Unity Editor version: 6000.6.7f1 (b22767f04f04) Branch: 6000.6/staging Build type: Release Batch mode: NO macOS version: Version 26.1 (Build 25B78) Darwin version: 25.1.0 Architecture: arm64 Running under Rosetta: NO Available memory: 8192 MB Date: 2026-10-31T21:33:43Z VBCSCompilerPreWarmer: watching VBCSCompiler (PID 3690) VBCSCompilerPreWarmer: pre-warm launched (dotnet PID 3692) VBCSCompiler prewarm took 13.13 ms [Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::IpcConnector] Channel LicenseClient-angelofdeath doesn't exist [Licensing::Module] Successfully launched the LicensingClient (PId: 3693) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-angelofdeath" at "2026-10-31T21:33:44.590152Z" COMMAND LINE ARGUMENTS: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/MacOS/Unity -projectPath /Users/angelofdeath/Projects/Hasebe -riderPath /Applications/Rider.app/Contents/MacOS/rider Successfully changed project path to: /Users/angelofdeath/Projects/Hasebe /Users/angelofdeath/Projects/Hasebe [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-remapper-allocator-initial-capacity=32768" "memorysetup-temp-allocator-size-gfx=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-main-allocator-mimalloc-enabled=1" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" Player connection [8436686976] Target information: Player connection [8436686976] * "[IP] 192.168.100.35 [Port] 55504 [Flags] 2 [Guid] 2242736615 [EditorId] 2242736615 [Version] 1048832 [Id] OSXEditor(0,Angels-MacBook-Air.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" Player connection [8436686976] * "[IP] 10.138.204.36 [Port] 55504 [Flags] 2 [Guid] 2242736615 [EditorId] 2242736615 [Version] 1048832 [Id] OSXEditor(0,Angels-MacBook-Air.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" Player connection [8436686976] Host joined multi-casting on [225.0.0.222:54997]... Player connection [8436686976] Host joined alternative multi-casting on [225.0.0.222:34997]... Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad [Package Manager] Connected to IPC stream "Upm-3689" after 0.4 seconds. [Licensing::Module] Licensing is not yet initialized. [Licensing::Client] Handshaking with LicensingClient: Version: 1.18.3+d7ffd15 Session Id: 779341f484f74f1fab909712e79f1b39 Correlation Id: a916699eedf9682939bd29d2144bfd76 External correlation Id: 7195823480246497725 Machine Id: Dnn4Bm2g42yVp+TDHJ9ZbN2g80k= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-angelofdeath" (connect: 0.58s, validation: 0.05s, handshake: 0.73s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-angelofdeath-notifications" at "2026-10-31T21:33:45.365321Z" [Licensing::Module] Connected to LicensingClient (PId: 3693, launch time: 0.01, total connection time: 1.35s) [Licensing::Module] Error: Access token is unavailable; failed to update [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: 7972341668464-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited [Licensing::Client] Successfully updated license, isAsync: True, time: 0.00 [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] Licensing Background thread has ended after 1.37s [Licensing::Module] Licensing is initialized (took 0.06s). [Licensing::Client] Successfully resolved entitlement details Library Redirect Path: Library/ Initialising UDS system complete: - System type: Client - Resource namespace: 5420433f42fdf4ea13c720f39452b183 - Shared memory size: 1073741824 - Command buffer id: 1052672 - Command buffer size: 8192 - Hashmap size: 4194304 - Service connected: false Launching Unity Data Store - /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Helpers/Unity.DataStore Unity Data Store artifact dir = Library/DataStore, working dir = /Users/angelofdeath/Projects/HasebeUnity Data Store running and initialised Refreshing native plugins compatible for Editor in 3.61 ms, found 1 plugins. Preloading 1 native plugins for Editor in 14.00 ms. [Physics::Module] Selected backend (deferred post-plugins). [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Initialize engine version: 6000.6.7f1 (b22767f04f04) [EntityIdStore] init: VM path (explicit commit), pageSize=16384, blockCount=262144, entitiesPerBlock=1024, blocksPerSlotPage=0, slots reserved=4294967296 bytes [Subsystems] Discovering subsystems at path /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path /Users/angelofdeath/Projects/Hasebe/Assets GfxDevice: creating device client; kGfxThreadingModeThreaded preferred device: Apple M1 (high power) Metal devices available: 1 0: Apple M1 (high power) Using device Apple M1 (high power) Initializing Metal device caps: Apple M1 Mac GPU Family: 2 Apple GPU Family: 7 MSL Version: 3.0 Has Float MSAA: 1 Has Float Filtering: 1 ReadWrite Texture Tier: 2 Initialize mono Mono path[0] = '/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed' Mono path[1] = '/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/runtime/netstandard2.1' Mono path[2] = '/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/MonoBleedingEdge/lib/mono/unityjit-macos' Mono config path = '/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56689 CodeReloadManager initialized ImportWorker Server TCP listen port: 0 AcceleratorClientConnectionCallback - disconnected - :0 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: /Applications/Unity/Hub/Editor/6000.6.7f1/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll Registered in 0.000824 seconds. Native extension for OSXStandalone target not found Package Manager log level set to [2] ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 0.978 seconds Domain Reload Profiling: 1403ms BeginReloadAssembly (127ms) CreateAndSetChildDomain (26ms) RebuildCommonClasses (4ms) RebuildNativeTypeToScriptingClass (17ms) initialDomainReloadingComplete (45ms) LoadAllAssembliesAndSetupDomain (232ms) LoadAssemblies (100ms) TypeCache.Refresh (166ms) TypeCache.ScanAssembly (151ms) AnalyzeDomain (1ms) FinalizeReload (978ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (71ms) ProcessInitializeOnLoadAttributes (72ms) ProcessInitializeOnLoadMethodAttributes (683ms) [Licensing::Client] Successfully resolved entitlement details Application.AssetDatabase Initial Refresh Start [Package Manager] Restoring resolved packages state from cache [Licensing::Client] Successfully resolved entitlement details [Package Manager] Registered 70 packages: Packages from [https://packages.unity.com]: com.unity.addressables@2.11.2 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.addressables@42676f2a154e) com.unity.ai.navigation@2.0.16 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.ai.navigation@d0cf77b009bb) com.unity.collab-proxy@2.13.6 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.collab-proxy@4628d2ba6ea4) com.unity.ide.rider@3.1.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.ide.rider@570989d4a882) com.unity.inputsystem@1.20.1 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.inputsystem@2436e68c60c4) com.unity.recorder@5.1.7 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.recorder@0b23bb7a1fb4) com.unity.visualscripting@1.9.12 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.visualscripting@4edfcc09512f) com.unity.xr.legacyinputhelpers@3.0.1 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.xr.legacyinputhelpers@3f62d634f63b) com.unity.bindings.openimageio@1.0.2 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.bindings.openimageio@94e2abc0bc65) com.unity.profiling.core@1.0.3 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.profiling.core@8a49f7027d06) com.unity.scriptablebuildpipeline@3.0.3 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c) com.unity.searcher@4.9.5 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.searcher@a463122f2c00) com.unity.nuget.mono-cecil@1.11.6 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.nuget.mono-cecil@ecb9724e46ff) Built-in packages: com.unity.2d.sprite@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.2d.sprite@752945c75a6f) com.unity.2d.tilemap@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.2d.tilemap@f4c7bd71ac8a) com.unity.render-pipelines.universal@17.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.render-pipelines.universal@ffe395a3a1d1) com.unity.test-framework@1.8.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.test-framework@ee3fe9477490) com.unity.timeline@6.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.timeline@5aa4cbea9cc5) com.unity.ugui@2.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.ugui@eb824e41fbc7) com.unity.modules.accessibility@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.accessibility) com.unity.modules.adaptiveperformance@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.adaptiveperformance) com.unity.modules.ai@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.ai) com.unity.modules.androidjni@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.androidjni) com.unity.modules.animation@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.animation) com.unity.modules.assetbundle@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.assetbundle) com.unity.modules.audio@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.audio) com.unity.modules.cloth@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.cloth) com.unity.modules.director@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.director) com.unity.modules.imageconversion@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.imageconversion) com.unity.modules.imgui@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.imgui) com.unity.modules.jsonserialize@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.jsonserialize) com.unity.modules.particlesystem@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.particlesystem) com.unity.modules.physics@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.physics) com.unity.modules.physics2d@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.physics2d) com.unity.modules.physicscore2d@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.physicscore2d) com.unity.modules.screencapture@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.screencapture) com.unity.modules.terrain@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.terrain) com.unity.modules.terrainphysics@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.terrainphysics) com.unity.modules.tetgen@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.tetgen) com.unity.modules.tilemap@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.tilemap) com.unity.modules.ui@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.ui) com.unity.modules.uielements@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.uielements) com.unity.modules.umbra@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.umbra) com.unity.modules.unityanalytics@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.unityanalytics) com.unity.modules.unitywebrequest@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.unitywebrequest) com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.unitywebrequestassetbundle) com.unity.modules.unitywebrequestaudio@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.unitywebrequestaudio) com.unity.modules.unitywebrequesttexture@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.unitywebrequesttexture) com.unity.modules.unitywebrequestwww@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.unitywebrequestwww) com.unity.modules.vectorgraphics@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.vectorgraphics) com.unity.modules.vehicles@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.vehicles) com.unity.modules.video@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.video) com.unity.modules.wind@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.wind) com.unity.modules.xr@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.xr) com.unity.modules.subsystems@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.subsystems) com.unity.modules.hierarchycore@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.hierarchycore) com.unity.ext.nunit@2.1.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.ext.nunit@0198eae3b53e) com.unity.render-pipelines.core@17.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5) com.unity.shadergraph@17.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe) com.unity.render-pipelines.universal-config@17.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.render-pipelines.universal-config@561422b74439) com.unity.collections@6.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.collections@4920e8897b5a) com.unity.burst@2.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.burst@626e66ab421b) com.unity.mathematics@1.4.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.mathematics@8306a64d0cd6) com.unity.graph-authoring@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.graph-authoring@cfd2588851ee) com.unity.test-framework.performance@6.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.test-framework.performance@e8b39e3ef3d9) Git packages: com.annulusgames.alchemy@https://github.com/annulusgames/Alchemy.git?path=/Alchemy/Assets/Alchemy (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.annulusgames.alchemy@1402075f473d) com.annulusgames.lit-motion@https://github.com/annulusgames/LitMotion.git?path=src/LitMotion/Assets/LitMotion (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef) com.cysharp.unitask@https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask#2.5.11 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.cysharp.unitask@d648f5692cf2) com.github-glitchenzo.nugetforunity@https://github.com/GlitchEnzo/NuGetForUnity.git?path=/src/NuGetForUnity (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.github-glitchenzo.nugetforunity@5e9f9e02b402) com.gustavopsantos.reflex@https://github.com/gustavopsantos/reflex.git?path=/Assets/Reflex/#14.3.1 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99) [Subsystems] No new subsystems found in resolved package list. [Package Manager] Done registering packages in 0.02 seconds [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Assembly system.runtime.interopservices.windowsruntime has duplicate hint path. Ignoring "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll" in favor of "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll" warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Assembly system.componentmodel.composition has duplicate hint path. Ignoring "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/System.ComponentModel.Composition.dll" in favor of "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/NetStandard/compat/2.1.0/shims/netfx/System.ComponentModel.Composition.dll" ExitCode: 0 Duration: 1s543ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) [1276/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1277/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1279/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll *** Tundra build success (1.52 seconds), 9 items updated, 1283 evaluated AssetDatabase: script compilation time: 2.342341s Begin MonoManager ReloadAssembly Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.3210084 'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 4.56 ms, found 6 plugins. Native extension for OSXStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.075 seconds Domain Reload Profiling: 2018ms BeginReloadAssembly (206ms) DisableScriptedObjects (18ms) CreateAndSetChildDomain (41ms) RebuildCommonClasses (6ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (44ms) LoadAllAssembliesAndSetupDomain (673ms) LoadAssemblies (371ms) TypeCache.Refresh (195ms) TypeCache.ScanAssembly (176ms) AnalyzeDomain (61ms) BuildScriptInfoCaches (55ms) ResolveRequiredComponents (5ms) FinalizeReload (1076ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (89ms) ProcessInitializeOnLoadAttributes (464ms) ProcessInitializeOnLoadMethodAttributes (66ms) AwakeInstancesAfterBackupRestoration (14ms) Starting new worker id: 0 with log in /Users/angelofdeath/Projects/Hasebe/Logs/AssetImportWorkerHW0.log Asset Pipeline Refresh (id=5f7b507075e554bfca1177cb22987fc0): Total: 6.347 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2483 ms Asset DB Callback time: managed=368 ms, native=34 ms Scripting: domain reloads=1, domain reload time=1014 ms, compile time=2346 ms, other=100 ms Project Asset Count: scripts=1916, non-scripts=3247 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.050ms InvokePackagesCallback: 20.543ms ApplyChangesToAssetFolders: 0.414ms Scan: 689.105ms Collect global state as custom dependencies: 16.193ms OnSourceAssetsModified: 1.077ms CategorizeScriptCompilationAssets: 90.866ms ProcessAssetsWithTransientArtifactChanges: 71.788ms CategorizeAssets: 214.313ms CompileScripts: 2345.622ms ImportOutOfDateAssets: 1106.393ms (1090.296ms without children) ReloadNativeAssets: 0.099ms UnloadImportedAssets: 8.474ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.856ms ImportSchedulerStart: 6.665ms PostProcessAllAssets: 376.359ms VCAutoAddAssetPostprocess 2.348ms PostProcessCallbackCreateDeferredMaterials 0.815ms XRBuildSystem.XRAssetImported 0.231ms MonoPostProcessAllAssets: 368.269ms AssetPostprocessor.OnPostprocessAllAssets 276.270ms StyleCatalogPostProcessor.OnPostprocessAllAssets 22.247ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 15.421ms BuilderAssetPostprocessor.OnPostprocessAllAssets 8.018ms AssetChangedListener.OnPostprocessAllAssets 3.454ms NugetAssetPostprocessor.OnPostprocessAllAssets 2.687ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.235ms SyncVS.PostprocessSyncProject 2.234ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.215ms SpriteSlicePostprocessor.OnPostprocessAllAssets 1.831ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.365ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.173ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.021ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.876ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.767ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.741ms MaterialPostprocessor.OnPostprocessAllAssets 0.544ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.512ms TextAssetPostProcessor.OnPostprocessAllAssets 0.502ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.489ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.468ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.452ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.444ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.427ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.384ms PostProcessor.OnPostprocessAllAssets 0.325ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.274ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.263ms AssetEvents.OnPostprocessAllAssets 0.254ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.253ms AssetProcessor.OnPostprocessAllAssets 0.252ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.235ms AssetReloadNotifier.OnPostprocessAllAssets 0.223ms AssetPathToTypes.OnPostprocessAllAssets 0.211ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.205ms SamplePostprocessor.OnPostprocessAllAssets 0.189ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.186ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.178ms ThemePostprocessor.OnPostprocessAllAssets 0.162ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.145ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.141ms ConfigAssetsTracker.OnPostprocessAllAssets 0.129ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.109ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.084ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.079ms PostAssetChangesProfiler: 6.610ms UnloadStreamsBegin: 10.370ms PersistCurrentRevisions: 0.137ms GenerateScriptTypeHashes: 4.409ms GenerateScriptTypeSerializationHashes: 7.228ms Untracked: 1394.967ms Application.AssetDatabase Initial Refresh End Shader Hidden/ChartRasterizerHardware is not supported: GPU does not support conservative rasterization Launching external process: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Helpers/UnityShaderCompiler Launched and connected shader compiler UnityShaderCompiler after 0.05 seconds Shader Hidden/ChartRasterizerHardware is not supported: GPU does not support conservative rasterization Scanning for USB devices : 0.051ms Initializing Unity extensions: Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/ResourceManager/Unity.ResourceManager.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/DocCodeSamples.Tests/DocCodeSamples.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/Unity.Addressables.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/TestAssets/Unity.ScriptableBuildPipelineTests.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Runtime/LitMotion.Tests.Runtime.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.PerformanceTests/Unity.Collections.PerformanceTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.Tests/NativeSortTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/Threading/FunctionTestsGroup.compute' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/PathTracing/UniformAlbedoMetaPass.shader' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/SurfaceCache/Unity.SurfaceCache.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Benchmark/LitMotion.Tests.Benchmark.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.ugui@eb824e41fbc7/Tests/Runtime/UGUI/UnityEngine.UI.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.inputsystem@2436e68c60c4/Tests/IntegrationTests/Unity.InputSystem.IntegrationTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.Tests.Playmode/FixedListPlayModeTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.ugui@eb824e41fbc7/Tests/Runtime/TMP/Unity.TextMeshPro.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.universal@ffe395a3a1d1/Tests/Runtime/Unity.RenderPipelines.Universal.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/Unity.ScriptableBuildPipeline.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.xr.legacyinputhelpers@3f62d634f63b/Tests/Runtime/TrackedPoseDriver/UnityEngine.SpatialTracking.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.BurstCompatibilityGen/Unity.Collections.BurstCompatibilityGen.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-OfficeGame 2026-11-01 00:33:58.124 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-11-01 00:33:58.128 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Unloading 109 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/OfficeGame/Battle/Battle.unity' Deserialize: 4.241 ms Integration: 16.898 ms Integration of assets: 0.003 ms Thread Wait Time: 0.001 ms Total Operation Time: 21.143 ms Unloading 8510 unused Assets / (23.3 MB). Loaded Objects now: 9532. Memory consumption went from 332.5 MB to 309.1 MB. Total: 27.580541 ms (FindLiveObjects: 0.843292 ms CreateObjectMapping: 0.281666 ms MarkObjects: 10.298167 ms DeleteObjects: 15.979750 ms) [LAYOUT] About to load UserSettings/Layouts/default-6000.dwlt, keepMainWindow=False [LAYOUT] About to save layout /Users/angelofdeath/Projects/Hasebe/UserSettings/Layouts/default-6000.dwlt [LAYOUT] About to save layout /Users/angelofdeath/Library/Preferences/Unity/Editor-5.x/Layouts/current/default-6000.dwlt [MODES] ModeService[default].InitializeCurrentMode [MODES] ModeService[default].RaiseModeChanged(default, default) 2026-11-01 00:33:59.299 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-11-01 00:33:59.306 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Worker ready: AssetImportWorkerHW0 0 [Project] Loading completed in 15.557 seconds Project init time: 13.369 seconds Template init time: 0.000 seconds Package Manager init time: 0.439 seconds Asset Database init time: 2.722 seconds Global illumination init time: 0.003 seconds Assemblies load time: 1.454 seconds Unity extensions init time: 0.035 seconds Asset Database refresh time: 6.353 seconds Scene opening time: 1.457 seconds ##utp:{"type":"ProjectInfo","version":2,"phase":"Immediate","time":1793482439526,"processId":3689,"projectLoad":15.556778208,"projectInit":13.3686565,"templateInit":0.0,"packageManagerInit":0.439108167,"assetDatabaseInit":2.7218415,"globalIlluminationInit":0.003028792,"assembliesLoad":1.454262708,"unityExtensionsInit":0.035065417,"assetDatabaseRefresh":6.352848,"sceneOpening":1.457170125} ##utp:{"type":"EditorInfo","version":2,"phase":"Immediate","time":1793482439526,"processId":3689,"editorVersion":"6000.6.7f1 (b22767f04f04)","branch":"6000.6/staging","buildType":"Release","platform":"OSX"} Subscribe to USB device events Start Indexing on Editor startup [Indexing] Starting Initial Indexing for Assets GPU Resident Drawer created. Created GICache directory at /Users/angelofdeath/Library/Caches/com.unity3d.UnityEditor/GiCache. Took: 0.017s, timestamps: [15.581 - 15.598] [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.054 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 Refreshing native plugins compatible for Editor in 2.56 ms, found 6 plugins. Asset Pipeline Refresh (id=cd9090876994d420aab2aae5c351f030): Total: 0.545 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=15 ms, native=470 ms Asset DB Callback time: managed=43 ms, native=15 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1916, non-scripts=3247 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 2 InvokeCustomDependenciesCallbacks: 0.577ms ApplyChangesToAssetFolders: 5.554ms Scan: 78.555ms Collect global state as custom dependencies: 1.690ms ProcessAssetsWithTransientArtifactChanges: 0.561ms CategorizeAssets: 79.315ms ImportOutOfDateAssets: 170.532ms (0.330ms without children) ImportManagerImport: 64.012ms (7.441ms without children) ReloadNativeAssets: 0.099ms UnloadImportedAssets: 0.263ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.247ms InitializingProgressBar: 99.469ms ImportSchedulerStart: 5.107ms PostProcessAllAssets: 54.719ms XRBuildSystem.XRAssetImported 5.696ms PostProcessCallbackCreateDeferredMaterials 0.534ms MonoPostProcessAllAssets: 43.744ms ConfigAssetsTracker.OnPostprocessAllAssets 16.929ms AssetPostprocessor.OnPostprocessAllAssets 12.109ms SyncVS.PostprocessSyncProject 1.467ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.454ms AssetChangedListener.OnPostprocessAllAssets 1.196ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.736ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.468ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.434ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.273ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.217ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.196ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.142ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.108ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.102ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.092ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.089ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.078ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.061ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.061ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.059ms PostAssetChangesProfiler: 4.075ms GatherAllCurrentPrimaryImportResultRevisions: 9.619ms UnloadStreamsBegin: 60.011ms PersistCurrentRevisions: 0.141ms Untracked: 79.579ms [Licensing::Client] Successfully resolved entitlement details Starting new worker id: 1 with log in /Users/angelofdeath/Projects/Hasebe/Logs/AssetImportWorkerHW1.log [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Starting new worker id: 2 with log in /Users/angelofdeath/Projects/Hasebe/Logs/AssetImportWorkerHW2.log [Worker0] Imported GUID: 3b4f222765d646499154d711cb64ca51 - Path: Assets/Code/OfficeGame/BattleMode/BattleState.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'dc88a024d7da41bd1ae0bd4dabcef4c0') in 0.420501917 seconds [Worker0] Imported GUID: 596b5dfe5898472e9bcd44bf1050209a - Path: Assets/Code/OfficeGame/BattleMode/Actions/ActionDatas/StuggerActionData.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '456d751c15a7cb813c42c660e398b482') in 0.042342583 seconds [Worker0] Imported GUID: 8e4a996f851e47ca8fc906e7e89fdca5 - Path: Assets/Code/OfficeGame/BattleMode/Actions/EntityProperties.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '478fe731f04e3b7e5d5c7112be185d41') in 0.025801916 seconds [Worker0] Imported GUID: a1803413768b4cf990d25732721300ea - Path: Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '9cb928672b528356fb87df1e507cbeb1') in 0.025227583 seconds [Worker0] Imported GUID: 91ff2d61ed324b62957ec67153dcfcd5 - Path: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '6924417a16269820bc043ea3fcd9c6d3') in 0.027127625 seconds [Worker0] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '9026c9c89508be9a34da0693df9d42bc') in 0.243328042 seconds [Worker0] Imported GUID: c1a3243d5b69434b9c387c0cf3f32a52 - Path: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '08e4b85f7918d932a24b1a6be4c0dd67') in 0.028995375 seconds Worker ready: AssetImportWorkerHW1 1 Worker ready: AssetImportWorkerHW2 2 GPU Resident Drawer disposed. Thread 0x42d147000 may have been prematurely finalized Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly {length = 6, capacity = 6, bytes = 0xb0be8311caa0} 'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 3.58 ms, found 6 plugins. Native extension for OSXStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.864 seconds Domain Reload Profiling: 4207ms BeginReloadAssembly (1893ms) ExecutionOrderSort (6ms) DisableScriptedObjects (347ms) CreateAndSetChildDomain (884ms) RebuildCommonClasses (8ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (58ms) LoadAllAssembliesAndSetupDomain (370ms) LoadAssemblies (242ms) TypeCache.Refresh (35ms) AnalyzeDomain (50ms) ResolveRequiredComponents (17ms) FinalizeReload (1865ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (5ms) BeforeProcessingInitializeOnLoad (96ms) ProcessInitializeOnLoadAttributes (401ms) ProcessInitializeOnLoadMethodAttributes (106ms) AwakeInstancesAfterBackupRestoration (855ms) No restricted APIs configured; Validation skipped. Checking 25 assemblies for restricted APIs found 0 usage(s) in 3 ms Refreshing native plugins compatible for Editor in 2.03 ms, found 6 plugins. Asset Pipeline Refresh (id=3661c7a83684748739b16c82f80856da): Total: 6.656 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2629 ms Asset DB Callback time: managed=1266 ms, native=199 ms Scripting: domain reloads=1, domain reload time=2558 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1916, non-scripts=3247 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeCustomDependenciesCallbacks: 0.798ms InvokePackagesCallback: 2.406ms ApplyChangesToAssetFolders: 0.777ms Collect global state as custom dependencies: 5.147ms OnSourceAssetsModified: 0.378ms ProcessAssetsWithTransientArtifactChanges: 343.154ms CategorizeAssets: 80.940ms CompileScripts: 1.437ms ImportOutOfDateAssets: 1879.137ms (1871.992ms without children) CollectScriptTypesHashes: 36.627ms ReloadNativeAssets: 1.192ms UnloadImportedAssets: 