using System.Collections.Generic;
using UnityEngine;
namespace AutoGroupGenerator
{
///
/// Base class for rules that provide input asset paths.
///
public abstract class InputRule : ScriptableObject
{
#region Methods
///
/// Returns the set of asset paths that this rule includes.
///
/// A set of asset paths to include.
public abstract HashSet GetIncludedAssets();
#endregion
}
}