllAssets: 24.374ms NugetAssetPostprocessor.OnPostprocessAllAssets 89.087ms UVCSAssetPostprocessor.OnPostprocessAllAssets 36.718ms BuilderAssetPostprocessor.OnPostprocessAllAssets 36.490ms AssetChangedListener.OnPostprocessAllAssets 19.642ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 17.250ms AssetPostprocessor.OnPostprocessAllAssets 10.621ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 10.418ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 9.895ms SpriteSlicePostprocessor.OnPostprocessAllAssets 8.759ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 8.010ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 6.440ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 5.951ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 4.496ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 3.880ms AssetReloadNotifier.OnPostprocessAllAssets 3.344ms TextAssetPostProcessor.OnPostprocessAllAssets 3.180ms MapFileAssetPostprocessor.OnPostprocessAllAssets 2.962ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.604ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 2.281ms SyncVS.PostprocessSyncProject 1.763ms AssetEvents.OnPostprocessAllAssets 1.738ms PostProcessor.OnPostprocessAllAssets 1.735ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.303ms SamplePostprocessor.OnPostprocessAllAssets 1.242ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.170ms AudioContainerPostProcessor.OnPostprocessAllAssets 1.133ms MaterialPostprocessor.OnPostprocessAllAssets 1.080ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.013ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.826ms AssetProcessor.OnPostprocessAllAssets 0.784ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.687ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.632ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.555ms AssetPathToTypes.OnPostprocessAllAssets 0.493ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.473ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.392ms ConfigAssetsTracker.OnPostprocessAllAssets 0.375ms ThemePostprocessor.OnPostprocessAllAssets 0.324ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.266ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.242ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.189ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.145ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.103ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.102ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.100ms GatherAllCurrentPrimaryImportResultRevisions: 0.623ms UnloadStreamsBegin: 0.187ms PersistCurrentRevisions: 0.136ms GenerateScriptTypeHashes: 3.226ms GenerateScriptTypeSerializationHashes: 5.789ms Untracked: 2101.901ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.017911s [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 6.56 ms, found 6 plugins. Asset Pipeline Refresh (id=27c1b0ae2e3ac491c81bacad5011f41c): Total: 0.928 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=686 ms Asset DB Callback time: managed=206 ms, native=17 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=18 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.446ms Scan: 552.629ms Collect global state as custom dependencies: 1.074ms OnSourceAssetsModified: 16.599ms CategorizeScriptCompilationAssets: 0.064ms ProcessAssetsWithTransientArtifactChanges: 9.246ms CategorizeAssets: 38.888ms CompileScripts: 17.955ms ImportOutOfDateAssets: 7.488ms (1.036ms without children) ReloadNativeAssets: 0.115ms UnloadImportedAssets: 0.199ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.953ms ImportSchedulerStart: 5.187ms PostProcessAllAssets: 195.125ms PostProcessCallbackCreateDeferredMaterials 1.721ms XRBuildSystem.XRAssetImported 1.020ms ShaderAssetModifiedCallback 0.069ms MonoPostProcessAllAssets: 189.668ms NugetAssetPostprocessor.OnPostprocessAllAssets 61.957ms BuilderAssetPostprocessor.OnPostprocessAllAssets 20.354ms SyncVS.PostprocessSyncProject 18.505ms AssetChangedListener.OnPostprocessAllAssets 10.599ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 10.270ms AssetPostprocessor.OnPostprocessAllAssets 10.195ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 8.615ms SpriteSlicePostprocessor.OnPostprocessAllAssets 4.760ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 3.759ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 3.210ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 3.092ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 2.955ms AssetReloadNotifier.OnPostprocessAllAssets 2.246ms UVCSAssetPostprocessor.OnPostprocessAllAssets 1.843ms PostProcessor.OnPostprocessAllAssets 1.840ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.616ms MaterialPostprocessor.OnPostprocessAllAssets 1.457ms TextAssetPostProcessor.OnPostprocessAllAssets 1.076ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.017ms ConfigAssetsTracker.OnPostprocessAllAssets 0.933ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.736ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.714ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.714ms ThemePostprocessor.OnPostprocessAllAssets 0.344ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.335ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.284ms AssetPathToTypes.OnPostprocessAllAssets 0.282ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.274ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.255ms SamplePostprocessor.OnPostprocessAllAssets 0.249ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.233ms AssetEvents.OnPostprocessAllAssets 0.230ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.228ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.221ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.193ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.142ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.127ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.085ms AssetProcessor.OnPostprocessAllAssets 0.064ms PostAssetChangesProfiler: 11.771ms GatherAllCurrentPrimaryImportResultRevisions: 7.595ms UnloadStreamsBegin: 2.317ms PersistCurrentRevisions: 0.138ms Untracked: 66.683ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe [Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: 'dc187abc628d48859f1b3c0d75cfd33d') in 0.777086708 seconds ExitCode: 0 Duration: 2s804ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 1s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used [1276/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1279/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll *** Tundra build success (2.72 seconds), 9 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.5691593 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 02:33:18.725 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:33:18.728 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.565 seconds Domain Reload Profiling: 5916ms BeginReloadAssembly (1987ms) ExecutionOrderSort (5ms) DisableScriptedObjects (591ms) CreateAndSetChildDomain (645ms) RebuildCommonClasses (13ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (143ms) LoadAllAssembliesAndSetupDomain (1191ms) LoadAssemblies (768ms) TypeCache.Refresh (58ms) TypeCache.ScanAssembly (6ms) AnalyzeDomain (356ms) BuildScriptInfoCaches (307ms) ResolveRequiredComponents (28ms) FinalizeReload (2566ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (5ms) BeforeProcessingInitializeOnLoad (305ms) ProcessInitializeOnLoadAttributes (551ms) ProcessInitializeOnLoadMethodAttributes (165ms) EditorAssembliesLoaded (3ms) AwakeInstancesAfterBackupRestoration (854ms) Asset Pipeline Refresh (id=16176d9a6fb954e93aa29f96438a8233): Total: 6.575 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2863 ms Asset DB Callback time: managed=28 ms, native=1 ms Scripting: domain reloads=1, domain reload time=3676 ms, compile time=3 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeCustomDependenciesCallbacks: 0.317ms InvokePackagesCallback: 2.265ms ApplyChangesToAssetFolders: 1.780ms Collect global state as custom dependencies: 3.536ms ProcessAssetsWithTransientArtifactChanges: 13.176ms CategorizeAssets: 97.004ms CompileScripts: 2.647ms ImportOutOfDateAssets: 2577.784ms (2572.802ms without children) CollectScriptTypesHashes: 23.618ms ReloadNativeAssets: 1.348ms UnloadImportedAssets: 0.206ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.808ms ImportSchedulerStart: 1.942ms PostProcessAllAssets: 28.785ms MonoPostProcessAllAssets: 28.778ms NugetAssetPostprocessor.OnPostprocessAllAssets 61.957ms BuilderAssetPostprocessor.OnPostprocessAllAssets 20.354ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 13.630ms AssetChangedListener.OnPostprocessAllAssets 10.599ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 10.270ms AssetPostprocessor.OnPostprocessAllAssets 10.195ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 8.615ms SpriteSlicePostprocessor.OnPostprocessAllAssets 4.760ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 3.759ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 3.210ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 3.092ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 2.955ms AssetReloadNotifier.OnPostprocessAllAssets 2.246ms SyncVS.PostprocessSyncProject 2.088ms UVCSAssetPostprocessor.OnPostprocessAllAssets 1.843ms PostProcessor.OnPostprocessAllAssets 1.840ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.616ms MaterialPostprocessor.OnPostprocessAllAssets 1.457ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.438ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.344ms TextAssetPostProcessor.OnPostprocessAllAssets 1.076ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.017ms ConfigAssetsTracker.OnPostprocessAllAssets 0.933ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.736ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.714ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.714ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.626ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.382ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.360ms ThemePostprocessor.OnPostprocessAllAssets 0.344ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.335ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.284ms AssetPathToTypes.OnPostprocessAllAssets 0.282ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.255ms SamplePostprocessor.OnPostprocessAllAssets 0.249ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.230ms AssetEvents.OnPostprocessAllAssets 0.230ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.221ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.193ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.190ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.142ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.127ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.118ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.113ms AssetProcessor.OnPostprocessAllAssets 0.064ms GatherAllCurrentPrimaryImportResultRevisions: 2.153ms UnloadStreamsBegin: 1.847ms PersistCurrentRevisions: 0.135ms GenerateScriptTypeHashes: 4.973ms GenerateScriptTypeSerializationHashes: 7.616ms Untracked: 3818.132ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 6.66 ms, found 6 plugins. Asset Pipeline Refresh (id=cdffac0df86d64d90b05fee76874bfdd): Total: 2.287 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1374 ms Asset DB Callback time: managed=845 ms, native=57 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=8 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=2, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.375ms ApplyChangesToAssetFolders: 3.143ms Scan: 1026.849ms Collect global state as custom dependencies: 1.718ms OnSourceAssetsModified: 5.328ms CategorizeScriptCompilationAssets: 0.291ms ProcessAssetsWithTransientArtifactChanges: 8.309ms CategorizeAssets: 63.798ms CompileScripts: 8.126ms ImportOutOfDateAssets: 6.630ms (0.473ms without children) ReloadNativeAssets: 0.143ms UnloadImportedAssets: 0.239ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.329ms ImportSchedulerStart: 4.444ms PostProcessAllAssets: 867.791ms PostProcessCallbackCreateDeferredMaterials 16.800ms XRBuildSystem.XRAssetImported 7.414ms ShaderAssetModifiedCallback 0.066ms LocalizationDatabase.AssetDatabasePostprocessCallback 0.057ms MonoPostProcessAllAssets: 840.462ms BuilderAssetPostprocessor.OnPostprocessAllAssets 334.483ms NugetAssetPostprocessor.OnPostprocessAllAssets 190.181ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 62.099ms UVCSAssetPostprocessor.OnPostprocessAllAssets 44.453ms SyncVS.PostprocessSyncProject 34.714ms AssetChangedListener.OnPostprocessAllAssets 20.341ms AssetPostprocessor.OnPostprocessAllAssets 19.833ms SpriteSlicePostprocessor.OnPostprocessAllAssets 19.177ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 13.713ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 11.275ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 10.638ms PostProcessor.OnPostprocessAllAssets 9.315ms MapFileAssetPostprocessor.OnPostprocessAllAssets 7.680ms InputActionAssetPostprocessor.OnPostprocessAllAssets 7.048ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 4.888ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 4.101ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 3.418ms MaterialPostprocessor.OnPostprocessAllAssets 3.416ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 3.114ms TextAssetPostProcessor.OnPostprocessAllAssets 2.937ms AssetReloadNotifier.OnPostprocessAllAssets 2.483ms SamplePostprocessor.OnPostprocessAllAssets 2.065ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.875ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.784ms AssetPathToTypes.OnPostprocessAllAssets 1.416ms ConfigAssetsTracker.OnPostprocessAllAssets 1.383ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.199ms SpeedTreePostProcessor.OnPostprocessAllAssets 1.152ms AssetEvents.OnPostprocessAllAssets 0.798ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.798ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.793ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.406ms ThemePostprocessor.OnPostprocessAllAssets 0.382ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.328ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.326ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.267ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.171ms AssetProcessor.OnPostprocessAllAssets 0.108ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.076ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.063ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.052ms PostAssetChangesProfiler: 29.229ms GatherAllCurrentPrimaryImportResultRevisions: 6.247ms UnloadStreamsBegin: 2.081ms PersistCurrentRevisions: 0.268ms Untracked: 256.845ms [Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: '4b3359b5397b5419a334cb1130a3ff2d') in 0.601555916 seconds Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s506ms [ 930/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1276/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1279/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll *** Tundra build success (1.43 seconds), 9 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2212544 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 02:35:27.041 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:35:27.044 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.942 seconds Domain Reload Profiling: 4246ms BeginReloadAssembly (1193ms) ExecutionOrderSort (4ms) DisableScriptedObjects (222ms) CreateAndSetChildDomain (404ms) RebuildCommonClasses (11ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (109ms) LoadAllAssembliesAndSetupDomain (976ms) LoadAssemblies (843ms) TypeCache.Refresh (34ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (229ms) BuildScriptInfoCaches (198ms) ResolveRequiredComponents (17ms) FinalizeReload (1943ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (3ms) BeforeProcessingInitializeOnLoad (402ms) ProcessInitializeOnLoadAttributes (472ms) ProcessInitializeOnLoadMethodAttributes (109ms) AwakeInstancesAfterBackupRestoration (507ms) Asset Pipeline Refresh (id=0d6b851391f684595812d927909c8df7): Total: 4.661 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2102 ms Asset DB Callback time: managed=39 ms, native=1 ms Scripting: domain reloads=1, domain reload time=2515 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.662ms ApplyChangesToAssetFolders: 0.275ms Collect global state as custom dependencies: 2.816ms ProcessAssetsWithTransientArtifactChanges: 3.827ms CategorizeAssets: 82.743ms CompileScripts: 1.354ms ImportOutOfDateAssets: 1951.585ms (1948.704ms without children) CollectScriptTypesHashes: 6.171ms ReloadNativeAssets: 1.484ms UnloadImportedAssets: 0.138ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.770ms ImportSchedulerStart: 0.437ms PostProcessAllAssets: 39.639ms MonoPostProcessAllAssets: 39.631ms BuilderAssetPostprocessor.OnPostprocessAllAssets 334.483ms NugetAssetPostprocessor.OnPostprocessAllAssets 190.181ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 62.099ms UVCSAssetPostprocessor.OnPostprocessAllAssets 44.453ms AssetChangedListener.OnPostprocessAllAssets 20.341ms AssetPostprocessor.OnPostprocessAllAssets 19.833ms SpriteSlicePostprocessor.OnPostprocessAllAssets 19.177ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 16.624ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 13.713ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 11.275ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 10.638ms PostProcessor.OnPostprocessAllAssets 9.315ms MapFileAssetPostprocessor.OnPostprocessAllAssets 7.680ms SyncVS.PostprocessSyncProject 5.161ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 4.888ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 4.101ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 3.418ms MaterialPostprocessor.OnPostprocessAllAssets 3.416ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 3.114ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 3.113ms TextAssetPostProcessor.OnPostprocessAllAssets 2.937ms AssetReloadNotifier.OnPostprocessAllAssets 2.483ms SpeedTree9Postprocessor.OnPostprocessAllAssets 2.443ms SamplePostprocessor.OnPostprocessAllAssets 2.065ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.875ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.784ms AssetPathToTypes.OnPostprocessAllAssets 1.416ms ConfigAssetsTracker.OnPostprocessAllAssets 1.383ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.199ms SpeedTreePostProcessor.OnPostprocessAllAssets 1.152ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.798ms AssetEvents.OnPostprocessAllAssets 0.798ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.793ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.657ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.548ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.458ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.440ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.406ms ThemePostprocessor.OnPostprocessAllAssets 0.382ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.304ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.299ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.267ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.132ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.111ms AssetProcessor.OnPostprocessAllAssets 0.108ms GatherAllCurrentPrimaryImportResultRevisions: 0.384ms UnloadStreamsBegin: 0.145ms PersistCurrentRevisions: 0.137ms GenerateScriptTypeHashes: 3.918ms GenerateScriptTypeSerializationHashes: 7.052ms Untracked: 2568.210ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.012904s [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 4.34 ms, found 6 plugins. Asset Pipeline Refresh (id=ba14795e04a7241329d72fa92464d624): Total: 1.784 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=928 ms Asset DB Callback time: managed=780 ms, native=61 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=13 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.419ms ApplyChangesToAssetFolders: 0.675ms Scan: 762.405ms Collect global state as custom dependencies: 1.814ms OnSourceAssetsModified: 5.541ms CategorizeScriptCompilationAssets: 0.093ms ProcessAssetsWithTransientArtifactChanges: 5.890ms CategorizeAssets: 55.623ms CompileScripts: 12.961ms ImportOutOfDateAssets: 3.925ms (0.338ms without children) ReloadNativeAssets: 0.169ms UnloadImportedAssets: 0.336ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.627ms ImportSchedulerStart: 1.453ms PostProcessAllAssets: 825.509ms XRBuildSystem.XRAssetImported 30.239ms PostProcessCallbackCreateDeferredMaterials 13.183ms MonoPostProcessAllAssets: 775.275ms BuilderAssetPostprocessor.OnPostprocessAllAssets 207.044ms NugetAssetPostprocessor.OnPostprocessAllAssets 198.313ms AudioContainerPostProcessor.OnPostprocessAllAssets 123.840ms StyleCatalogPostProcessor.OnPostprocessAllAssets 45.552ms AssetPostprocessor.OnPostprocessAllAssets 22.990ms AssetChangedListener.OnPostprocessAllAssets 16.462ms SyncVS.PostprocessSyncProject 16.229ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 9.570ms SpriteSlicePostprocessor.OnPostprocessAllAssets 7.794ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 4.543ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 4.270ms UVCSAssetPostprocessor.OnPostprocessAllAssets 3.639ms MaterialPostprocessor.OnPostprocessAllAssets 3.607ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 3.361ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 3.231ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 3.065ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.379ms TextAssetPostProcessor.OnPostprocessAllAssets 2.366ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 2.364ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.286ms SamplePostprocessor.OnPostprocessAllAssets 1.862ms InputActionAssetPostprocessor.OnPostprocessAllAssets 1.838ms AssetPathToTypes.OnPostprocessAllAssets 1.803ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.244ms MapFileAssetPostprocessor.OnPostprocessAllAssets 1.115ms ThemePostprocessor.OnPostprocessAllAssets 1.044ms PostProcessor.OnPostprocessAllAssets 1.012ms AssetReloadNotifier.OnPostprocessAllAssets 0.954ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.869ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.736ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.703ms AssetEvents.OnPostprocessAllAssets 0.556ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.553ms ConfigAssetsTracker.OnPostprocessAllAssets 0.543ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.209ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.185ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.162ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.145ms AssetProcessor.OnPostprocessAllAssets 0.116ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.103ms PostAssetChangesProfiler: 10.534ms GatherAllCurrentPrimaryImportResultRevisions: 6.244ms UnloadStreamsBegin: 3.275ms PersistCurrentRevisions: 0.263ms Untracked: 88.812ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s727ms [ 933/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1276/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1279/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll *** Tundra build success (1.65 seconds), 9 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Invalid AssetDatabase path: /Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs. Use path relative to the project folder. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEditor.AssetDatabase:AssetPathToGUID_Internal (string) UnityEditor.AssetDatabase:GUIDFromAssetPath (string) (at /Users/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:621) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:LookupInstanceId (System.Collections.Generic.IDictionary`2,string) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1276) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:LogCompilerMessages (int,System.Collections.Generic.IEnumerable`1,bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1248) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTarget,int,string[],bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1224) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTarget,int,string[],bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:227) [/Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs line 1248] /Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2852130 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 02:36:33.234 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:36:33.237 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.862 seconds Domain Reload Profiling: 4372ms BeginReloadAssembly (1535ms) ExecutionOrderSort (5ms) DisableScriptedObjects (198ms) CreateAndSetChildDomain (522ms) RebuildCommonClasses (14ms) RebuildNativeTypeToScriptingClass (17ms) initialDomainReloadingComplete (151ms) LoadAllAssembliesAndSetupDomain (792ms) LoadAssemblies (811ms) TypeCache.Refresh (29ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (291ms) BuildScriptInfoCaches (263ms) ResolveRequiredComponents (20ms) FinalizeReload (1863ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (3ms) BeforeProcessingInitializeOnLoad (241ms) ProcessInitializeOnLoadAttributes (430ms) ProcessInitializeOnLoadMethodAttributes (94ms) AwakeInstancesAfterBackupRestoration (624ms) Asset Pipeline Refresh (id=99a10ce8d6678484ea93b5253025451b): Total: 4.814 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2055 ms Asset DB Callback time: managed=48 ms, native=1 ms Scripting: domain reloads=1, domain reload time=2707 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.750ms ApplyChangesToAssetFolders: 1.154ms Collect global state as custom dependencies: 2.547ms ProcessAssetsWithTransientArtifactChanges: 3.770ms CategorizeAssets: 106.351ms CompileScripts: 1.660ms ImportOutOfDateAssets: 1874.334ms (1870.371ms without children) CollectScriptTypesHashes: 5.963ms ReloadNativeAssets: 1.818ms UnloadImportedAssets: 0.198ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.861ms ImportSchedulerStart: 0.792ms PostProcessAllAssets: 48.872ms MonoPostProcessAllAssets: 48.870ms BuilderAssetPostprocessor.OnPostprocessAllAssets 207.044ms NugetAssetPostprocessor.OnPostprocessAllAssets 198.313ms AudioContainerPostProcessor.OnPostprocessAllAssets 123.840ms StyleCatalogPostProcessor.OnPostprocessAllAssets 45.552ms AssetPostprocessor.OnPostprocessAllAssets 22.990ms AssetChangedListener.OnPostprocessAllAssets 16.462ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 13.585ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 9.570ms SpriteSlicePostprocessor.OnPostprocessAllAssets 7.794ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 4.605ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 4.543ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 4.270ms UVCSAssetPostprocessor.OnPostprocessAllAssets 3.639ms MaterialPostprocessor.OnPostprocessAllAssets 3.607ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 3.361ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 3.231ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 3.065ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.379ms TextAssetPostProcessor.OnPostprocessAllAssets 2.366ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 2.364ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.286ms SyncVS.PostprocessSyncProject 2.169ms SamplePostprocessor.OnPostprocessAllAssets 1.862ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.862ms AssetPathToTypes.OnPostprocessAllAssets 1.803ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.407ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.244ms MapFileAssetPostprocessor.OnPostprocessAllAssets 1.115ms ThemePostprocessor.OnPostprocessAllAssets 1.044ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 1.017ms PostProcessor.OnPostprocessAllAssets 1.012ms AssetReloadNotifier.OnPostprocessAllAssets 0.954ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.869ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.736ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.703ms AssetEvents.OnPostprocessAllAssets 0.556ms ConfigAssetsTracker.OnPostprocessAllAssets 0.543ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.487ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.236ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.229ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.209ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.185ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.159ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.152ms AssetProcessor.OnPostprocessAllAssets 0.116ms GatherAllCurrentPrimaryImportResultRevisions: 0.874ms UnloadStreamsBegin: 0.621ms PersistCurrentRevisions: 0.136ms GenerateScriptTypeHashes: 6.326ms GenerateScriptTypeSerializationHashes: 10.433ms Untracked: 2764.188ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.010802s [Licensing::Client] Successfully resolved entitlement details Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s334ms [ 914/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (1.28 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.3779858 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Refreshing native plugins compatible for Editor in 5.79 ms, found 6 plugins. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 02:37:40.231 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:37:40.236 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.670 seconds Domain Reload Profiling: 4950ms BeginReloadAssembly (1263ms) DisableScriptedObjects (193ms) CreateAndSetChildDomain (489ms) RebuildCommonClasses (13ms) RebuildNativeTypeToScriptingClass (17ms) initialDomainReloadingComplete (92ms) LoadAllAssembliesAndSetupDomain (894ms) LoadAssemblies (573ms) TypeCache.Refresh (36ms) TypeCache.ScanAssembly (6ms) AnalyzeDomain (303ms) BuildScriptInfoCaches (263ms) ResolveRequiredComponents (28ms) FinalizeReload (2671ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (3ms) InitializePlatformSupportModulesInManaged (3ms) BeforeProcessingInitializeOnLoad (344ms) ProcessInitializeOnLoadAttributes (571ms) ProcessInitializeOnLoadMethodAttributes (181ms) EditorAssembliesLoaded (6ms) AwakeInstancesAfterBackupRestoration (906ms) Asset Pipeline Refresh (id=ba1ff4bfbee744a10b29995b6484c162): Total: 9.487 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=4405 ms Asset DB Callback time: managed=172 ms, native=25 ms Scripting: domain reloads=1, domain reload time=2677 ms, compile time=3 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokePackagesCallback: 0.835ms ApplyChangesToAssetFolders: 0.402ms Scan: 659.930ms Collect global state as custom dependencies: 6.595ms ProcessAssetsWithTransientArtifactChanges: 16.834ms CategorizeAssets: 119.316ms CompileScripts: 3.078ms ImportOutOfDateAssets: 2698.237ms (2686.275ms without children) CollectScriptTypesHashes: 6.459ms ReloadNativeAssets: 3.712ms UnloadImportedAssets: 1.041ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.103ms ImportSchedulerStart: 6.031ms PostProcessAllAssets: 163.769ms XRBuildSystem.XRAssetImported 0.902ms PostProcessCallbackCreateDeferredMaterials 0.842ms MonoPostProcessAllAssets: 160.449ms NugetAssetPostprocessor.OnPostprocessAllAssets 37.695ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 21.420ms BuilderAssetPostprocessor.OnPostprocessAllAssets 15.084ms AssetPostprocessor.OnPostprocessAllAssets 7.526ms AssetChangedListener.OnPostprocessAllAssets 6.256ms SyncVS.PostprocessSyncProject 4.067ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 3.183ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 2.626ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.591ms SpriteSlicePostprocessor.OnPostprocessAllAssets 2.485ms SpeedTree9Postprocessor.OnPostprocessAllAssets 2.029ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.968ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.866ms UVCSAssetPostprocessor.OnPostprocessAllAssets 1.738ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.479ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.334ms MapFileAssetPostprocessor.OnPostprocessAllAssets 1.275ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.264ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.841ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.836ms AssetReloadNotifier.OnPostprocessAllAssets 0.829ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.719ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.702ms AssetPathToTypes.OnPostprocessAllAssets 0.677ms TextAssetPostProcessor.OnPostprocessAllAssets 0.647ms MaterialPostprocessor.OnPostprocessAllAssets 0.609ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.415ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.373ms SamplePostprocessor.OnPostprocessAllAssets 0.337ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.324ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.293ms PostProcessor.OnPostprocessAllAssets 0.266ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.261ms AssetEvents.OnPostprocessAllAssets 0.253ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.241ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.211ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.211ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.205ms ThemePostprocessor.OnPostprocessAllAssets 0.194ms ConfigAssetsTracker.OnPostprocessAllAssets 0.189ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.163ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.135ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.126ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.109ms PostAssetChangesProfiler: 8.865ms PersistCurrentRevisions: 0.136ms GenerateScriptTypeHashes: 9.056ms GenerateScriptTypeSerializationHashes: 15.022ms Untracked: 2838.226ms GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Request Asset Garbage Collect because used heap size increased from 1.05 GB to 1.32 GB, exceeding the threshold of 268.8 MB. Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 223 unused Assets / (16.6 KB). Loaded Objects now: 11246. Memory consumption went from 1.32 GB to 1.32 GB. Total: 180.703583 ms (FindLiveObjects: 38.383791 ms CreateObjectMapping: 0.582209 ms MarkObjects: 118.218333 ms DeleteObjects: 23.183541 ms) [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Asset Pipeline Refresh (id=72d5bfb0bf6914fc5ac148e9c79058b4): Total: 0.237 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s747ms [ 820/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [ ] Modification date of `Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerDecisionMarker.cs` changed while running `Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)`. Old timestamp: 1793144275368332973, new timestamp: 1793144279045682405 [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (1.61 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Begin MonoManager ReloadAssembly Total cache size after purge 267324820, took 00:00:00.4463777 GPU Resident Drawer disposed. Thread 0x4510e3000 may have been prematurely finalized Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 02:38:03.240 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:38:03.244 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.341 seconds Domain Reload Profiling: 4552ms BeginReloadAssembly (1277ms) DisableScriptedObjects (254ms) ReleaseScriptingObjects (3ms) CreateAndSetChildDomain (545ms) RebuildCommonClasses (10ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (125ms) LoadAllAssembliesAndSetupDomain (782ms) LoadAssemblies (342ms) TypeCache.Refresh (36ms) TypeCache.ScanAssembly (7ms) AnalyzeDomain (306ms) BuildScriptInfoCaches (272ms) ResolveRequiredComponents (26ms) FinalizeReload (2342ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (5ms) BeforeProcessingInitializeOnLoad (318ms) ProcessInitializeOnLoadAttributes (553ms) ProcessInitializeOnLoadMethodAttributes (134ms) EditorAssembliesLoaded (7ms) AwakeInstancesAfterBackupRestoration (648ms) Asset Pipeline Refresh (id=32a8853e6abe64a9fae422c51b845584): Total: 5.120 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2595 ms Asset DB Callback time: managed=82 ms, native=0 ms Scripting: domain reloads=1, domain reload time=2438 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeCustomDependenciesCallbacks: 0.054ms InvokePackagesCallback: 1.461ms ApplyChangesToAssetFolders: 0.672ms Collect global state as custom dependencies: 5.710ms ProcessAssetsWithTransientArtifactChanges: 19.333ms CategorizeAssets: 116.398ms CompileScripts: 1.563ms ImportOutOfDateAssets: 2363.525ms (2355.640ms without children) CollectScriptTypesHashes: 5.464ms ReloadNativeAssets: 1.680ms UnloadImportedAssets: 0.323ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.130ms ImportSchedulerStart: 4.593ms PostProcessAllAssets: 82.850ms MonoPostProcessAllAssets: 82.834ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 45.435ms SyncVS.PostprocessSyncProject 5.193ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 3.217ms SpeedTree9Postprocessor.OnPostprocessAllAssets 3.064ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.703ms NugetAssetPostprocessor.OnPostprocessAllAssets 2.077ms AssetPostprocessor.OnPostprocessAllAssets 1.580ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.083ms AssetChangedListener.OnPostprocessAllAssets 0.954ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.901ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.842ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.718ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.659ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.561ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.485ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.390ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.301ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.288ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.223ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.174ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.102ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.086ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.058ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.053ms GatherAllCurrentPrimaryImportResultRevisions: 0.667ms UnloadStreamsBegin: 0.595ms PersistCurrentRevisions: 0.138ms GenerateScriptTypeHashes: 5.921ms GenerateScriptTypeSerializationHashes: 9.832ms Untracked: 2518.711ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 2.31 ms, found 6 plugins. Asset Pipeline Refresh (id=6d05443e3c43a4207a88f826b7e2b6dd): Total: 0.402 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=225 ms Asset DB Callback time: managed=155 ms, native=13 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=7 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=2, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.710ms Scan: 149.918ms Collect global state as custom dependencies: 1.968ms OnSourceAssetsModified: 5.344ms CategorizeScriptCompilationAssets: 0.096ms ProcessAssetsWithTransientArtifactChanges: 5.288ms CategorizeAssets: 29.445ms CompileScripts: 7.341ms ImportOutOfDateAssets: 2.552ms (0.168ms without children) ReloadNativeAssets: 0.180ms UnloadImportedAssets: 0.140ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.579ms ImportSchedulerStart: 1.483ms PostProcessAllAssets: 155.386ms PostProcessCallbackCreateDeferredMaterials 1.568ms XRBuildSystem.XRAssetImported 0.321ms ShaderAssetModifiedCallback 0.112ms MonoPostProcessAllAssets: 150.558ms NugetAssetPostprocessor.OnPostprocessAllAssets 50.710ms BuilderAssetPostprocessor.OnPostprocessAllAssets 23.368ms AssetPostprocessor.OnPostprocessAllAssets 8.705ms SpriteSlicePostprocessor.OnPostprocessAllAssets 7.945ms AssetChangedListener.OnPostprocessAllAssets 6.055ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 4.401ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 4.314ms UVCSAssetPostprocessor.OnPostprocessAllAssets 3.854ms PostProcessor.OnPostprocessAllAssets 3.655ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.594ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 2.598ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.272ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 2.160ms TextAssetPostProcessor.OnPostprocessAllAssets 2.129ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.729ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 1.471ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.084ms AssetReloadNotifier.OnPostprocessAllAssets 0.922ms SyncVS.PostprocessSyncProject 0.860ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.828ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.748ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.738ms ConfigAssetsTracker.OnPostprocessAllAssets 0.725ms SamplePostprocessor.OnPostprocessAllAssets 0.566ms MaterialPostprocessor.OnPostprocessAllAssets 0.539ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.452ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.433ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.400ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.384ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.379ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.367ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.366ms AssetPathToTypes.OnPostprocessAllAssets 0.278ms ThemePostprocessor.OnPostprocessAllAssets 0.241ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.230ms AssetEvents.OnPostprocessAllAssets 0.208ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.169ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.117ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.110ms AssetProcessor.OnPostprocessAllAssets 0.058ms PostAssetChangesProfiler: 8.722ms GatherAllCurrentPrimaryImportResultRevisions: 4.985ms UnloadStreamsBegin: 2.273ms PersistCurrentRevisions: 0.136ms Untracked: 27.869ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe [Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: '6feccf6165dd24a131c02a6f5c6997ea') in 0.581365083 seconds ExitCode: 0 Duration: 1s527ms [ 795/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (1.47 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2356708 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 02:38:21.680 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:38:21.683 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.660 seconds Domain Reload Profiling: 3101ms BeginReloadAssembly (758ms) ExecutionOrderSort (4ms) DisableScriptedObjects (170ms) CreateAndSetChildDomain (212ms) RebuildCommonClasses (10ms) RebuildNativeTypeToScriptingClass (17ms) initialDomainReloadingComplete (105ms) LoadAllAssembliesAndSetupDomain (549ms) LoadAssemblies (336ms) TypeCache.Refresh (24ms) TypeCache.ScanAssembly (4ms) AnalyzeDomain (203ms) BuildScriptInfoCaches (181ms) ResolveRequiredComponents (18ms) FinalizeReload (1661ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (228ms) ProcessInitializeOnLoadAttributes (395ms) ProcessInitializeOnLoadMethodAttributes (99ms) AwakeInstancesAfterBackupRestoration (490ms) Asset Pipeline Refresh (id=134c1a136417442d393dc5eeb423495e): Total: 3.515 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1821 ms Asset DB Callback time: managed=82 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1608 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.409ms ApplyChangesToAssetFolders: 0.303ms Collect global state as custom dependencies: 2.041ms ProcessAssetsWithTransientArtifactChanges: 4.229ms CategorizeAssets: 82.881ms CompileScripts: 1.407ms ImportOutOfDateAssets: 1672.851ms (1667.504ms without children) CollectScriptTypesHashes: 9.460ms ReloadNativeAssets: 2.523ms UnloadImportedAssets: 0.134ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.826ms ImportSchedulerStart: 1.813ms PostProcessAllAssets: 82.583ms MonoPostProcessAllAssets: 82.569ms NugetAssetPostprocessor.OnPostprocessAllAssets 50.710ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 46.092ms BuilderAssetPostprocessor.OnPostprocessAllAssets 23.368ms AssetPostprocessor.OnPostprocessAllAssets 8.705ms SpriteSlicePostprocessor.OnPostprocessAllAssets 7.945ms AssetChangedListener.OnPostprocessAllAssets 6.055ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 4.401ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 4.314ms UVCSAssetPostprocessor.OnPostprocessAllAssets 3.854ms SyncVS.PostprocessSyncProject 3.817ms PostProcessor.OnPostprocessAllAssets 3.655ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.594ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 2.598ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.344ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.272ms SpeedTree9Postprocessor.OnPostprocessAllAssets 2.225ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 2.160ms TextAssetPostProcessor.OnPostprocessAllAssets 2.129ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.729ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 1.471ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.327ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.084ms InputActionAssetPostprocessor.OnPostprocessAllAssets 1.035ms AssetReloadNotifier.OnPostprocessAllAssets 0.922ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.850ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.828ms ConfigAssetsTracker.OnPostprocessAllAssets 0.725ms SamplePostprocessor.OnPostprocessAllAssets 0.566ms MaterialPostprocessor.OnPostprocessAllAssets 0.539ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.452ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.439ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.419ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.384ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.379ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.367ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.366ms AssetPathToTypes.OnPostprocessAllAssets 0.278ms ThemePostprocessor.OnPostprocessAllAssets 0.241ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.230ms AssetEvents.OnPostprocessAllAssets 0.208ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.168ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.153ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.119ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.117ms AssetProcessor.OnPostprocessAllAssets 0.058ms GatherAllCurrentPrimaryImportResultRevisions: 0.644ms UnloadStreamsBegin: 0.256ms PersistCurrentRevisions: 0.283ms GenerateScriptTypeHashes: 4.893ms GenerateScriptTypeSerializationHashes: 8.590ms Untracked: 1654.716ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 3.27 ms, found 6 plugins. Asset Pipeline Refresh (id=192506c1904234abd97ef45099fb2437): Total: 1.797 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=884 ms Asset DB Callback time: managed=867 ms, native=34 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=9 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.278ms ApplyChangesToAssetFolders: 1.833ms Scan: 665.931ms Collect global state as custom dependencies: 1.599ms OnSourceAssetsModified: 6.150ms CategorizeScriptCompilationAssets: 0.457ms ProcessAssetsWithTransientArtifactChanges: 9.616ms CategorizeAssets: 60.918ms CompileScripts: 9.122ms ImportOutOfDateAssets: 8.366ms (0.516ms without children) ReloadNativeAssets: 1.011ms UnloadImportedAssets: 0.382ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 2.485ms ImportSchedulerStart: 3.968ms PostProcessAllAssets: 879.717ms XRBuildSystem.XRAssetImported 13.096ms PostProcessCallbackCreateDeferredMaterials 0.123ms MonoPostProcessAllAssets: 861.446ms BuilderAssetPostprocessor.OnPostprocessAllAssets 260.792ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 237.583ms NugetAssetPostprocessor.OnPostprocessAllAssets 161.276ms AssetChangedListener.OnPostprocessAllAssets 20.740ms AssetPostprocessor.OnPostprocessAllAssets 20.647ms SyncVS.PostprocessSyncProject 13.777ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 12.380ms SpriteSlicePostprocessor.OnPostprocessAllAssets 11.904ms UVCSAssetPostprocessor.OnPostprocessAllAssets 10.735ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 7.756ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 7.081ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 6.061ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 6.051ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 5.432ms TextAssetPostProcessor.OnPostprocessAllAssets 4.817ms MaterialPostprocessor.OnPostprocessAllAssets 3.593ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 3.348ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 2.755ms SamplePostprocessor.OnPostprocessAllAssets 2.491ms PostProcessor.OnPostprocessAllAssets 2.264ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 2.250ms AssetReloadNotifier.OnPostprocessAllAssets 2.008ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.910ms InputActionAssetPostprocessor.OnPostprocessAllAssets 1.878ms AssetPathToTypes.OnPostprocessAllAssets 1.439ms AudioContainerPostProcessor.OnPostprocessAllAssets 1.251ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.214ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.974ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.729ms ThemePostprocessor.OnPostprocessAllAssets 0.719ms AssetEvents.OnPostprocessAllAssets 0.706ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.428ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.404ms ConfigAssetsTracker.OnPostprocessAllAssets 0.365ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.363ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.337ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.231ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.137ms AssetProcessor.OnPostprocessAllAssets 0.111ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.062ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.058ms PostAssetChangesProfiler: 16.334ms GatherAllCurrentPrimaryImportResultRevisions: 18.118ms UnloadStreamsBegin: 2.668ms PersistCurrentRevisions: 0.270ms Untracked: 115.437ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 3 Duration: 0s884ms [ 814/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ##### Contents of Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp -target:library -out:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll" -refout:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.ref.dll" -define:UNITY_6000_6_7 -define:UNITY_6000_6 -define:UNITY_6000 -define:UNITY_5_3_OR_NEWER -define:UNITY_5_4_OR_NEWER -define:UNITY_5_5_OR_NEWER -define:UNITY_5_6_OR_NEWER -define:UNITY_2017_1_OR_NEWER -define:UNITY_2017_2_OR_NEWER -define:UNITY_2017_3_OR_NEWER -define:UNITY_2017_4_OR_NEWER -define:UNITY_2018_1_OR_NEWER -define:UNITY_2018_2_OR_NEWER -define:UNITY_2018_3_OR_NEWER -define:UNITY_2018_4_OR_NEWER -define:UNITY_2019_1_OR_NEWER -define:UNITY_2019_2_OR_NEWER -define:UNITY_2019_3_OR_NEWER -define:UNITY_2019_4_OR_NEWER -define:UNITY_2020_1_OR_NEWER -define:UNITY_2020_2_OR_NEWER -define:UNITY_2020_3_OR_NEWER -define:UNITY_2021_1_OR_NEWER -define:UNITY_2021_2_OR_NEWER -define:UNITY_2021_3_OR_NEWER -define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:UNITY_2023_1_OR_NEWER -define:UNITY_2023_2_OR_NEWER -define:UNITY_2023_3_OR_NEWER -define:UNITY_6000_0_OR_NEWER -define:UNITY_6000_1_OR_NEWER -define:UNITY_6000_2_OR_NEWER -define:UNITY_6000_3_OR_NEWER -define:UNITY_6000_4_OR_NEWER -define:UNITY_6000_5_OR_NEWER -define:UNITY_6000_6_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE -define:ENABLE_BURST -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST -define:ENABLE_UNITY_CONSENT -define:ENABLE_UNITY_CLOUD_IDENTIFIERS -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_PURCHASING -define:ENABLE_CLOUD_SERVICES_ANALYTICS -define:ENABLE_CLOUD_SERVICES_BUILD -define:ENABLE_EDITOR_GAME_SERVICES -define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT -define:ENABLE_CLOUD_LICENSE -define:ENABLE_EDITOR_HUB_LICENSE -define:ENABLE_WEBSOCKET_CLIENT -define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API -define:ENABLE_DIRECTOR_AUDIO -define:ENABLE_DIRECTOR_TEXTURE -define:ENABLE_MANAGED_JOBS -define:ENABLE_MANAGED_TRANSFORM_JOBS -define:ENABLE_MANAGED_ANIMATION_JOBS -define:ENABLE_MANAGED_AUDIO_JOBS -define:ENABLE_MANAGED_UNITYTLS -define:INCLUDE_DYNAMIC_GI -define:ENABLE_SCRIPTING_GC_WBARRIERS -define:PLATFORM_SUPPORTS_MONO -define:RENDER_SOFTWARE_CURSOR -define:ENABLE_MARSHALLING_TESTS -define:ENABLE_VIDEO -define:ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK -define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_ACCESSIBILITY_SCREEN_READER -define:TEXTCORE_1_0_OR_NEWER -define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED -define:INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND -define:INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND -define:PLATFORM_STANDALONE_OSX -define:PLATFORM_STANDALONE -define:UNITY_STANDALONE_OSX -define:UNITY_STANDALONE -define:ENABLE_GAMECENTER -define:ENABLE_RUNTIME_GI -define:ENABLE_MOVIES -define:ENABLE_NETWORK -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION -define:ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS -define:ENABLE_CLUSTER_SYNC -define:ENABLE_CLUSTERINPUT -define:ENABLE_SPATIALTRACKING -define:PLATFORM_HAS_CUSTOM_MUTEX -define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP -define:PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS -define:PLATFORM_REQUIRES_PATH_NORMALIZATION -define:ENABLE_MONO -define:NET_STANDARD_2_0 -define:NET_STANDARD -define:NET_STANDARD_2_1 -define:NETSTANDARD -define:NETSTANDARD2_1 -define:ENABLE_PROFILER -define:UNITY_INCLUDE_INSTRUMENTATION -define:DEBUG -define:TRACE -define:UNITY_ASSERTIONS -define:UNITY_ENABLE_CHECKS -define:UNITY_EDITOR -define:UNITY_EDITOR_64 -define:UNITY_EDITOR_OSX -define:ENABLE_UNITY_COLLECTIONS_CHECKS -define:ENABLE_BURST_AOT -define:UNITY_TEAM_LICENSE -define:ENABLE_CUSTOM_RENDER_TEXTURE -define:ENABLE_DIRECTOR -define:ENABLE_LOCALIZATION -define:ENABLE_SPRITES -define:ENABLE_TERRAIN -define:ENABLE_TILEMAP -define:ENABLE_TIMELINE -define:ENABLE_INPUT_SYSTEM -define:TEXTCORE_FONT_ENGINE_1_5_OR_NEWER -define:TEXTCORE_TEXT_ENGINE_1_5_OR_NEWER -define:TEXTCORE_FONT_ENGINE_1_6_OR_NEWER -define:CSHARP_7_OR_LATER -define:CSHARP_7_3_OR_NEWER -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Bcl.AsyncInterfaces.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Extensions.DependencyInjection.Abstractions.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Extensions.Logging.Abstractions.dll" 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"Assets/KinematicCharacterController/Core/ICharacterController.cs" "Assets/KinematicCharacterController/Core/IMoverController.cs" "Assets/KinematicCharacterController/Core/KCCSettings.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs" "Assets/KinematicCharacterController/Core/PhysicsMover.cs" "Assets/KinematicCharacterController/Core/ReadOnlyAttribute.cs" -langversion:9.0 /deterministic /optimize- /debug:portable /nologo /RuntimeMetadataVersion:v4.0.30319 /nowarn:0169 /nowarn:0649 /nowarn:0282 /nowarn:1701 /nowarn:1702 /utf8output /preferreduilang:en-US /additionalfile:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet DOTNET_MULTILEVEL_LOOKUP=0 DOTNET_SYSTEM_GLOBALIZATION_USENLS=1 ##### ExitCode 1 ##### Output Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(149,35): error CS7036: There is no argument given that corresponds to the required parameter 'onOff' of 'PlayerDecisionMarker.Toggle(bool)' Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(153,35): error CS7036: There is no argument given that corresponds to the required parameter 'onOff' of 'PlayerDecisionMarker.Toggle(bool)' *** Tundra build failed (0.83 seconds), 2 items updated, 1283 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(149,35): error CS7036: There is no argument given that corresponds to the required parameter 'onOff' of 'PlayerDecisionMarker.Toggle(bool)' Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(153,35): error CS7036: There is no argument given that corresponds to the required parameter 'onOff' of 'PlayerDecisionMarker.Toggle(bool)' Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(149,35): error CS7036: There is no argument given that corresponds to the required parameter 'onOff' of 'PlayerDecisionMarker.Toggle(bool)' Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(153,35): error CS7036: There is no argument given that corresponds to the required parameter 'onOff' of 'PlayerDecisionMarker.Toggle(bool)' Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2827629 [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 8.67 ms, found 6 plugins. Asset Pipeline Refresh (id=93d6483fdd9dc4a5496d63a4a45e58c6): Total: 0.253 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 3 Duration: 1s12ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ##### Contents of Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp -target:library -out:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll" -refout:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.ref.dll" -define:UNITY_6000_6_7 -define:UNITY_6000_6 -define:UNITY_6000 -define:UNITY_5_3_OR_NEWER -define:UNITY_5_4_OR_NEWER -define:UNITY_5_5_OR_NEWER -define:UNITY_5_6_OR_NEWER -define:UNITY_2017_1_OR_NEWER -define:UNITY_2017_2_OR_NEWER -define:UNITY_2017_3_OR_NEWER -define:UNITY_2017_4_OR_NEWER -define:UNITY_2018_1_OR_NEWER -define:UNITY_2018_2_OR_NEWER -define:UNITY_2018_3_OR_NEWER -define:UNITY_2018_4_OR_NEWER -define:UNITY_2019_1_OR_NEWER -define:UNITY_2019_2_OR_NEWER -define:UNITY_2019_3_OR_NEWER -define:UNITY_2019_4_OR_NEWER -define:UNITY_2020_1_OR_NEWER -define:UNITY_2020_2_OR_NEWER -define:UNITY_2020_3_OR_NEWER -define:UNITY_2021_1_OR_NEWER -define:UNITY_2021_2_OR_NEWER -define:UNITY_2021_3_OR_NEWER -define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:UNITY_2023_1_OR_NEWER -define:UNITY_2023_2_OR_NEWER -define:UNITY_2023_3_OR_NEWER -define:UNITY_6000_0_OR_NEWER -define:UNITY_6000_1_OR_NEWER -define:UNITY_6000_2_OR_NEWER -define:UNITY_6000_3_OR_NEWER -define:UNITY_6000_4_OR_NEWER -define:UNITY_6000_5_OR_NEWER -define:UNITY_6000_6_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE -define:ENABLE_BURST -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST 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-define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_ACCESSIBILITY_SCREEN_READER -define:TEXTCORE_1_0_OR_NEWER -define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED -define:INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND -define:INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND -define:PLATFORM_STANDALONE_OSX -define:PLATFORM_STANDALONE -define:UNITY_STANDALONE_OSX -define:UNITY_STANDALONE -define:ENABLE_GAMECENTER -define:ENABLE_RUNTIME_GI -define:ENABLE_MOVIES -define:ENABLE_NETWORK -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION -define:ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS -define:ENABLE_CLUSTER_SYNC -define:ENABLE_CLUSTERINPUT -define:ENABLE_SPATIALTRACKING -define:PLATFORM_HAS_CUSTOM_MUTEX -define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP -define:PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS -define:PLATFORM_REQUIRES_PATH_NORMALIZATION -define:ENABLE_MONO -define:NET_STANDARD_2_0 -define:NET_STANDARD -define:NET_STANDARD_2_1 -define:NETSTANDARD -define:NETSTANDARD2_1 -define:ENABLE_PROFILER 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/additionalfile:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet DOTNET_MULTILEVEL_LOOKUP=0 DOTNET_SYSTEM_GLOBALIZATION_USENLS=1 ##### ExitCode 1 ##### Output Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(149,35): error CS7036: There is no argument given that corresponds to the required parameter 'onOff' of 'PlayerDecisionMarker.Toggle(bool)' Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(153,35): error CS7036: There is no argument given that corresponds to the required parameter 'onOff' of 'PlayerDecisionMarker.Toggle(bool)' Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. *** Tundra build failed (0.96 seconds), 2 items updated, 1283 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(149,35): error CS7036: There is no argument given that corresponds to the required parameter 'onOff' of 'PlayerDecisionMarker.Toggle(bool)' Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(153,35): error CS7036: There is no argument given that corresponds to the required parameter 'onOff' of 'PlayerDecisionMarker.Toggle(bool)' Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(149,35): error CS7036: There is no argument given that corresponds to the required parameter 'onOff' of 'PlayerDecisionMarker.Toggle(bool)' Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(153,35): error CS7036: There is no argument given that corresponds to the required parameter 'onOff' of 'PlayerDecisionMarker.Toggle(bool)' Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.1851965 [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 49.28 ms, found 6 plugins. Asset Pipeline Refresh (id=dab19126a96124910b4e7ed204f761ce): Total: 0.530 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=428 ms Asset DB Callback time: managed=15 ms, native=85 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.435ms ApplyChangesToAssetFolders: 0.658ms Scan: 315.253ms Collect global state as custom dependencies: 0.717ms OnSourceAssetsModified: 0.453ms CategorizeScriptCompilationAssets: 0.956ms ProcessAssetsWithTransientArtifactChanges: 9.942ms CategorizeAssets: 57.233ms CompileScripts: 0.448ms ImportOutOfDateAssets: 3.392ms (0.328ms without children) ReloadNativeAssets: 0.120ms UnloadImportedAssets: 0.719ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.145ms ImportSchedulerStart: 1.079ms PostProcessAllAssets: 39.913ms PostProcessCallbackCreateDeferredMaterials 20.418ms XRBuildSystem.XRAssetImported 2.509ms MonoPostProcessAllAssets: 15.556ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.867ms NugetAssetPostprocessor.OnPostprocessAllAssets 2.168ms SyncVS.PostprocessSyncProject 1.254ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.907ms AssetPostprocessor.OnPostprocessAllAssets 0.763ms AssetChangedListener.OnPostprocessAllAssets 0.406ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.343ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.307ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.233ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.184ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.174ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.125ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.114ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.113ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.106ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.090ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.081ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.065ms ThemePostprocessor.OnPostprocessAllAssets 0.060ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.059ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.052ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.051ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.051ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.051ms PostAssetChangesProfiler: 60.210ms GatherAllCurrentPrimaryImportResultRevisions: 6.036ms UnloadStreamsBegin: 3.441ms PersistCurrentRevisions: 0.262ms Untracked: 30.968ms [Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: '3a624c6e48259cce104322623ce134bc') in 0.5401585 seconds Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s119ms [ 734/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used [1276/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1277/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1279/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll *** Tundra build success (1.08 seconds), 9 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.1532713 Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 02:39:57.068 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:39:57.071 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.844 seconds Domain Reload Profiling: 4200ms BeginReloadAssembly (1452ms) ExecutionOrderSort (7ms) DisableScriptedObjects (347ms) CreateAndSetChildDomain (423ms) RebuildCommonClasses (9ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (78ms) LoadAllAssembliesAndSetupDomain (800ms) LoadAssemblies (670ms) TypeCache.Refresh (32ms) TypeCache.ScanAssembly (4ms) AnalyzeDomain (246ms) BuildScriptInfoCaches (220ms) ResolveRequiredComponents (18ms) FinalizeReload (1845ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (3ms) BeforeProcessingInitializeOnLoad (243ms) ProcessInitializeOnLoadAttributes (425ms) ProcessInitializeOnLoadMethodAttributes (128ms) AwakeInstancesAfterBackupRestoration (588ms) Asset Pipeline Refresh (id=134bcfba837604559b3c26aa60b0a197): Total: 4.779 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2036 ms Asset DB Callback time: managed=38 ms, native=3 ms Scripting: domain reloads=1, domain reload time=2700 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 3.792ms ApplyChangesToAssetFolders: 0.286ms Collect global state as custom dependencies: 1.940ms ProcessAssetsWithTransientArtifactChanges: 3.352ms CategorizeAssets: 85.275ms CompileScripts: 1.586ms ImportOutOfDateAssets: 1853.344ms (1850.349ms without children) CollectScriptTypesHashes: 44.349ms ReloadNativeAssets: 1.306ms UnloadImportedAssets: 0.132ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.690ms ImportSchedulerStart: 0.812ms PostProcessAllAssets: 38.071ms MonoPostProcessAllAssets: 38.060ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 15.150ms SyncVS.PostprocessSyncProject 5.149ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.919ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.867ms NugetAssetPostprocessor.OnPostprocessAllAssets 2.168ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.245ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.907ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.861ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.764ms AssetPostprocessor.OnPostprocessAllAssets 0.763ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.443ms AssetChangedListener.OnPostprocessAllAssets 0.406ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.343ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.307ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.233ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.201ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.184ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.174ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.166ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.166ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.117ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.114ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.113ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.109ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.106ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.065ms ThemePostprocessor.OnPostprocessAllAssets 0.060ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.051ms GatherAllCurrentPrimaryImportResultRevisions: 0.713ms UnloadStreamsBegin: 0.171ms PersistCurrentRevisions: 0.136ms GenerateScriptTypeHashes: 4.005ms GenerateScriptTypeSerializationHashes: 7.042ms Untracked: 2744.973ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.017084s [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 3.62 ms, found 6 plugins. Asset Pipeline Refresh (id=7a2a729f933e447e49c924c16d022b89): Total: 1.197 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=734 ms Asset DB Callback time: managed=422 ms, native=21 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=17 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.382ms ApplyChangesToAssetFolders: 0.346ms Scan: 610.558ms Collect global state as custom dependencies: 2.246ms OnSourceAssetsModified: 4.735ms CategorizeScriptCompilationAssets: 0.067ms ProcessAssetsWithTransientArtifactChanges: 2.796ms CategorizeAssets: 51.795ms CompileScripts: 17.265ms ImportOutOfDateAssets: 3.823ms (0.453ms without children) ReloadNativeAssets: 0.126ms UnloadImportedAssets: 0.247ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.274ms ImportSchedulerStart: 1.722ms PostProcessAllAssets: 424.789ms XRBuildSystem.XRAssetImported 0.926ms PostProcessCallbackCreateDeferredMaterials 0.559ms LocalizationDatabase.AssetDatabasePostprocessCallback 0.362ms PostprocessAssetsUpdateCachedIcon 0.104ms MonoPostProcessAllAssets: 418.010ms NugetAssetPostprocessor.OnPostprocessAllAssets 99.069ms BuilderAssetPostprocessor.OnPostprocessAllAssets 51.418ms AssetChangedListener.OnPostprocessAllAssets 36.796ms AssetPostprocessor.OnPostprocessAllAssets 27.457ms SpriteSlicePostprocessor.OnPostprocessAllAssets 24.503ms SyncVS.PostprocessSyncProject 15.750ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 10.383ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 8.778ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 8.591ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 7.709ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 5.210ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 4.518ms UVCSAssetPostprocessor.OnPostprocessAllAssets 3.772ms ConfigAssetsTracker.OnPostprocessAllAssets 3.395ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 2.742ms MapFileAssetPostprocessor.OnPostprocessAllAssets 2.676ms ThemePostprocessor.OnPostprocessAllAssets 2.570ms TextAssetPostProcessor.OnPostprocessAllAssets 2.015ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.771ms SpeedTreePostProcessor.OnPostprocessAllAssets 1.643ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 1.456ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.453ms MaterialPostprocessor.OnPostprocessAllAssets 1.366ms InputActionAssetPostprocessor.OnPostprocessAllAssets 1.322ms AssetPathToTypes.OnPostprocessAllAssets 1.047ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.004ms SamplePostprocessor.OnPostprocessAllAssets 0.811ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.765ms PostProcessor.OnPostprocessAllAssets 0.722ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.707ms AssetEvents.OnPostprocessAllAssets 0.532ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.445ms AssetReloadNotifier.OnPostprocessAllAssets 0.414ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.326ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.326ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.243ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.157ms AssetProcessor.OnPostprocessAllAssets 0.148ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.121ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.116ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.067ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.060ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.056ms PostAssetChangesProfiler: 14.781ms GatherAllCurrentPrimaryImportResultRevisions: 4.012ms UnloadStreamsBegin: 0.540ms PersistCurrentRevisions: 0.290ms Untracked: 58.779ms [Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: '6d832be92c167d12e869e66b5d811c8d') in 0.432377833 seconds Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s242ms [ 813/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (1.19 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2952772 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 02:41:10.054 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:41:10.058 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.742 seconds Domain Reload Profiling: 2845ms BeginReloadAssembly (565ms) DisableScriptedObjects (135ms) CreateAndSetChildDomain (189ms) RebuildCommonClasses (8ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (59ms) LoadAllAssembliesAndSetupDomain (457ms) LoadAssemblies (174ms) TypeCache.Refresh (17ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (186ms) BuildScriptInfoCaches (168ms) ResolveRequiredComponents (15ms) FinalizeReload (1743ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (232ms) ProcessInitializeOnLoadAttributes (405ms) ProcessInitializeOnLoadMethodAttributes (100ms) AwakeInstancesAfterBackupRestoration (599ms) Asset Pipeline Refresh (id=0470323100d924bf288303f13c5bc96a): Total: 3.190 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1896 ms Asset DB Callback time: managed=31 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1260 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeCustomDependenciesCallbacks: 0.078ms InvokePackagesCallback: 1.577ms ApplyChangesToAssetFolders: 0.413ms Collect global state as custom dependencies: 2.199ms ProcessAssetsWithTransientArtifactChanges: 3.608ms CategorizeAssets: 89.254ms CompileScripts: 1.403ms ImportOutOfDateAssets: 1752.602ms (1748.486ms without children) CollectScriptTypesHashes: 3.539ms ReloadNativeAssets: 1.600ms UnloadImportedAssets: 0.241ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.814ms ImportSchedulerStart: 1.390ms PostProcessAllAssets: 31.048ms MonoPostProcessAllAssets: 31.040ms NugetAssetPostprocessor.OnPostprocessAllAssets 99.069ms BuilderAssetPostprocessor.OnPostprocessAllAssets 51.418ms AssetChangedListener.OnPostprocessAllAssets 36.796ms AssetPostprocessor.OnPostprocessAllAssets 27.457ms SpriteSlicePostprocessor.OnPostprocessAllAssets 24.503ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 13.029ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 10.383ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 8.778ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 8.591ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 7.709ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 5.210ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 4.518ms UVCSAssetPostprocessor.OnPostprocessAllAssets 3.772ms ConfigAssetsTracker.OnPostprocessAllAssets 3.395ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 2.742ms MapFileAssetPostprocessor.OnPostprocessAllAssets 2.676ms ThemePostprocessor.OnPostprocessAllAssets 2.570ms SyncVS.PostprocessSyncProject 2.093ms TextAssetPostProcessor.OnPostprocessAllAssets 2.015ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.771ms SpeedTreePostProcessor.OnPostprocessAllAssets 1.643ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.561ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 1.456ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.453ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.376ms MaterialPostprocessor.OnPostprocessAllAssets 1.366ms AssetPathToTypes.OnPostprocessAllAssets 1.047ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.004ms SamplePostprocessor.OnPostprocessAllAssets 0.811ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.765ms PostProcessor.OnPostprocessAllAssets 0.722ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.656ms AssetEvents.OnPostprocessAllAssets 0.532ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.510ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.445ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.418ms AssetReloadNotifier.OnPostprocessAllAssets 0.414ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.326ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.243ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.225ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.197ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.150ms AssetProcessor.OnPostprocessAllAssets 0.148ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.129ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.119ms GatherAllCurrentPrimaryImportResultRevisions: 0.805ms UnloadStreamsBegin: 0.219ms PersistCurrentRevisions: 0.136ms GenerateScriptTypeHashes: 5.122ms GenerateScriptTypeSerializationHashes: 8.902ms Untracked: 1301.625ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 4.20 ms, found 6 plugins. Asset Pipeline Refresh (id=0dc38d0ebc88045e89b089982d770303): Total: 0.377 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=219 ms Asset DB Callback time: managed=143 ms, native=9 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=5 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.673ms Scan: 163.869ms Collect global state as custom dependencies: 0.508ms OnSourceAssetsModified: 4.646ms ProcessAssetsWithTransientArtifactChanges: 1.582ms CategorizeAssets: 28.195ms CompileScripts: 4.549ms ImportOutOfDateAssets: 2.295ms (0.318ms without children) ReloadNativeAssets: 0.109ms UnloadImportedAssets: 0.282ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.764ms ImportSchedulerStart: 0.820ms PostProcessAllAssets: 140.163ms XRBuildSystem.XRAssetImported 0.422ms PostProcessCallbackCreateDeferredMaterials 0.075ms MonoPostProcessAllAssets: 138.590ms NugetAssetPostprocessor.OnPostprocessAllAssets 46.516ms BuilderAssetPostprocessor.OnPostprocessAllAssets 32.797ms AssetPostprocessor.OnPostprocessAllAssets 10.526ms AssetChangedListener.OnPostprocessAllAssets 7.814ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 5.240ms SpriteSlicePostprocessor.OnPostprocessAllAssets 4.223ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 4.046ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.983ms TextAssetPostProcessor.OnPostprocessAllAssets 1.959ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.866ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.854ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.765ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.307ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.898ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.792ms SyncVS.PostprocessSyncProject 0.741ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.725ms PostProcessor.OnPostprocessAllAssets 0.675ms SamplePostprocessor.OnPostprocessAllAssets 0.643ms MaterialPostprocessor.OnPostprocessAllAssets 0.504ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.503ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.416ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.392ms AssetEvents.OnPostprocessAllAssets 0.364ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.354ms AssetPathToTypes.OnPostprocessAllAssets 0.310ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.268ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.220ms ThemePostprocessor.OnPostprocessAllAssets 0.216ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.216ms ConfigAssetsTracker.OnPostprocessAllAssets 0.191ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.175ms AssetReloadNotifier.OnPostprocessAllAssets 0.175ms AssetProcessor.OnPostprocessAllAssets 0.162ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.107ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.100ms PostAssetChangesProfiler: 7.947ms GatherAllCurrentPrimaryImportResultRevisions: 4.882ms UnloadStreamsBegin: 0.679ms PersistCurrentRevisions: 0.137ms Untracked: 16.901ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe [Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: 'fa283671051a9d8b26b30cb1e247d86d') in 0.472281708 seconds ExitCode: 3 Duration: 1s492ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ##### Contents of Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp -target:library -out:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll" -refout:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.ref.dll" -define:UNITY_6000_6_7 -define:UNITY_6000_6 -define:UNITY_6000 -define:UNITY_5_3_OR_NEWER -define:UNITY_5_4_OR_NEWER -define:UNITY_5_5_OR_NEWER -define:UNITY_5_6_OR_NEWER -define:UNITY_2017_1_OR_NEWER -define:UNITY_2017_2_OR_NEWER -define:UNITY_2017_3_OR_NEWER -define:UNITY_2017_4_OR_NEWER -define:UNITY_2018_1_OR_NEWER -define:UNITY_2018_2_OR_NEWER -define:UNITY_2018_3_OR_NEWER -define:UNITY_2018_4_OR_NEWER -define:UNITY_2019_1_OR_NEWER -define:UNITY_2019_2_OR_NEWER -define:UNITY_2019_3_OR_NEWER -define:UNITY_2019_4_OR_NEWER -define:UNITY_2020_1_OR_NEWER -define:UNITY_2020_2_OR_NEWER -define:UNITY_2020_3_OR_NEWER -define:UNITY_2021_1_OR_NEWER -define:UNITY_2021_2_OR_NEWER -define:UNITY_2021_3_OR_NEWER -define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:UNITY_2023_1_OR_NEWER -define:UNITY_2023_2_OR_NEWER -define:UNITY_2023_3_OR_NEWER -define:UNITY_6000_0_OR_NEWER -define:UNITY_6000_1_OR_NEWER -define:UNITY_6000_2_OR_NEWER -define:UNITY_6000_3_OR_NEWER -define:UNITY_6000_4_OR_NEWER -define:UNITY_6000_5_OR_NEWER -define:UNITY_6000_6_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE -define:ENABLE_BURST -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST -define:ENABLE_UNITY_CONSENT -define:ENABLE_UNITY_CLOUD_IDENTIFIERS -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_PURCHASING -define:ENABLE_CLOUD_SERVICES_ANALYTICS -define:ENABLE_CLOUD_SERVICES_BUILD -define:ENABLE_EDITOR_GAME_SERVICES -define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT -define:ENABLE_CLOUD_LICENSE -define:ENABLE_EDITOR_HUB_LICENSE -define:ENABLE_WEBSOCKET_CLIENT -define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API -define:ENABLE_DIRECTOR_AUDIO -define:ENABLE_DIRECTOR_TEXTURE -define:ENABLE_MANAGED_JOBS -define:ENABLE_MANAGED_TRANSFORM_JOBS -define:ENABLE_MANAGED_ANIMATION_JOBS -define:ENABLE_MANAGED_AUDIO_JOBS -define:ENABLE_MANAGED_UNITYTLS -define:INCLUDE_DYNAMIC_GI -define:ENABLE_SCRIPTING_GC_WBARRIERS -define:PLATFORM_SUPPORTS_MONO -define:RENDER_SOFTWARE_CURSOR -define:ENABLE_MARSHALLING_TESTS -define:ENABLE_VIDEO -define:ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK -define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_ACCESSIBILITY_SCREEN_READER -define:TEXTCORE_1_0_OR_NEWER -define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED -define:INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND -define:INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND -define:PLATFORM_STANDALONE_OSX -define:PLATFORM_STANDALONE -define:UNITY_STANDALONE_OSX -define:UNITY_STANDALONE -define:ENABLE_GAMECENTER -define:ENABLE_RUNTIME_GI -define:ENABLE_MOVIES -define:ENABLE_NETWORK -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION 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"Assets/Code/OfficeGame/Location/LocationSegment.cs" "Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs" "Assets/Code/OfficeGame/Location/LocationSegmentTrigger.cs" "Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs" "Assets/Code/OfficeGame/Location/PlayerLocationManager.cs" "Assets/Code/OfficeGame/Player/EntityAnimator.cs" "Assets/Code/OfficeGame/Player/Factory/PlayerFactory.cs" "Assets/Code/OfficeGame/Player/Factory/PlayerFactorySettings.cs" "Assets/Code/OfficeGame/Player/MovementController.cs" "Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs" "Assets/Code/OfficeGame/Player/PlayerCameraTarget.cs" "Assets/Code/OfficeGame/Player/PlayerControlsProvider.cs" "Assets/Code/OfficeGame/Player/PlayerInteractor.cs" "Assets/Code/PapaInstaller.cs" "Assets/Code/UserDefinedEnums/ActionMappings.cs" "Assets/Code/UserDefinedEnums/AppStates.cs" "Assets/Code/UserDefinedEnums/AudioGroupType.cs" "Assets/Code/UserDefinedEnums/AudioLODLevel.cs" "Assets/Code/UserDefinedEnums/AudioPartition.cs" "Assets/Code/UserDefinedEnums/AudioSourceType.cs" "Assets/Code/UserDefinedEnums/ParticlePartition.cs" "Assets/Code/UserDefinedEnums/SceneId.cs" "Assets/Code/UserDefinedEnums/UIPanelType.cs" "Assets/Code/UserDefinedEnums/VolumeId.cs" "Assets/KinematicCharacterController/Core/ICharacterController.cs" "Assets/KinematicCharacterController/Core/IMoverController.cs" "Assets/KinematicCharacterController/Core/KCCSettings.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs" "Assets/KinematicCharacterController/Core/PhysicsMover.cs" "Assets/KinematicCharacterController/Core/ReadOnlyAttribute.cs" -langversion:9.0 /deterministic /optimize- /debug:portable /nologo /RuntimeMetadataVersion:v4.0.30319 /nowarn:0169 /nowarn:0649 /nowarn:0282 /nowarn:1701 /nowarn:1702 /utf8output /preferreduilang:en-US /additionalfile:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet DOTNET_MULTILEVEL_LOOKUP=0 DOTNET_SYSTEM_GLOBALIZATION_USENLS=1 ##### ExitCode 1 ##### Output Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(234,50): error CS1503: Argument 1: cannot convert from 'UnityEngine.Vector3' to 'UnityEngine.Ray' Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(234,60): error CS1503: Argument 2: cannot convert from 'UnityEngine.Vector3' to 'UnityEngine.RaycastHit[]' Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(234,75): error CS1615: Argument 3 may not be passed with the 'out' keyword Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(234,91): error CS1503: Argument 4: cannot convert from 'float' to 'int' Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(234,107): error CS1503: Argument 5: cannot convert from 'UnityEngine.LayerMask' to 'UnityEngine.QueryTriggerInteraction' Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(236,17): error CS0023: Operator '!' cannot be applied to operand of type 'int' *** Tundra build failed (1.41 seconds), 2 items updated, 1283 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(234,50): error CS1503: Argument 1: cannot convert from 'UnityEngine.Vector3' to 'UnityEngine.Ray' Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(234,60): error CS1503: Argument 2: cannot convert from 'UnityEngine.Vector3' to 'UnityEngine.RaycastHit[]' Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(234,75): error CS1615: Argument 3 may not be passed with the 'out' keyword Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(234,91): error CS1503: Argument 4: cannot convert from 'float' to 'int' Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(234,107): error CS1503: Argument 5: cannot convert from 'UnityEngine.LayerMask' to 'UnityEngine.QueryTriggerInteraction' Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(236,17): error CS0023: Operator '!' cannot be applied to operand of type 'int' Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(234,50): error CS1503: Argument 1: cannot convert from 'UnityEngine.Vector3' to 'UnityEngine.Ray' Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(234,60): error CS1503: Argument 2: cannot convert from 'UnityEngine.Vector3' to 'UnityEngine.RaycastHit[]' Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(234,75): error CS1615: Argument 3 may not be passed with the 'out' keyword Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(234,91): error CS1503: Argument 4: cannot convert from 'float' to 'int' Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(234,107): error CS1503: Argument 5: cannot convert from 'UnityEngine.LayerMask' to 'UnityEngine.QueryTriggerInteraction' Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(236,17): error CS0023: Operator '!' cannot be applied to operand of type 'int' Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2350695 [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 46.68 ms, found 6 plugins. Asset Pipeline Refresh (id=01ce1c0fcd2a44404a38e56b888240a5): Total: 0.658 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=531 ms Asset DB Callback time: managed=54 ms, native=72 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 2.101ms Scan: 403.131ms Collect global state as custom dependencies: 2.410ms OnSourceAssetsModified: 0.248ms CategorizeScriptCompilationAssets: 0.069ms ProcessAssetsWithTransientArtifactChanges: 2.721ms CategorizeAssets: 57.856ms CompileScripts: 0.204ms ImportOutOfDateAssets: 3.198ms (0.321ms without children) ReloadNativeAssets: 0.128ms UnloadImportedAssets: 0.258ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.178ms ImportSchedulerStart: 1.311ms PostProcessAllAssets: 64.231ms PostProcessCallbackCreateDeferredMaterials 4.470ms XRBuildSystem.XRAssetImported 0.764ms ShaderAssetModifiedCallback 0.321ms LocalizationDatabase.AssetDatabasePostprocessCallback 0.063ms MonoPostProcessAllAssets: 54.127ms SyncVS.PostprocessSyncProject 23.754ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 6.115ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 4.154ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.592ms AssetChangedListener.OnPostprocessAllAssets 0.928ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.764ms AssetPostprocessor.OnPostprocessAllAssets 0.470ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.367ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.360ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.169ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.132ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.122ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.120ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.108ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.088ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.080ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.077ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.077ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.076ms ThemePostprocessor.OnPostprocessAllAssets 0.073ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.070ms AssetProcessor.OnPostprocessAllAssets 0.062ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.052ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.052ms MaterialPostprocessor.OnPostprocessAllAssets 0.051ms PostAssetChangesProfiler: 62.065ms GatherAllCurrentPrimaryImportResultRevisions: 4.540ms UnloadStreamsBegin: 0.716ms PersistCurrentRevisions: 0.265ms Untracked: 54.583ms [Worker0] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: '5e11e85fea10d90ab3e890e195c93579') in 0.566105041 seconds Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(235,50): error CS1503: Argument 1: cannot convert from 'UnityEngine.Vector3' to 'UnityEngine.Ray' Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(235,60): error CS1503: Argument 2: cannot convert from 'UnityEngine.Vector3' to 'UnityEngine.RaycastHit[]' Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(235,75): error CS1615: Argument 3 may not be passed with the 'out' keyword Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(235,91): error CS1503: Argument 4: cannot convert from 'float' to 'int' Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(235,107): error CS1503: Argument 5: cannot convert from 'UnityEngine.LayerMask' to 'UnityEngine.QueryTriggerInteraction' Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(237,17): error CS0023: Operator '!' cannot be applied to operand of type 'int' ExitCode: 3 Duration: 0s840ms [ 898/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ##### Contents of Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp -target:library -out:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll" -refout:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.ref.dll" -define:UNITY_6000_6_7 -define:UNITY_6000_6 -define:UNITY_6000 -define:UNITY_5_3_OR_NEWER -define:UNITY_5_4_OR_NEWER -define:UNITY_5_5_OR_NEWER -define:UNITY_5_6_OR_NEWER -define:UNITY_2017_1_OR_NEWER -define:UNITY_2017_2_OR_NEWER -define:UNITY_2017_3_OR_NEWER -define:UNITY_2017_4_OR_NEWER -define:UNITY_2018_1_OR_NEWER -define:UNITY_2018_2_OR_NEWER -define:UNITY_2018_3_OR_NEWER -define:UNITY_2018_4_OR_NEWER -define:UNITY_2019_1_OR_NEWER -define:UNITY_2019_2_OR_NEWER -define:UNITY_2019_3_OR_NEWER -define:UNITY_2019_4_OR_NEWER -define:UNITY_2020_1_OR_NEWER -define:UNITY_2020_2_OR_NEWER -define:UNITY_2020_3_OR_NEWER -define:UNITY_2021_1_OR_NEWER -define:UNITY_2021_2_OR_NEWER -define:UNITY_2021_3_OR_NEWER -define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:UNITY_2023_1_OR_NEWER -define:UNITY_2023_2_OR_NEWER -define:UNITY_2023_3_OR_NEWER -define:UNITY_6000_0_OR_NEWER -define:UNITY_6000_1_OR_NEWER -define:UNITY_6000_2_OR_NEWER -define:UNITY_6000_3_OR_NEWER -define:UNITY_6000_4_OR_NEWER -define:UNITY_6000_5_OR_NEWER -define:UNITY_6000_6_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE -define:ENABLE_BURST -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST -define:ENABLE_UNITY_CONSENT -define:ENABLE_UNITY_CLOUD_IDENTIFIERS -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_PURCHASING -define:ENABLE_CLOUD_SERVICES_ANALYTICS -define:ENABLE_CLOUD_SERVICES_BUILD -define:ENABLE_EDITOR_GAME_SERVICES -define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT -define:ENABLE_CLOUD_LICENSE -define:ENABLE_EDITOR_HUB_LICENSE -define:ENABLE_WEBSOCKET_CLIENT -define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API -define:ENABLE_DIRECTOR_AUDIO -define:ENABLE_DIRECTOR_TEXTURE -define:ENABLE_MANAGED_JOBS -define:ENABLE_MANAGED_TRANSFORM_JOBS -define:ENABLE_MANAGED_ANIMATION_JOBS -define:ENABLE_MANAGED_AUDIO_JOBS -define:ENABLE_MANAGED_UNITYTLS -define:INCLUDE_DYNAMIC_GI -define:ENABLE_SCRIPTING_GC_WBARRIERS -define:PLATFORM_SUPPORTS_MONO -define:RENDER_SOFTWARE_CURSOR -define:ENABLE_MARSHALLING_TESTS -define:ENABLE_VIDEO -define:ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK -define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_ACCESSIBILITY_SCREEN_READER -define:TEXTCORE_1_0_OR_NEWER -define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED -define:INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND -define:INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND -define:PLATFORM_STANDALONE_OSX -define:PLATFORM_STANDALONE -define:UNITY_STANDALONE_OSX -define:UNITY_STANDALONE -define:ENABLE_GAMECENTER -define:ENABLE_RUNTIME_GI -define:ENABLE_MOVIES -define:ENABLE_NETWORK -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION -define:ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS -define:ENABLE_CLUSTER_SYNC -define:ENABLE_CLUSTERINPUT -define:ENABLE_SPATIALTRACKING -define:PLATFORM_HAS_CUSTOM_MUTEX -define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP -define:PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS -define:PLATFORM_REQUIRES_PATH_NORMALIZATION -define:ENABLE_MONO -define:NET_STANDARD_2_0 -define:NET_STANDARD -define:NET_STANDARD_2_1 -define:NETSTANDARD -define:NETSTANDARD2_1 -define:ENABLE_PROFILER -define:UNITY_INCLUDE_INSTRUMENTATION -define:DEBUG -define:TRACE -define:UNITY_ASSERTIONS -define:UNITY_ENABLE_CHECKS -define:UNITY_EDITOR -define:UNITY_EDITOR_64 -define:UNITY_EDITOR_OSX -define:ENABLE_UNITY_COLLECTIONS_CHECKS -define:ENABLE_BURST_AOT -define:UNITY_TEAM_LICENSE -define:ENABLE_CUSTOM_RENDER_TEXTURE -define:ENABLE_DIRECTOR -define:ENABLE_LOCALIZATION -define:ENABLE_SPRITES -define:ENABLE_TERRAIN -define:ENABLE_TILEMAP -define:ENABLE_TIMELINE 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/additionalfile:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet DOTNET_MULTILEVEL_LOOKUP=0 DOTNET_SYSTEM_GLOBALIZATION_USENLS=1 ##### ExitCode 1 ##### Output Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(235,50): error CS1503: Argument 1: cannot convert from 'UnityEngine.Vector3' to 'UnityEngine.Ray' Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(235,60): error CS1503: Argument 2: cannot convert from 'UnityEngine.Vector3' to 'UnityEngine.RaycastHit[]' Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(235,75): error CS1615: Argument 3 may not be passed with the 'out' keyword Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(235,91): error CS1503: Argument 4: cannot convert from 'float' to 'int' Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(235,107): error CS1503: Argument 5: cannot convert from 'UnityEngine.LayerMask' to 'UnityEngine.QueryTriggerInteraction' Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(237,17): error CS0023: Operator '!' cannot be applied to operand of type 'int' *** Tundra build failed (0.70 seconds), 2 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(235,50): error CS1503: Argument 1: cannot convert from 'UnityEngine.Vector3' to 'UnityEngine.Ray' Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(235,60): error CS1503: Argument 2: cannot convert from 'UnityEngine.Vector3' to 'UnityEngine.RaycastHit[]' Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(235,75): error CS1615: Argument 3 may not be passed with the 'out' keyword Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(235,91): error CS1503: Argument 4: cannot convert from 'float' to 'int' Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(235,107): error CS1503: Argument 5: cannot convert from 'UnityEngine.LayerMask' to 'UnityEngine.QueryTriggerInteraction' Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(237,17): error CS0023: Operator '!' cannot be applied to operand of type 'int' Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.3856242 [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 4.55 ms, found 6 plugins. Asset Pipeline Refresh (id=170b022df9849425385d9a873fca9d1d): Total: 0.192 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe [Worker0] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: '5a134269e5f67b2f18a5df3ab21097d9') in 0.0691205 seconds ExitCode: 3 Duration: 0s884ms [ 829/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ##### Contents of Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp -target:library -out:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll" -refout:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.ref.dll" -define:UNITY_6000_6_7 -define:UNITY_6000_6 -define:UNITY_6000 -define:UNITY_5_3_OR_NEWER -define:UNITY_5_4_OR_NEWER -define:UNITY_5_5_OR_NEWER -define:UNITY_5_6_OR_NEWER -define:UNITY_2017_1_OR_NEWER -define:UNITY_2017_2_OR_NEWER -define:UNITY_2017_3_OR_NEWER -define:UNITY_2017_4_OR_NEWER -define:UNITY_2018_1_OR_NEWER -define:UNITY_2018_2_OR_NEWER -define:UNITY_2018_3_OR_NEWER -define:UNITY_2018_4_OR_NEWER -define:UNITY_2019_1_OR_NEWER -define:UNITY_2019_2_OR_NEWER -define:UNITY_2019_3_OR_NEWER -define:UNITY_2019_4_OR_NEWER -define:UNITY_2020_1_OR_NEWER -define:UNITY_2020_2_OR_NEWER -define:UNITY_2020_3_OR_NEWER -define:UNITY_2021_1_OR_NEWER -define:UNITY_2021_2_OR_NEWER -define:UNITY_2021_3_OR_NEWER -define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:UNITY_2023_1_OR_NEWER -define:UNITY_2023_2_OR_NEWER -define:UNITY_2023_3_OR_NEWER -define:UNITY_6000_0_OR_NEWER -define:UNITY_6000_1_OR_NEWER -define:UNITY_6000_2_OR_NEWER -define:UNITY_6000_3_OR_NEWER -define:UNITY_6000_4_OR_NEWER -define:UNITY_6000_5_OR_NEWER -define:UNITY_6000_6_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE -define:ENABLE_BURST -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST -define:ENABLE_UNITY_CONSENT -define:ENABLE_UNITY_CLOUD_IDENTIFIERS -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_PURCHASING -define:ENABLE_CLOUD_SERVICES_ANALYTICS -define:ENABLE_CLOUD_SERVICES_BUILD -define:ENABLE_EDITOR_GAME_SERVICES -define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT -define:ENABLE_CLOUD_LICENSE -define:ENABLE_EDITOR_HUB_LICENSE -define:ENABLE_WEBSOCKET_CLIENT -define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API -define:ENABLE_DIRECTOR_AUDIO -define:ENABLE_DIRECTOR_TEXTURE -define:ENABLE_MANAGED_JOBS -define:ENABLE_MANAGED_TRANSFORM_JOBS -define:ENABLE_MANAGED_ANIMATION_JOBS -define:ENABLE_MANAGED_AUDIO_JOBS -define:ENABLE_MANAGED_UNITYTLS -define:INCLUDE_DYNAMIC_GI -define:ENABLE_SCRIPTING_GC_WBARRIERS -define:PLATFORM_SUPPORTS_MONO -define:RENDER_SOFTWARE_CURSOR -define:ENABLE_MARSHALLING_TESTS -define:ENABLE_VIDEO -define:ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK -define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_ACCESSIBILITY_SCREEN_READER -define:TEXTCORE_1_0_OR_NEWER -define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED -define:INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND -define:INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND -define:PLATFORM_STANDALONE_OSX -define:PLATFORM_STANDALONE -define:UNITY_STANDALONE_OSX -define:UNITY_STANDALONE -define:ENABLE_GAMECENTER -define:ENABLE_RUNTIME_GI -define:ENABLE_MOVIES -define:ENABLE_NETWORK -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION -define:ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS -define:ENABLE_CLUSTER_SYNC -define:ENABLE_CLUSTERINPUT -define:ENABLE_SPATIALTRACKING -define:PLATFORM_HAS_CUSTOM_MUTEX -define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP -define:PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS -define:PLATFORM_REQUIRES_PATH_NORMALIZATION -define:ENABLE_MONO -define:NET_STANDARD_2_0 -define:NET_STANDARD -define:NET_STANDARD_2_1 -define:NETSTANDARD -define:NETSTANDARD2_1 -define:ENABLE_PROFILER -define:UNITY_INCLUDE_INSTRUMENTATION -define:DEBUG -define:TRACE -define:UNITY_ASSERTIONS -define:UNITY_ENABLE_CHECKS -define:UNITY_EDITOR -define:UNITY_EDITOR_64 -define:UNITY_EDITOR_OSX -define:ENABLE_UNITY_COLLECTIONS_CHECKS -define:ENABLE_BURST_AOT -define:UNITY_TEAM_LICENSE -define:ENABLE_CUSTOM_RENDER_TEXTURE -define:ENABLE_DIRECTOR -define:ENABLE_LOCALIZATION -define:ENABLE_SPRITES -define:ENABLE_TERRAIN -define:ENABLE_TILEMAP -define:ENABLE_TIMELINE -define:ENABLE_INPUT_SYSTEM -define:TEXTCORE_FONT_ENGINE_1_5_OR_NEWER -define:TEXTCORE_TEXT_ENGINE_1_5_OR_NEWER -define:TEXTCORE_FONT_ENGINE_1_6_OR_NEWER -define:CSHARP_7_OR_LATER -define:CSHARP_7_3_OR_NEWER 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"Assets/Code/OfficeGame/BattleMode/Actions/BattleAction.cs" "Assets/Code/OfficeGame/BattleMode/Actions/BattleActionDecisionResult.cs" "Assets/Code/OfficeGame/BattleMode/Actions/BattleActionDecisionResultCode.cs" "Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs" "Assets/Code/OfficeGame/BattleMode/Actions/BattleActionParameters.cs" "Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs" "Assets/Code/OfficeGame/BattleMode/Actions/BattleActionType.cs" "Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs" "Assets/Code/OfficeGame/BattleMode/Actions/Companions/OnMapCompanion.cs" "Assets/Code/OfficeGame/BattleMode/Actions/EntityTimelineActor.cs" "Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs" "Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs" "Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerDecisionMarker.cs" "Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerDecisionMarkerConfig.cs" "Assets/Code/OfficeGame/BattleMode/BattleState.cs" "Assets/Code/OfficeGame/BattleMode/CameraBattleModeState.cs" "Assets/Code/OfficeGame/BattleMode/HitBoxes/EntityHitBoxes.cs" "Assets/Code/OfficeGame/BattleMode/Souls/BattleActionCharacteristics.cs" "Assets/Code/OfficeGame/BattleMode/Souls/PlayerSoul.cs" "Assets/Code/OfficeGame/BattleMode/Souls/Soul.cs" "Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs" "Assets/Code/OfficeGame/BattleMode/Timeline/TimelineBattleAction.cs" "Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionButton.cs" "Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs" "Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs" "Assets/Code/OfficeGame/Entities/InteractableEntity.cs" "Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs" "Assets/Code/OfficeGame/Location/DoNotThaShi.cs" "Assets/Code/OfficeGame/Location/InvisibleWall.cs" "Assets/Code/OfficeGame/Location/LocationIDs.cs" "Assets/Code/OfficeGame/Location/LocationSegment.cs" "Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs" "Assets/Code/OfficeGame/Location/LocationSegmentTrigger.cs" "Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs" "Assets/Code/OfficeGame/Location/PlayerLocationManager.cs" "Assets/Code/OfficeGame/Player/EntityAnimator.cs" "Assets/Code/OfficeGame/Player/Factory/PlayerFactory.cs" "Assets/Code/OfficeGame/Player/Factory/PlayerFactorySettings.cs" "Assets/Code/OfficeGame/Player/MovementController.cs" "Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs" "Assets/Code/OfficeGame/Player/PlayerCameraTarget.cs" "Assets/Code/OfficeGame/Player/PlayerControlsProvider.cs" "Assets/Code/OfficeGame/Player/PlayerInteractor.cs" "Assets/Code/PapaInstaller.cs" "Assets/Code/UserDefinedEnums/ActionMappings.cs" "Assets/Code/UserDefinedEnums/AppStates.cs" "Assets/Code/UserDefinedEnums/AudioGroupType.cs" "Assets/Code/UserDefinedEnums/AudioLODLevel.cs" "Assets/Code/UserDefinedEnums/AudioPartition.cs" "Assets/Code/UserDefinedEnums/AudioSourceType.cs" "Assets/Code/UserDefinedEnums/ParticlePartition.cs" "Assets/Code/UserDefinedEnums/SceneId.cs" "Assets/Code/UserDefinedEnums/UIPanelType.cs" "Assets/Code/UserDefinedEnums/VolumeId.cs" "Assets/KinematicCharacterController/Core/ICharacterController.cs" "Assets/KinematicCharacterController/Core/IMoverController.cs" "Assets/KinematicCharacterController/Core/KCCSettings.