1.572ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.695ms ImportSchedulerStart: 3.636ms PostProcessAllAssets: 1452.647ms AssemblyValidation.PostprocessAllAssets 42.150ms PostProcessCallbackCreateDeferredMaterials 32.574ms RaytracingShaderImportPostprocess 10.914ms ShaderAssetModifiedCallback 10.564ms ComputeShaderImportPostprocess 10.255ms SpeedTreeImporter.PostprocessAllAssets 9.564ms LocalizationDatabase.AssetDatabasePostprocessCallback 4.575ms BlockShaderImporter.PostprocessAllAssets 4.526ms XRBuildSystem.XRAssetImported 0.263ms MonoPostProcessAllAssets: 1264.183ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 367.511ms NugetAssetPostprocessor.OnPostprocessAllAssets 184.889ms PostProcessor.OnPostprocessAllAssets 101.407ms AssetPostprocessor.OnPostprocessAllAssets 79.276ms MaterialPostprocessor.OnPostprocessAllAssets 68.919ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 68.613ms InputActionAssetPostprocessor.OnPostprocessAllAssets 67.988ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 54.366ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 24.324ms MapFileAssetPostprocessor.OnPostprocessAllAssets 23.500ms WadFileAssetPostprocessor.OnPostprocessAllAssets 22.551ms TextAssetPostProcessor.OnPostprocessAllAssets 21.352ms SpriteSlicePostprocessor.OnPostprocessAllAssets 19.329ms AssetChangedListener.OnPostprocessAllAssets 17.607ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 10.367ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 9.518ms SyncVS.PostprocessSyncProject 8.440ms SpeedTree9Postprocessor.OnPostprocessAllAssets 7.759ms BuilderAssetPostprocessor.OnPostprocessAllAssets 4.954ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.540ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.646ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.068ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.889ms ThemePostprocessor.OnPostprocessAllAssets 0.725ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.687ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.578ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.550ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.513ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.480ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.427ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.397ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.283ms AssetPathToTypes.OnPostprocessAllAssets 0.244ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.201ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.196ms AssetEvents.OnPostprocessAllAssets 0.170ms SamplePostprocessor.OnPostprocessAllAssets 0.154ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.129ms ConfigAssetsTracker.OnPostprocessAllAssets 0.129ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.124ms AssetReloadNotifier.OnPostprocessAllAssets 0.119ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.103ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.087ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.081ms PostAssetChangesProfiler: 11.033ms GatherAllCurrentPrimaryImportResultRevisions: 10.047ms UnloadStreamsBegin: 1.572ms PersistCurrentRevisions: 0.136ms GenerateScriptTypeHashes: 18.628ms GenerateScriptTypeSerializationHashes: 31.667ms Untracked: 2825.457ms Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:30) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/Infrastructure/Bootstrap.unity' Deserialize: 9.999 ms Integration: 796.021 ms Integration of assets: 0.593 ms Thread Wait Time: 0.015 ms Total Operation Time: 806.629 ms Switched from None to None UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.PapaInstaller/d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.Infrastructure.Camera.CameraFactory/d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details TrimDiskCacheJob: Current cache size 0mb Switched from None to OpenMovement UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:53) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__3> (Code.Game.TestingLevel.TestingState/d__3&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.TestingLevel.TestingState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134) Code.Game.PapaInstaller:b__5_0 () (at Assets/Code/PapaInstaller.cs:116) Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39) Code.Infrastructure.Loadings.Loading/d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.Input.InputService/d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.037 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 Asset Pipeline Refresh (id=1c8902623aecf4812ac427391f636fde): Total: 0.150 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Licensing::Client] Successfully resolved entitlement details Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 4.581 ms Integration: 13.439 ms Integration of assets: 0.004 ms Thread Wait Time: 701.172 ms Total Operation Time: 719.197 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity' Deserialize: 75.325 ms Integration: 29.832 ms Integration of assets: 0.008 ms Thread Wait Time: 808.046 ms Total Operation Time: 913.212 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' Deserialize: 194.165 ms Integration: 91.903 ms Integration of assets: 0.045 ms Thread Wait Time: 968.324 ms Total Operation Time: 1254.437 ms Switched from Testing to Testing UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:122) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210) Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.SceneLoader.CustomCustomSceneManager/d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431) UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415) DelegateList`1:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109) MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Scene (Battle) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) IndexOutOfRangeException: Index was outside the bounds of the array. at Reflex.Pooling.SizeSpecificArrayPool`1[T].Rent (System.Int32 length) [0x00078] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Pooling/SizeSpecificArrayPool.cs:54 at Reflex.Injectors.ConstructorInjector.Construct (System.Type concrete, Reflex.Core.Container container) [0x00018] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/ConstructorInjector.cs:20 at Reflex.Core.Container.Construct (System.Type concrete) [0x00001] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:81 at Reflex.Resolvers.SingletonTypeResolver.Resolve (Reflex.Core.Container resolvingContainer) [0x0000f] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Resolvers/SingletonTypeResolver.cs:28 at Reflex.Core.Container.b__33_0 (Reflex.Resolvers.IResolver resolver) [0x00000] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:134 at System.Linq.Enumerable+SelectListIterator`2[TSource,TResult].ToArray () [0x00034] in :0 at System.Linq.Enumerable.ToArray[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in :0 at Reflex.Core.Container.All (System.Type contract) [0x00001] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:133 at Reflex.Core.Container.Resolve (System.Type type) [0x00010] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:90 at Reflex.Injectors.ConstructorInjector.Construct (System.Type concrete, Reflex.Core.Container container) [0x0002c] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/ConstructorInjector.cs:28 Rethrow as ConstructorInjectorException: Index was outside the bounds of the array. occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) at Reflex.Injectors.ConstructorInjector.Construct (System.Type concrete, Reflex.Core.Container container) [0x0009b] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/ConstructorInjector.cs:47 at Reflex.Core.Container.Construct (System.Type concrete) [0x00001] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:81 at Reflex.Resolvers.SingletonTypeResolver.Resolve (Reflex.Core.Container resolvingContainer) [0x0000f] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Resolvers/SingletonTypeResolver.cs:28 at Reflex.Core.Container.Resolve (System.Type type) [0x00030] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:95 at Reflex.Injectors.ConstructorInjector.Construct (System.Type concrete, Reflex.Core.Container container) [0x0002c] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/ConstructorInjector.cs:28 Rethrow as ConstructorInjectorException: Index was outside the bounds of the array. occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) at Reflex.Injectors.ConstructorInjector.Construct (System.Type concrete, Reflex.Core.Container container) [0x0009b] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/ConstructorInjector.cs:47 at Reflex.Core.Container.Construct (System.Type concrete) [0x00001] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:81 at Reflex.Resolvers.SingletonTypeResolver.Resolve (Reflex.Core.Container resolvingContainer) [0x0000f] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Resolvers/SingletonTypeResolver.cs:28 at Reflex.Core.Container.b__33_0 (Reflex.Resolvers.IResolver resolver) [0x00000] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:134 at System.Linq.Enumerable+SelectListIterator`2[TSource,TResult].ToArray () [0x00034] in :0 at System.Linq.Enumerable.ToArray[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in :0 at Reflex.Core.Container.All (System.Type contract) [0x00001] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:133 at Reflex.Core.Container.Resolve (System.Type type) [0x00010] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:90 at Reflex.Injectors.ConstructorInjector.Construct (System.Type concrete, Reflex.Core.Container container) [0x0002c] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/ConstructorInjector.cs:28 Rethrow as ConstructorInjectorException: Index was outside the bounds of the array. occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) at Reflex.Injectors.ConstructorInjector.Construct (System.Type concrete, Reflex.Core.Container container) [0x0009b] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/ConstructorInjector.cs:47 at Reflex.Core.Container.Construct (System.Type concrete) [0x00001] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:81 at Reflex.Resolvers.SingletonTypeResolver.Resolve (Reflex.Core.Container resolvingContainer) [0x0000f] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Resolvers/SingletonTypeResolver.cs:28 at Reflex.Core.Container.Resolve (System.Type type) [0x00030] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:95 at Reflex.Injectors.ConstructorInjector.Construct (System.Type concrete, Reflex.Core.Container container) [0x0002c] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/ConstructorInjector.cs:28 Rethrow as ConstructorInjectorException: Index was outside the bounds of the array. occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) at Reflex.Injectors.ConstructorInjector.Construct (System.Type concrete, Reflex.Core.Container container) [0x0009b] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/ConstructorInjector.cs:47 at Reflex.Core.Container.Construct (System.Type concrete) [0x00001] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:81 at Reflex.Resolvers.SingletonTypeResolver.Resolve (Reflex.Core.Container resolvingContainer) [0x0000f] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Resolvers/SingletonTypeResolver.cs:28 at Reflex.Core.Container.b__33_0 (Reflex.Resolvers.IResolver resolver) [0x00000] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:134 at System.Linq.Enumerable+SelectListIterator`2[TSource,TResult].ToArray () [0x00034] in :0 at System.Linq.Enumerable.ToArray[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in :0 at Reflex.Core.Container.All (System.Type contract) [0x00001] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:133 at Reflex.Core.Container.Resolve (System.Type type) [0x00010] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:90 at Reflex.Injectors.ConstructorInjector.Construct (System.Type concrete, Reflex.Core.Container container) [0x0002c] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/ConstructorInjector.cs:28 Rethrow as ConstructorInjectorException: Index was outside the bounds of the array. occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) at Reflex.Injectors.ConstructorInjector.Construct (System.Type concrete, Reflex.Core.Container container) [0x0009b] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/ConstructorInjector.cs:47 at Reflex.Core.Container.Construct (System.Type concrete) [0x00001] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:81 at Reflex.Resolvers.SingletonTypeResolver.Resolve (Reflex.Core.Container resolvingContainer) [0x0000f] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Resolvers/SingletonTypeResolver.cs:28 at Reflex.Core.Container.Resolve (System.Type type) [0x00030] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:95 at Reflex.Injectors.ConstructorInjector.Construct (System.Type concrete, Reflex.Core.Container container) [0x0002c] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/ConstructorInjector.cs:28 Rethrow as ConstructorInjectorException: Index was outside the bounds of the array. occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) at Reflex.Injectors.ConstructorInjector.Construct (System.Type concrete, Reflex.Core.Container container) [0x0009b] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/ConstructorInjector.cs:47 at Reflex.Core.Container.Construct (System.Type concrete) [0x00001] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:81 at Reflex.Resolvers.SingletonTypeResolver.Resolve (Reflex.Core.Container resolvingContainer) [0x0000f] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Resolvers/SingletonTypeResolver.cs:28 at Reflex.Core.Container.b__33_0 (Reflex.Resolvers.IResolver resolver) [0x00000] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:134 at System.Linq.Enumerable+SelectListIterator`2[TSource,TResult].ToArray () [0x00034] in :0 at System.Linq.Enumerable.ToArray[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in :0 at Reflex.Core.Container.All (System.Type contract) [0x00001] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:133 at Reflex.Core.Container.Resolve (System.Type type) [0x00010] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:90 at Reflex.Injectors.ConstructorInjector.Construct (System.Type concrete, Reflex.Core.Container container) [0x0002c] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/ConstructorInjector.cs:28 Rethrow as ConstructorInjectorException: Index was outside the bounds of the array. occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) at Reflex.Injectors.ConstructorInjector.Construct (System.Type concrete, Reflex.Core.Container container) [0x0009b] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/ConstructorInjector.cs:47 at Reflex.Core.Container.Construct (System.Type concrete) [0x00001] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:81 at Reflex.Resolvers.SingletonTypeResolver.Resolve (Reflex.Core.Container resolvingContainer) [0x0000f] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Resolvers/SingletonTypeResolver.cs:28 at Reflex.Core.Container.Resolve (System.Type type) [0x00030] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:95 at Reflex.Injectors.ConstructorInjector.Construct (System.Type concrete, Reflex.Core.Container container) [0x0002c] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/ConstructorInjector.cs:28 Rethrow as ConstructorInjectorException: Index was outside the bounds