using Code.OfficeGame.BattleMode.HitBoxes; using UnityEngine; namespace Code.OfficeGame.BattleMode.Actions.Attacks { [CreateAssetMenu(fileName = "AttackActionConfig", menuName = "Configs/AttackAction")] public class AttackActionConfig : BattleActionParameters { public int HitboxStartFrame; public int HitboxEndFrame; public HitBoxPartType AttackingBodyPart; public int StuggerFrames; public int Damage; public float KnockbackSpeed = 6f; public float KnockbackDistance = 2f; public Vector3 LocalKnockbackDirection = Vector3.forward; } }