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs" "Assets/KinematicCharacterController/Core/PhysicsMover.cs" "Assets/KinematicCharacterController/Core/ReadOnlyAttribute.cs" -langversion:9.0 /deterministic /optimize- /debug:portable /nologo /RuntimeMetadataVersion:v4.0.30319 /nowarn:0169 /nowarn:0649 /nowarn:0282 /nowarn:1701 /nowarn:1702 /utf8output /preferreduilang:en-US /additionalfile:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet DOTNET_MULTILEVEL_LOOKUP=0 DOTNET_SYSTEM_GLOBALIZATION_USENLS=1 ##### ExitCode 1 ##### Output Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(237,18): error CS0103: The name 'didHit' does not exist in the current context Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(239,30): error CS0103: The name 'hit' does not exist in the current context *** Tundra build failed (0.82 seconds), 2 items updated, 1283 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(237,18): error CS0103: The name 'didHit' does not exist in the current context Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(239,30): error CS0103: The name 'hit' does not exist in the current context Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(237,18): error CS0103: The name 'didHit' does not exist in the current context Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(239,30): error CS0103: The name 'hit' does not exist in the current context Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.1656732 [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 6.01 ms, found 6 plugins. Asset Pipeline Refresh (id=17d3e0a7f0ad14dc89fcc58c641fe819): Total: 0.919 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=885 ms Asset DB Callback time: managed=15 ms, native=16 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.205ms ApplyChangesToAssetFolders: 1.209ms Scan: 770.421ms Collect global state as custom dependencies: 0.837ms OnSourceAssetsModified: 0.406ms CategorizeScriptCompilationAssets: 0.058ms ProcessAssetsWithTransientArtifactChanges: 2.149ms CategorizeAssets: 56.967ms CompileScripts: 0.274ms ImportOutOfDateAssets: 5.230ms (1.168ms without children) ReloadNativeAssets: 0.160ms UnloadImportedAssets: 1.139ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.288ms ImportSchedulerStart: 1.480ms PostProcessAllAssets: 21.400ms XRBuildSystem.XRAssetImported 3.037ms PostProcessCallbackCreateDeferredMaterials 1.363ms MonoPostProcessAllAssets: 15.349ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 3.444ms NugetAssetPostprocessor.OnPostprocessAllAssets 1.988ms AssetChangedListener.OnPostprocessAllAssets 1.505ms AssetPostprocessor.OnPostprocessAllAssets 1.268ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.549ms SyncVS.PostprocessSyncProject 0.463ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.452ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.447ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.377ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.361ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.280ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.222ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.155ms PostProcessor.OnPostprocessAllAssets 0.146ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.120ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.078ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.071ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.053ms PostAssetChangesProfiler: 10.700ms GatherAllCurrentPrimaryImportResultRevisions: 2.462ms UnloadStreamsBegin: 5.643ms PersistCurrentRevisions: 0.279ms Untracked: 41.108ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe [Worker0] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: '4b9e31a142bf50187af1adbe52cd8e62') in 0.07294725 seconds ExitCode: 0 Duration: 1s24ms [ 932/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (0.98 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.1814273 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 02:43:10.915 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:43:10.920 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 3.137 seconds Domain Reload Profiling: 6179ms BeginReloadAssembly (1879ms) ExecutionOrderSort (3ms) DisableScriptedObjects (331ms) ReleaseScriptingObjects (5ms) CreateAndSetChildDomain (828ms) RebuildCommonClasses (11ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (98ms) LoadAllAssembliesAndSetupDomain (1036ms) LoadAssemblies (688ms) TypeCache.Refresh (37ms) TypeCache.ScanAssembly (4ms) AnalyzeDomain (347ms) BuildScriptInfoCaches (296ms) ResolveRequiredComponents (33ms) FinalizeReload (3138ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (5ms) BeforeProcessingInitializeOnLoad (523ms) ProcessInitializeOnLoadAttributes (541ms) ProcessInitializeOnLoadMethodAttributes (202ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (9ms) AwakeInstancesAfterBackupRestoration (1177ms) [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=f5b127a94d19d4a9c83a38eab7a75f0a): Total: 6.784 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=3431 ms Asset DB Callback time: managed=86 ms, native=1 ms Scripting: domain reloads=1, domain reload time=3261 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeCustomDependenciesCallbacks: 0.094ms InvokePackagesCallback: 1.911ms ApplyChangesToAssetFolders: 0.700ms Collect global state as custom dependencies: 4.268ms ProcessAssetsWithTransientArtifactChanges: 20.689ms CategorizeAssets: 123.908ms CompileScripts: 2.429ms ImportOutOfDateAssets: 3153.164ms (3148.273ms without children) CollectScriptTypesHashes: 23.814ms ReloadNativeAssets: 2.332ms UnloadImportedAssets: 0.256ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.169ms ImportSchedulerStart: 0.932ms PostProcessAllAssets: 86.927ms MonoPostProcessAllAssets: 86.915ms SyncVS.PostprocessSyncProject 28.761ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 23.420ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 3.444ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.816ms SpeedTree9Postprocessor.OnPostprocessAllAssets 2.306ms NugetAssetPostprocessor.OnPostprocessAllAssets 1.988ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.828ms AssetChangedListener.OnPostprocessAllAssets 1.505ms AssetPostprocessor.OnPostprocessAllAssets 1.268ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.909ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.827ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.682ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.522ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.452ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.447ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.377ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.361ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.280ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.266ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.165ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.163ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.155ms PostProcessor.OnPostprocessAllAssets 0.146ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.078ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.071ms GatherAllCurrentPrimaryImportResultRevisions: 0.681ms UnloadStreamsBegin: 0.184ms PersistCurrentRevisions: 0.140ms GenerateScriptTypeHashes: 7.009ms GenerateScriptTypeSerializationHashes: 11.898ms Untracked: 3362.510ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.017860s Refreshing native plugins compatible for Editor in 2.93 ms, found 6 plugins. Asset Pipeline Refresh (id=9ccd1b40b241b4fe9bcad209bc2c5c62): Total: 0.710 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=411 ms Asset DB Callback time: managed=253 ms, native=26 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=18 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 3.155ms Scan: 258.711ms Collect global state as custom dependencies: 1.641ms OnSourceAssetsModified: 13.674ms CategorizeScriptCompilationAssets: 0.070ms ProcessAssetsWithTransientArtifactChanges: 7.301ms CategorizeAssets: 39.101ms CompileScripts: 18.078ms ImportOutOfDateAssets: 2.088ms (0.164ms without children) ReloadNativeAssets: 0.084ms UnloadImportedAssets: 0.118ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.578ms ImportSchedulerStart: 1.143ms PostProcessAllAssets: 244.568ms XRBuildSystem.XRAssetImported 2.540ms PostProcessCallbackCreateDeferredMaterials 0.120ms MonoPostProcessAllAssets: 239.804ms NugetAssetPostprocessor.OnPostprocessAllAssets 70.479ms BuilderAssetPostprocessor.OnPostprocessAllAssets 35.272ms AssetPostprocessor.OnPostprocessAllAssets 12.828ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 11.795ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 10.307ms SpriteSlicePostprocessor.OnPostprocessAllAssets 9.275ms AssetChangedListener.OnPostprocessAllAssets 8.848ms UVCSAssetPostprocessor.OnPostprocessAllAssets 6.158ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 4.847ms SamplePostprocessor.OnPostprocessAllAssets 4.831ms MaterialPostprocessor.OnPostprocessAllAssets 4.590ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 4.273ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 3.576ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 3.233ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.944ms TextAssetPostProcessor.OnPostprocessAllAssets 2.652ms SyncVS.PostprocessSyncProject 2.437ms MapFileAssetPostprocessor.OnPostprocessAllAssets 2.381ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 2.347ms PostProcessor.OnPostprocessAllAssets 2.203ms AssetEvents.OnPostprocessAllAssets 2.189ms StyleCatalogPostProcessor.OnPostprocessAllAssets 2.049ms AssetReloadNotifier.OnPostprocessAllAssets 2.032ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 1.691ms InputActionAssetPostprocessor.OnPostprocessAllAssets 1.617ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.108ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.103ms AssetPathToTypes.OnPostprocessAllAssets 0.932ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.918ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.853ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.834ms ThemePostprocessor.OnPostprocessAllAssets 0.614ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.414ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.367ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.358ms ConfigAssetsTracker.OnPostprocessAllAssets 0.330ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.179ms AssetProcessor.OnPostprocessAllAssets 0.144ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.125ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.122ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.089ms PostAssetChangesProfiler: 21.457ms GatherAllCurrentPrimaryImportResultRevisions: 4.569ms UnloadStreamsBegin: 2.453ms PersistCurrentRevisions: 0.135ms Untracked: 92.627ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe [Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: '1da53b9cc2dcaebfafa016262b4170e0') in 0.462817208 seconds ExitCode: 0 Duration: 2s424ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 1s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (2.34 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Begin MonoManager ReloadAssembly Total cache size after purge 267324820, took 00:00:00.3792142 GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 02:43:27.761 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:43:27.764 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.692 seconds Domain Reload Profiling: 4879ms BeginReloadAssembly (1242ms) ExecutionOrderSort (5ms) DisableScriptedObjects (244ms) CreateAndSetChildDomain (515ms) RebuildCommonClasses (10ms) RebuildNativeTypeToScriptingClass (17ms) initialDomainReloadingComplete (105ms) LoadAllAssembliesAndSetupDomain (812ms) LoadAssemblies (326ms) TypeCache.Refresh (36ms) TypeCache.ScanAssembly (6ms) AnalyzeDomain (342ms) BuildScriptInfoCaches (306ms) ResolveRequiredComponents (31ms) FinalizeReload (2693ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (9ms) BeforeProcessingInitializeOnLoad (459ms) ProcessInitializeOnLoadAttributes (619ms) ProcessInitializeOnLoadMethodAttributes (148ms) AwakeInstancesAfterBackupRestoration (738ms) Asset Pipeline Refresh (id=c35b38bcd183e4118b90cb5dab2f1100): Total: 5.344 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2957 ms Asset DB Callback time: managed=80 ms, native=0 ms Scripting: domain reloads=1, domain reload time=2303 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.410ms ApplyChangesToAssetFolders: 0.595ms Collect global state as custom dependencies: 4.405ms ProcessAssetsWithTransientArtifactChanges: 12.578ms CategorizeAssets: 112.043ms CompileScripts: 2.379ms ImportOutOfDateAssets: 2709.412ms (2704.587ms without children) CollectScriptTypesHashes: 7.440ms ReloadNativeAssets: 2.464ms UnloadImportedAssets: 0.251ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.934ms ImportSchedulerStart: 1.095ms PostProcessAllAssets: 80.377ms MonoPostProcessAllAssets: 80.375ms NugetAssetPostprocessor.OnPostprocessAllAssets 70.479ms BuilderAssetPostprocessor.OnPostprocessAllAssets 35.272ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 32.287ms AssetPostprocessor.OnPostprocessAllAssets 12.828ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 11.795ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 10.307ms SpriteSlicePostprocessor.OnPostprocessAllAssets 9.275ms AssetChangedListener.OnPostprocessAllAssets 8.848ms UVCSAssetPostprocessor.OnPostprocessAllAssets 6.158ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 4.847ms SamplePostprocessor.OnPostprocessAllAssets 4.831ms MaterialPostprocessor.OnPostprocessAllAssets 4.590ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 4.273ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 3.576ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 3.233ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.944ms SyncVS.PostprocessSyncProject 2.925ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.781ms TextAssetPostProcessor.OnPostprocessAllAssets 2.652ms MapFileAssetPostprocessor.OnPostprocessAllAssets 2.381ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 2.347ms PostProcessor.OnPostprocessAllAssets 2.203ms AssetEvents.OnPostprocessAllAssets 2.189ms StyleCatalogPostProcessor.OnPostprocessAllAssets 2.049ms AssetReloadNotifier.OnPostprocessAllAssets 2.032ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.854ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 1.691ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.523ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.108ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.103ms AssetPathToTypes.OnPostprocessAllAssets 0.932ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.918ms ThemePostprocessor.OnPostprocessAllAssets 0.614ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.591ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.420ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.414ms ConfigAssetsTracker.OnPostprocessAllAssets 0.330ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.252ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.244ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.185ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.163ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.152ms AssetProcessor.OnPostprocessAllAssets 0.144ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.125ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.122ms GatherAllCurrentPrimaryImportResultRevisions: 1.553ms UnloadStreamsBegin: 1.771ms PersistCurrentRevisions: 0.136ms GenerateScriptTypeHashes: 7.328ms GenerateScriptTypeSerializationHashes: 13.288ms Untracked: 2408.253ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.012696s [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 8.03 ms, found 6 plugins. Preloading 1 native plugins for Editor in 6.52 ms. Asset Pipeline Refresh (id=149335c9a1ae1496a8c32aaa1574f44f): Total: 2.182 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1243 ms Asset DB Callback time: managed=876 ms, native=48 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=13 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.050ms ApplyChangesToAssetFolders: 1.032ms Scan: 1087.043ms Collect global state as custom dependencies: 1.481ms OnSourceAssetsModified: 14.091ms CategorizeScriptCompilationAssets: 0.569ms ProcessAssetsWithTransientArtifactChanges: 4.252ms CategorizeAssets: 55.262ms CompileScripts: 12.760ms ImportOutOfDateAssets: 5.289ms (1.855ms without children) ReloadNativeAssets: 0.171ms UnloadImportedAssets: 0.407ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.582ms ImportSchedulerStart: 1.276ms PostProcessAllAssets: 881.192ms XRBuildSystem.XRAssetImported 3.002ms PostProcessCallbackCreateDeferredMaterials 2.139ms ObjectImages.AssetImported 0.162ms PostprocessAssetsUpdateCachedIcon 0.147ms ShaderAssetModifiedCallback 0.146ms MonoPostProcessAllAssets: 862.921ms AssetPostprocessor.OnPostprocessAllAssets 289.806ms NugetAssetPostprocessor.OnPostprocessAllAssets 202.297ms BuilderAssetPostprocessor.OnPostprocessAllAssets 199.675ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 32.888ms AssetChangedListener.OnPostprocessAllAssets 18.533ms SyncVS.PostprocessSyncProject 10.216ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 9.021ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 8.859ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 8.410ms SpriteSlicePostprocessor.OnPostprocessAllAssets 8.176ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 6.780ms UVCSAssetPostprocessor.OnPostprocessAllAssets 5.532ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 4.251ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 3.615ms TextAssetPostProcessor.OnPostprocessAllAssets 3.044ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 3.003ms AssetEvents.OnPostprocessAllAssets 2.322ms StyleCatalogPostProcessor.OnPostprocessAllAssets 1.792ms PostProcessor.OnPostprocessAllAssets 1.786ms MaterialPostprocessor.OnPostprocessAllAssets 1.698ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.612ms ConfigAssetsTracker.OnPostprocessAllAssets 1.601ms SamplePostprocessor.OnPostprocessAllAssets 1.581ms AssetPathToTypes.OnPostprocessAllAssets 1.342ms AudioContainerPostProcessor.OnPostprocessAllAssets 1.331ms InputActionAssetPostprocessor.OnPostprocessAllAssets 1.116ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.107ms ThemePostprocessor.OnPostprocessAllAssets 1.081ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.993ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.991ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.895ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.771ms AssetReloadNotifier.OnPostprocessAllAssets 0.709ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.649ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.480ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.373ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.354ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.175ms AssetProcessor.OnPostprocessAllAssets 0.147ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.075ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.066ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.058ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.050ms PostAssetChangesProfiler: 29.714ms GatherAllCurrentPrimaryImportResultRevisions: 2.961ms UnloadStreamsBegin: 4.632ms PersistCurrentRevisions: 3.854ms Untracked: 77.973ms [Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: 'd134605373969d337bf2c7c09b9c57d2') in 0.659141833 seconds Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 2s94ms [ 848/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (2.02 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.6134428 Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 02:44:29.464 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:44:29.468 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.017 seconds Domain Reload Profiling: 4163ms BeginReloadAssembly (1054ms) ExecutionOrderSort (4ms) DisableScriptedObjects (262ms) CreateAndSetChildDomain (315ms) RebuildCommonClasses (10ms) RebuildNativeTypeToScriptingClass (17ms) initialDomainReloadingComplete (202ms) LoadAllAssembliesAndSetupDomain (862ms) LoadAssemblies (390ms) TypeCache.Refresh (50ms) TypeCache.ScanAssembly (8ms) AnalyzeDomain (335ms) BuildScriptInfoCaches (291ms) ResolveRequiredComponents (28ms) FinalizeReload (2019ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (3ms) BeforeProcessingInitializeOnLoad (305ms) ProcessInitializeOnLoadAttributes (466ms) ProcessInitializeOnLoadMethodAttributes (105ms) AwakeInstancesAfterBackupRestoration (543ms) Asset Pipeline Refresh (id=a130f3d50455547f483bacc9e2211f8a): Total: 4.599 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2248 ms Asset DB Callback time: managed=46 ms, native=1 ms Scripting: domain reloads=1, domain reload time=2300 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeCustomDependenciesCallbacks: 0.058ms InvokePackagesCallback: 2.061ms ApplyChangesToAssetFolders: 0.719ms Collect global state as custom dependencies: 3.256ms ProcessAssetsWithTransientArtifactChanges: 8.627ms CategorizeAssets: 97.026ms CompileScripts: 1.585ms ImportOutOfDateAssets: 2031.876ms (2028.587ms without children) CollectScriptTypesHashes: 7.324ms ReloadNativeAssets: 1.522ms UnloadImportedAssets: 0.173ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.738ms ImportSchedulerStart: 0.750ms PostProcessAllAssets: 46.854ms MonoPostProcessAllAssets: 46.678ms AssetPostprocessor.OnPostprocessAllAssets 289.806ms NugetAssetPostprocessor.OnPostprocessAllAssets 202.297ms BuilderAssetPostprocessor.OnPostprocessAllAssets 199.675ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 32.888ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 22.997ms AssetChangedListener.OnPostprocessAllAssets 18.533ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 9.021ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 8.859ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 8.410ms SpriteSlicePostprocessor.OnPostprocessAllAssets 8.176ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 6.780ms UVCSAssetPostprocessor.OnPostprocessAllAssets 5.532ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 4.251ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 3.615ms TextAssetPostProcessor.OnPostprocessAllAssets 3.044ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 3.003ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.359ms AssetEvents.OnPostprocessAllAssets 2.322ms SyncVS.PostprocessSyncProject 2.259ms StyleCatalogPostProcessor.OnPostprocessAllAssets 1.792ms PostProcessor.OnPostprocessAllAssets 1.786ms MaterialPostprocessor.OnPostprocessAllAssets 1.698ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.612ms ConfigAssetsTracker.OnPostprocessAllAssets 1.601ms SamplePostprocessor.OnPostprocessAllAssets 1.581ms AssetPathToTypes.OnPostprocessAllAssets 1.342ms AudioContainerPostProcessor.OnPostprocessAllAssets 1.331ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.283ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.107ms ThemePostprocessor.OnPostprocessAllAssets 1.081ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.993ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.993ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.991ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.771ms AssetReloadNotifier.OnPostprocessAllAssets 0.709ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.649ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.479ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.373ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.371ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.194ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.167ms AssetProcessor.OnPostprocessAllAssets 0.147ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.135ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.124ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.118ms GatherAllCurrentPrimaryImportResultRevisions: 2.133ms UnloadStreamsBegin: 1.514ms PersistCurrentRevisions: 0.137ms GenerateScriptTypeHashes: 5.717ms GenerateScriptTypeSerializationHashes: 10.435ms Untracked: 2394.130ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details Request Asset Garbage Collect because used heap size increased from 1.32 GB to 1.65 GB, exceeding the threshold of 336.1 MB. Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 249 unused Assets / (11.4 KB). Loaded Objects now: 11306. Memory consumption went from 1.65 GB to 1.65 GB. Total: 73.529542 ms (FindLiveObjects: 12.613792 ms CreateObjectMapping: 0.203708 ms MarkObjects: 54.822542 ms DeleteObjects: 5.651500 ms) [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 4.35 ms, found 6 plugins. Asset Pipeline Refresh (id=05e62342b61f9428a9dc59b1da6fb8d0): Total: 2.213 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1380 ms Asset DB Callback time: managed=673 ms, native=149 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=7 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 2.527ms Scan: 1143.080ms Collect global state as custom dependencies: 0.668ms OnSourceAssetsModified: 22.480ms CategorizeScriptCompilationAssets: 0.519ms ProcessAssetsWithTransientArtifactChanges: 5.356ms CategorizeAssets: 66.181ms CompileScripts: 7.420ms ImportOutOfDateAssets: 7.412ms (1.198ms without children) ReloadNativeAssets: 0.134ms UnloadImportedAssets: 0.260ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.218ms ImportSchedulerStart: 4.605ms PostProcessAllAssets: 779.777ms XRBuildSystem.XRAssetImported 125.735ms PostProcessCallbackCreateDeferredMaterials 0.136ms MonoPostProcessAllAssets: 651.848ms BuilderAssetPostprocessor.OnPostprocessAllAssets 266.040ms NugetAssetPostprocessor.OnPostprocessAllAssets 211.605ms AssetPostprocessor.OnPostprocessAllAssets 22.559ms AssetChangedListener.OnPostprocessAllAssets 20.293ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 18.853ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 10.992ms SyncVS.PostprocessSyncProject 10.287ms SpriteSlicePostprocessor.OnPostprocessAllAssets 8.928ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 6.260ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 5.905ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 5.641ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 4.714ms PostProcessor.OnPostprocessAllAssets 4.463ms UVCSAssetPostprocessor.OnPostprocessAllAssets 3.237ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 3.170ms ConfigAssetsTracker.OnPostprocessAllAssets 3.085ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.966ms TextAssetPostProcessor.OnPostprocessAllAssets 2.893ms MaterialPostprocessor.OnPostprocessAllAssets 2.694ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.372ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 2.000ms InputActionAssetPostprocessor.OnPostprocessAllAssets 1.745ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.451ms AssetReloadNotifier.OnPostprocessAllAssets 1.218ms SamplePostprocessor.OnPostprocessAllAssets 1.136ms AssetEvents.OnPostprocessAllAssets 0.913ms AssetPathToTypes.OnPostprocessAllAssets 0.852ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.639ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.634ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.532ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.495ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.437ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.387ms ThemePostprocessor.OnPostprocessAllAssets 0.368ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.326ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.251ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.211ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.150ms AssetProcessor.OnPostprocessAllAssets 0.113ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.079ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.068ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.062ms PostAssetChangesProfiler: 21.394ms GatherAllCurrentPrimaryImportResultRevisions: 11.514ms PersistCurrentRevisions: 0.588ms Untracked: 144.302ms [Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: '92734503cee15a9113c3ae28a86e7cd8') in 0.452458333 seconds Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s548ms [ 925/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (1.48 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2781959 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Thread 0x44a86f000 may have been prematurely finalized Refreshing native plugins compatible for Editor in 5.32 ms, found 6 plugins. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 02:45:28.755 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:45:28.762 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 3.409 seconds Domain Reload Profiling: 5446ms BeginReloadAssembly (757ms) DisableScriptedObjects (140ms) CreateAndSetChildDomain (231ms) RebuildCommonClasses (8ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (139ms) LoadAllAssembliesAndSetupDomain (1118ms) LoadAssemblies (490ms) TypeCache.Refresh (57ms) TypeCache.ScanAssembly (9ms) AnalyzeDomain (395ms) BuildScriptInfoCaches (343ms) ResolveRequiredComponents (39ms) FinalizeReload (3410ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (10ms) InitializePlatformSupportModulesInManaged (3ms) BeforeProcessingInitializeOnLoad (476ms) ProcessInitializeOnLoadAttributes (857ms) ProcessInitializeOnLoadMethodAttributes (256ms) EditorAssembliesLoaded (8ms) AwakeInstancesAfterBackupRestoration (1098ms) Asset Pipeline Refresh (id=7b17107f930b144d2b3e079e69334c26): Total: 5.995 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=3676 ms Asset DB Callback time: managed=68 ms, native=0 ms Scripting: domain reloads=1, domain reload time=2246 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.536ms ApplyChangesToAssetFolders: 0.442ms Collect global state as custom dependencies: 8.140ms ProcessAssetsWithTransientArtifactChanges: 14.730ms CategorizeAssets: 100.185ms CompileScripts: 2.089ms ImportOutOfDateAssets: 3425.977ms (3422.305ms without children) CollectScriptTypesHashes: 4.427ms ReloadNativeAssets: 1.670ms UnloadImportedAssets: 0.389ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.874ms ImportSchedulerStart: 0.642ms PostProcessAllAssets: 68.937ms MonoPostProcessAllAssets: 68.860ms BuilderAssetPostprocessor.OnPostprocessAllAssets 266.040ms NugetAssetPostprocessor.OnPostprocessAllAssets 211.605ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 27.071ms AssetPostprocessor.OnPostprocessAllAssets 22.559ms AssetChangedListener.OnPostprocessAllAssets 20.293ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 18.853ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 10.992ms SpriteSlicePostprocessor.OnPostprocessAllAssets 8.928ms SyncVS.PostprocessSyncProject 7.285ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 6.260ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 5.905ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 5.641ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 4.714ms PostProcessor.OnPostprocessAllAssets 4.463ms SpeedTree9Postprocessor.OnPostprocessAllAssets 3.553ms UVCSAssetPostprocessor.OnPostprocessAllAssets 3.237ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 3.170ms ConfigAssetsTracker.OnPostprocessAllAssets 3.085ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.966ms TextAssetPostProcessor.OnPostprocessAllAssets 2.893ms MaterialPostprocessor.OnPostprocessAllAssets 2.694ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.372ms EditModeScopePostprocessor.OnPostprocessAllAssets 2.145ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.101ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 2.000ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.451ms AssetReloadNotifier.OnPostprocessAllAssets 1.218ms SamplePostprocessor.OnPostprocessAllAssets 1.136ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.934ms AssetEvents.OnPostprocessAllAssets 0.913ms AssetPathToTypes.OnPostprocessAllAssets 0.852ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.712ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.639ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.634ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.581ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.545ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.495ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.424ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.411ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.387ms ThemePostprocessor.OnPostprocessAllAssets 0.368ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.326ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.230ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.211ms AssetProcessor.OnPostprocessAllAssets 0.113ms GatherAllCurrentPrimaryImportResultRevisions: 0.510ms UnloadStreamsBegin: 0.260ms PersistCurrentRevisions: 0.279ms GenerateScriptTypeHashes: 6.245ms GenerateScriptTypeSerializationHashes: 10.308ms Untracked: 2365.182ms [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.023786s Refreshing native plugins compatible for Editor in 2.48 ms, found 6 plugins. Asset Pipeline Refresh (id=d0033eb5836934ed7995ed267781d929): Total: 0.963 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=602 ms Asset DB Callback time: managed=309 ms, native=26 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=24 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.566ms ApplyChangesToAssetFolders: 4.138ms Scan: 430.407ms Collect global state as custom dependencies: 0.475ms OnSourceAssetsModified: 14.735ms ProcessAssetsWithTransientArtifactChanges: 9.106ms CategorizeAssets: 46.572ms CompileScripts: 24.278ms ImportOutOfDateAssets: 7.512ms (0.386ms without children) ReloadNativeAssets: 0.318ms UnloadImportedAssets: 0.504ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.966ms ImportSchedulerStart: 5.340ms PostProcessAllAssets: 306.200ms XRBuildSystem.XRAssetImported 2.227ms PostProcessCallbackCreateDeferredMaterials 1.363ms MonoPostProcessAllAssets: 295.811ms NugetAssetPostprocessor.OnPostprocessAllAssets 88.626ms BuilderAssetPostprocessor.OnPostprocessAllAssets 47.491ms AssetPostprocessor.OnPostprocessAllAssets 24.660ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 18.373ms AssetChangedListener.OnPostprocessAllAssets 14.819ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 12.032ms SpriteSlicePostprocessor.OnPostprocessAllAssets 7.890ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 6.763ms UVCSAssetPostprocessor.OnPostprocessAllAssets 6.762ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 6.693ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 6.174ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 4.311ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 3.245ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 2.964ms MaterialPostprocessor.OnPostprocessAllAssets 2.648ms SyncVS.PostprocessSyncProject 2.616ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.320ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.459ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.433ms InputActionAssetPostprocessor.OnPostprocessAllAssets 1.329ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 1.305ms AssetReloadNotifier.OnPostprocessAllAssets 1.270ms PostProcessor.OnPostprocessAllAssets 1.133ms SamplePostprocessor.OnPostprocessAllAssets 1.121ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.103ms StyleCatalogPostProcessor.OnPostprocessAllAssets 1.084ms TextAssetPostProcessor.OnPostprocessAllAssets 1.014ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.982ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.775ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.742ms AssetPathToTypes.OnPostprocessAllAssets 0.681ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.639ms AssetEvents.OnPostprocessAllAssets 0.620ms ConfigAssetsTracker.OnPostprocessAllAssets 0.467ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.411ms ThemePostprocessor.OnPostprocessAllAssets 0.217ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.186ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.186ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.180ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.145ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.132ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.059ms AssetProcessor.OnPostprocessAllAssets 0.057ms PostAssetChangesProfiler: 15.122ms GatherAllCurrentPrimaryImportResultRevisions: 8.743ms UnloadStreamsBegin: 3.044ms PersistCurrentRevisions: 0.136ms Untracked: 91.978ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe [Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: 'ff3028253eceae351beeb8cb5671a6d0') in 0.472259125 seconds ExitCode: 0 Duration: 2s530ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 1s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (2.44 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2581059 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Refreshing native plugins compatible for Editor in 2.36 ms, found 6 plugins. