using Code.Infrastructure.Generators; using UnityEngine; namespace Code.D.Cleaning.CleanTools { [Config("Cleaning/CleanToolConfig", multiple: true)] [CreateAssetMenu(fileName = "CleanToolConfig", menuName = "Config/CleanToolConfig")] public class CleanToolConfig : ScriptableObject { public float DurabilityUsageStep; public Texture2D BrushTexture; public float CleanRadius; public CleanToolType ToolType; } }