of the array. occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) at Reflex.Injectors.ConstructorInjector.Construct (System.Type concrete, Reflex.Core.Container container) [0x0009b] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/ConstructorInjector.cs:47 at Reflex.Core.Container.Construct (System.Type concrete) [0x00001] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:81 at Reflex.Resolvers.SingletonTypeResolver.Resolve (Reflex.Core.Container resolvingContainer) [0x0000f] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Resolvers/SingletonTypeResolver.cs:28 at Reflex.Core.Container.b__33_0 (Reflex.Resolvers.IResolver resolver) [0x00000] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:134 at System.Linq.Enumerable+SelectListIterator`2[TSource,TResult].ToArray () [0x00034] in :0 at System.Linq.Enumerable.ToArray[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in :0 at Reflex.Core.Container.All (System.Type contract) [0x00001] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:133 at Reflex.Core.Container.Resolve (System.Type type) [0x00010] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:90 at Reflex.Injectors.ConstructorInjector.Construct (System.Type concrete, Reflex.Core.Container container) [0x0002c] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/ConstructorInjector.cs:28 Rethrow as ConstructorInjectorException: Index was outside the bounds of the array. occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) at Reflex.Injectors.ConstructorInjector.Construct (System.Type concrete, Reflex.Core.Container container) [0x0009b] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/ConstructorInjector.cs:47 at Reflex.Core.Container.Construct (System.Type concrete) [0x00001] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:81 at Reflex.Resolvers.SingletonTypeResolver.Resolve (Reflex.Core.Container resolvingContainer) [0x0000f] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Resolvers/SingletonTypeResolver.cs:28 at Reflex.Core.Container.Resolve (System.Type type) [0x00030] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:95 at Reflex.Injectors.ConstructorInjector.Construct (System.Type concrete, Reflex.Core.Container container) [0x0002c] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/ConstructorInjector.cs:28 Rethrow as ConstructorInjectorException: Index was outside the bounds of the array. occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) at Reflex.Injectors.ConstructorInjector.Construct (System.Type concrete, Reflex.Core.Container container) [0x0009b] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/ConstructorInjector.cs:47 at Reflex.Core.Container.Construct (System.Type concrete) [0x00001] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:81 at Reflex.Resolvers.SingletonTypeResolver.Resolve (Reflex.Core.Container resolvingContainer) [0x0000f] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Resolvers/SingletonTypeResolver.cs:28 at Reflex.Core.Container.b__33_0 (Reflex.Resolvers.IResolver resolver) [0x00000] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:134 at System.Linq.Enumerable+SelectListIterator`2[TSource,TResult].ToArray () [0x00034] in :0 at System.Linq.Enumerable.ToArray[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in :0 at Reflex.Core.Container.All (System.Type contract) [0x00001] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:133 at Reflex.Core.Container.Resolve (System.Type type) [0x00010] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:90 at Reflex.Injectors.ConstructorInjector.Construct (System.Type concrete, Reflex.Core.Container container) [0x0002c] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/ConstructorInjector.cs:28 Rethrow as ConstructorInjectorException: Index was outside the bounds of the array. occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) at Reflex.Injectors.ConstructorInjector.Construct (System.Type concrete, Reflex.Core.Container container) [0x0009b] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/ConstructorInjector.cs:47 at Reflex.Core.Container.Construct (System.Type concrete) [0x00001] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:81 at Reflex.Resolvers.SingletonTypeResolver.Resolve (Reflex.Core.Container resolvingContainer) [0x0000f] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Resolvers/SingletonTypeResolver.cs:28 at Reflex.Core.Container.Resolve (System.Type type) [0x00030] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:95 at Reflex.Injectors.ConstructorInjector.Construct (System.Type concrete, Reflex.Core.Container container) [0x0002c] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/ConstructorInjector.cs:28 Rethrow as ConstructorInjectorException: Index was outside the bounds of the array. occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) at Reflex.Injectors.ConstructorInjector.Construct (System.Type concrete, Reflex.Core.Container container) [0x0009b] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/ConstructorInjector.cs:47 at Reflex.Core.Container.Construct (System.Type concrete) [0x00001] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:81 at Reflex.Resolvers.SingletonTypeResolver.Resolve (Reflex.Core.Container resolvingContainer) [0x0000f] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Resolvers/SingletonTypeResolver.cs:28 at Reflex.Core.Container.b__33_0 (Reflex.Resolvers.IResolver resolver) [0x00000] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:134 at System.Linq.Enumerable+SelectListIterator`2[TSource,TResult].ToArray () [0x00034] in :0 at System.Linq.Enumerable.ToArray[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in :0 at Reflex.Core.Container.All (System.Type contract) [0x00001] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:133 at Reflex.Core.Container.Resolve (System.Type type) [0x00010] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:90 at Reflex.Injectors.ConstructorInjector.Construct (System.Type concrete, Reflex.Core.Container container) [0x0002c] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/ConstructorInjector.cs:28 Rethrow as ConstructorInjectorException: Index was outside the bounds of the array. occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) at Reflex.Injectors.ConstructorInjector.Construct (System.Type concrete, Reflex.Core.Container container) [0x0009b] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/ConstructorInjector.cs:47 at Reflex.Core.Container.Construct (System.Type concrete) [0x00001] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:81 at Reflex.Resolvers.SingletonTypeResolver.Resolve (Reflex.Core.Container resolvingContainer) [0x0000f] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Resolvers/SingletonTypeResolver.cs:28 at Reflex.Core.Container.Resolve (System.Type type) [0x00030] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:95 at Reflex.Injectors.ConstructorInjector.Construct (System.Type concrete, Reflex.Core.Container container) [0x0002c] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/ConstructorInjector.cs:28 Rethrow as ConstructorInjectorException: Index was outside the bounds of the array. occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) at Reflex.Injectors.ConstructorInjector.Construct (System.Type concrete, Reflex.Core.Container container) [0x0009b] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/ConstructorInjector.cs:47 at Reflex.Core.Container.Construct (System.Type concrete) [0x00001] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:81 at Reflex.Resolvers.SingletonTypeResolver.Resolve (Reflex.Core.Container resolvingContainer) [0x0000f] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Resolvers/SingletonTypeResolver.cs:28 at Reflex.Core.Container.b__33_0 (Reflex.Resolvers.IResolver resolver) [0x00000] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:134 at System.Linq.Enumerable+SelectListIterator`2[TSource,TResult].ToArray () [0x00034] in :0 at System.Linq.Enumerable.ToArray[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in :0 at Reflex.Core.Container.All (System.Type contract) [0x00001] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:133 at Reflex.Core.Container.Resolve (System.Type type) [0x00010] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:90 at Reflex.Injectors.ConstructorInjector.Construct (System.Type concrete, Reflex.Core.Container container) [0x0002c] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/ConstructorInjector.cs:28 Rethrow as ConstructorInjectorException: Index was outside the bounds of the array. occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) at Reflex.Injectors.ConstructorInjector.Construct (System.Type concrete, Reflex.Core.Container container) [0x0009b] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/ConstructorInjector.cs:47 at Reflex.Core.Container.Construct (System.Type concrete) [0x00001] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:81 at Reflex.Resolvers.SingletonTypeResolver.Resolve (Reflex.Core.Container resolvingContainer) [0x0000f] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Resolvers/SingletonTypeResolver.cs:28 at Reflex.Core.Container.Resolve (System.Type type) [0x00030] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:95 at Reflex.Injectors.ConstructorInjector.Construct (System.Type concrete, Reflex.Core.Container container) [0x0002c] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/ConstructorInjector.cs:28 Rethrow as ConstructorInjectorException: Index was outside the bounds of the array. occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Timeline.BattleTimeline' using constructor BattleTimeline (BattleTimelinePanel, IEnumerable`1, IEnumerable`1, BattleActionDecisionPanel, CameraStateMachine) occurred while instantiating object type 'Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA' using constructor BattleActionPlayerAttackMMA (MultipleConfig`1, BattleTimeline) at Reflex.Injectors.ConstructorInjector.Construct (System.Type concrete, Reflex.Core.Container container) [0x0009b] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/ConstructorInjector.cs:47 at Reflex.Core.Container.Construct (System.Type concrete) [0x00001] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:81 at Reflex.Resolvers.SingletonTypeResolver.Resolve (Reflex.Core.Container resolvingContainer) [0x0000f] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Resolvers/SingletonTypeResolver.cs:28 at Reflex.Core.ContainerBuilder.Build () [0x0028f] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerBuilder.cs:79 at Reflex.Core.Container.Scope (System.Action`1[T] extend) [0x0001a] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:70 at Reflex.Injectors.UnityInjector.CreateSceneContainer (UnityEngine.SceneManagement.Scene scene, Reflex.Core.ContainerScope containerScope) [0x0002e] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94 at Reflex.Injectors.UnityInjector.g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene scene, Reflex.Core.ContainerScope containerScope) [0x0002c] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31 at (wrapper delegate-invoke) System.Action`2[UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope].invoke_void_T1_T2(UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) at Reflex.Core.ContainerScope.Awake () [0x00001] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Pooling/SizeSpecificArrayPool.cs Line: 54) Loaded scene 'Assets/OfficeGame/Battle/Battle.unity' Deserialize: 0.831 ms Integration: 19.506 ms Integration of assets: 0.002 ms Thread Wait Time: 67.687 ms Total Operation Time: 88.025 ms GPU Resident Drawer disposed. Thread 0x428187000 may have been prematurely finalized Container Battle (-847492784) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Testing (879387650) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (1384595711) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 19 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 0.346 ms Integration: 29.812 ms Integration of assets: 0.001 ms Thread Wait Time: 0.004 ms Total Operation Time: 30.163 ms Unloading 8988 unused Assets / (5.1 MB). Loaded Objects now: 10924. Memory consumption went from 485.1 MB to 479.9 MB. Total: 43.566333 ms (FindLiveObjects: 1.153042 ms CreateObjectMapping: 0.494875 ms MarkObjects: 37.226750 ms DeleteObjects: 4.520709 ms) [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.081460s Preloading 1 native plugins for Editor in 5.66 ms. Asset Pipeline Refresh (id=a263770416fca4e848931a29c3918f49): Total: 1.448 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1113 ms Asset DB Callback time: managed=166 ms, native=86 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=82 ms, other=0 ms Project Asset Count: scripts=1916, non-scripts=3247 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.269ms ApplyChangesToAssetFolders: 1.291ms Scan: 633.316ms Collect global state as custom dependencies: 5.401ms OnSourceAssetsModified: 41.951ms CategorizeScriptCompilationAssets: 1.200ms ProcessAssetsWithTransientArtifactChanges: 9.018ms CategorizeAssets: 295.241ms CompileScripts: 81.526ms ImportOutOfDateAssets: 9.732ms (0.293ms without children) ReloadNativeAssets: 0.389ms UnloadImportedAssets: 0.274ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.572ms ImportSchedulerStart: 8.204ms PostProcessAllAssets: 179.026ms XRBuildSystem.XRAssetImported 31.054ms PostProcessCallbackCreateDeferredMaterials 11.398ms ShaderAssetModifiedCallback 2.813ms ObjectImages.AssetImported 1.405ms WindowTitlePostprocess 0.569ms MonoPostProcessAllAssets: 126.666ms ConfigAssetsTracker.OnPostprocessAllAssets 63.328ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 10.497ms AssetChangedListener.OnPostprocessAllAssets 9.400ms NugetAssetPostprocessor.OnPostprocessAllAssets 8.194ms SyncVS.PostprocessSyncProject 7.413ms AssetPostprocessor.OnPostprocessAllAssets 4.132ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 2.474ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.619ms SpeedTreePostProcessor.OnPostprocessAllAssets 1.470ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.419ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.995ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.950ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.935ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.502ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.370ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.253ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.223ms AssetPathToTypes.OnPostprocessAllAssets 0.211ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.203ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.180ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.131ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.123ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.074ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.063ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.057ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.055ms PostAssetChangesProfiler: 33.181ms GatherAllCurrentPrimaryImportResultRevisions: 1.633ms PersistCurrentRevisions: 0.137ms Untracked: 139.952ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 2s584ms [ 740/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 1s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) [1276/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1277/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1279/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb *** Tundra build success (2.47 seconds), 9 items updated, 1283 evaluated Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Begin MonoManager ReloadAssembly Total cache size after purge 267324820, took 00:00:00.2465947 GPU Resident Drawer disposed. Thread 0x44da2b000 may have been prematurely finalized Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-11-01 00:35:25.024 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-11-01 00:35:25.027 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.973 seconds Domain Reload Profiling: 4277ms BeginReloadAssembly (1057ms) ExecutionOrderSort (3ms) DisableScriptedObjects (138ms) CreateAndSetChildDomain (338ms) RebuildCommonClasses (11ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (125ms) LoadAllAssembliesAndSetupDomain (1096ms) LoadAssemblies (793ms) TypeCache.Refresh (41ms) TypeCache.ScanAssembly (4ms) AnalyzeDomain (322ms) BuildScriptInfoCaches (279ms) ResolveRequiredComponents (21ms) FinalizeReload (1974ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (4ms) BeforeProcessingInitializeOnLoad (429ms) ProcessInitializeOnLoadAttributes (432ms) ProcessInitializeOnLoadMethodAttributes (98ms) AwakeInstancesAfterBackupRestoration (571ms) Asset Pipeline Refresh (id=9b92933355c574e81840084d5127be6e): Total: 7.087 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2707 ms Asset DB Callback time: managed=44 ms, native=0 ms Scripting: domain reloads=1, domain reload time=2436 ms, compile time=1898 ms, other=0 ms Project Asset Count: scripts=1916, non-scripts=3247 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.155ms InvokePackagesCallback: 1.601ms ApplyChangesToAssetFolders: 0.364ms Scan: 500.836ms Collect global state as custom dependencies: 5.658ms ProcessAssetsWithTransientArtifactChanges: 7.431ms CategorizeAssets: 100.516ms CompileScripts: 1897.594ms ImportOutOfDateAssets: 1986.453ms (1982.345ms without children) CollectScriptTypesHashes: 8.619ms ReloadNativeAssets: 1.741ms UnloadImportedAssets: 0.616ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.902ms ImportSchedulerStart: 0.754ms PostProcessAllAssets: 44.564ms MonoPostProcessAllAssets: 44.491ms ConfigAssetsTracker.OnPostprocessAllAssets 63.328ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 18.472ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 10.497ms AssetChangedListener.OnPostprocessAllAssets 9.400ms NugetAssetPostprocessor.OnPostprocessAllAssets 8.194ms AssetPostprocessor.OnPostprocessAllAssets 4.132ms SyncVS.PostprocessSyncProject 2.164ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.596ms SpeedTreePostProcessor.OnPostprocessAllAssets 1.470ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.419ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.371ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.995ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.950ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.935ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.719ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.502ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.441ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.315ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.250ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.223ms AssetPathToTypes.OnPostprocessAllAssets 0.211ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.208ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.203ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.180ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.146ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.123ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.121ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.112ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.063ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.057ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.055ms GatherAllCurrentPrimaryImportResultRevisions: 1.499ms PersistCurrentRevisions: 0.142ms GenerateScriptTypeHashes: 5.114ms GenerateScriptTypeSerializationHashes: 8.809ms Untracked: 2530.080ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.099 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 Asset Pipeline Refresh (id=a8da360a2e1f3489ea377446a1f4229e): Total: 0.271 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) GPU Resident Drawer disposed. Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Refreshing native plugins compatible for Editor in 2.04 ms, found 6 plugins. Native extension for OSXStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.974 seconds Domain Reload Profiling: 4452ms BeginReloadAssembly (953ms) ExecutionOrderSort (5ms) DisableScriptedObjects (186ms) ReleaseScriptingObjects (3ms) CreateAndSetChildDomain (328ms) RebuildCommonClasses (10ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (80ms) LoadAllAssembliesAndSetupDomain (419ms) LoadAssemblies (245ms) TypeCache.Refresh (16ms) AnalyzeDomain (32ms) ResolveRequiredComponents (23ms) FinalizeReload (2975ms) SetupLoadedEditorAssemblies (0ms) InitializePlatformSupportModulesInManaged (4ms) BeforeProcessingInitializeOnLoad (220ms) ProcessInitializeOnLoadAttributes (651ms) ProcessInitializeOnLoadMethodAttributes (178ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (4ms) AwakeInstancesAfterBackupRestoration (1075ms) Asset Pipeline Refresh (id=bd14850fa40f04a878c5906530c26f07): Total: 5.070 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=3344 ms Asset DB Callback time: managed=29 ms, native=2 ms Scripting: domain reloads=1, domain reload time=1691 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1916, non-scripts=3247 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 3.048ms ApplyChangesToAssetFolders: 0.438ms Collect global state as custom dependencies: 2.425ms ProcessAssetsWithTransientArtifactChanges: 4.599ms CategorizeAssets: 101.422ms CompileScripts: 1.645ms ImportOutOfDateAssets: 2990.230ms (2985.163ms without children) CollectScriptTypesHashes: 3.562ms ReloadNativeAssets: 2.400ms UnloadImportedAssets: 0.111ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.879ms ImportSchedulerStart: 0.981ms PostProcessAllAssets: 29.336ms MonoPostProcessAllAssets: 29.327ms AssetPostprocessor.OnPostprocessAllAssets 29.257ms BuilderAssetPostprocessor.OnPostprocessAllAssets 17.376ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 11.398ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 7.323ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 5.096ms AssetChangedListener.OnPostprocessAllAssets 4.981ms ConfigAssetsTracker.OnPostprocessAllAssets 4.832ms TextAssetPostProcessor.OnPostprocessAllAssets 4.350ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 3.405ms SyncVS.PostprocessSyncProject 3.014ms SpriteSlicePostprocessor.OnPostprocessAllAssets 2.774ms PostProcessor.OnPostprocessAllAssets 2.740ms AssetPathToTypes.OnPostprocessAllAssets 2.521ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 2.428ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.307ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.658ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.574ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.307ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.304ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.750ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.632ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.513ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.479ms MaterialPostprocessor.OnPostprocessAllAssets 0.422ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.356ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.347ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.325ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.250ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.239ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.227ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.204ms SamplePostprocessor.OnPostprocessAllAssets 0.176ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.171ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.169ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.162ms ThemePostprocessor.OnPostprocessAllAssets 0.158ms AssetEvents.OnPostprocessAllAssets 0.156ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.149ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.143ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.138ms AssetReloadNotifier.OnPostprocessAllAssets 0.120ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.111ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.109ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.055ms GatherAllCurrentPrimaryImportResultRevisions: 3.141ms PersistCurrentRevisions: 0.136ms GenerateScriptTypeHashes: 4.884ms GenerateScriptTypeSerializationHashes: 7.422ms Untracked: 1924.516ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/Infrastructure/Bootstrap.unity' Deserialize: 4.266 ms Integration: 777.339 ms Integration of assets: 0.019 ms Thread Wait Time: 0.004 ms Total Operation Time: 781.629 ms Switched from None to None UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.PapaInstaller/d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.Infrastructure.Camera.CameraFactory/d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Switched from None to OpenMovement UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:53) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__3> (Code.Game.TestingLevel.TestingState/d__3&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.TestingLevel.TestingState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134) Code.Game.PapaInstaller:b__5_0 () (at Assets/Code/PapaInstaller.cs:116) Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39) Code.Infrastructure.Loadings.Loading/d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.Input.InputService/d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.037 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 Asset Pipeline Refresh (id=6f007853e491c4a46b7111e5b42714b7): Total: 0.148 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 9.168 ms Integration: 26.203 ms Integration of assets: 0.002 ms Thread Wait Time: 307.780 ms Total Operation Time: 343.153 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity' Deserialize: 19.249 ms Integration: 11.762 ms Integration of assets: 0.006 ms Thread Wait Time: 412.303 ms Total Operation Time: 443.320 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' Deserialize: 59.733 ms Integration: 48.201 ms Integration of assets: 0.035 ms Thread Wait Time: 509.087 ms Total Operation Time: 617.057 ms Switched from Testing to Testing UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:122) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210) Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.SceneLoader.CustomCustomSceneManager/d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431) UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415) DelegateList`1:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109) MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Scene (Battle) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Battle/Battle.unity' Deserialize: 1.810 ms Integration: 14.271 ms Integration of assets: 0.003 ms Thread Wait Time: 65.302 ms Total Operation Time: 81.386 ms Switched from OpenMovement to BattleMode UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:144) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210) Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189) Cysharp.Threading.Tasks.UniTaskCompletionSource:TrySignalCompletion (Cysharp.Threading.Tasks.UniTaskStatus) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:721) Cysharp.Threading.Tasks.UniTaskCompletionSource:TrySetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:612) Cysharp.Threading.Tasks.UniTaskExtensions/<>c:b__33_0 (System.Threading.Tasks.Task,object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:64) System.Threading.Tasks.ContinuationTaskFromTask:InnerInvoke () System.Threading.Tasks.Task:Execute () System.Threading.Tasks.Task:ExecutionContextCallback (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.SynchronizationContextTaskScheduler/<>c:<.cctor>b__8_0 (object) UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:156) UnityEngine.UnitySynchronizationContext:Exec () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:84) UnityEngine.UnitySynchronizationContext:ExecuteTasks () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:110) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Deciding action for prefab_Companion #3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:231) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__15:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:74) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__15> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__15&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:156) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210) Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189) Cysharp.Threading.Tasks.UniTaskCompletionSource:TrySignalCompletion (Cysharp.Threading.Tasks.UniTaskStatus) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:721) Cysharp.Threading.Tasks.UniTaskCompletionSource:TrySetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:612) Cysharp.Threading.Tasks.UniTaskExtensions/<>c:b__33_0 (System.Threading.Tasks.Task,object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:64) System.Threading.Tasks.ContinuationTaskFromTask:InnerInvoke () System.Threading.Tasks.Task:Execute () System.Threading.Tasks.Task:ExecutionContextCallback (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.SynchronizationContextTaskScheduler/<>c:<.cctor>b__8_0 (object) UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:156) UnityEngine.UnitySynchronizationContext:Exec () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:84) UnityEngine.UnitySynchronizationContext:ExecuteTasks () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:110) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 231) Switched from Testing to BattleState UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:159) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__11>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs:74) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__11>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51) LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53) LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71) LitMotion.UpdateRunner`3:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99) LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232) LitMotion.PlayerLoopHelper/<>c:b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68) LitMotion.PlayerLoopHelper/<>c:b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Thread 0x41819b000 may have been prematurely finalized GPU Resident Drawer disposed. Container Battle (-416179820) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Testing (1194712180) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (1728776274) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 0.266 ms Integration: 19.815 ms Integration of assets: 0.001 ms Thread Wait Time: 0.004 ms Total Operation Time: 20.085 ms Unloading 1559 unused Assets / (11.2 MB). Loaded Objects now: 10963. Memory consumption went from 0.56 GB to 0.55 GB. Total: 38.783458 ms (FindLiveObjects: 0.852833 ms CreateObjectMapping: 0.415208 ms MarkObjects: 35.250792 ms DeleteObjects: 2.101208 ms) GPU Resident Drawer created. Asset