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 02:45:44.118 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:45:44.124 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.911 seconds Domain Reload Profiling: 4601ms BeginReloadAssembly (897ms) ExecutionOrderSort (6ms) DisableScriptedObjects (188ms) CreateAndSetChildDomain (313ms) RebuildCommonClasses (8ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (107ms) LoadAllAssembliesAndSetupDomain (661ms) LoadAssemblies (333ms) TypeCache.Refresh (27ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (246ms) BuildScriptInfoCaches (216ms) ResolveRequiredComponents (22ms) FinalizeReload (2912ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (3ms) BeforeProcessingInitializeOnLoad (382ms) ProcessInitializeOnLoadAttributes (573ms) ProcessInitializeOnLoadMethodAttributes (214ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (6ms) AwakeInstancesAfterBackupRestoration (1053ms) Asset Pipeline Refresh (id=5f8f1508bae4b433694121468b77b004): Total: 5.083 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=3135 ms Asset DB Callback time: managed=88 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1856 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeCustomDependenciesCallbacks: 0.052ms InvokePackagesCallback: 1.412ms ApplyChangesToAssetFolders: 1.395ms Collect global state as custom dependencies: 2.878ms ProcessAssetsWithTransientArtifactChanges: 8.722ms CategorizeAssets: 106.890ms CompileScripts: 1.755ms ImportOutOfDateAssets: 2929.221ms (2925.380ms without children) CollectScriptTypesHashes: 7.004ms ReloadNativeAssets: 1.731ms UnloadImportedAssets: 0.275ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.912ms ImportSchedulerStart: 0.845ms PostProcessAllAssets: 88.797ms MonoPostProcessAllAssets: 88.794ms NugetAssetPostprocessor.OnPostprocessAllAssets 88.626ms BuilderAssetPostprocessor.OnPostprocessAllAssets 47.491ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 32.861ms AssetPostprocessor.OnPostprocessAllAssets 24.660ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 18.373ms AssetChangedListener.OnPostprocessAllAssets 14.819ms SyncVS.PostprocessSyncProject 12.405ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 12.032ms SpriteSlicePostprocessor.OnPostprocessAllAssets 7.890ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 6.763ms UVCSAssetPostprocessor.OnPostprocessAllAssets 6.762ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 6.693ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 6.174ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 4.311ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 4.018ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 3.245ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 2.964ms MaterialPostprocessor.OnPostprocessAllAssets 2.648ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.320ms EditModeScopePostprocessor.OnPostprocessAllAssets 2.052ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.634ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.459ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 1.305ms AssetReloadNotifier.OnPostprocessAllAssets 1.270ms PostProcessor.OnPostprocessAllAssets 1.133ms SamplePostprocessor.OnPostprocessAllAssets 1.121ms StyleCatalogPostProcessor.OnPostprocessAllAssets 1.084ms TextAssetPostProcessor.OnPostprocessAllAssets 1.014ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.982ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.775ms AssetPathToTypes.OnPostprocessAllAssets 0.681ms AssetEvents.OnPostprocessAllAssets 0.620ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.553ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.468ms ConfigAssetsTracker.OnPostprocessAllAssets 0.467ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.411ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.275ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.264ms ThemePostprocessor.OnPostprocessAllAssets 0.217ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.186ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.186ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.170ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.162ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.158ms AssetProcessor.OnPostprocessAllAssets 0.057ms GatherAllCurrentPrimaryImportResultRevisions: 0.617ms UnloadStreamsBegin: 0.254ms PersistCurrentRevisions: 0.147ms GenerateScriptTypeHashes: 8.184ms GenerateScriptTypeSerializationHashes: 14.467ms Untracked: 1931.636ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.028963s Refreshing native plugins compatible for Editor in 2.13 ms, found 6 plugins. Asset Pipeline Refresh (id=3c81ed84b00024655ab268127c8de216): Total: 0.741 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=403 ms Asset DB Callback time: managed=287 ms, native=19 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=29 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 3.753ms Scan: 277.368ms Collect global state as custom dependencies: 1.927ms OnSourceAssetsModified: 16.196ms CategorizeScriptCompilationAssets: 0.059ms ProcessAssetsWithTransientArtifactChanges: 1.817ms CategorizeAssets: 35.324ms CompileScripts: 29.007ms ImportOutOfDateAssets: 1.566ms (0.171ms without children) ReloadNativeAssets: 0.110ms UnloadImportedAssets: 0.171ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.642ms ImportSchedulerStart: 0.470ms PostProcessAllAssets: 276.719ms XRBuildSystem.XRAssetImported 1.249ms PostProcessCallbackCreateDeferredMaterials 0.484ms PostprocessAssetsUpdateCachedIcon 0.366ms MonoPostProcessAllAssets: 271.209ms NugetAssetPostprocessor.OnPostprocessAllAssets 82.645ms BuilderAssetPostprocessor.OnPostprocessAllAssets 34.867ms AssetPostprocessor.OnPostprocessAllAssets 28.325ms AssetChangedListener.OnPostprocessAllAssets 20.095ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 15.679ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 10.650ms SpriteSlicePostprocessor.OnPostprocessAllAssets 7.780ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 6.441ms UVCSAssetPostprocessor.OnPostprocessAllAssets 4.979ms MaterialPostprocessor.OnPostprocessAllAssets 4.816ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 4.758ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 4.375ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 4.340ms InputActionAssetPostprocessor.OnPostprocessAllAssets 2.443ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.416ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 2.327ms SyncVS.PostprocessSyncProject 2.295ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 2.287ms AssetPathToTypes.OnPostprocessAllAssets 2.144ms AssetReloadNotifier.OnPostprocessAllAssets 2.068ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.786ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.761ms SpeedTreePostProcessor.OnPostprocessAllAssets 1.360ms ConfigAssetsTracker.OnPostprocessAllAssets 1.282ms PostProcessor.OnPostprocessAllAssets 1.220ms TextAssetPostProcessor.OnPostprocessAllAssets 1.219ms AudioContainerPostProcessor.OnPostprocessAllAssets 1.126ms SamplePostprocessor.OnPostprocessAllAssets 0.902ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.670ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.642ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.618ms ThemePostprocessor.OnPostprocessAllAssets 0.599ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.581ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.562ms AssetEvents.OnPostprocessAllAssets 0.442ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.373ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.257ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.177ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.135ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.129ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.128ms AssetProcessor.OnPostprocessAllAssets 0.080ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.057ms PostAssetChangesProfiler: 13.475ms GatherAllCurrentPrimaryImportResultRevisions: 6.034ms UnloadStreamsBegin: 5.280ms PersistCurrentRevisions: 0.146ms Untracked: 72.654ms [Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: '1dd13321a6a0c315e2fc5f61b5a756dd') in 0.506221792 seconds Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s529ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (1.45 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.1468383 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 02:45:59.474 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:45:59.477 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.018 seconds Domain Reload Profiling: 3517ms BeginReloadAssembly (750ms) DisableScriptedObjects (170ms) CreateAndSetChildDomain (234ms) RebuildCommonClasses (8ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (67ms) LoadAllAssembliesAndSetupDomain (659ms) LoadAssemblies (365ms) TypeCache.Refresh (20ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (242ms) BuildScriptInfoCaches (219ms) ResolveRequiredComponents (20ms) FinalizeReload (2019ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (252ms) ProcessInitializeOnLoadAttributes (433ms) ProcessInitializeOnLoadMethodAttributes (108ms) AfterProcessingInitializeOnLoad (8ms) AwakeInstancesAfterBackupRestoration (715ms) Asset Pipeline Refresh (id=9628dbe35df22487baa3a68e60e1fdbb): Total: 3.881 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2177 ms Asset DB Callback time: managed=40 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1662 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.988ms ApplyChangesToAssetFolders: 0.355ms Collect global state as custom dependencies: 2.287ms ProcessAssetsWithTransientArtifactChanges: 5.255ms CategorizeAssets: 81.697ms CompileScripts: 1.358ms ImportOutOfDateAssets: 2027.277ms (2024.376ms without children) CollectScriptTypesHashes: 4.073ms ReloadNativeAssets: 1.430ms UnloadImportedAssets: 0.202ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.799ms ImportSchedulerStart: 0.418ms PostProcessAllAssets: 40.195ms MonoPostProcessAllAssets: 40.189ms NugetAssetPostprocessor.OnPostprocessAllAssets 82.645ms BuilderAssetPostprocessor.OnPostprocessAllAssets 34.867ms AssetPostprocessor.OnPostprocessAllAssets 28.325ms AssetChangedListener.OnPostprocessAllAssets 20.095ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 15.679ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 15.584ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 10.650ms SpriteSlicePostprocessor.OnPostprocessAllAssets 7.780ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 6.441ms UVCSAssetPostprocessor.OnPostprocessAllAssets 4.979ms MaterialPostprocessor.OnPostprocessAllAssets 4.816ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 4.758ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 4.375ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 4.340ms SyncVS.PostprocessSyncProject 2.816ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.416ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 2.327ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 2.287ms AssetPathToTypes.OnPostprocessAllAssets 2.144ms AssetReloadNotifier.OnPostprocessAllAssets 2.068ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.815ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.786ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.761ms SpeedTreePostProcessor.OnPostprocessAllAssets 1.360ms ConfigAssetsTracker.OnPostprocessAllAssets 1.282ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.264ms PostProcessor.OnPostprocessAllAssets 1.220ms TextAssetPostProcessor.OnPostprocessAllAssets 1.219ms AudioContainerPostProcessor.OnPostprocessAllAssets 1.126ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.903ms SamplePostprocessor.OnPostprocessAllAssets 0.902ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.670ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.642ms ThemePostprocessor.OnPostprocessAllAssets 0.599ms AssetEvents.OnPostprocessAllAssets 0.442ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.381ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.335ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.257ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.215ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.177ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.168ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.128ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.120ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.110ms AssetProcessor.OnPostprocessAllAssets 0.080ms GatherAllCurrentPrimaryImportResultRevisions: 0.582ms UnloadStreamsBegin: 0.170ms PersistCurrentRevisions: 0.145ms GenerateScriptTypeHashes: 4.041ms GenerateScriptTypeSerializationHashes: 7.048ms Untracked: 1715.739ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 7.35 ms, found 6 plugins. Asset Pipeline Refresh (id=a0e7098568fdc4a8a8e3a015ad3f7850): Total: 0.684 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=383 ms Asset DB Callback time: managed=273 ms, native=20 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=7 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.068ms ApplyChangesToAssetFolders: 1.138ms Scan: 321.703ms Collect global state as custom dependencies: 0.444ms OnSourceAssetsModified: 5.926ms ProcessAssetsWithTransientArtifactChanges: 2.928ms CategorizeAssets: 29.972ms CompileScripts: 6.865ms ImportOutOfDateAssets: 2.208ms (0.186ms without children) ReloadNativeAssets: 0.097ms UnloadImportedAssets: 0.220ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.821ms ImportSchedulerStart: 0.882ms PostProcessAllAssets: 274.468ms XRBuildSystem.XRAssetImported 2.828ms PostProcessCallbackCreateDeferredMaterials 1.400ms ShaderAssetModifiedCallback 0.058ms MonoPostProcessAllAssets: 267.163ms NugetAssetPostprocessor.OnPostprocessAllAssets 74.537ms SyncVS.PostprocessSyncProject 40.650ms BuilderAssetPostprocessor.OnPostprocessAllAssets 32.761ms AssetPostprocessor.OnPostprocessAllAssets 16.204ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 11.265ms AssetChangedListener.OnPostprocessAllAssets 10.996ms SpriteSlicePostprocessor.OnPostprocessAllAssets 8.974ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 6.556ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 5.517ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 5.277ms UVCSAssetPostprocessor.OnPostprocessAllAssets 5.169ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 4.332ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 3.299ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 3.187ms TextAssetPostProcessor.OnPostprocessAllAssets 2.674ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 2.484ms PostProcessor.OnPostprocessAllAssets 2.476ms SpeedTreePostProcessor.OnPostprocessAllAssets 2.295ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 1.983ms InputActionAssetPostprocessor.OnPostprocessAllAssets 1.857ms SamplePostprocessor.OnPostprocessAllAssets 1.643ms ConfigAssetsTracker.OnPostprocessAllAssets 1.566ms AssetReloadNotifier.OnPostprocessAllAssets 1.301ms MapFileAssetPostprocessor.OnPostprocessAllAssets 1.220ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.040ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.738ms MaterialPostprocessor.OnPostprocessAllAssets 0.681ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.578ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.321ms AssetPathToTypes.OnPostprocessAllAssets 0.300ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.294ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.252ms AssetEvents.OnPostprocessAllAssets 0.235ms ThemePostprocessor.OnPostprocessAllAssets 0.234ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.197ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.196ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.134ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.130ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.102ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.083ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.070ms AssetProcessor.OnPostprocessAllAssets 0.066ms PostAssetChangesProfiler: 12.805ms GatherAllCurrentPrimaryImportResultRevisions: 2.226ms UnloadStreamsBegin: 1.493ms PersistCurrentRevisions: 0.135ms Untracked: 21.966ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe [Worker0] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: 'fbc3bcdd6001ffdce872a9ad1e0379b0') in 0.895387375 seconds ExitCode: 0 Duration: 1s587ms [ 726/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (1.51 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Total cache size 267324820 Reloading assemblies after forced synchronous recompile. Total cache size after purge 267324820, took 00:00:00.1901271 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 02:46:30.741 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:46:30.747 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.232 seconds Domain Reload Profiling: 3768ms BeginReloadAssembly (760ms) DisableScriptedObjects (173ms) CreateAndSetChildDomain (205ms) RebuildCommonClasses (8ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (106ms) LoadAllAssembliesAndSetupDomain (646ms) LoadAssemblies (339ms) TypeCache.Refresh (23ms) TypeCache.ScanAssembly (4ms) AnalyzeDomain (249ms) BuildScriptInfoCaches (225ms) ResolveRequiredComponents (20ms) FinalizeReload (2235ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (254ms) ProcessInitializeOnLoadAttributes (482ms) ProcessInitializeOnLoadMethodAttributes (137ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (5ms) AwakeInstancesAfterBackupRestoration (845ms) Asset Pipeline Refresh (id=97752fdacd5c54cc2a00ddcaded2cbb1): Total: 4.226 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2427 ms Asset DB Callback time: managed=72 ms, native=1 ms Scripting: domain reloads=1, domain reload time=1722 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.782ms ApplyChangesToAssetFolders: 1.569ms Collect global state as custom dependencies: 2.582ms ProcessAssetsWithTransientArtifactChanges: 7.252ms CategorizeAssets: 97.150ms CompileScripts: 2.484ms ImportOutOfDateAssets: 2247.393ms (2243.679ms without children) CollectScriptTypesHashes: 4.066ms ReloadNativeAssets: 2.220ms UnloadImportedAssets: 0.178ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.789ms ImportSchedulerStart: 0.440ms PostProcessAllAssets: 72.118ms MonoPostProcessAllAssets: 72.110ms NugetAssetPostprocessor.OnPostprocessAllAssets 74.537ms BuilderAssetPostprocessor.OnPostprocessAllAssets 32.761ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 28.863ms AssetPostprocessor.OnPostprocessAllAssets 16.204ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 11.265ms AssetChangedListener.OnPostprocessAllAssets 10.996ms SpriteSlicePostprocessor.OnPostprocessAllAssets 8.974ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 6.556ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 5.517ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 5.277ms UVCSAssetPostprocessor.OnPostprocessAllAssets 5.169ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 4.332ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 3.299ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 3.187ms SyncVS.PostprocessSyncProject 2.799ms TextAssetPostProcessor.OnPostprocessAllAssets 2.674ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 2.484ms PostProcessor.OnPostprocessAllAssets 2.476ms SpeedTreePostProcessor.OnPostprocessAllAssets 2.295ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 1.983ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.680ms SamplePostprocessor.OnPostprocessAllAssets 1.643ms ConfigAssetsTracker.OnPostprocessAllAssets 1.566ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.505ms AssetReloadNotifier.OnPostprocessAllAssets 1.301ms MapFileAssetPostprocessor.OnPostprocessAllAssets 1.220ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.040ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.775ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.738ms MaterialPostprocessor.OnPostprocessAllAssets 0.681ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.578ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.470ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.327ms AssetPathToTypes.OnPostprocessAllAssets 0.300ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.273ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.252ms AssetEvents.OnPostprocessAllAssets 0.235ms ThemePostprocessor.OnPostprocessAllAssets 0.234ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.226ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.197ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.158ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.152ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.134ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.120ms AssetProcessor.OnPostprocessAllAssets 0.066ms GatherAllCurrentPrimaryImportResultRevisions: 1.457ms UnloadStreamsBegin: 0.161ms PersistCurrentRevisions: 0.135ms GenerateScriptTypeHashes: 7.001ms GenerateScriptTypeSerializationHashes: 13.705ms Untracked: 1786.106ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.011357s Asset Pipeline Refresh (id=2b8473a087d0b4b068310ef10ce4aa65): Total: 0.794 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=577 ms Asset DB Callback time: managed=189 ms, native=14 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=11 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.925ms ApplyChangesToAssetFolders: 2.200ms Scan: 370.713ms Collect global state as custom dependencies: 1.765ms OnSourceAssetsModified: 7.641ms CategorizeScriptCompilationAssets: 0.472ms ProcessAssetsWithTransientArtifactChanges: 6.915ms CategorizeAssets: 50.399ms CompileScripts: 11.398ms ImportOutOfDateAssets: 5.191ms (0.256ms without children) ReloadNativeAssets: 0.095ms UnloadImportedAssets: 0.182ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.629ms ImportSchedulerStart: 4.028ms PostProcessAllAssets: 186.901ms XRBuildSystem.XRAssetImported 2.696ms PostProcessCallbackCreateDeferredMaterials 0.876ms MonoPostProcessAllAssets: 181.768ms NugetAssetPostprocessor.OnPostprocessAllAssets 55.189ms BuilderAssetPostprocessor.OnPostprocessAllAssets 25.558ms AssetChangedListener.OnPostprocessAllAssets 12.500ms AssetPostprocessor.OnPostprocessAllAssets 11.777ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 11.575ms UVCSAssetPostprocessor.OnPostprocessAllAssets 5.823ms SpriteSlicePostprocessor.OnPostprocessAllAssets 5.480ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 5.343ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 5.234ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 5.178ms MaterialPostprocessor.OnPostprocessAllAssets 3.312ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 2.864ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.404ms SyncVS.PostprocessSyncProject 2.077ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 1.755ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.585ms PostProcessor.OnPostprocessAllAssets 1.330ms ThemePostprocessor.OnPostprocessAllAssets 1.227ms AssetPathToTypes.OnPostprocessAllAssets 1.207ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.198ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 1.045ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.965ms SamplePostprocessor.OnPostprocessAllAssets 0.848ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.840ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.745ms AssetReloadNotifier.OnPostprocessAllAssets 0.737ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.616ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.584ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.564ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.550ms AssetEvents.OnPostprocessAllAssets 0.430ms TextAssetPostProcessor.OnPostprocessAllAssets 0.424ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.348ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.268ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.260ms ConfigAssetsTracker.OnPostprocessAllAssets 0.238ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.211ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.195ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.068ms AssetProcessor.OnPostprocessAllAssets 0.061ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.056ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.051ms PostAssetChangesProfiler: 8.671ms GatherAllCurrentPrimaryImportResultRevisions: 5.257ms UnloadStreamsBegin: 2.290ms PersistCurrentRevisions: 0.146ms Untracked: 132.836ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe [Worker0] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: '261ff0abed612442c681c9d30b3abd0b') in 0.472971541 seconds ExitCode: 0 Duration: 2s247ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (2.13 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.3076902 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 02:46:42.734 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:46:42.738 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.784 seconds Domain Reload Profiling: 3592ms BeginReloadAssembly (1157ms) ExecutionOrderSort (14ms) DisableScriptedObjects (265ms) CreateAndSetChildDomain (382ms) RebuildCommonClasses (10ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (67ms) LoadAllAssembliesAndSetupDomain (556ms) LoadAssemblies (259ms) TypeCache.Refresh (29ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (232ms) BuildScriptInfoCaches (195ms) ResolveRequiredComponents (16ms) FinalizeReload (1785ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (252ms) ProcessInitializeOnLoadAttributes (416ms) ProcessInitializeOnLoadMethodAttributes (116ms) AwakeInstancesAfterBackupRestoration (580ms) Asset Pipeline Refresh (id=13fedd5a3d9f648a58f0a9257af9d79e): Total: 3.930 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1967 ms Asset DB Callback time: managed=46 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1913 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1911, non-scripts=3239 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.929ms ApplyChangesToAssetFolders: 0.319ms Collect global state as custom dependencies: 2.594ms ProcessAssetsWithTransientArtifactChanges: 3.320ms CategorizeAssets: 75.673ms CompileScripts: 1.244ms ImportOutOfDateAssets: 1795.839ms (1792.095ms without children) CollectScriptTypesHashes: 20.708ms ReloadNativeAssets: 1.934ms UnloadImportedAssets: 0.187ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.926ms ImportSchedulerStart: 0.651ms PostProcessAllAssets: 46.368ms MonoPostProcessAllAssets: 46.364ms NugetAssetPostprocessor.OnPostprocessAllAssets 55.189ms BuilderAssetPostprocessor.OnPostprocessAllAssets 25.558ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 18.354ms AssetChangedListener.OnPostprocessAllAssets 12.500ms AssetPostprocessor.OnPostprocessAllAssets 11.777ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 11.575ms UVCSAssetPostprocessor.OnPostprocessAllAssets 5.823ms SpriteSlicePostprocessor.OnPostprocessAllAssets 5.480ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 5.343ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 5.234ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 5.178ms MaterialPostprocessor.OnPostprocessAllAssets 3.312ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 2.864ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.404ms SyncVS.PostprocessSyncProject 2.289ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 1.755ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.741ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.585ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.562ms PostProcessor.OnPostprocessAllAssets 1.330ms ThemePostprocessor.OnPostprocessAllAssets 1.227ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.213ms AssetPathToTypes.OnPostprocessAllAssets 1.207ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.198ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 1.045ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.965ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.874ms SamplePostprocessor.OnPostprocessAllAssets 0.848ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.745ms AssetReloadNotifier.OnPostprocessAllAssets 0.737ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.584ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.550ms AssetEvents.OnPostprocessAllAssets 0.430ms TextAssetPostProcessor.OnPostprocessAllAssets 0.424ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.344ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.272ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.268ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.254ms ConfigAssetsTracker.OnPostprocessAllAssets 0.238ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.211ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.195ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.185ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.141ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.118ms AssetProcessor.OnPostprocessAllAssets 0.061ms GatherAllCurrentPrimaryImportResultRevisions: 0.607ms UnloadStreamsBegin: 0.518ms PersistCurrentRevisions: 0.146ms GenerateScriptTypeHashes: 3.972ms GenerateScriptTypeSerializationHashes: 6.891ms Untracked: 1979.948ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=4f595727e656145c8a758b8256317ffa): Total: 0.290 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=79fead86572f04449be4d13f39f8eedb): Total: 0.274 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.041 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 Refreshing native plugins compatible for Editor in 6.90 ms, found 6 plugins. Asset Pipeline Refresh (id=a813fa15fd40f4136b98f3310cd677f9): Total: 0.113 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) 2026-10-28 02:47:13.378 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Starting new worker id: 3 with log in /Users/angelofdeath/Projects/Hasebe/Logs/AssetImportWorkerHW3.log [Worker0] Imported GUID: 6dcb7d02c6a54c0a9758279c38260aef - Path: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerDecisionMarker.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '6e839530b55e81c897b35ac71cd1af53') in 0.158845667 seconds [Worker2] Imported GUID: f9f637cef8714ef1b5ec779d21630ebd - Path: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '4acb996466ced626226c6fc0132210fa') in 0.160458042 seconds [Worker2] Imported GUID: 9ae7c4b6492048df8d5bbb43e7909af0 - Path: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerDecisionMarkerConfig.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'a5d11b6fcac060380fe1eafbe5a9495e') in 0.022086917 seconds [Worker0] Imported GUID: 00995677816949ec99d2bd3546ec6597 - Path: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '820398f225ed93440344f71b414744d4') in 0.024476375 seconds [Worker2] Imported GUID: 9699d867118a45658bbd8cd5743cbf02 - Path: Assets/Code/OfficeGame/BattleMode/CameraBattleModeState.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '87dddf551af71216ed488d7a98d2cd24') in 0.021727625 seconds [Worker0] Imported GUID: 7c6095424c534587b8b6ed7c758375e5 - Path: Assets/Code/Debug/TestingLevel/TestingState.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '49e36bdf5d821c66b9a1e4a87d5da606') in 0.020960166 seconds Worker ready: AssetImportWorkerHW3 3 Importing 'GUID: 2ae581d214df74a2e9ec5edebcb55c89 - Path: Assets/OfficeGame/Battle/PlayerStuff' with importer (DefaultImporter) Imported 'GUID: 2ae581d214df74a2e9ec5edebcb55c89' -> (Import Result ID: '48a54723fc96a5f4f8fcb0fc40083527') in 0.003 seconds [static dependencies only]. Details - ImportResultOutputID=d4e12ecf2e91d830e5f9a2430c66de5c DependenciesID=990f5082930aa797a6ed8ea0f064c159 StaticDependenciesID=6a6e0e2d225d79aef650bee2ba28d8ee Refreshing native plugins compatible for Editor in 2.32 ms, found 6 plugins. Asset Pipeline Refresh (id=76512ebdc21c542a39244a6507b98b65): Total: 0.122 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Worker2] Imported GUID: 2ae581d214df74a2e9ec5edebcb55c89 - Path: Assets/OfficeGame/Battle/PlayerStuff - Importer: PreviewImporter -> (ImportResultId: '634a7fb0605ca0f6ed46164009c3d2b3') in 0.023220417 seconds [Worker2] Imported GUID: 2ae581d214df74a2e9ec5edebcb55c89 - Path: Assets/OfficeGame/Battle/PlayerStuff - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'f9a487bc785d6378c5a1f18bb544b0fe') in 0.03212975 seconds 2026-10-28 02:47:25.123 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Importing 'GUID: 5ff8bf03d4ecf4809a23c66411ca6f5a - Path: Assets/OfficeGame/Battle/PlayerStuff/PlayerDecisionMarkerConfig.asset' with importer (NativeFormatImporter) Imported 'GUID: 5ff8bf03d4ecf4809a23c66411ca6f5a' -> (Import Result ID: '1aa14a61b5aeaa86b2ff1a8865478e2a') in 0.005 seconds [static dependencies only]. Details - ImportResultOutputID=ca5b73c05ee1ca9953b0a8afa82fcb63 DependenciesID=1882711972b649c45f362b4ffd7dce53 StaticDependenciesID=6812a6e42532f3c3c9edc7bd8f49c8eb [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=f58a5b08720ea4849930d33023ff6f9b): Total: 0.171 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: 5ff8bf03d4ecf4809a23c66411ca6f5a - Path: Assets/OfficeGame/Battle/PlayerStuff/PlayerDecisionMarkerConfig.asset' with importer (NativeFormatImporter) Imported 'GUID: 5ff8bf03d4ecf4809a23c66411ca6f5a' -> (Import Result ID: '1aa14a61b5aeaa86b2ff1a8865478e2a') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=ca5b73c05ee1ca9953b0a8afa82fcb63 DependenciesID=1882711972b649c45f362b4ffd7dce53 StaticDependenciesID=6812a6e42532f3c3c9edc7bd8f49c8eb Asset Pipeline Refresh (id=d7e3190c312fa4f67a081849bdca849f): Total: 0.020 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Worker2] Imported GUID: 5ff8bf03d4ecf4809a23c66411ca6f5a - Path: Assets/OfficeGame/Battle/PlayerStuff/PlayerDecisionMarkerConfig.asset - Importer: PreviewImporter -> (ImportResultId: '3e44bed975b9e0a092f2a7d99c36d05b') in 0.105345875 seconds [Worker2] Imported GUID: 5ff8bf03d4ecf4809a23c66411ca6f5a - Path: Assets/OfficeGame/Battle/PlayerStuff/PlayerDecisionMarkerConfig.asset - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '59a69120d6d267a65b219dad14e13051') in 0.054402791 seconds 2026-10-28 02:47:37.362 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:47:37.366 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:47:42.657 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:47:42.662 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:48:05.930 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:48:05.934 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:48:56.682 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:48:56.686 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:49:05.981 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:49:05.985 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:49:07.672 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:49:07.676 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Importing 'GUID: 8904ae2f63af24f35a919b55d9f3e577 - Path: Assets/OfficeGame/Battle/PlayerStuff/PlayerDecisionMarker.prefab' with importer (PrefabImporter) Imported 'GUID: 8904ae2f63af24f35a919b55d9f3e577' -> (Import Result ID: '87e4c9c258d0ccf13e46fd2bbe917a1a') in 0.004 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=e0a9751e9bbc2d02b7a017ea15616074 DependenciesID=a700eb4db60896845fda5d5747468782 StaticDependenciesID=c7ea19385a21075ff61dc685e21bf00f [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 4.56 ms, found 6 plugins. Asset Pipeline Refresh (id=ee7f5479210b54dd884c1651bc51b05b): Total: 0.080 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Worker3] Imported GUID: 8904ae2f63af24f35a919b55d9f3e577 - Path: Assets/OfficeGame/Battle/PlayerStuff/PlayerDecisionMarker.prefab - Importer: PreviewImporter -> (ImportResultId: '10c950be0857705009b948c0766cdd8e') in 0.339227458 seconds [Worker2] Imported GUID: 8904ae2f63af24f35a919b55d9f3e577 - Path: Assets/OfficeGame/Battle/PlayerStuff/PlayerDecisionMarker.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '4bcafbb9686a4f8c5ac2c071d0f50a41') in 0.036388667 seconds Asset Pipeline Refresh (id=2dafe9d330f5442fa83c97250d4c260a): Total: 0.204 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=15ae3f6f0d7f945e1a7491d52d98d3e7): Total: 0.261 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 6.23 ms, found 6 plugins. Asset Pipeline Refresh (id=70db6f6dc671f400ba5cafdff85cf005): Total: 0.222 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe [Worker2] Imported GUID: 7c6095424c534587b8b6ed7c758375e5 - Path: Assets/Code/Debug/TestingLevel/TestingState.