--- uid: addressables-builds --- # Build Addressable assets A content build processes Addressables [groups](groups-intro.md) to produce the [content catalog](build-content-catalogs.md), runtime settings, and the [AssetBundles](xref:AssetBundlesIntro) that contain your assets. |**Topic**|**Description**| |---|---| |**[Introduction to building Addressable assets](build-intro.md)**|Understand the options for building Addressable assets.| |**[Define how to build Addressables](AddressableAssetsProfiles.md)**|Use profiles to define how to remotely and locally build Addressable assets.| |**[Create an Addressables content build](builds-full-build.md)**|Create a build which contains only Addressable assets.| |**[Build Addressable assets from scripts](build-scripting-builds.md)**|Understand how to create builds from scripts.| |**[Build Addressables content with Player builds](build-player-builds.md)**|Understand how building works with Player builds.| |**[Build with continuous integration](ContinuousIntegration.md)**|Build content with continuous integration.| |**[Asset type build specifics](build-asset-types.md)**|Considerations for building sprite atlases and shaders.| |**[Build output](build-output.md)**|Understand build artifacts and what file types Unity includes in your build.| ## Additional resources * [Create an update build](builds-update-build.md) * [Optimization tools](optimization-tools.md)