Pipeline Refresh (id=d2e57896e483642ec9a3533a6cf1b76a): Total: 1.313 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1308 ms Asset DB Callback time: managed=0 ms, native=1 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1916, non-scripts=3247 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.748ms ApplyChangesToAssetFolders: 5.314ms Scan: 1259.400ms Collect global state as custom dependencies: 2.126ms GatherAllCurrentPrimaryImportResultRevisions: 11.379ms UnloadStreamsEnd: 0.075ms Untracked: 31.623ms [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.017380s [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 3.51 ms, found 6 plugins. Asset Pipeline Refresh (id=88caa415179004f819d978f2243e26cf): Total: 1.897 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1442 ms Asset DB Callback time: managed=248 ms, native=187 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=17 ms, other=0 ms Project Asset Count: scripts=1916, non-scripts=3247 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.052ms ApplyChangesToAssetFolders: 2.348ms Scan: 868.076ms Collect global state as custom dependencies: 1.509ms OnSourceAssetsModified: 16.036ms CategorizeScriptCompilationAssets: 1.493ms ProcessAssetsWithTransientArtifactChanges: 9.156ms CategorizeAssets: 215.112ms CompileScripts: 17.444ms ImportOutOfDateAssets: 14.795ms (0.601ms without children) ReloadNativeAssets: 1.041ms UnloadImportedAssets: 0.367ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 3.081ms ImportSchedulerStart: 9.651ms PostProcessAllAssets: 372.014ms XRBuildSystem.XRAssetImported 126.794ms PostProcessCallbackCreateDeferredMaterials 1.223ms ShaderAssetModifiedCallback 0.605ms WindowTitlePostprocess 0.135ms MonoPostProcessAllAssets: 234.448ms AssetPostprocessor.OnPostprocessAllAssets 137.476ms AssetChangedListener.OnPostprocessAllAssets 26.058ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 24.507ms ConfigAssetsTracker.OnPostprocessAllAssets 21.957ms SyncVS.PostprocessSyncProject 11.479ms NugetAssetPostprocessor.OnPostprocessAllAssets 2.581ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 2.148ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.002ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.920ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.500ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.419ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.414ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.357ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.352ms PostProcessor.OnPostprocessAllAssets 0.124ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.110ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.081ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.071ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.066ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.059ms AssetEvents.OnPostprocessAllAssets 0.055ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.051ms PostAssetChangesProfiler: 49.025ms GatherAllCurrentPrimaryImportResultRevisions: 1.365ms PersistCurrentRevisions: 0.271ms Untracked: 328.284ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 2s878ms [ 898/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 2s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (2.77 seconds), 6 items updated, 1283 evaluated Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2965344 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Thread 0x41819b000 may have been prematurely finalized Refreshing native plugins compatible for Editor in 4.42 ms, found 6 plugins. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-11-01 00:53:39.116 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-11-01 00:53:39.123 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.139 seconds Domain Reload Profiling: 4914ms BeginReloadAssembly (1624ms) DisableScriptedObjects (245ms) CreateAndSetChildDomain (510ms) RebuildCommonClasses (9ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (135ms) LoadAllAssembliesAndSetupDomain (991ms) LoadAssemblies (893ms) TypeCache.Refresh (34ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (277ms) BuildScriptInfoCaches (216ms) ResolveRequiredComponents (19ms) FinalizeReload (2140ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (6ms) BeforeProcessingInitializeOnLoad (405ms) ProcessInitializeOnLoadAttributes (485ms) ProcessInitializeOnLoadMethodAttributes (98ms) AwakeInstancesAfterBackupRestoration (743ms) Asset Pipeline Refresh (id=ba90bc42a61cc45e7b87db40612d401d): Total: 5.422 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2438 ms Asset DB Callback time: managed=31 ms, native=1 ms Scripting: domain reloads=1, domain reload time=2949 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1916, non-scripts=3247 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.627ms ApplyChangesToAssetFolders: 0.652ms Collect global state as custom dependencies: 4.657ms ProcessAssetsWithTransientArtifactChanges: 3.562ms CategorizeAssets: 161.028ms CompileScripts: 1.405ms ImportOutOfDateAssets: 2154.677ms (2150.806ms without children) CollectScriptTypesHashes: 7.459ms ReloadNativeAssets: 2.064ms UnloadImportedAssets: 0.148ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.739ms ImportSchedulerStart: 0.848ms PostProcessAllAssets: 31.717ms MonoPostProcessAllAssets: 31.709ms AssetPostprocessor.OnPostprocessAllAssets 137.476ms AssetChangedListener.OnPostprocessAllAssets 26.058ms ConfigAssetsTracker.OnPostprocessAllAssets 21.957ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 12.467ms NugetAssetPostprocessor.OnPostprocessAllAssets 2.581ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 2.148ms SyncVS.PostprocessSyncProject 2.136ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.002ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.903ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.612ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.920ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.695ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.546ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.500ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.431ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.419ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.418ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.414ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.357ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.352ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.344ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.195ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.145ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.131ms PostProcessor.OnPostprocessAllAssets 0.124ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.059ms AssetEvents.OnPostprocessAllAssets 0.055ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.051ms GatherAllCurrentPrimaryImportResultRevisions: 1.129ms PersistCurrentRevisions: 0.312ms GenerateScriptTypeHashes: 5.330ms GenerateScriptTypeSerializationHashes: 8.430ms Untracked: 3052.679ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.016029s [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 5.61 ms, found 6 plugins. Preloading 1 native plugins for Editor in 3.45 ms. Asset Pipeline Refresh (id=1ff9b1b701ce54f39ac7bf2b2af59534): Total: 3.206 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1468 ms Asset DB Callback time: managed=1588 ms, native=108 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=17 ms, other=0 ms Project Asset Count: scripts=1916, non-scripts=3247 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.075ms ApplyChangesToAssetFolders: 3.922ms Scan: 1129.853ms Collect global state as custom dependencies: 1.832ms OnSourceAssetsModified: 20.494ms CategorizeScriptCompilationAssets: 0.084ms ProcessAssetsWithTransientArtifactChanges: 7.019ms CategorizeAssets: 65.217ms CompileScripts: 16.818ms ImportOutOfDateAssets: 9.920ms (1.750ms without children) ReloadNativeAssets: 1.182ms UnloadImportedAssets: 0.489ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 2.956ms ImportSchedulerStart: 3.537ms PostProcessAllAssets: 1630.901ms XRBuildSystem.XRAssetImported 28.753ms PostProcessCallbackCreateDeferredMaterials 16.088ms ShaderAssetModifiedCallback 0.082ms MonoPostProcessAllAssets: 1568.568ms NugetAssetPostprocessor.OnPostprocessAllAssets 1002.987ms BuilderAssetPostprocessor.OnPostprocessAllAssets 105.166ms AssetPostprocessor.OnPostprocessAllAssets 49.984ms AssetChangedListener.OnPostprocessAllAssets 48.546ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 38.232ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 26.561ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 25.892ms AssetPathToTypes.OnPostprocessAllAssets 24.531ms SyncVS.PostprocessSyncProject 24.383ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 22.435ms UVCSAssetPostprocessor.OnPostprocessAllAssets 15.343ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 13.642ms SpriteSlicePostprocessor.OnPostprocessAllAssets 12.999ms MaterialPostprocessor.OnPostprocessAllAssets 10.299ms ThemePostprocessor.OnPostprocessAllAssets 9.572ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 8.773ms AssetReloadNotifier.OnPostprocessAllAssets 6.730ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 6.166ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 5.731ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 5.378ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 5.194ms ConfigAssetsTracker.OnPostprocessAllAssets 4.426ms StyleCatalogPostProcessor.OnPostprocessAllAssets 4.289ms SpeedTreePostProcessor.OnPostprocessAllAssets 4.065ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 3.296ms SamplePostprocessor.OnPostprocessAllAssets 2.962ms AudioMixerPostprocessor.OnPostprocessAllAssets 2.577ms AssetEvents.OnPostprocessAllAssets 2.541ms AudioContainerPostProcessor.OnPostprocessAllAssets 2.174ms MapFileAssetPostprocessor.OnPostprocessAllAssets 1.978ms TextAssetPostProcessor.OnPostprocessAllAssets 1.793ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.448ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.945ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.918ms PostProcessor.OnPostprocessAllAssets 0.808ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.689ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.524ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.417ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.281ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.177ms AssetProcessor.OnPostprocessAllAssets 0.135ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.089ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.077ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.064ms PostAssetChangesProfiler: 46.051ms GatherAllCurrentPrimaryImportResultRevisions: 11.296ms PersistCurrentRevisions: 0.268ms Untracked: 262.540ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 3s107ms [ 797/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 1s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) [1276/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1277/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1279/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll *** Tundra build success (3.02 seconds), 9 items updated, 1283 evaluated Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.4334319 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Refreshing native plugins compatible for Editor in 4.76 ms, found 6 plugins. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-11-01 00:56:21.508 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-11-01 00:56:21.513 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.815 seconds Domain Reload Profiling: 4291ms BeginReloadAssembly (1208ms) ExecutionOrderSort (5ms) DisableScriptedObjects (258ms) CreateAndSetChildDomain (364ms) RebuildCommonClasses (8ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (156ms) LoadAllAssembliesAndSetupDomain (1089ms) LoadAssemblies (782ms) TypeCache.Refresh (40ms) TypeCache.ScanAssembly (4ms) AnalyzeDomain (293ms) BuildScriptInfoCaches (256ms) ResolveRequiredComponents (28ms) FinalizeReload (1816ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (5ms) BeforeProcessingInitializeOnLoad (420ms) ProcessInitializeOnLoadAttributes (431ms) ProcessInitializeOnLoadMethodAttributes (94ms) AwakeInstancesAfterBackupRestoration (471ms) Asset Pipeline Refresh (id=f2143388ba7b5492e9e3f9f57dd205d2): Total: 4.862 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2079 ms Asset DB Callback time: managed=36 ms, native=1 ms Scripting: domain reloads=1, domain reload time=2741 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1916, non-scripts=3247 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeCustomDependenciesCallbacks: 0.168ms InvokePackagesCallback: 2.073ms ApplyChangesToAssetFolders: 0.378ms Collect global state as custom dependencies: 3.450ms ProcessAssetsWithTransientArtifactChanges: 4.644ms CategorizeAssets: 88.793ms CompileScripts: 1.140ms ImportOutOfDateAssets: 1829.380ms (1825.279ms without children) CollectScriptTypesHashes: 24.446ms ReloadNativeAssets: 1.575ms UnloadImportedAssets: 0.127ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.167ms ImportSchedulerStart: 1.185ms PostProcessAllAssets: 36.739ms MonoPostProcessAllAssets: 36.736ms NugetAssetPostprocessor.OnPostprocessAllAssets 1002.987ms BuilderAssetPostprocessor.OnPostprocessAllAssets 105.166ms AssetPostprocessor.OnPostprocessAllAssets 49.984ms AssetChangedListener.OnPostprocessAllAssets 48.546ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 38.232ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 26.561ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 25.892ms AssetPathToTypes.OnPostprocessAllAssets 24.531ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 22.435ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 17.601ms UVCSAssetPostprocessor.OnPostprocessAllAssets 15.343ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 13.642ms SpriteSlicePostprocessor.OnPostprocessAllAssets 12.999ms MaterialPostprocessor.OnPostprocessAllAssets 10.299ms ThemePostprocessor.OnPostprocessAllAssets 9.572ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 8.773ms AssetReloadNotifier.OnPostprocessAllAssets 6.730ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 6.166ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 5.378ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 5.194ms ConfigAssetsTracker.OnPostprocessAllAssets 4.426ms StyleCatalogPostProcessor.OnPostprocessAllAssets 4.289ms SpeedTreePostProcessor.OnPostprocessAllAssets 4.065ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 3.473ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 3.296ms SamplePostprocessor.OnPostprocessAllAssets 2.962ms AudioMixerPostprocessor.OnPostprocessAllAssets 2.577ms AssetEvents.OnPostprocessAllAssets 2.541ms AudioContainerPostProcessor.OnPostprocessAllAssets 2.174ms SyncVS.PostprocessSyncProject 2.062ms MapFileAssetPostprocessor.OnPostprocessAllAssets 1.978ms TextAssetPostProcessor.OnPostprocessAllAssets 1.793ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.552ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.448ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.945ms PostProcessor.OnPostprocessAllAssets 0.808ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.659ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.450ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.446ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.383ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.349ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.199ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.199ms