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '27701997fb993704b42d69e4884fc5c0') in 0.024853333 seconds ExitCode: 3 Duration: 0s958ms [ 908/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ##### Contents of Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp -target:library -out:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll" -refout:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.ref.dll" -define:UNITY_6000_6_7 -define:UNITY_6000_6 -define:UNITY_6000 -define:UNITY_5_3_OR_NEWER -define:UNITY_5_4_OR_NEWER -define:UNITY_5_5_OR_NEWER -define:UNITY_5_6_OR_NEWER -define:UNITY_2017_1_OR_NEWER -define:UNITY_2017_2_OR_NEWER -define:UNITY_2017_3_OR_NEWER -define:UNITY_2017_4_OR_NEWER -define:UNITY_2018_1_OR_NEWER -define:UNITY_2018_2_OR_NEWER -define:UNITY_2018_3_OR_NEWER -define:UNITY_2018_4_OR_NEWER -define:UNITY_2019_1_OR_NEWER -define:UNITY_2019_2_OR_NEWER -define:UNITY_2019_3_OR_NEWER -define:UNITY_2019_4_OR_NEWER -define:UNITY_2020_1_OR_NEWER -define:UNITY_2020_2_OR_NEWER -define:UNITY_2020_3_OR_NEWER -define:UNITY_2021_1_OR_NEWER -define:UNITY_2021_2_OR_NEWER -define:UNITY_2021_3_OR_NEWER -define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:UNITY_2023_1_OR_NEWER -define:UNITY_2023_2_OR_NEWER -define:UNITY_2023_3_OR_NEWER -define:UNITY_6000_0_OR_NEWER -define:UNITY_6000_1_OR_NEWER -define:UNITY_6000_2_OR_NEWER -define:UNITY_6000_3_OR_NEWER -define:UNITY_6000_4_OR_NEWER -define:UNITY_6000_5_OR_NEWER -define:UNITY_6000_6_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE -define:ENABLE_BURST -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST -define:ENABLE_UNITY_CONSENT -define:ENABLE_UNITY_CLOUD_IDENTIFIERS -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_PURCHASING -define:ENABLE_CLOUD_SERVICES_ANALYTICS -define:ENABLE_CLOUD_SERVICES_BUILD -define:ENABLE_EDITOR_GAME_SERVICES -define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT -define:ENABLE_CLOUD_LICENSE -define:ENABLE_EDITOR_HUB_LICENSE -define:ENABLE_WEBSOCKET_CLIENT -define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API -define:ENABLE_DIRECTOR_AUDIO -define:ENABLE_DIRECTOR_TEXTURE -define:ENABLE_MANAGED_JOBS -define:ENABLE_MANAGED_TRANSFORM_JOBS -define:ENABLE_MANAGED_ANIMATION_JOBS -define:ENABLE_MANAGED_AUDIO_JOBS -define:ENABLE_MANAGED_UNITYTLS -define:INCLUDE_DYNAMIC_GI -define:ENABLE_SCRIPTING_GC_WBARRIERS -define:PLATFORM_SUPPORTS_MONO -define:RENDER_SOFTWARE_CURSOR -define:ENABLE_MARSHALLING_TESTS -define:ENABLE_VIDEO -define:ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK -define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_ACCESSIBILITY_SCREEN_READER -define:TEXTCORE_1_0_OR_NEWER -define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED -define:INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND -define:INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND -define:PLATFORM_STANDALONE_OSX -define:PLATFORM_STANDALONE -define:UNITY_STANDALONE_OSX -define:UNITY_STANDALONE -define:ENABLE_GAMECENTER -define:ENABLE_RUNTIME_GI -define:ENABLE_MOVIES -define:ENABLE_NETWORK -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION -define:ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS -define:ENABLE_CLUSTER_SYNC -define:ENABLE_CLUSTERINPUT -define:ENABLE_SPATIALTRACKING -define:PLATFORM_HAS_CUSTOM_MUTEX -define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP -define:PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS -define:PLATFORM_REQUIRES_PATH_NORMALIZATION -define:ENABLE_MONO -define:NET_STANDARD_2_0 -define:NET_STANDARD -define:NET_STANDARD_2_1 -define:NETSTANDARD -define:NETSTANDARD2_1 -define:ENABLE_PROFILER -define:UNITY_INCLUDE_INSTRUMENTATION -define:DEBUG -define:TRACE -define:UNITY_ASSERTIONS -define:UNITY_ENABLE_CHECKS -define:UNITY_EDITOR -define:UNITY_EDITOR_64 -define:UNITY_EDITOR_OSX -define:ENABLE_UNITY_COLLECTIONS_CHECKS -define:ENABLE_BURST_AOT -define:UNITY_TEAM_LICENSE -define:ENABLE_CUSTOM_RENDER_TEXTURE -define:ENABLE_DIRECTOR -define:ENABLE_LOCALIZATION -define:ENABLE_SPRITES -define:ENABLE_TERRAIN -define:ENABLE_TILEMAP -define:ENABLE_TIMELINE -define:ENABLE_INPUT_SYSTEM -define:TEXTCORE_FONT_ENGINE_1_5_OR_NEWER -define:TEXTCORE_TEXT_ENGINE_1_5_OR_NEWER -define:TEXTCORE_FONT_ENGINE_1_6_OR_NEWER -define:CSHARP_7_OR_LATER -define:CSHARP_7_3_OR_NEWER -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Bcl.AsyncInterfaces.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Extensions.DependencyInjection.Abstractions.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Extensions.Logging.Abstractions.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Collections.Immutable.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Diagnostics.DiagnosticSource.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.IO.Hashing.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Reflection.Metadata.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Runtime.CompilerServices.Unsafe.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Text.Encodings.Web.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Text.Json.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/PlaybackEngines/MacStandaloneSupport/UnityEditor.iOS.Extensions.Xcode.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/Bootstrap/Unity.Scripting.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AIModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AccessibilityModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AdaptivePerformanceModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AnimationWindowModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AssetComplianceModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.BuildAnalysisModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.BuildProfileModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.BurstModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ClothModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ContentLoadModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.CoreBusinessMetricsModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.CoreModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.DeviceSimulatorModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.DiagnosticsModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.EditorToolbarModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.EmbreeModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GIModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GenericRemoteModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GraphToolkitModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GraphViewModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GraphicsStateCollectionSerializerModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GridAndSnapModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GridModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.HierarchyModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.LightingModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.MathematicsModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.MediaModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.MultiplayerModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.Physics2DModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.PhysicsCore2DModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.PhysicsModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.PlayModeModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.PresetsUIModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ProjectAuditorModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.PropertiesModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.QuickInstallModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.QuickSearchModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.SafeModeModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.SceneTemplateModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.SceneViewModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ShaderBuildSettingsModule.dll" 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-analyzer:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/Unity.SourceGenerators/Unity.SourceGenerators.dll" -analyzer:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/Unity.SourceGenerators/Unity.UIToolkit.SourceGenerator.dll" -analyzer:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/analyzers/dotnet/roslyn4.0/cs/Microsoft.Extensions.Logging.Generators.dll" -analyzer:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/analyzers/dotnet/roslyn4.0/cs/System.Text.Json.SourceGeneration.dll" -analyzer:"Assets/CodeGenerators/Code.Generators.dll" -analyzer:"Library/PackageCache/com.annulusgames.alchemy@1402075f473d/Generator/Alchemy.SourceGenerator.dll" -analyzer:"Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/Source-Generator/Reflex.Generator.Injector.dll" "Assets/Code/Debug/StartFromBootstrap.cs" "Assets/Code/Debug/TestingLevel/TestingLevelSceneInstaller.cs" "Assets/Code/Debug/TestingLevel/TestingState.cs" "Assets/Code/Entities/Prefab/Companion.cs" "Assets/Code/Infrastructure/App/AppStateMachine.cs" "Assets/Code/Infrastructure/Audio/AudioFactory.cs" "Assets/Code/Infrastructure/Audio/AudioInfo.cs" "Assets/Code/Infrastructure/Audio/AudioInfoConfig.cs" "Assets/Code/Infrastructure/Audio/AudioInfoLODedConfig.cs" "Assets/Code/Infrastructure/Audio/AudioInfoRandomConfig.cs" "Assets/Code/Infrastructure/Audio/AudioInfoSingleConfig.cs" "Assets/Code/Infrastructure/Audio/AudioMixerSettings.cs" "Assets/Code/Infrastructure/Audio/AudioService.cs" "Assets/Code/Infrastructure/Audio/AudioSourceFollower.cs" "Assets/Code/Infrastructure/Audio/AudioSourcePool.cs" "Assets/Code/Infrastructure/Audio/AudioSourcePrefab.cs" 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"Assets/Code/UserDefinedEnums/AudioPartition.cs" "Assets/Code/UserDefinedEnums/AudioSourceType.cs" "Assets/Code/UserDefinedEnums/ParticlePartition.cs" "Assets/Code/UserDefinedEnums/SceneId.cs" "Assets/Code/UserDefinedEnums/UIPanelType.cs" "Assets/Code/UserDefinedEnums/VolumeId.cs" "Assets/KinematicCharacterController/Core/ICharacterController.cs" "Assets/KinematicCharacterController/Core/IMoverController.cs" "Assets/KinematicCharacterController/Core/KCCSettings.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs" "Assets/KinematicCharacterController/Core/PhysicsMover.cs" "Assets/KinematicCharacterController/Core/ReadOnlyAttribute.cs" -langversion:9.0 /deterministic /optimize- /debug:portable /nologo /RuntimeMetadataVersion:v4.0.30319 /nowarn:0169 /nowarn:0649 /nowarn:0282 /nowarn:1701 /nowarn:1702 /utf8output /preferreduilang:en-US /additionalfile:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet DOTNET_MULTILEVEL_LOOKUP=0 DOTNET_SYSTEM_GLOBALIZATION_USENLS=1 ##### ExitCode 1 ##### Output Assets/Code/Debug/TestingLevel/TestingState.cs(94,39): error CS1002: ; expected *** Tundra build failed (0.86 seconds), 2 items updated, 1283 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets/Code/Debug/TestingLevel/TestingState.cs(94,39): error CS1002: ; expected Assets/Code/Debug/TestingLevel/TestingState.cs(94,39): error CS1002: ; expected Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2890363 [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 3 Duration: 1s340ms [ 825/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ##### Contents of Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp -target:library -out:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll" -refout:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.ref.dll" -define:UNITY_6000_6_7 -define:UNITY_6000_6 -define:UNITY_6000 -define:UNITY_5_3_OR_NEWER -define:UNITY_5_4_OR_NEWER -define:UNITY_5_5_OR_NEWER -define:UNITY_5_6_OR_NEWER -define:UNITY_2017_1_OR_NEWER -define:UNITY_2017_2_OR_NEWER -define:UNITY_2017_3_OR_NEWER -define:UNITY_2017_4_OR_NEWER -define:UNITY_2018_1_OR_NEWER -define:UNITY_2018_2_OR_NEWER -define:UNITY_2018_3_OR_NEWER -define:UNITY_2018_4_OR_NEWER -define:UNITY_2019_1_OR_NEWER -define:UNITY_2019_2_OR_NEWER -define:UNITY_2019_3_OR_NEWER -define:UNITY_2019_4_OR_NEWER -define:UNITY_2020_1_OR_NEWER -define:UNITY_2020_2_OR_NEWER -define:UNITY_2020_3_OR_NEWER -define:UNITY_2021_1_OR_NEWER -define:UNITY_2021_2_OR_NEWER -define:UNITY_2021_3_OR_NEWER -define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:UNITY_2023_1_OR_NEWER -define:UNITY_2023_2_OR_NEWER -define:UNITY_2023_3_OR_NEWER -define:UNITY_6000_0_OR_NEWER -define:UNITY_6000_1_OR_NEWER -define:UNITY_6000_2_OR_NEWER -define:UNITY_6000_3_OR_NEWER -define:UNITY_6000_4_OR_NEWER -define:UNITY_6000_5_OR_NEWER -define:UNITY_6000_6_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE -define:ENABLE_BURST -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST -define:ENABLE_UNITY_CONSENT -define:ENABLE_UNITY_CLOUD_IDENTIFIERS -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_PURCHASING -define:ENABLE_CLOUD_SERVICES_ANALYTICS -define:ENABLE_CLOUD_SERVICES_BUILD -define:ENABLE_EDITOR_GAME_SERVICES -define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT -define:ENABLE_CLOUD_LICENSE -define:ENABLE_EDITOR_HUB_LICENSE -define:ENABLE_WEBSOCKET_CLIENT -define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API -define:ENABLE_DIRECTOR_AUDIO -define:ENABLE_DIRECTOR_TEXTURE -define:ENABLE_MANAGED_JOBS -define:ENABLE_MANAGED_TRANSFORM_JOBS -define:ENABLE_MANAGED_ANIMATION_JOBS -define:ENABLE_MANAGED_AUDIO_JOBS -define:ENABLE_MANAGED_UNITYTLS -define:INCLUDE_DYNAMIC_GI -define:ENABLE_SCRIPTING_GC_WBARRIERS -define:PLATFORM_SUPPORTS_MONO -define:RENDER_SOFTWARE_CURSOR -define:ENABLE_MARSHALLING_TESTS -define:ENABLE_VIDEO -define:ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK -define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_ACCESSIBILITY_SCREEN_READER -define:TEXTCORE_1_0_OR_NEWER -define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED -define:INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND -define:INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND -define:PLATFORM_STANDALONE_OSX -define:PLATFORM_STANDALONE -define:UNITY_STANDALONE_OSX -define:UNITY_STANDALONE -define:ENABLE_GAMECENTER -define:ENABLE_RUNTIME_GI -define:ENABLE_MOVIES -define:ENABLE_NETWORK -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION -define:ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS -define:ENABLE_CLUSTER_SYNC -define:ENABLE_CLUSTERINPUT -define:ENABLE_SPATIALTRACKING -define:PLATFORM_HAS_CUSTOM_MUTEX -define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP -define:PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS -define:PLATFORM_REQUIRES_PATH_NORMALIZATION -define:ENABLE_MONO -define:NET_STANDARD_2_0 -define:NET_STANDARD -define:NET_STANDARD_2_1 -define:NETSTANDARD -define:NETSTANDARD2_1 -define:ENABLE_PROFILER -define:UNITY_INCLUDE_INSTRUMENTATION -define:DEBUG -define:TRACE -define:UNITY_ASSERTIONS -define:UNITY_ENABLE_CHECKS -define:UNITY_EDITOR -define:UNITY_EDITOR_64 -define:UNITY_EDITOR_OSX -define:ENABLE_UNITY_COLLECTIONS_CHECKS -define:ENABLE_BURST_AOT -define:UNITY_TEAM_LICENSE -define:ENABLE_CUSTOM_RENDER_TEXTURE -define:ENABLE_DIRECTOR -define:ENABLE_LOCALIZATION -define:ENABLE_SPRITES -define:ENABLE_TERRAIN -define:ENABLE_TILEMAP -define:ENABLE_TIMELINE -define:ENABLE_INPUT_SYSTEM -define:TEXTCORE_FONT_ENGINE_1_5_OR_NEWER -define:TEXTCORE_TEXT_ENGINE_1_5_OR_NEWER -define:TEXTCORE_FONT_ENGINE_1_6_OR_NEWER -define:CSHARP_7_OR_LATER 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/additionalfile:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet DOTNET_MULTILEVEL_LOOKUP=0 DOTNET_SYSTEM_GLOBALIZATION_USENLS=1 ##### ExitCode 1 ##### Output Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/Debug/TestingLevel/TestingState.cs(94,20): error CS0311: The type 'Code.Infrastructure.Utils.SingleConfig' cannot be used as type parameter 'T' in the generic type or method 'Object.Instantiate(T)'. There is no implicit reference conversion from 'Code.Infrastructure.Utils.SingleConfig' to 'UnityEngine.Object'. *** Tundra build failed (1.30 seconds), 2 items updated, 1283 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/Debug/TestingLevel/TestingState.cs(94,20): error CS0311: The type 'Code.Infrastructure.Utils.SingleConfig' cannot be used as type parameter 'T' in the generic type or method 'Object.Instantiate(T)'. There is no implicit reference conversion from 'Code.Infrastructure.Utils.SingleConfig' to 'UnityEngine.Object'. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/Debug/TestingLevel/TestingState.cs(94,20): error CS0311: The type 'Code.Infrastructure.Utils.SingleConfig' cannot be used as type parameter 'T' in the generic type or method 'Object.Instantiate(T)'. There is no implicit reference conversion from 'Code.Infrastructure.Utils.SingleConfig' to 'UnityEngine.Object'. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.3201254 Refreshing native plugins compatible for Editor in 7.38 ms, found 6 plugins. Asset Pipeline Refresh (id=0a0219ee7827f4eab8f2ef804f2445a4): Total: 2.524 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=602 ms Asset DB Callback time: managed=35 ms, native=29 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokePackagesCallback: 0.206ms ApplyChangesToAssetFolders: 0.096ms Scan: 168.264ms Collect global state as custom dependencies: 0.321ms ProcessAssetsWithTransientArtifactChanges: 6.226ms CategorizeAssets: 85.904ms ImportOutOfDateAssets: 6.201ms (0.423ms without children) ReloadNativeAssets: 0.098ms UnloadImportedAssets: 1.223ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.653ms ImportSchedulerStart: 3.802ms PostProcessAllAssets: 37.404ms XRBuildSystem.XRAssetImported 2.394ms PostProcessCallbackCreateDeferredMaterials 1.746ms ObjectImages.AssetImported 0.297ms MonoPostProcessAllAssets: 29.822ms ConfigAssetsTracker.OnPostprocessAllAssets 11.102ms AssetPostprocessor.OnPostprocessAllAssets 2.478ms AssetChangedListener.OnPostprocessAllAssets 1.697ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.162ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.402ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.394ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.361ms SyncVS.PostprocessSyncProject 0.341ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.312ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.299ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.270ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.243ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.187ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.126ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.084ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.070ms PostAssetChangesProfiler: 16.086ms PersistCurrentRevisions: 0.136ms Untracked: 29.555ms Asset Pipeline Refresh (id=fb67d1f0cb270495daad90519b6634dc): Total: 0.195 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) [Worker3] Imported GUID: 7c6095424c534587b8b6ed7c758375e5 - Path: Assets/Code/Debug/TestingLevel/TestingState.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'a31e5823d75b991c60aaff837e582b9f') in 0.377873125 seconds [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 7.49 ms, found 6 plugins. Asset Pipeline Refresh (id=087c72fd8b3b44359bc2d002c197f22d): Total: 0.261 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe [Worker2] Imported GUID: 7c6095424c534587b8b6ed7c758375e5 - Path: Assets/Code/Debug/TestingLevel/TestingState.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '000eac8be818d1019a4d0e0130df59ae') in 0.027508375 seconds ExitCode: 0 Duration: 1s802ms [ 740/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (1.75 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2563475 Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Refreshing native plugins compatible for Editor in 4.47 ms, found 6 plugins. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 02:51:12.360 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:51:12.365 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 3.389 seconds Domain Reload Profiling: 6916ms BeginReloadAssembly (2237ms) ExecutionOrderSort (5ms) DisableScriptedObjects (490ms) ReleaseScriptingObjects (3ms) CreateAndSetChildDomain (978ms) RebuildCommonClasses (10ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (202ms) LoadAllAssembliesAndSetupDomain (1062ms) LoadAssemblies (646ms) TypeCache.Refresh (47ms) TypeCache.ScanAssembly (4ms) AnalyzeDomain (353ms) BuildScriptInfoCaches (297ms) ResolveRequiredComponents (33ms) FinalizeReload (3390ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (12ms) InitializePlatformSupportModulesInManaged (4ms) BeforeProcessingInitializeOnLoad (540ms) ProcessInitializeOnLoadAttributes (635ms) ProcessInitializeOnLoadMethodAttributes (193ms) EditorAssembliesLoaded (6ms) AwakeInstancesAfterBackupRestoration (1223ms) Asset Pipeline Refresh (id=a529f709cd7ab4289a0dd5de47fcce9f): Total: 7.605 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=3714 ms Asset DB Callback time: managed=53 ms, native=1 ms Scripting: domain reloads=1, domain reload time=3831 ms, compile time=4 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeCustomDependenciesCallbacks: 0.059ms InvokePackagesCallback: 1.949ms ApplyChangesToAssetFolders: 1.511ms Collect global state as custom dependencies: 5.002ms ProcessAssetsWithTransientArtifactChanges: 17.216ms CategorizeAssets: 113.348ms CompileScripts: 3.765ms ImportOutOfDateAssets: 3411.467ms (3407.576ms without children) CollectScriptTypesHashes: 27.718ms ReloadNativeAssets: 1.629ms UnloadImportedAssets: 0.378ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.826ms ImportSchedulerStart: 0.968ms PostProcessAllAssets: 53.713ms MonoPostProcessAllAssets: 53.686ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 27.581ms ConfigAssetsTracker.OnPostprocessAllAssets 10.450ms SyncVS.PostprocessSyncProject 4.892ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.094ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.766ms AssetReloadNotifier.OnPostprocessAllAssets 1.736ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.468ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.980ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.671ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.599ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.473ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.432ms AssetPostprocessor.OnPostprocessAllAssets 0.412ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.382ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.322ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.267ms AssetChangedListener.OnPostprocessAllAssets 0.249ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.146ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.142ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.131ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.066ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.056ms GatherAllCurrentPrimaryImportResultRevisions: 1.098ms PersistCurrentRevisions: 0.137ms GenerateScriptTypeHashes: 10.441ms GenerateScriptTypeSerializationHashes: 18.210ms Untracked: 3965.534ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 2.69 ms, found 6 plugins. Asset Pipeline Refresh (id=83201b504d5604fc4af9b1b77de20b07): Total: 0.525 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=300 ms Asset DB Callback time: managed=169 ms, native=47 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=7 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.330ms ApplyChangesToAssetFolders: 3.417ms Scan: 198.668ms Collect global state as custom dependencies: 1.171ms OnSourceAssetsModified: 3.706ms ProcessAssetsWithTransientArtifactChanges: 6.115ms CategorizeAssets: 30.164ms CompileScripts: 6.582ms ImportOutOfDateAssets: 1.421ms (0.154ms without children) ReloadNativeAssets: 0.104ms UnloadImportedAssets: 0.140ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.573ms ImportSchedulerStart: 0.449ms PostProcessAllAssets: 171.000ms XRBuildSystem.XRAssetImported 1.617ms PostProcessCallbackCreateDeferredMaterials 0.843ms ObjectImages.AssetImported 0.497ms MonoPostProcessAllAssets: 166.427ms NugetAssetPostprocessor.OnPostprocessAllAssets 59.633ms BuilderAssetPostprocessor.OnPostprocessAllAssets 18.509ms AssetPostprocessor.OnPostprocessAllAssets 13.107ms AssetChangedListener.OnPostprocessAllAssets 9.296ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 7.249ms SpriteSlicePostprocessor.OnPostprocessAllAssets 6.187ms UVCSAssetPostprocessor.OnPostprocessAllAssets 3.927ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.846ms TextAssetPostProcessor.OnPostprocessAllAssets 3.376ms PostProcessor.OnPostprocessAllAssets 3.222ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.639ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 2.547ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.492ms AssetReloadNotifier.OnPostprocessAllAssets 2.477ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 2.395ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.906ms InputActionAssetPostprocessor.OnPostprocessAllAssets 1.617ms ConfigAssetsTracker.OnPostprocessAllAssets 1.540ms SamplePostprocessor.OnPostprocessAllAssets 1.423ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.101ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.951ms ThemePostprocessor.OnPostprocessAllAssets 0.939ms SyncVS.PostprocessSyncProject 0.744ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.718ms AssetEvents.OnPostprocessAllAssets 0.668ms MaterialPostprocessor.OnPostprocessAllAssets 0.512ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.477ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.470ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.389ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.367ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.356ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.344ms AssetPathToTypes.OnPostprocessAllAssets 0.340ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.299ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.248ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.242ms AssetProcessor.OnPostprocessAllAssets 0.178ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.100ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.083ms PostAssetChangesProfiler: 41.710ms GatherAllCurrentPrimaryImportResultRevisions: 6.760ms PersistCurrentRevisions: 0.136ms Untracked: 52.616ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 3s308ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 1s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (3.20 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.4267548 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 2.56 ms, found 6 plugins. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 02:51:39.443 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:51:39.449 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 3.962 seconds Domain Reload Profiling: 7373ms BeginReloadAssembly (1774ms) ExecutionOrderSort (7ms) DisableScriptedObjects (440ms) ReleaseScriptingObjects (4ms) CreateAndSetChildDomain (656ms) RebuildCommonClasses (13ms) RebuildNativeTypeToScriptingClass (18ms) initialDomainReloadingComplete (211ms) LoadAllAssembliesAndSetupDomain (1395ms) LoadAssemblies (691ms) TypeCache.Refresh (125ms) TypeCache.ScanAssembly (16ms) AnalyzeDomain (435ms) BuildScriptInfoCaches (382ms) ResolveRequiredComponents (35ms) FinalizeReload (3963ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (10ms) BeforeProcessingInitializeOnLoad (505ms) ProcessInitializeOnLoadAttributes (1032ms) ProcessInitializeOnLoadMethodAttributes (282ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (10ms) ExecutionOrderSort2 (3ms) AwakeInstancesAfterBackupRestoration (1187ms) Asset Pipeline Refresh (id=9cfadc06fd2134d9db93c7899aa9efa9): Total: 8.282 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=4512 ms Asset DB Callback time: managed=75 ms, native=1 ms Scripting: domain reloads=1, domain reload time=3690 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeCustomDependenciesCallbacks: 0.082ms InvokePackagesCallback: 3.740ms ApplyChangesToAssetFolders: 2.973ms Collect global state as custom dependencies: 10.681ms ProcessAssetsWithTransientArtifactChanges: 24.513ms CategorizeAssets: 152.514ms CompileScripts: 1.624ms ImportOutOfDateAssets: 3989.403ms (3982.630ms without children) CollectScriptTypesHashes: 16.002ms ReloadNativeAssets: 2.403ms UnloadImportedAssets: 0.445ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.974ms ImportSchedulerStart: 2.504ms PostProcessAllAssets: 75.720ms MonoPostProcessAllAssets: 75.708ms NugetAssetPostprocessor.OnPostprocessAllAssets 59.633ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 30.784ms BuilderAssetPostprocessor.OnPostprocessAllAssets 18.509ms AssetPostprocessor.OnPostprocessAllAssets 13.107ms SyncVS.PostprocessSyncProject 10.274ms AssetChangedListener.OnPostprocessAllAssets 9.296ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 7.249ms SpriteSlicePostprocessor.OnPostprocessAllAssets 6.187ms SpeedTree9Postprocessor.OnPostprocessAllAssets 5.702ms UVCSAssetPostprocessor.OnPostprocessAllAssets 3.927ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.846ms TextAssetPostProcessor.OnPostprocessAllAssets 3.376ms PostProcessor.OnPostprocessAllAssets 3.222ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.639ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 2.547ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.492ms AssetReloadNotifier.OnPostprocessAllAssets 2.477ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.444ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 2.395ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.906ms ConfigAssetsTracker.OnPostprocessAllAssets 1.540ms SamplePostprocessor.OnPostprocessAllAssets 1.423ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.101ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.989ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.951ms ThemePostprocessor.OnPostprocessAllAssets 0.939ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.907ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.735ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.718ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.716ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.694ms AssetEvents.OnPostprocessAllAssets 0.668ms MaterialPostprocessor.OnPostprocessAllAssets 0.512ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.477ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.407ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.367ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.356ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.344ms AssetPathToTypes.OnPostprocessAllAssets 0.340ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.299ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.296ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.248ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.242ms AssetProcessor.OnPostprocessAllAssets 0.178ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.156ms GatherAllCurrentPrimaryImportResultRevisions: 2.413ms PersistCurrentRevisions: 0.147ms GenerateScriptTypeHashes: 6.756ms GenerateScriptTypeSerializationHashes: 11.006ms Untracked: 3999.007ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.012260s Asset Pipeline Refresh (id=626f4efdaa837464e90af65754513e1f): Total: 0.686 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=478 ms Asset DB Callback time: managed=184 ms, native=10 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=12 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 2.091ms Scan: 391.341ms Collect global state as custom dependencies: 0.997ms OnSourceAssetsModified: 7.829ms CategorizeScriptCompilationAssets: 0.094ms ProcessAssetsWithTransientArtifactChanges: 1.459ms CategorizeAssets: 38.652ms CompileScripts: 12.307ms ImportOutOfDateAssets: 4.924ms (0.587ms without children) ReloadNativeAssets: 0.246ms UnloadImportedAssets: 0.342ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.320ms ImportSchedulerStart: 2.426ms PostProcessAllAssets: 178.583ms XRBuildSystem.XRAssetImported 0.639ms PostProcessCallbackCreateDeferredMaterials 0.500ms MonoPostProcessAllAssets: 176.471ms NugetAssetPostprocessor.OnPostprocessAllAssets 57.909ms BuilderAssetPostprocessor.OnPostprocessAllAssets 19.388ms AssetPostprocessor.OnPostprocessAllAssets 14.227ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 10.583ms AssetChangedListener.OnPostprocessAllAssets 10.478ms SpriteSlicePostprocessor.OnPostprocessAllAssets 5.198ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 4.754ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 4.020ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.862ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 3.728ms UVCSAssetPostprocessor.OnPostprocessAllAssets 3.241ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 2.137ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 1.934ms AssetReloadNotifier.OnPostprocessAllAssets 1.845ms SyncVS.PostprocessSyncProject 1.578ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.404ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.351ms TextAssetPostProcessor.OnPostprocessAllAssets 1.323ms PostProcessor.OnPostprocessAllAssets 1.183ms MaterialPostprocessor.OnPostprocessAllAssets 1.157ms AssetEvents.OnPostprocessAllAssets 1.048ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.047ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.038ms SamplePostprocessor.OnPostprocessAllAssets 0.932ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.912ms ConfigAssetsTracker.OnPostprocessAllAssets 0.880ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.875ms ThemePostprocessor.OnPostprocessAllAssets 0.633ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.559ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.486ms AssetPathToTypes.OnPostprocessAllAssets 0.472ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.308ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.280ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.273ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.221ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.201ms AssetProcessor.OnPostprocessAllAssets 0.161ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.105ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.079ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.077ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.064ms PostAssetChangesProfiler: 8.112ms GatherAllCurrentPrimaryImportResultRevisions: 4.899ms PersistCurrentRevisions: 0.262ms Untracked: 34.013ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 3s455ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 1s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (3.34 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.4274089 Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 02:51:58.846 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:51:58.851 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 3.909 seconds Domain Reload Profiling: 8154ms BeginReloadAssembly (2813ms) ExecutionOrderSort (3ms) DisableScriptedObjects (715ms) CreateAndSetChildDomain (1193ms) RebuildCommonClasses (12ms) RebuildNativeTypeToScriptingClass (21ms) initialDomainReloadingComplete (182ms) LoadAllAssembliesAndSetupDomain (1216ms) LoadAssemblies (659ms) TypeCache.Refresh (68ms) TypeCache.ScanAssembly (9ms) AnalyzeDomain (382ms) BuildScriptInfoCaches (340ms) ResolveRequiredComponents (31ms) FinalizeReload (3911ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (7ms) BeforeProcessingInitializeOnLoad (393ms) ProcessInitializeOnLoadAttributes (632ms) ProcessInitializeOnLoadMethodAttributes (244ms) EditorAssembliesLoaded (7ms) AwakeInstancesAfterBackupRestoration (1810ms) Asset Pipeline Refresh (id=dd0ce0d1eee4b4377925d5d8aeebf6cf): Total: 9.210 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=4487 ms Asset DB Callback time: managed=143 ms, native=4 ms Scripting: domain reloads=1, domain reload time=4571 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 5.564ms ApplyChangesToAssetFolders: 5.452ms Collect global state as custom dependencies: 8.000ms ProcessAssetsWithTransientArtifactChanges: 19.525ms CategorizeAssets: 154.078ms CompileScripts: 2.227ms ImportOutOfDateAssets: 3959.456ms (3949.638ms without children) CollectScriptTypesHashes: 13.916ms ReloadNativeAssets: 3.288ms UnloadImportedAssets: 0.277ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.285ms ImportSchedulerStart: 2.313ms PostProcessAllAssets: 143.940ms MonoPostProcessAllAssets: 143.622ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 68.334ms NugetAssetPostprocessor.OnPostprocessAllAssets 57.909ms BuilderAssetPostprocessor.OnPostprocessAllAssets 19.388ms AssetPostprocessor.OnPostprocessAllAssets 14.227ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 10.829ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 10.583ms AssetChangedListener.OnPostprocessAllAssets 10.478ms SyncVS.PostprocessSyncProject 8.331ms SpriteSlicePostprocessor.OnPostprocessAllAssets 5.198ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 4.754ms SpeedTree9Postprocessor.OnPostprocessAllAssets 4.589ms EditModeScopePostprocessor.OnPostprocessAllAssets 4.221ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 4.020ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.862ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 3.728ms UVCSAssetPostprocessor.OnPostprocessAllAssets 3.241ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 2.137ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 1.934ms AssetReloadNotifier.OnPostprocessAllAssets 1.845ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.404ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.351ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.327ms