using Code.Infrastructure.Generators; using UnityEngine; using UnityEngine.AddressableAssets; namespace Code.Infrastructure.Audio { [Config("Configs/Audio/AudioSourcePrefab")] [CreateAssetMenu(fileName = "AudioSourcePrefab", menuName = "Configs/Audio/AudioSourcePrefab")] public partial class AudioSourcePrefab : ScriptableObject { public AssetReference sourcePrefab; } }