AssetProcessor.OnPostprocessAllAssets 0.135ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.134ms GatherAllCurrentPrimaryImportResultRevisions: 3.175ms PersistCurrentRevisions: 0.138ms GenerateScriptTypeHashes: 3.141ms GenerateScriptTypeSerializationHashes: 5.470ms Untracked: 2865.798ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details 'Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs' Amount of processed bytes '12970' does not match file size '12957' [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.024572s [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 4.44 ms, found 6 plugins. Asset Pipeline Refresh (id=96f99325324f544d38a18d8ca0aeea50): Total: 3.513 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2219 ms Asset DB Callback time: managed=1217 ms, native=49 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=25 ms, other=0 ms Project Asset Count: scripts=1916, non-scripts=3247 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.497ms ApplyChangesToAssetFolders: 4.247ms Scan: 1264.489ms Collect global state as custom dependencies: 4.652ms OnSourceAssetsModified: 25.806ms CategorizeScriptCompilationAssets: 0.947ms ProcessAssetsWithTransientArtifactChanges: 9.851ms CategorizeAssets: 62.016ms CompileScripts: 24.651ms ImportOutOfDateAssets: 11.895ms (0.878ms without children) ReloadNativeAssets: 0.519ms UnloadImportedAssets: 0.745ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.859ms ImportSchedulerStart: 7.892ms PostProcessAllAssets: 1206.285ms XRBuildSystem.XRAssetImported 3.514ms PostProcessCallbackCreateDeferredMaterials 1.822ms UnityScenesPostprocess 0.378ms ShaderAssetModifiedCallback 0.086ms MonoPostProcessAllAssets: 1192.187ms NugetAssetPostprocessor.OnPostprocessAllAssets 892.382ms BuilderAssetPostprocessor.OnPostprocessAllAssets 56.347ms AssetPostprocessor.OnPostprocessAllAssets 31.487ms SyncVS.PostprocessSyncProject 21.799ms AssetChangedListener.OnPostprocessAllAssets 19.136ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 12.295ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 11.589ms UVCSAssetPostprocessor.OnPostprocessAllAssets 10.885ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 9.834ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 8.866ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 8.345ms SpriteSlicePostprocessor.OnPostprocessAllAssets 7.889ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 7.224ms MaterialPostprocessor.OnPostprocessAllAssets 6.980ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 6.883ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 5.552ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 3.901ms PostProcessor.OnPostprocessAllAssets 3.163ms StyleCatalogPostProcessor.OnPostprocessAllAssets 3.112ms InputActionAssetPostprocessor.OnPostprocessAllAssets 3.096ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.726ms SamplePostprocessor.OnPostprocessAllAssets 2.712ms TextAssetPostProcessor.OnPostprocessAllAssets 2.525ms AssetReloadNotifier.OnPostprocessAllAssets 2.450ms AudioMixerPostprocessor.OnPostprocessAllAssets 2.083ms AssetEvents.OnPostprocessAllAssets 2.077ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 2.059ms ConfigAssetsTracker.OnPostprocessAllAssets 2.001ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.895ms MapFileAssetPostprocessor.OnPostprocessAllAssets 1.876ms SpeedTreePostProcessor.OnPostprocessAllAssets 1.720ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.565ms AssetPathToTypes.OnPostprocessAllAssets 1.437ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.357ms ThemePostprocessor.OnPostprocessAllAssets 1.128ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.794ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.747ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.698ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.311ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.130ms AssetProcessor.OnPostprocessAllAssets 0.102ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.074ms PostAssetChangesProfiler: 34.499ms GatherAllCurrentPrimaryImportResultRevisions: 16.539ms PersistCurrentRevisions: 0.287ms Untracked: 845.939ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s984ms [ 927/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 1s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) [1276/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1279/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb *** Tundra build success (1.89 seconds), 9 items updated, 1283 evaluated Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.3414447 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-11-01 00:58:15.103 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-11-01 00:58:15.107 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.933 seconds Domain Reload Profiling: 4065ms BeginReloadAssembly (1221ms) ExecutionOrderSort (13ms) DisableScriptedObjects (247ms) CreateAndSetChildDomain (372ms) RebuildCommonClasses (11ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (144ms) LoadAllAssembliesAndSetupDomain (739ms) LoadAssemblies (581ms) TypeCache.Refresh (29ms) TypeCache.ScanAssembly (4ms) AnalyzeDomain (235ms) BuildScriptInfoCaches (204ms) ResolveRequiredComponents (20ms) FinalizeReload (1934ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (430ms) ProcessInitializeOnLoadAttributes (465ms) ProcessInitializeOnLoadMethodAttributes (103ms) AwakeInstancesAfterBackupRestoration (543ms) Asset Pipeline Refresh (id=2aa72a06c70e346569ffd251590aef40): Total: 4.553 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2121 ms Asset DB Callback time: managed=28 ms, native=3 ms Scripting: domain reloads=1, domain reload time=2398 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1916, non-scripts=3247 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 3.828ms ApplyChangesToAssetFolders: 0.277ms Collect global state as custom dependencies: 1.732ms ProcessAssetsWithTransientArtifactChanges: 4.001ms CategorizeAssets: 78.943ms CompileScripts: 1.136ms ImportOutOfDateAssets: 1941.960ms (1938.550ms without children) CollectScriptTypesHashes: 14.068ms ReloadNativeAssets: 1.250ms UnloadImportedAssets: 0.100ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.686ms ImportSchedulerStart: 1.329ms PostProcessAllAssets: 28.229ms MonoPostProcessAllAssets: 28.220ms NugetAssetPostprocessor.OnPostprocessAllAssets 892.382ms BuilderAssetPostprocessor.OnPostprocessAllAssets 56.347ms AssetPostprocessor.OnPostprocessAllAssets 31.487ms AssetChangedListener.OnPostprocessAllAssets 19.136ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 12.295ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 11.966ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 11.589ms UVCSAssetPostprocessor.OnPostprocessAllAssets 10.885ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 8.866ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 8.345ms SpriteSlicePostprocessor.OnPostprocessAllAssets 7.889ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 7.224ms MaterialPostprocessor.OnPostprocessAllAssets 6.980ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 6.883ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 5.552ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 3.901ms SyncVS.PostprocessSyncProject 3.543ms PostProcessor.OnPostprocessAllAssets 3.163ms StyleCatalogPostProcessor.OnPostprocessAllAssets 3.112ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.726ms SamplePostprocessor.OnPostprocessAllAssets 2.712ms TextAssetPostProcessor.OnPostprocessAllAssets 2.525ms AssetReloadNotifier.OnPostprocessAllAssets 2.450ms AudioMixerPostprocessor.OnPostprocessAllAssets 2.083ms AssetEvents.OnPostprocessAllAssets 2.077ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 2.059ms ConfigAssetsTracker.OnPostprocessAllAssets 2.001ms MapFileAssetPostprocessor.OnPostprocessAllAssets 1.876ms SpeedTreePostProcessor.OnPostprocessAllAssets 1.720ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.565ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.507ms AssetPathToTypes.OnPostprocessAllAssets 1.437ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.393ms ThemePostprocessor.OnPostprocessAllAssets 1.128ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.747ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.698ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.571ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.522ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.411ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.297ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.212ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.133ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.114ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.111ms AssetProcessor.OnPostprocessAllAssets 0.102ms GatherAllCurrentPrimaryImportResultRevisions: 1.485ms PersistCurrentRevisions: 0.138ms GenerateScriptTypeHashes: 2.766ms GenerateScriptTypeSerializationHashes: 4.937ms Untracked: 2474.786ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.042878s [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 5.26 ms, found 6 plugins. 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ThemePostprocessor.OnPostprocessAllAssets 1.532ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.399ms AssetPathToTypes.OnPostprocessAllAssets 0.855ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.746ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.514ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.423ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.409ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.339ms AssetProcessor.OnPostprocessAllAssets 0.273ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.244ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.071ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.053ms PostAssetChangesProfiler: 26.539ms GatherAllCurrentPrimaryImportResultRevisions: 20.813ms PersistCurrentRevisions: 0.363ms Untracked: 699.545ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 3 Duration: 1s234ms [ 921/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ##### Contents of Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp -target:library -out:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll" -refout:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.ref.dll" -define:UNITY_6000_6_7 -define:UNITY_6000_6 -define:UNITY_6000 -define:UNITY_5_3_OR_NEWER -define:UNITY_5_4_OR_NEWER -define:UNITY_5_5_OR_NEWER -define:UNITY_5_6_OR_NEWER -define:UNITY_2017_1_OR_NEWER -define:UNITY_2017_2_OR_NEWER -define:UNITY_2017_3_OR_NEWER -define:UNITY_2017_4_OR_NEWER -define:UNITY_2018_1_OR_NEWER -define:UNITY_2018_2_OR_NEWER -define:UNITY_2018_3_OR_NEWER -define:UNITY_2018_4_OR_NEWER -define:UNITY_2019_1_OR_NEWER -define:UNITY_2019_2_OR_NEWER -define:UNITY_2019_3_OR_NEWER -define:UNITY_2019_4_OR_NEWER -define:UNITY_2020_1_OR_NEWER -define:UNITY_2020_2_OR_NEWER -define:UNITY_2020_3_OR_NEWER -define:UNITY_2021_1_OR_NEWER -define:UNITY_2021_2_OR_NEWER -define:UNITY_2021_3_OR_NEWER -define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:UNITY_2023_1_OR_NEWER -define:UNITY_2023_2_OR_NEWER -define:UNITY_2023_3_OR_NEWER -define:UNITY_6000_0_OR_NEWER -define:UNITY_6000_1_OR_NEWER -define:UNITY_6000_2_OR_NEWER -define:UNITY_6000_3_OR_NEWER -define:UNITY_6000_4_OR_NEWER -define:UNITY_6000_5_OR_NEWER -define:UNITY_6000_6_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE -define:ENABLE_BURST -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST -define:ENABLE_UNITY_CONSENT -define:ENABLE_UNITY_CLOUD_IDENTIFIERS -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_PURCHASING -define:ENABLE_CLOUD_SERVICES_ANALYTICS -define:ENABLE_CLOUD_SERVICES_BUILD -define:ENABLE_EDITOR_GAME_SERVICES -define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT -define:ENABLE_CLOUD_LICENSE -define:ENABLE_EDITOR_HUB_LICENSE -define:ENABLE_WEBSOCKET_CLIENT -define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API -define:ENABLE_DIRECTOR_AUDIO -define:ENABLE_DIRECTOR_TEXTURE -define:ENABLE_MANAGED_JOBS -define:ENABLE_MANAGED_TRANSFORM_JOBS -define:ENABLE_MANAGED_ANIMATION_JOBS -define:ENABLE_MANAGED_AUDIO_JOBS -define:ENABLE_MANAGED_UNITYTLS -define:INCLUDE_DYNAMIC_GI -define:ENABLE_SCRIPTING_GC_WBARRIERS -define:PLATFORM_SUPPORTS_MONO -define:RENDER_SOFTWARE_CURSOR -define:ENABLE_MARSHALLING_TESTS -define:ENABLE_VIDEO -define:ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK -define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_ACCESSIBILITY_SCREEN_READER -define:TEXTCORE_1_0_OR_NEWER -define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED -define:INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND -define:INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND -define:PLATFORM_STANDALONE_OSX -define:PLATFORM_STANDALONE -define:UNITY_STANDALONE_OSX -define:UNITY_STANDALONE -define:ENABLE_GAMECENTER -define:ENABLE_RUNTIME_GI -define:ENABLE_MOVIES -define:ENABLE_NETWORK -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION -define:ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS -define:ENABLE_CLUSTER_SYNC -define:ENABLE_CLUSTERINPUT -define:ENABLE_SPATIALTRACKING -define:PLATFORM_HAS_CUSTOM_MUTEX -define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP -define:PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS -define:PLATFORM_REQUIRES_PATH_NORMALIZATION -define:ENABLE_MONO -define:NET_STANDARD_2_0 -define:NET_STANDARD -define:NET_STANDARD_2_1 -define:NETSTANDARD -define:NETSTANDARD2_1 -define:ENABLE_PROFILER -define:UNITY_INCLUDE_INSTRUMENTATION -define:DEBUG -define:TRACE -define:UNITY_ASSERTIONS -define:UNITY_ENABLE_CHECKS -define:UNITY_EDITOR -define:UNITY_EDITOR_64 -define:UNITY_EDITOR_OSX -define:ENABLE_UNITY_COLLECTIONS_CHECKS -define:ENABLE_BURST_AOT -define:UNITY_TEAM_LICENSE -define:ENABLE_CUSTOM_RENDER_TEXTURE -define:ENABLE_DIRECTOR -define:ENABLE_LOCALIZATION -define:ENABLE_SPRITES -define:ENABLE_TERRAIN -define:ENABLE_TILEMAP -define:ENABLE_TIMELINE -define:ENABLE_INPUT_SYSTEM -define:TEXTCORE_FONT_ENGINE_1_5_OR_NEWER -define:TEXTCORE_TEXT_ENGINE_1_5_OR_NEWER -define:TEXTCORE_FONT_ENGINE_1_6_OR_NEWER -define:CSHARP_7_OR_LATER -define:CSHARP_7_3_OR_NEWER -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Bcl.AsyncInterfaces.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Extensions.DependencyInjection.Abstractions.dll" 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"Assets/Code/UserDefinedEnums/ActionMappings.cs" "Assets/Code/UserDefinedEnums/AppStates.cs" "Assets/Code/UserDefinedEnums/AudioGroupType.cs" "Assets/Code/UserDefinedEnums/AudioLODLevel.cs" "Assets/Code/UserDefinedEnums/AudioPartition.cs" "Assets/Code/UserDefinedEnums/AudioSourceType.cs" "Assets/Code/UserDefinedEnums/ParticlePartition.cs" "Assets/Code/UserDefinedEnums/SceneId.cs" "Assets/Code/UserDefinedEnums/UIPanelType.cs" "Assets/Code/UserDefinedEnums/VolumeId.cs" "Assets/KinematicCharacterController/Core/ICharacterController.cs" "Assets/KinematicCharacterController/Core/IMoverController.cs" "Assets/KinematicCharacterController/Core/KCCSettings.