using UnityEditor;
namespace UnityEditor.AddressableAssets.Build
{
///
/// Default implementation of IBuildSettingsProvider that reads from EditorUserBuildSettings.
///
public class EditorBuildSettingsProvider : IBuildSettingsProvider
{
///
/// Default instance that reads from EditorUserBuildSettings.
///
public static readonly EditorBuildSettingsProvider Default = new EditorBuildSettingsProvider();
///
public BuildTarget activeBuildTarget => EditorUserBuildSettings.activeBuildTarget;
///
public bool development => EditorUserBuildSettings.development;
///
public string[] extraScriptingDefines => EditorUserBuildSettings.activeScriptCompilationDefines;
}
}