using System; using System.Collections.Generic; using Unity.Collections; using UnityEditor.Profiling; namespace UnityEditor.AddressableAssets.Diagnostics { internal interface IFrameDataStore { public FrameDataViewRef GetRawFrameDataView(int frameIndex, int threadIndex); public IEnumerable GetFrameMetaData(FrameDataViewRef frameDataViewRef, Guid id, int tag) where T : struct; } }