using Code.Infrastructure.Generators; using UnityEngine; namespace Code.Infrastructure.Audio { [CreateAssetMenu(fileName = "AudioSourceSettings", menuName = "Configs/Audio/AudioSourceSettings")] [Config("Configs/Audio/AudioSourceSettings", true)] public class AudioSourceSettings : ScriptableObject { // Дополнять по мере необходимости public float spatialBlend; public AudioSourceType sourceType; } }