using KinematicCharacterController; using UnityEngine; namespace Code.OfficeGame.Player { public class EntityKCCAnimatorSync : MonoBehaviour { [SerializeField] private Animator animator; [SerializeField] private KinematicCharacterMotor motor; private void OnAnimatorMove() { // motor.MoveCharacter(motor.TransientPosition + animator.deltaPosition); // motor.SetRotation(motor.TransientRotation * animator.deltaRotation); } } }