--- uid: addressables-api-load-asset-async --- # Load Addressable assets The [`Addressables`](xref:UnityEngine.AddressableAssets.Addressables) class provides methods to load Addressable assets. You can load assets one at a time or in batches. |**Topic**|**Description**| |---|---| |**[Load Addressable assets introduction](load-addressable-assets.md)**| Understand how Addressables loads content.| |**[Addressables initialization process](InitializeAsync.md)**|Understand how and when Addressables are initialized.| |**[Load assets](load-assets.md)**|Load a single or multiple assets.| |**[Load assets by location](load-assets-location.md)**| Load assets by address, label, or AssetReference.| |**[Load a scene](LoadingScenes.md)**|Load and make a scene Addressable.| |**[Load AssetBundles](LoadingAssetBundles.md)**| Control how AssetBundles load.| |**[Load assets by asset reference](AssetReferences.md)**|Use AssetReferences and addresses to reference assets in your scripts.| |**[Manage asynchronous asset loading](load-manage-asynchronous-loads.md)**|Control how assets are loaded and released asynchronously.| |**[Get addresses at runtime](GetRuntimeAddress.md)**|How to get and use addresses at runtime.| |**[Load content across multiple projects](MultiProject.md)**|Load and manage assets across multiple Unity projects.| |**[Unload Addressable assets](UnloadingAddressableAssets.md)**|How to unload Addressable assets.| |**[Memory management](MemoryManagement.md)**|Understand how Unity manages Addressables memory.| ## Additional resources * [Referencing Addressable assets in code](AssetReferences.md) * [Addressable asset dependencies](AssetDependencies.md) * [Memory management](MemoryManagement.md) * [Unity Profiler](xref:um-profiler)