TextAssetPostProcessor.OnPostprocessAllAssets 1.323ms PostProcessor.OnPostprocessAllAssets 1.183ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 1.178ms MaterialPostprocessor.OnPostprocessAllAssets 1.157ms AssetEvents.OnPostprocessAllAssets 1.048ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.047ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.038ms SamplePostprocessor.OnPostprocessAllAssets 0.932ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.898ms ConfigAssetsTracker.OnPostprocessAllAssets 0.880ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.875ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.648ms ThemePostprocessor.OnPostprocessAllAssets 0.633ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.590ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.559ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.527ms AssetPathToTypes.OnPostprocessAllAssets 0.472ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.455ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.308ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.280ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.273ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.221ms AssetProcessor.OnPostprocessAllAssets 0.161ms GatherAllCurrentPrimaryImportResultRevisions: 1.601ms UnloadStreamsBegin: 0.055ms PersistCurrentRevisions: 0.149ms GenerateScriptTypeHashes: 12.634ms GenerateScriptTypeSerializationHashes: 16.679ms Untracked: 4887.082ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 3.84 ms, found 6 plugins. Asset Pipeline Refresh (id=d0de2e62667a645e09e8923584fc4436): Total: 1.553 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1280 ms Asset DB Callback time: managed=235 ms, native=23 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=7 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 1.763ms ApplyChangesToAssetFolders: 4.875ms Scan: 1111.531ms Collect global state as custom dependencies: 0.668ms OnSourceAssetsModified: 5.109ms CategorizeScriptCompilationAssets: 0.052ms ProcessAssetsWithTransientArtifactChanges: 1.022ms CategorizeAssets: 34.826ms CompileScripts: 6.928ms ImportOutOfDateAssets: 4.951ms (1.562ms without children) ReloadNativeAssets: 0.142ms UnloadImportedAssets: 0.324ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.352ms ImportSchedulerStart: 1.570ms PostProcessAllAssets: 235.250ms XRBuildSystem.XRAssetImported 1.542ms PostProcessCallbackCreateDeferredMaterials 0.850ms ObjectImages.AssetImported 0.329ms ShaderAssetModifiedCallback 0.062ms MonoPostProcessAllAssets: 230.898ms NugetAssetPostprocessor.OnPostprocessAllAssets 65.528ms AssetPostprocessor.OnPostprocessAllAssets 23.653ms BuilderAssetPostprocessor.OnPostprocessAllAssets 21.421ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 14.769ms AssetChangedListener.OnPostprocessAllAssets 14.395ms SpriteSlicePostprocessor.OnPostprocessAllAssets 10.266ms UVCSAssetPostprocessor.OnPostprocessAllAssets 8.146ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 8.079ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 5.663ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 5.375ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 5.023ms PostProcessor.OnPostprocessAllAssets 3.844ms AssetReloadNotifier.OnPostprocessAllAssets 2.787ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 2.743ms SamplePostprocessor.OnPostprocessAllAssets 2.603ms TextAssetPostProcessor.OnPostprocessAllAssets 2.500ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 2.103ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.927ms AssetPathToTypes.OnPostprocessAllAssets 1.754ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 1.651ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.604ms ConfigAssetsTracker.OnPostprocessAllAssets 1.510ms SyncVS.PostprocessSyncProject 1.430ms InputActionAssetPostprocessor.OnPostprocessAllAssets 1.280ms SpeedTreePostProcessor.OnPostprocessAllAssets 1.166ms ThemePostprocessor.OnPostprocessAllAssets 1.037ms MaterialPostprocessor.OnPostprocessAllAssets 0.991ms AssetEvents.OnPostprocessAllAssets 0.985ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.944ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.537ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.421ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.415ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.361ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.254ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.229ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.152ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.144ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.142ms AssetProcessor.OnPostprocessAllAssets 0.133ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.095ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.080ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.079ms PostAssetChangesProfiler: 17.057ms GatherAllCurrentPrimaryImportResultRevisions: 6.656ms PersistCurrentRevisions: 0.136ms Untracked: 121.734ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 3s899ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 2s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [ ] Modification date of `Assets/Code/Debug/TestingLevel/TestingState.cs` changed while running `Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)`. Old timestamp: 1793145122219756760, new timestamp: 1793145130577810214 [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (3.78 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.3492917 GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 02:52:16.694 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:52:16.699 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.658 seconds Domain Reload Profiling: 5311ms BeginReloadAssembly (1464ms) DisableScriptedObjects (330ms) ReleaseScriptingObjects (3ms) CreateAndSetChildDomain (607ms) RebuildCommonClasses (10ms) RebuildNativeTypeToScriptingClass (17ms) initialDomainReloadingComplete (162ms) LoadAllAssembliesAndSetupDomain (999ms) LoadAssemblies (468ms) TypeCache.Refresh (31ms) TypeCache.ScanAssembly (5ms) AnalyzeDomain (403ms) BuildScriptInfoCaches (332ms) ResolveRequiredComponents (36ms) FinalizeReload (2659ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (3ms) InitializePlatformSupportModulesInManaged (4ms) BeforeProcessingInitializeOnLoad (351ms) ProcessInitializeOnLoadAttributes (623ms) ProcessInitializeOnLoadMethodAttributes (135ms) EditorAssembliesLoaded (3ms) AwakeInstancesAfterBackupRestoration (708ms) Asset Pipeline Refresh (id=457ddc20b262c44fca0e7adf203bdf65): Total: 5.838 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=3008 ms Asset DB Callback time: managed=77 ms, native=0 ms Scripting: domain reloads=1, domain reload time=2749 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeCustomDependenciesCallbacks: 0.059ms InvokePackagesCallback: 1.655ms ApplyChangesToAssetFolders: 0.560ms Collect global state as custom dependencies: 3.561ms ProcessAssetsWithTransientArtifactChanges: 10.444ms CategorizeAssets: 121.408ms CompileScripts: 1.585ms ImportOutOfDateAssets: 2684.922ms (2674.026ms without children) CollectScriptTypesHashes: 6.250ms ReloadNativeAssets: 2.749ms UnloadImportedAssets: 0.341ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.436ms ImportSchedulerStart: 4.806ms PostProcessAllAssets: 77.536ms MonoPostProcessAllAssets: 77.533ms NugetAssetPostprocessor.OnPostprocessAllAssets 65.528ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 38.009ms AssetPostprocessor.OnPostprocessAllAssets 23.653ms BuilderAssetPostprocessor.OnPostprocessAllAssets 21.421ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 14.769ms AssetChangedListener.OnPostprocessAllAssets 14.395ms SpriteSlicePostprocessor.OnPostprocessAllAssets 10.266ms UVCSAssetPostprocessor.OnPostprocessAllAssets 8.146ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 8.079ms SyncVS.PostprocessSyncProject 6.970ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 5.864ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 5.663ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 5.375ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 5.023ms PostProcessor.OnPostprocessAllAssets 3.844ms AssetReloadNotifier.OnPostprocessAllAssets 2.787ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 2.743ms SamplePostprocessor.OnPostprocessAllAssets 2.603ms SpeedTree9Postprocessor.OnPostprocessAllAssets 2.550ms TextAssetPostProcessor.OnPostprocessAllAssets 2.500ms InputActionAssetPostprocessor.OnPostprocessAllAssets 2.140ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 2.103ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.927ms AssetPathToTypes.OnPostprocessAllAssets 1.754ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 1.651ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.604ms ConfigAssetsTracker.OnPostprocessAllAssets 1.510ms SpeedTreePostProcessor.OnPostprocessAllAssets 1.166ms ThemePostprocessor.OnPostprocessAllAssets 1.037ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.992ms MaterialPostprocessor.OnPostprocessAllAssets 0.991ms AssetEvents.OnPostprocessAllAssets 0.985ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.944ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.905ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.686ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.537ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.521ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.496ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.421ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.415ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.208ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.152ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.142ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.140ms AssetProcessor.OnPostprocessAllAssets 0.133ms GatherAllCurrentPrimaryImportResultRevisions: 4.042ms PersistCurrentRevisions: 0.265ms GenerateScriptTypeHashes: 10.075ms GenerateScriptTypeSerializationHashes: 16.006ms Untracked: 2922.661ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe 2026-10-28 02:52:22.760 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:52:22.764 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ExitCode: 0 Duration: 2s74ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 1s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1276/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1277/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1279/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb *** Tundra build success (1.96 seconds), 9 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Total cache size 267324820 Reloading assemblies after forced synchronous recompile. Total cache size after purge 267324820, took 00:00:00.5819635 Begin MonoManager ReloadAssembly Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 02:52:26.497 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:52:26.500 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.944 seconds Domain Reload Profiling: 3682ms BeginReloadAssembly (1072ms) DisableScriptedObjects (273ms) ReleaseScriptingObjects (3ms) CreateAndSetChildDomain (329ms) RebuildCommonClasses (9ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (115ms) LoadAllAssembliesAndSetupDomain (525ms) LoadAssemblies (288ms) TypeCache.Refresh (26ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (208ms) BuildScriptInfoCaches (187ms) ResolveRequiredComponents (17ms) FinalizeReload (1945ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (4ms) BeforeProcessingInitializeOnLoad (250ms) ProcessInitializeOnLoadAttributes (469ms) ProcessInitializeOnLoadMethodAttributes (109ms) AwakeInstancesAfterBackupRestoration (597ms) Asset Pipeline Refresh (id=039a80bf28b80483d81da443937b288a): Total: 8.190 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=3103 ms Asset DB Callback time: managed=111 ms, native=11 ms Scripting: domain reloads=1, domain reload time=1894 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.081ms InvokePackagesCallback: 1.032ms ApplyChangesToAssetFolders: 0.561ms Scan: 627.243ms Collect global state as custom dependencies: 3.161ms ProcessAssetsWithTransientArtifactChanges: 10.486ms CategorizeAssets: 79.672ms CompileScripts: 1.224ms ImportOutOfDateAssets: 1955.247ms (1951.289ms without children) CollectScriptTypesHashes: 24.942ms ReloadNativeAssets: 1.971ms UnloadImportedAssets: 0.360ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.789ms ImportSchedulerStart: 0.760ms PostProcessAllAssets: 108.256ms PostProcessCallbackCreateDeferredMaterials 0.851ms XRBuildSystem.XRAssetImported 0.297ms MonoPostProcessAllAssets: 105.289ms NugetAssetPostprocessor.OnPostprocessAllAssets 24.918ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 22.790ms AssetPostprocessor.OnPostprocessAllAssets 8.375ms BuilderAssetPostprocessor.OnPostprocessAllAssets 5.529ms AssetChangedListener.OnPostprocessAllAssets 3.798ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 3.118ms SyncVS.PostprocessSyncProject 2.702ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.013ms SpriteSlicePostprocessor.OnPostprocessAllAssets 1.956ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.781ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.602ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.124ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.071ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.781ms MaterialPostprocessor.OnPostprocessAllAssets 0.587ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.544ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.495ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.482ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.443ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.436ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.401ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.399ms PostProcessor.OnPostprocessAllAssets 0.323ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.306ms TextAssetPostProcessor.OnPostprocessAllAssets 0.291ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.284ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.261ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.259ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.250ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.233ms AssetPathToTypes.OnPostprocessAllAssets 0.222ms AssetReloadNotifier.OnPostprocessAllAssets 0.219ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.190ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.184ms AssetEvents.OnPostprocessAllAssets 0.172ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.167ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.142ms ThemePostprocessor.OnPostprocessAllAssets 0.138ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.136ms SamplePostprocessor.OnPostprocessAllAssets 0.134ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.132ms ConfigAssetsTracker.OnPostprocessAllAssets 0.132ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.090ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.074ms PostAssetChangesProfiler: 8.416ms PersistCurrentRevisions: 0.148ms GenerateScriptTypeHashes: 3.737ms GenerateScriptTypeSerializationHashes: 6.669ms Untracked: 2008.426ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.041 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 Asset Pipeline Refresh (id=8d23909fdcb7d451284ea92cda33d4b0): Total: 0.111 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=13981b0d28498410a876ef7935f14e3c): Total: 0.257 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) 2026-10-28 02:52:31.938 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:52:31.942 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter) Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.003 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26 Importing 'GUID: f288ae1f4751b564a96ac7587541f7a2 - Path: Assets/Settings/PC_Renderer.asset' with importer (NativeFormatImporter) Imported 'GUID: f288ae1f4751b564a96ac7587541f7a2' -> (Import Result ID: 'b794ab004a8f0bcb285a74debcf5c8e3') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=6784ee3b5df1f2dd9e9804287b1fd892 DependenciesID=55a0f9c724158a992a03629b8d5da515 StaticDependenciesID=bdacc6ce36731c1922c3b889ec686e8a Importing 'GUID: 26d0fba16e9d375ab8f8eee15dc5c99a - Path: Assets/AddressableAssetsData/AssetGroups/Default Local Group.asset' with importer (NativeFormatImporter) Imported 'GUID: 26d0fba16e9d375ab8f8eee15dc5c99a' -> (Import Result ID: '7eac40a4a23124717db1796029712af7') in 0.000 seconds [static dependencies only]. Details - ImportResultOutputID=5f6fcb9c464e621fd1ed22bfdeea37d3 DependenciesID=4da545bcf0aa8fa93b29f8fa6d407272 StaticDependenciesID=fb47e433b1d4657fa725051dce0981e4 Importing 'GUID: 5ff8bf03d4ecf4809a23c66411ca6f5a - Path: Assets/OfficeGame/Battle/PlayerStuff/PlayerDecisionMarkerConfig.asset' with importer (NativeFormatImporter) Imported 'GUID: 5ff8bf03d4ecf4809a23c66411ca6f5a' -> (Import Result ID: 'c5c755c338b7e837115501dd95efe3f0') in 0.000 seconds [static dependencies only]. Details - ImportResultOutputID=ca5b73c05ee1ca9953b0a8afa82fcb63 DependenciesID=e44ec283d519a27f3a28545d4beaadd9 StaticDependenciesID=d29477738694b1da7b021ab02e681a68 [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=dc1577fa190ab457cbe69202eed8b345): Total: 0.074 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: 39c007cb2d91bab9092a107e9575b736 - Path: Assets/Infrastructure/Bootstrap.unity' with importer (DefaultImporter) Imported 'GUID: 39c007cb2d91bab9092a107e9575b736' -> (Import Result ID: 'e75d77e889b1f3a39f2391ed012e398f') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=c354a867c47d7e8828b59ae1119aa719 DependenciesID=c3721086bb75f24e6dd7726f17bddff1 StaticDependenciesID=47e2f7967b68f7ae055fe521bf28a6ac Asset Pipeline Refresh (id=130790232bede4737b2d39de3ae99005): Total: 0.021 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Request Asset Garbage Collect because used heap size increased from 1.64 GB to 2.06 GB, exceeding the threshold of 419.2 MB. Unloading 32 Unused Serialized files (Serialized files now loaded: 0) [Worker2] Imported GUID: 5ff8bf03d4ecf4809a23c66411ca6f5a - Path: Assets/OfficeGame/Battle/PlayerStuff/PlayerDecisionMarkerConfig.asset - Importer: PreviewImporter -> (ImportResultId: '08515ff201e0eea36526a42b4e877051') in 0.097461167 seconds Unloading 1698 unused Assets / (3.5 MB). Loaded Objects now: 11622. Memory consumption went from 2.05 GB to 2.05 GB. Total: 119.539667 ms (FindLiveObjects: 0.914875 ms CreateObjectMapping: 0.403250 ms MarkObjects: 108.454000 ms DeleteObjects: 9.605542 ms) Thread 0x44b37b000 may have been prematurely finalized GPU Resident Drawer disposed. Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Native extension for OSXStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.615 seconds Domain Reload Profiling: 2351ms BeginReloadAssembly (397ms) DisableScriptedObjects (67ms) CreateAndSetChildDomain (135ms) RebuildCommonClasses (7ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (52ms) LoadAllAssembliesAndSetupDomain (266ms) LoadAssemblies (171ms) TypeCache.Refresh (8ms) AnalyzeDomain (18ms) ResolveRequiredComponents (15ms) FinalizeReload (1615ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (84ms) ProcessInitializeOnLoadAttributes (406ms) ProcessInitializeOnLoadMethodAttributes (97ms) AwakeInstancesAfterBackupRestoration (548ms) Asset Pipeline Refresh (id=1d1b2762089984569ae50f36afc0bc69): Total: 2.649 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1737 ms Asset DB Callback time: managed=26 ms, native=0 ms Scripting: domain reloads=1, domain reload time=882 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.722ms ApplyChangesToAssetFolders: 0.184ms Collect global state as custom dependencies: 3.111ms ProcessAssetsWithTransientArtifactChanges: 0.134ms CategorizeAssets: 61.431ms CompileScripts: 1.593ms ImportOutOfDateAssets: 1623.582ms (1620.935ms without children) CollectScriptTypesHashes: 0.879ms ReloadNativeAssets: 1.212ms UnloadImportedAssets: 0.134ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.635ms ImportSchedulerStart: 0.634ms PostProcessAllAssets: 26.821ms MonoPostProcessAllAssets: 26.818ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 12.129ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.275ms SyncVS.PostprocessSyncProject 1.924ms ConfigAssetsTracker.OnPostprocessAllAssets 1.619ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.350ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.141ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.367ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.296ms AssetChangedListener.OnPostprocessAllAssets 0.256ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.217ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.181ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.142ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.129ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.103ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.101ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.093ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.074ms AssetPostprocessor.OnPostprocessAllAssets 0.056ms GatherAllCurrentPrimaryImportResultRevisions: 1.896ms PersistCurrentRevisions: 0.135ms GenerateScriptTypeHashes: 3.233ms GenerateScriptTypeSerializationHashes: 5.755ms Untracked: 926.810ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 5.208 ms Integration: 808.346 ms Integration of assets: 0.002 ms Thread Wait Time: 0.003 ms Total Operation Time: 813.559 ms Switched from None to None UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.PapaInstaller/d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.Infrastructure.Camera.CameraFactory/d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.024 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 Asset Pipeline Refresh (id=7154c48f8068047e6a5fb0edb4afb568): Total: 0.105 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Thread 0x4147af000 may have been prematurely finalized GPU Resident Drawer disposed. Container Bootstrap (16983070) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.139 ms Integration: 21.469 ms Integration of assets: 0.001 ms Thread Wait Time: 0.003 ms Total Operation Time: 22.611 ms Unloading 1027 unused Assets / (11.6 MB). Loaded Objects now: 11498. Memory consumption went from 2.05 GB to 2.04 GB. Total: 44.858125 ms (FindLiveObjects: 0.905333 ms CreateObjectMapping: 0.381584 ms MarkObjects: 42.165667 ms DeleteObjects: 1.236250 ms) [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. Thread 0x44b37b000 may have been prematurely finalized GPU Resident Drawer disposed. Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Refreshing native plugins compatible for Editor in 4.13 ms, found 6 plugins. Native extension for OSXStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.588 seconds Domain Reload Profiling: 2284ms BeginReloadAssembly (364ms) DisableScriptedObjects (65ms) CreateAndSetChildDomain (142ms) RebuildCommonClasses (7ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (52ms) LoadAllAssembliesAndSetupDomain (259ms) LoadAssemblies (133ms) TypeCache.Refresh (8ms) AnalyzeDomain (18ms) ResolveRequiredComponents (15ms) FinalizeReload (1589ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (5ms) BeforeProcessingInitializeOnLoad (99ms) ProcessInitializeOnLoadAttributes (386ms) ProcessInitializeOnLoadMethodAttributes (90ms) AwakeInstancesAfterBackupRestoration (535ms) Asset Pipeline Refresh (id=f1f1a679f1e94496da2ff05381809527): Total: 2.544 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1710 ms Asset DB Callback time: managed=26 ms, native=0 ms Scripting: domain reloads=1, domain reload time=805 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.368ms ApplyChangesToAssetFolders: 0.261ms Collect global state as custom dependencies: 3.235ms ProcessAssetsWithTransientArtifactChanges: 0.316ms CategorizeAssets: 62.263ms CompileScripts: 1.106ms ImportOutOfDateAssets: 1600.495ms (1597.495ms without children) CollectScriptTypesHashes: 1.418ms ReloadNativeAssets: 1.360ms UnloadImportedAssets: 0.111ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.676ms ImportSchedulerStart: 0.833ms PostProcessAllAssets: 26.010ms MonoPostProcessAllAssets: 26.008ms BuilderAssetPostprocessor.OnPostprocessAllAssets 18.188ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 11.922ms AssetPostprocessor.OnPostprocessAllAssets 8.660ms AssetChangedListener.OnPostprocessAllAssets 3.455ms SpriteSlicePostprocessor.OnPostprocessAllAssets 3.443ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 3.412ms SyncVS.PostprocessSyncProject 1.765ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.552ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.368ms ConfigAssetsTracker.OnPostprocessAllAssets 1.337ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.318ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.198ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.971ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.844ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.736ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.701ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.447ms MaterialPostprocessor.OnPostprocessAllAssets 0.415ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.388ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.327ms PostProcessor.OnPostprocessAllAssets 0.315ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.310ms TextAssetPostProcessor.OnPostprocessAllAssets 0.304ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.291ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.260ms AssetPathToTypes.OnPostprocessAllAssets 0.259ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.247ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.222ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.193ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.192ms SamplePostprocessor.OnPostprocessAllAssets 0.183ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.183ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.178ms AssetEvents.OnPostprocessAllAssets 0.174ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.166ms ThemePostprocessor.OnPostprocessAllAssets 0.157ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.132ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.114ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.111ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.103ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.101ms AssetReloadNotifier.OnPostprocessAllAssets 0.095ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.088ms GatherAllCurrentPrimaryImportResultRevisions: 0.789ms UnloadStreamsBegin: 1.026ms PersistCurrentRevisions: 0.136ms GenerateScriptTypeHashes: 3.545ms GenerateScriptTypeSerializationHashes: 6.476ms Untracked: 843.645ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.388 ms Integration: 688.860 ms Integration of assets: 0.001 ms Thread Wait Time: 0.006 ms Total Operation Time: 690.255 ms Switched from None to None UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.PapaInstaller/d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.Infrastructure.Camera.CameraFactory/d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Switched from None to OpenMovement UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:52) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__3> (Code.Game.TestingLevel.TestingState/d__3&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.TestingLevel.TestingState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134) Code.Game.PapaInstaller:b__5_0 () (at Assets/Code/PapaInstaller.cs:116) Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39) Code.Infrastructure.Loadings.Loading/d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.Input.InputService/d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.014 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 Refreshing native plugins compatible for Editor in 2.28 ms, found 6 plugins. Asset Pipeline Refresh (id=094b4b45ed3c74420bc24ce3179a1704): Total: 0.079 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 15.675 ms Integration: 13.724 ms Integration of assets: 0.072 ms Thread Wait Time: 55.611 ms Total Operation Time: 85.082 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity' Deserialize: 8.287 ms Integration: 4.988 ms Integration of assets: 0.005 ms Thread Wait Time: 176.156 ms Total Operation Time: 189.436 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' Deserialize: 16.812 ms Integration: 19.358 ms Integration of assets: 0.035 ms Thread Wait Time: 241.092 ms Total Operation Time: 277.296 ms Switched from Testing to Testing UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:153) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210) Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.SceneLoader.CustomCustomSceneManager/d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431) UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415) DelegateList`1:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109) MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Switched from OpenMovement to BattleMode UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:66) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:157) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Deciding action for prefab_Companion #3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:70) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:51) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__9> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:74) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:157) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 70) Switched from Testing to BattleState UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:77) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__11>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs:74) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__11>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51) LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53) LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71) LitMotion.UpdateRunner`3:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99) LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232) LitMotion.PlayerLoopHelper/<>c:b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68) LitMotion.PlayerLoopHelper/<>c:b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Hit (-10.91, -0.75, 3.37) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:SelectPosition (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:260) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3828) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 260) Hit (-10.93, -0.75, 3.22) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:SelectPosition (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:260) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3828) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 260) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:70) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__10>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__2>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/d__2:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs:54) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__14, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.BattleActionMove/d__14:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:172) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__14, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 70) Hit (-10.61, -0.75, -1.79) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:SelectPosition (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:260) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3828) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 260) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:70) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:96) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 70) Hit (-4.45, -0.75, -0.18) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:SelectPosition (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:260) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3828) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 260) Deciding action for prefab_Companion #3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:70) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:96) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 70) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:70) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:96) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 70) Hit (-10.00, -0.75, -1.84) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:SelectPosition (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:260) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3828) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 260) Deciding action for prefab_Companion #3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:70) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:96) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 70) Hit (-5.46, -0.75, 1.75) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:SelectPosition (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:260) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3828) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 260) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:70) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:96) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 70) Deciding action for prefab_Companion #3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:70) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:96) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 70) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:70) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:96) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 70) Deciding action for prefab_Companion #3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:70) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:96) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 70) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:70) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:96) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 70) Deciding action for prefab_Companion #3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:70) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:96) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 70) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:70) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:96) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 70) Hit (3.56, -0.75, -0.48) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:SelectPosition (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:260) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3828) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 260) Deciding action for prefab_Companion #3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:70) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:96) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 70) Deciding action for prefab_Companion #3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:70) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:96) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 70) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:70) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:96) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 70) Deciding action for prefab_Companion #3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:70) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:96) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 70) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:70) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:96) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 70) Hit (-0.84, -0.75, 3.09) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:SelectPosition (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:260) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3828) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 260) Hit (-0.98, -0.75, 3.20) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:SelectPosition (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:260) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3828) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 260) Deciding action for prefab_Companion #3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:70) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:96) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 70) Hit (-2.96, -0.75, 2.35) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:SelectPosition (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:260) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3828) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 260) Deciding action for prefab_Companion #3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:70) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:96) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 70) GPU Resident Drawer disposed. Thread 0x4147af000 may have been prematurely finalized Container Testing (-664644641) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (16983070) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 2.585 ms Integration: 18.818 ms Integration of assets: 0.001 ms Thread Wait Time: 0.003 ms Total Operation Time: 21.407 ms Unloading 1360 unused Assets / (5.9 MB). Loaded Objects now: 11554. Memory consumption went from 1.91 GB to 1.91 GB. Total: 36.577500 ms (FindLiveObjects: 0.784667 ms CreateObjectMapping: 0.370541 ms MarkObjects: 34.213125 ms DeleteObjects: 1.028458 ms) [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=337488faa70a2457ea5b25d27de8debd): Total: 1.183 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1108 ms Asset DB Callback time: managed=25 ms, native=40 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=7 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.747ms Scan: 974.830ms Collect global state as custom dependencies: 1.815ms OnSourceAssetsModified: 2.816ms CategorizeScriptCompilationAssets: 0.068ms ProcessAssetsWithTransientArtifactChanges: 4.059ms CategorizeAssets: 78.400ms CompileScripts: 7.337ms ImportOutOfDateAssets: 3.685ms (0.395ms without children) ReloadNativeAssets: 0.426ms UnloadImportedAssets: 0.337ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.564ms ImportSchedulerStart: 0.960ms PostProcessAllAssets: 57.666ms XRBuildSystem.XRAssetImported 33.827ms PostProcessCallbackCreateDeferredMaterials 0.863ms ObjectImages.AssetImported 0.050ms MonoPostProcessAllAssets: 22.590ms SyncVS.PostprocessSyncProject 13.431ms ConfigAssetsTracker.OnPostprocessAllAssets 4.978ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.627ms AssetChangedListener.OnPostprocessAllAssets 0.557ms AssetPostprocessor.OnPostprocessAllAssets 0.313ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.310ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.258ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.198ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.078ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.075ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.074ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.061ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.052ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.051ms PostAssetChangesProfiler: 5.633ms GatherAllCurrentPrimaryImportResultRevisions: 1.102ms PersistCurrentRevisions: 0.259ms Untracked: 40.904ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s685ms [ 936/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 1s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (1.58 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2616635 GPU Resident Drawer disposed. Thread 0x44cfcf000 may have been prematurely finalized Refreshing native plugins compatible for Editor in 6.03 ms, found 6 plugins. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 02:57:19.583 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:57:19.590 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.076 seconds Domain Reload Profiling: 3618ms BeginReloadAssembly (835ms) DisableScriptedObjects (113ms) CreateAndSetChildDomain (318ms) RebuildCommonClasses (8ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (82ms) LoadAllAssembliesAndSetupDomain (600ms) LoadAssemblies (302ms) TypeCache.Refresh (30ms) TypeCache.ScanAssembly (4ms) AnalyzeDomain (253ms) BuildScriptInfoCaches (231ms) ResolveRequiredComponents (19ms) FinalizeReload (2077ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (277ms) ProcessInitializeOnLoadAttributes (485ms) ProcessInitializeOnLoadMethodAttributes (125ms) AwakeInstancesAfterBackupRestoration (670ms) Asset Pipeline Refresh (id=99b8431cfbe344bb3b491c21b9cf0e5c): Total: 4.007 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2308 ms Asset DB Callback time: managed=39 ms, native=1 ms Scripting: domain reloads=1, domain reload time=1656 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.791ms ApplyChangesToAssetFolders: 0.505ms Collect global state as custom dependencies: 4.842ms ProcessAssetsWithTransientArtifactChanges: 7.118ms CategorizeAssets: 98.256ms CompileScripts: 1.459ms ImportOutOfDateAssets: 2090.311ms (2086.892ms without children) CollectScriptTypesHashes: 10.773ms ReloadNativeAssets: 1.829ms UnloadImportedAssets: 0.236ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.840ms ImportSchedulerStart: 0.437ms PostProcessAllAssets: 39.455ms MonoPostProcessAllAssets: 39.453ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 15.541ms ConfigAssetsTracker.OnPostprocessAllAssets 4.978ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 3.105ms SyncVS.PostprocessSyncProject 2.063ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.796ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.196ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.734ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.627ms AssetChangedListener.OnPostprocessAllAssets 0.557ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.539ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.427ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.318ms AssetPostprocessor.OnPostprocessAllAssets 0.313ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.310ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.258ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.217ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.198ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.176ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.131ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.075ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.052ms GatherAllCurrentPrimaryImportResultRevisions: 1.217ms PersistCurrentRevisions: 0.137ms GenerateScriptTypeHashes: 5.154ms GenerateScriptTypeSerializationHashes: 8.265ms Untracked: 1749.618ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 7.19 ms, found 6 plugins. Asset Pipeline Refresh (id=bb943e7ccaace4435afbe55a879b828a): Total: 0.617 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=392 ms Asset DB Callback time: managed=203 ms, native=15 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=4 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.654ms Scan: 308.953ms Collect global state as custom dependencies: 0.306ms OnSourceAssetsModified: 6.288ms ProcessAssetsWithTransientArtifactChanges: 4.135ms CategorizeAssets: 32.515ms CompileScripts: 3.870ms ImportOutOfDateAssets: 2.180ms (0.259ms without children) ReloadNativeAssets: 0.110ms UnloadImportedAssets: 0.134ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.777ms ImportSchedulerStart: 0.898ms PostProcessAllAssets: 199.358ms XRBuildSystem.XRAssetImported 0.418ms PostProcessCallbackCreateDeferredMaterials 0.331ms MonoPostProcessAllAssets: 197.716ms NugetAssetPostprocessor.OnPostprocessAllAssets 58.668ms BuilderAssetPostprocessor.OnPostprocessAllAssets 27.748ms AssetPostprocessor.OnPostprocessAllAssets 23.338ms AssetChangedListener.OnPostprocessAllAssets 14.914ms SpriteSlicePostprocessor.OnPostprocessAllAssets 5.900ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 5.200ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 5.122ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 4.881ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 4.828ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 4.034ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 3.269ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 2.986ms TextAssetPostProcessor.OnPostprocessAllAssets 2.863ms UVCSAssetPostprocessor.OnPostprocessAllAssets 2.490ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.131ms StyleCatalogPostProcessor.OnPostprocessAllAssets 1.823ms SyncVS.PostprocessSyncProject 1.721ms MaterialPostprocessor.OnPostprocessAllAssets 1.519ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.258ms AssetReloadNotifier.OnPostprocessAllAssets 1.212ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.067ms ThemePostprocessor.OnPostprocessAllAssets 0.931ms PostProcessor.OnPostprocessAllAssets 0.929ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.916ms ConfigAssetsTracker.OnPostprocessAllAssets 0.887ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.745ms SamplePostprocessor.OnPostprocessAllAssets 0.695ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.634ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.606ms AssetEvents.OnPostprocessAllAssets 0.563ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.448ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.407ms AssetPathToTypes.OnPostprocessAllAssets 0.355ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.331ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.207ms AssetProcessor.OnPostprocessAllAssets 0.179ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.158ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.117ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.076ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.055ms PostAssetChangesProfiler: 14.255ms GatherAllCurrentPrimaryImportResultRevisions: 2.262ms PersistCurrentRevisions: 0.262ms Untracked: 41.579ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s104ms [ 925/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (1.04 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2195999 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 02:57:53.488 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 02:57:53.494 Unity[1221:20045] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.029 seconds Domain Reload Profiling: 4051ms BeginReloadAssembly (836ms) DisableScriptedObjects (190ms) CreateAndSetChildDomain (260ms) RebuildCommonClasses (9ms) RebuildNativeTypeToScriptingClass (20ms) initialDomainReloadingComplete (181ms) LoadAllAssembliesAndSetupDomain (974ms) LoadAssemblies (729ms) TypeCache.Refresh (38ms) TypeCache.ScanAssembly (4ms) AnalyzeDomain (244ms) BuildScriptInfoCaches (216ms) ResolveRequiredComponents (17ms) FinalizeReload (2030ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (309ms) ProcessInitializeOnLoadAttributes (531ms) ProcessInitializeOnLoadMethodAttributes (117ms) AwakeInstancesAfterBackupRestoration (588ms) Asset Pipeline Refresh (id=834b46be14e414f3596f669ce7d10d20): Total: 4.526 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2266 ms Asset DB Callback time: managed=36 ms, native=0 ms Scripting: domain reloads=1, domain reload time=2221 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.290ms ApplyChangesToAssetFolders: 0.378ms Collect global state as custom dependencies: 2.930ms ProcessAssetsWithTransientArtifactChanges: 3.936ms CategorizeAssets: 80.510ms CompileScripts: 1.392ms ImportOutOfDateAssets: 2042.977ms (2036.388ms without children) CollectScriptTypesHashes: 5.476ms ReloadNativeAssets: 1.528ms UnloadImportedAssets: 0.119ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.729ms ImportSchedulerStart: 4.127ms PostProcessAllAssets: 36.182ms MonoPostProcessAllAssets: 36.181ms NugetAssetPostprocessor.OnPostprocessAllAssets 58.668ms BuilderAssetPostprocessor.OnPostprocessAllAssets 27.748ms AssetPostprocessor.OnPostprocessAllAssets 23.338ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 19.730ms AssetChangedListener.OnPostprocessAllAssets 14.914ms SpriteSlicePostprocessor.OnPostprocessAllAssets 5.900ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 5.200ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 5.122ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 4.881ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 4.828ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 4.034ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 3.269ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 2.986ms TextAssetPostProcessor.OnPostprocessAllAssets 2.863ms UVCSAssetPostprocessor.OnPostprocessAllAssets 2.490ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.131ms SyncVS.PostprocessSyncProject 2.010ms StyleCatalogPostProcessor.OnPostprocessAllAssets 1.823ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.664ms MaterialPostprocessor.OnPostprocessAllAssets 1.519ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.273ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.258ms AssetReloadNotifier.OnPostprocessAllAssets 1.212ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.067ms ThemePostprocessor.OnPostprocessAllAssets 0.931ms PostProcessor.OnPostprocessAllAssets 0.929ms ConfigAssetsTracker.OnPostprocessAllAssets 0.887ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.745ms SamplePostprocessor.OnPostprocessAllAssets 0.695ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.657ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.634ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.606ms AssetEvents.OnPostprocessAllAssets 0.563ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.421ms AssetPathToTypes.OnPostprocessAllAssets 0.355ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.346ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.331ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.207ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.204ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.181ms AssetProcessor.OnPostprocessAllAssets 0.179ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.120ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.117ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.117ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.110ms GatherAllCurrentPrimaryImportResultRevisions: 0.525ms PersistCurrentRevisions: 0.136ms GenerateScriptTypeHashes: 4.142ms GenerateScriptTypeSerializationHashes: 7.296ms Untracked: 2349.259ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.021 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 Asset Pipeline Refresh (id=e7fc47d6e573448ec9a3a5053b531615): Total: 0.074 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) GPU Resident Drawer disposed. Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Native extension for OSXStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.619 seconds Domain Reload Profiling: 2602ms BeginReloadAssembly (547ms) DisableScriptedObjects (141ms) CreateAndSetChildDomain (179ms) RebuildCommonClasses (7ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (67ms) LoadAllAssembliesAndSetupDomain (348ms) LoadAssemblies (202ms) TypeCache.Refresh (9ms) AnalyzeDomain (26ms) ResolveRequiredComponents (16ms) FinalizeReload (1620ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (3ms) BeforeProcessingInitializeOnLoad (87ms) ProcessInitializeOnLoadAttributes (407ms) ProcessInitializeOnLoadMethodAttributes (97ms) AwakeInstancesAfterBackupRestoration (537ms) Asset Pipeline Refresh (id=aa32ef5aa90724e1da60b684041a2663): Total: 2.888 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1772 ms Asset DB Callback time: managed=25 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1088 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.783ms ApplyChangesToAssetFolders: 0.339ms Collect global state as custom dependencies: 2.467ms ProcessAssetsWithTransientArtifactChanges: 0.567ms CategorizeAssets: 63.334ms CompileScripts: 1.114ms ImportOutOfDateAssets: 1627.789ms (1624.731ms without children) CollectScriptTypesHashes: 5.880ms ReloadNativeAssets: 1.479ms UnloadImportedAssets: 0.121ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.716ms ImportSchedulerStart: 0.712ms PostProcessAllAssets: 25.872ms MonoPostProcessAllAssets: 25.870ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 11.456ms AssetPostprocessor.OnPostprocessAllAssets 6.823ms BuilderAssetPostprocessor.OnPostprocessAllAssets 5.078ms AssetChangedListener.OnPostprocessAllAssets 4.667ms SyncVS.PostprocessSyncProject 1.806ms SpriteSlicePostprocessor.OnPostprocessAllAssets 1.753ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.537ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.327ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.265ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.165ms ConfigAssetsTracker.OnPostprocessAllAssets 0.993ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.833ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.698ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.656ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.591ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.551ms MaterialPostprocessor.OnPostprocessAllAssets 0.442ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.371ms PostProcessor.OnPostprocessAllAssets 0.302ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.293ms TextAssetPostProcessor.OnPostprocessAllAssets 0.290ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.277ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.269ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.268ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.266ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.264ms AssetPathToTypes.OnPostprocessAllAssets 0.211ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.203ms SamplePostprocessor.OnPostprocessAllAssets 0.194ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.183ms AssetEvents.OnPostprocessAllAssets 0.178ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.161ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.157ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.157ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.147ms ThemePostprocessor.OnPostprocessAllAssets 0.128ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.111ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.106ms AssetReloadNotifier.OnPostprocessAllAssets 0.099ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.099ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.098ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.080ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.077ms GatherAllCurrentPrimaryImportResultRevisions: 0.564ms PersistCurrentRevisions: 0.135ms GenerateScriptTypeHashes: 2.966ms GenerateScriptTypeSerializationHashes: 5.435ms Untracked: 1157.299ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 2.379 ms Integration: 699.284 ms Integration of assets: 0.001 ms Thread Wait Time: 0.003 ms Total Operation Time: 701.666 ms Switched from None to None UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.PapaInstaller/d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.Infrastructure.Camera.CameraFactory/d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Switched from None to OpenMovement UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:52) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__3> (Code.Game.TestingLevel.TestingState/d__3&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.TestingLevel.TestingState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134) Code.Game.PapaInstaller:b__5_0 () (at Assets/Code/PapaInstaller.cs:116) Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39) Code.Infrastructure.Loadings.Loading/d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.Input.InputService/d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.016 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 Asset Pipeline Refresh (id=d1a526ddba9ea41aca64a78d36866ec4): Total: 0.072 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 31.044 ms Integration: 19.120 ms Integration of assets: 0.701 ms Thread Wait Time: 84.794 ms Total Operation Time: 135.658 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity' Deserialize: 5.781 ms Integration: 4.131 ms Integration of assets: 0.005 ms Thread Wait Time: 165.420 ms Total Operation Time: 175.337 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' Deserialize: 52.868 ms Integration: 19.033 ms Integration of assets: 0.035 ms Thread Wait Time: 188.044 ms Total Operation Time: 259.980 ms Switched from Testing to Testing UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:153) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210) Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.SceneLoader.CustomCustomSceneManager/d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431) UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415) DelegateList`1:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109) MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Switched from OpenMovement to BattleMode UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:66) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:157) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Deciding action for prefab_Companion #3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:70) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:51) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__9> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:74) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:157) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 70) Switched from Testing to BattleState UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:77) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__11>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs:74) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__11>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51) LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53) LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71) LitMotion.UpdateRunner`3:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99) LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232) LitMotion.PlayerLoopHelper/<>c:b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68) LitMotion.PlayerLoopHelper/<>c:b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Hit (3.68, -0.75, 3.58) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:SelectPosition (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:262) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3828) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 262) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:70) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__10>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__2>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/d__2:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs:54) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__14, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.BattleActionMove/d__14:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:174) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__14, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 70) Hit (5.29, -0.75, -0.94) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:SelectPosition (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:262) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3828) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 262) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish () (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:123) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:117) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:104) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:89) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 123) Deciding action for prefab_Companion #3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:70) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:96) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 70) Hit (-11.26, -0.75, -2.07) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:SelectPosition (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:262) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3828) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 262) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish () (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:123) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:117) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:104) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:89) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 123) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:70) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:96) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 70) Hit (-11.40, -0.75, 4.24) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:SelectPosition (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:262) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3828) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 262) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish () (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:123) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:73) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:104) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:89) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 123) Deciding action for prefab_Companion #3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:70) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:96) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 70) Hit (-11.75, -0.75, 4.09) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:SelectPosition (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:262) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3828) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 262) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish () (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:123) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:117) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:104) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:89) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 123) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:70) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:96) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 70) Hit (6.57, -0.74, -2.75) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:SelectPosition (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:262) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3828) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 262) Hit (-10.88, -0.75, -1.80) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:SelectPosition (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:262) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3828) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 262) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish () (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:123) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:73) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:104) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:89) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 123) Deciding action for prefab_Companion #3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:70) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:96) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 70) Hit (6.44, -0.75, 4.21) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:SelectPosition (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:262) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3828) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 262) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish () (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:123) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:73) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:104) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:89) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 123) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:70) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:96) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 70) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:70) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:96) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 70) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:70) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:96) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 70) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish () (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:123) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:117) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:104) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:89) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 123) Deciding action for prefab_Companion #3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:70) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:96) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 70) GPU Resident Drawer disposed. Thread 0x41bfd3000 may have been prematurely finalized Container Testing (-140119249) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (16983070) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 19 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 3.588 ms Integration: 21.588 ms Integration of assets: 0.001 ms Thread Wait Time: 0.003 ms Total Operation Time: 25.180 ms Unloading 1358 unused Assets / (4.0 MB). Loaded Objects now: 11577. Memory consumption went from 1.92 GB to 1.92 GB. Total: 49.198875 ms (FindLiveObjects: 0.989416 ms CreateObjectMapping: 0.382250 ms MarkObjects: 45.648542 ms DeleteObjects: 1.941584 ms) [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. MonoPathRemapper: Attempts to remap: 1086326; Successful remaps: 150126 Thread 0x43a42f000 may have been prematurely finalized Serialized file version minimum: 22, current 23 [LAYOUT] About to save layout /Users/angelofdeath/Projects/Hasebe/UserSettings/Layouts/default-6000.dwlt [LAYOUT] About to save layout /Users/angelofdeath/Library/Preferences/Unity/Editor-5.x/Layouts/current/default-6000.dwlt Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter) Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.005 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26 Importing 'GUID: f288ae1f4751b564a96ac7587541f7a2 - Path: Assets/Settings/PC_Renderer.asset' with importer (NativeFormatImporter) Imported 'GUID: f288ae1f4751b564a96ac7587541f7a2' -> (Import Result ID: 'b794ab004a8f0bcb285a74debcf5c8e3') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=6784ee3b5df1f2dd9e9804287b1fd892 DependenciesID=55a0f9c724158a992a03629b8d5da515 StaticDependenciesID=bdacc6ce36731c1922c3b889ec686e8a Importing 'GUID: 89301bc31b3262527a711011259e6310 - Path: Assets/Resources/ConfigReferences.asset' with importer (NativeFormatImporter) Imported 'GUID: 89301bc31b3262527a711011259e6310' -> (Import Result ID: 'c0168fec0bb2dcb1f9a2ff4d0f4d884d') in 0.016 seconds [static dependencies only]. Details - ImportResultOutputID=6a245707202cbba22961305fca97126c DependenciesID=710260197d175b832e15d736fae51b83 StaticDependenciesID=7f603ac88299d6ca5d8a244b5c8a6487 Thread 0x426eef000 may have been prematurely finalized [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=2973b472b1b98488e9459d7c08035342): Total: 0.298 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) GPU Resident Drawer disposed. Input System module state changed to: ShutdownInProgress. Input Polling Thread exited. Input System module state changed to: Shutdown. 'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Thread 0x170007000 may have been prematurely finalized Thread 0x16ff7b000 may have been prematurely finalized Thread 0x16feef000 may have been prematurely finalized Thread 0x16fe63000 may have been prematurely finalized Thread 0x17011f000 may have been prematurely finalized Thread 0x170093000 may have been prematurely finalized Thread 0x16fdd7000 may have been prematurely finalized Thread 0x1702c3000 may have been prematurely finalized Thread 0x170237000 may have been prematurely finalized Thread 0x17034f000 may have been prematurely finalized Thread 0x1703db000 may have been prematurely finalized Thread 0x16f977000 may have been prematurely finalized Thread 0x4531bf000 may have been prematurely finalized [Physics::Module] Cleanup current backend. [Physics::Module] Id: 0xf2b8ea05 [Licensing::IpcConnector] LicenseClient-angelofdeath-notifications channel disconnected successfully. [Licensing::IpcConnector] LicenseClient-angelofdeath channel disconnected successfully. Shut down UDS service system complete Thread 0x400937000 may have been prematurely finalized Lingering sessions upon destruction of worker manager Unity Data Store service was successfully shut down UDS shutting down local client system AcceleratorClientConnectionCallback - disconnected - :0 Cleanup mono CodeReloadManager destroyed debugger-agent: Unable to listen on 46 Leak Detected : Persistent allocates 3 individual allocations. To find out more please enable 'Settings > Jobs > Leak Detection Level > Enabled With Stack Trace' and reproduce the leak again. VBCSCompilerPreWarmer: requested VBCSCompiler shutdown Checking for leaked weakptr: Found no leaked weakptrs. [Package Manager] Server process was shutdown ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1793145866266,"processId":1221,"allocatedMemory":29410642,"memoryLabels":[{"Default":422256},{"Permanent":15672},{"Thread":1056776},{"Manager":2599894},{"VertexData":8},{"Geometry":416},{"Shader":856451},{"Material":212},{"TextureCache":10184},{"GfxDevice":46000},{"GfxThread":3840},{"Animation":2024},{"FreeType":8},{"FontEngine":736},{"Physics":2002},{"Physics2D":16},{"Serialization":38928},{"Input":43216},{"JobScheduler":448},{"TextLib":17607},{"Mono":56},{"MonoCode":432},{"ScriptingNativeRuntime":155024},{"BaseObject":50024},{"Resource":1460},{"Renderer":64736},{"Transform":4733},{"File":58090},{"WebCam":32},{"Culling":32},{"Terrain":11346},{"Wind":24},{"String":5347177},{"StaticString":3808},{"Utility":2691200},{"PoolAlloc":2872},{"AI":80},{"TypeTree":8975309},{"ScriptManager":291088},{"CodeReload":448},{"RuntimeInitializeOnLoadManager":64},{"Sprites":102},{"SpriteAtlas":120},{"GI":7240},{"Director":6800},{"CloudService":14064},{"WebRequest":4708},{"VR":49426},{"SceneManager":616},{"Video":2112},{"LazyScriptCache":32},{"NativeArray":175808},{"Camera":1177},{"Secure":9785},{"SerializationCache":9704},{"APIUpdating":10320},{"Subsystems":336},{"VirtualTexturing":57504},{"StaticSafetyDebugInfo":278528},{"Baselib":16},{"Analytics":568},{"Hierarchy":1492},{"UIElements":40},{"CoreStats":14536},{"Identifiers":7152},{"EntityIdStore":33152},{"Gui":282554},{"EditorUtility":657965},{"VersionControl":8},{"Undo":939},{"AssetDatabase":4969219},{"AssetImporter":40},{"EditorGi":328},{"UnityConnect":32546},{"Upm":1788},{"UpmDiagnostics":8},{"AssetCompliance":96},{"DrivenProperties":72},{"HubClient":848},{"LocalIPC":211},{"ProfilerEditor":9738},{"CoreBusinessMetrics":3205},{"Windowing":416},{"Licensing":1408},{"AssetReference":32},{"IPCStream":4714}]}