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs" "Assets/KinematicCharacterController/Core/PhysicsMover.cs" "Assets/KinematicCharacterController/Core/ReadOnlyAttribute.cs" -langversion:9.0 /deterministic /optimize- /debug:portable /nologo /RuntimeMetadataVersion:v4.0.30319 /nowarn:0169 /nowarn:0649 /nowarn:0282 /nowarn:1701 /nowarn:1702 /utf8output /preferreduilang:en-US /additionalfile:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet DOTNET_MULTILEVEL_LOOKUP=0 DOTNET_SYSTEM_GLOBALIZATION_USENLS=1 ##### ExitCode 1 ##### Output Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs(52,30): error CS1061: 'BattleAction' does not contain a definition for 'SetBattleTimeline' and no accessible extension method 'SetBattleTimeline' accepting a first argument of type 'BattleAction' could be found (are you missing a using directive or an assembly reference?) *** Tundra build failed (1.13 seconds), 2 items updated, 1283 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs(52,30): error CS1061: 'BattleAction' does not contain a definition for 'SetBattleTimeline' and no accessible extension method 'SetBattleTimeline' accepting a first argument of type 'BattleAction' could be found (are you missing a using directive or an assembly reference?) Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs(52,30): error CS1061: 'BattleAction' does not contain a definition for 'SetBattleTimeline' and no accessible extension method 'SetBattleTimeline' accepting a first argument of type 'BattleAction' could be found (are you missing a using directive or an assembly reference?) Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.5367163 [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Importing 'GUID: 9a684a7e0d634d43bdda2484b1bcfdcd - Path: Assets/Code/OfficeGame/BattleMode/Actions/Result' with importer (DefaultImporter) Imported 'GUID: 9a684a7e0d634d43bdda2484b1bcfdcd' -> (Import Result ID: '0b06a8a0f27cac2588f72944f23a9545') in 0.168 seconds [static dependencies only]. Details - ImportResultOutputID=3077d9f6c937d7a5042a081554f05e5a DependenciesID=f527749c41616f0dc51407b8d6181d22 StaticDependenciesID=9be0ccc21dceed4334c794959efa83a0 Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/ResourceManager/Unity.ResourceManager.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/DocCodeSamples.Tests/DocCodeSamples.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/Unity.Addressables.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/TestAssets/Unity.ScriptableBuildPipelineTests.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Runtime/LitMotion.Tests.Runtime.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.PerformanceTests/Unity.Collections.PerformanceTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.Tests/NativeSortTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/Threading/FunctionTestsGroup.compute' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/PathTracing/UniformAlbedoMetaPass.shader' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/SurfaceCache/Unity.SurfaceCache.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Benchmark/LitMotion.Tests.Benchmark.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.ugui@eb824e41fbc7/Tests/Runtime/UGUI/UnityEngine.UI.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.inputsystem@2436e68c60c4/Tests/IntegrationTests/Unity.InputSystem.IntegrationTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.Tests.Playmode/FixedListPlayModeTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.ugui@eb824e41fbc7/Tests/Runtime/TMP/Unity.TextMeshPro.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.universal@ffe395a3a1d1/Tests/Runtime/Unity.RenderPipelines.Universal.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/Unity.ScriptableBuildPipeline.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.xr.legacyinputhelpers@3f62d634f63b/Tests/Runtime/TrackedPoseDriver/UnityEngine.SpatialTracking.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.BurstCompatibilityGen/Unity.Collections.BurstCompatibilityGen.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Refreshing native plugins compatible for Editor in 4.93 ms, found 6 plugins. Asset Pipeline Refresh (id=6458144a7ce3f43f8a8f68312d5ce8c6): Total: 9.771 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=29 ms, native=4472 ms Asset DB Callback time: managed=4983 ms, native=285 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1917, non-scripts=3247 Asset File Changes: new=2, changed=2, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.050ms ApplyChangesToAssetFolders: 3.992ms Scan: 3321.685ms Collect global state as custom dependencies: 2.313ms OnSourceAssetsModified: 2.554ms CategorizeScriptCompilationAssets: 1.434ms ProcessAssetsWithTransientArtifactChanges: 16.013ms CategorizeAssets: 258.880ms CompileScripts: 0.438ms ImportOutOfDateAssets: 251.859ms (2.819ms without children) ImportManagerImport: 217.881ms (14.309ms without children) ReloadNativeAssets: 0.229ms UnloadImportedAssets: 4.829ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 2.410ms ImportSchedulerStart: 23.678ms PostProcessAllAssets: 5201.751ms XRBuildSystem.XRAssetImported 172.783ms PostProcessCallbackCreateDeferredMaterials 6.740ms SpeedTreeImporter.PostprocessAllAssets 0.573ms ShaderAssetModifiedCallback 0.425ms RaytracingShaderImportPostprocess 0.294ms UnityScenesPostprocess 0.113ms ObjectImages.AssetImported 0.104ms VersionControlSettings.HiddenFilePostprocess 0.085ms MonoPostProcessAllAssets: 4951.860ms SyncVS.PostprocessSyncProject 4824.304ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 64.328ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 7.830ms AssetPostprocessor.OnPostprocessAllAssets 5.169ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 3.186ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 2.672ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.029ms NugetAssetPostprocessor.OnPostprocessAllAssets 1.163ms AssetChangedListener.OnPostprocessAllAssets 0.874ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.744ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.677ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.460ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.302ms AssetProcessor.OnPostprocessAllAssets 0.256ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.227ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.194ms PostProcessor.OnPostprocessAllAssets 0.178ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.172ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.136ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.128ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.127ms TextAssetPostProcessor.OnPostprocessAllAssets 0.106ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.102ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.099ms AssetReloadNotifier.OnPostprocessAllAssets 0.094ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.094ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.089ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.088ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.073ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.070ms ThemePostprocessor.OnPostprocessAllAssets 0.057ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.053ms MaterialPostprocessor.OnPostprocessAllAssets 0.051ms PostAssetChangesProfiler: 52.308ms GatherAllCurrentPrimaryImportResultRevisions: 57.861ms UnloadStreamsBegin: 0.587ms PersistCurrentRevisions: 0.463ms Untracked: 586.377ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/ScriptCompilationBuildProgram.exe" "Library/Bee/200b0aEDbg.dag.json" "Library/Bee/200b0aEDbg-inputdata.json" "Library/Bee/buildprogram0.traceevents" WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 4 Duration: 0s431ms Rebuilding DAG because FileSignature timestamp changed: Library/Bee/200b0aEDbg-inputdata.json [ 542/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput *** Tundra requires additional run (0.30 seconds), 1 items updated, 535 evaluated ExitCode: 0 Duration: 1s638ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --dagfilejson="Library/Bee/200b0aEDbg.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 3 Duration: 0s995ms Finished compiling graph: 1286 nodes, 29513 flattened edges (24701 ToBuild, 230 ToUse), maximum node priority 1588 [ 630/1283 0s] WriteText Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ##### Contents of Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp -target:library -out:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll" -refout:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.ref.dll" -define:UNITY_6000_6_7 -define:UNITY_6000_6 -define:UNITY_6000 -define:UNITY_5_3_OR_NEWER -define:UNITY_5_4_OR_NEWER -define:UNITY_5_5_OR_NEWER -define:UNITY_5_6_OR_NEWER -define:UNITY_2017_1_OR_NEWER -define:UNITY_2017_2_OR_NEWER -define:UNITY_2017_3_OR_NEWER -define:UNITY_2017_4_OR_NEWER -define:UNITY_2018_1_OR_NEWER -define:UNITY_2018_2_OR_NEWER -define:UNITY_2018_3_OR_NEWER -define:UNITY_2018_4_OR_NEWER -define:UNITY_2019_1_OR_NEWER -define:UNITY_2019_2_OR_NEWER -define:UNITY_2019_3_OR_NEWER -define:UNITY_2019_4_OR_NEWER -define:UNITY_2020_1_OR_NEWER -define:UNITY_2020_2_OR_NEWER -define:UNITY_2020_3_OR_NEWER -define:UNITY_2021_1_OR_NEWER -define:UNITY_2021_2_OR_NEWER -define:UNITY_2021_3_OR_NEWER -define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:UNITY_2023_1_OR_NEWER -define:UNITY_2023_2_OR_NEWER -define:UNITY_2023_3_OR_NEWER -define:UNITY_6000_0_OR_NEWER -define:UNITY_6000_1_OR_NEWER -define:UNITY_6000_2_OR_NEWER -define:UNITY_6000_3_OR_NEWER -define:UNITY_6000_4_OR_NEWER -define:UNITY_6000_5_OR_NEWER -define:UNITY_6000_6_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE -define:ENABLE_BURST -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST -define:ENABLE_UNITY_CONSENT -define:ENABLE_UNITY_CLOUD_IDENTIFIERS -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_PURCHASING -define:ENABLE_CLOUD_SERVICES_ANALYTICS -define:ENABLE_CLOUD_SERVICES_BUILD -define:ENABLE_EDITOR_GAME_SERVICES -define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT -define:ENABLE_CLOUD_LICENSE -define:ENABLE_EDITOR_HUB_LICENSE -define:ENABLE_WEBSOCKET_CLIENT -define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API -define:ENABLE_DIRECTOR_AUDIO -define:ENABLE_DIRECTOR_TEXTURE -define:ENABLE_MANAGED_JOBS -define:ENABLE_MANAGED_TRANSFORM_JOBS -define:ENABLE_MANAGED_ANIMATION_JOBS -define:ENABLE_MANAGED_AUDIO_JOBS -define:ENABLE_MANAGED_UNITYTLS -define:INCLUDE_DYNAMIC_GI -define:ENABLE_SCRIPTING_GC_WBARRIERS -define:PLATFORM_SUPPORTS_MONO -define:RENDER_SOFTWARE_CURSOR -define:ENABLE_MARSHALLING_TESTS -define:ENABLE_VIDEO -define:ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK -define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_ACCESSIBILITY_SCREEN_READER -define:TEXTCORE_1_0_OR_NEWER -define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED -define:INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND -define:INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND -define:PLATFORM_STANDALONE_OSX -define:PLATFORM_STANDALONE -define:UNITY_STANDALONE_OSX -define:UNITY_STANDALONE -define:ENABLE_GAMECENTER -define:ENABLE_RUNTIME_GI -define:ENABLE_MOVIES -define:ENABLE_NETWORK -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION -define:ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS -define:ENABLE_CLUSTER_SYNC -define:ENABLE_CLUSTERINPUT -define:ENABLE_SPATIALTRACKING -define:PLATFORM_HAS_CUSTOM_MUTEX -define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP -define:PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS -define:PLATFORM_REQUIRES_PATH_NORMALIZATION -define:ENABLE_MONO -define:NET_STANDARD_2_0 -define:NET_STANDARD -define:NET_STANDARD_2_1 -define:NETSTANDARD -define:NETSTANDARD2_1 -define:ENABLE_PROFILER -define:UNITY_INCLUDE_INSTRUMENTATION -define:DEBUG -define:TRACE -define:UNITY_ASSERTIONS -define:UNITY_ENABLE_CHECKS -define:UNITY_EDITOR -define:UNITY_EDITOR_64 -define:UNITY_EDITOR_OSX -define:ENABLE_UNITY_COLLECTIONS_CHECKS -define:ENABLE_BURST_AOT -define:UNITY_TEAM_LICENSE -define:ENABLE_CUSTOM_RENDER_TEXTURE -define:ENABLE_DIRECTOR -define:ENABLE_LOCALIZATION -define:ENABLE_SPRITES -define:ENABLE_TERRAIN -define:ENABLE_TILEMAP -define:ENABLE_TIMELINE -define:ENABLE_INPUT_SYSTEM -define:TEXTCORE_FONT_ENGINE_1_5_OR_NEWER -define:TEXTCORE_TEXT_ENGINE_1_5_OR_NEWER -define:TEXTCORE_FONT_ENGINE_1_6_OR_NEWER -define:CSHARP_7_OR_LATER -define:CSHARP_7_3_OR_NEWER -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Bcl.AsyncInterfaces.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Extensions.DependencyInjection.Abstractions.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Extensions.Logging.Abstractions.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Collections.Immutable.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Diagnostics.DiagnosticSource.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.IO.Hashing.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Reflection.Metadata.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Runtime.CompilerServices.Unsafe.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Text.Encodings.Web.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Text.Json.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/PlaybackEngines/MacStandaloneSupport/UnityEditor.iOS.Extensions.Xcode.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/Bootstrap/Unity.Scripting.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AIModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AccessibilityModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AdaptivePerformanceModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AnimationWindowModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AssetComplianceModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.BuildAnalysisModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.BuildProfileModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.BurstModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ClothModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ContentLoadModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.CoreBusinessMetricsModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.CoreModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.DeviceSimulatorModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.DiagnosticsModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.EditorToolbarModule.dll" 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"Assets/Code/OfficeGame/BattleMode/Actions/ActionDatas/AttackBattleActionData.cs" "Assets/Code/OfficeGame/BattleMode/Actions/ActionDatas/BattleActionData.cs" "Assets/Code/OfficeGame/BattleMode/Actions/ActionDatas/MovementBattleActionData.cs" "Assets/Code/OfficeGame/BattleMode/Actions/ActionDatas/NoneBattleActionData.cs" "Assets/Code/OfficeGame/BattleMode/Actions/ActionDatas/StuggerActionData.cs" "Assets/Code/OfficeGame/BattleMode/Actions/ActionDatas/WaitBattleActionData.cs" "Assets/Code/OfficeGame/BattleMode/Actions/Attacks/AttackActionParameters.cs" "Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs" "Assets/Code/OfficeGame/BattleMode/Actions/BattleAction.cs" "Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs" "Assets/Code/OfficeGame/BattleMode/Actions/BattleActionNone.cs" "Assets/Code/OfficeGame/BattleMode/Actions/BattleActionParameters.cs" "Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs" "Assets/Code/OfficeGame/BattleMode/Actions/BattleActionType.cs" "Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs" "Assets/Code/OfficeGame/BattleMode/Actions/Companions/OnMapCompanion.cs" "Assets/Code/OfficeGame/BattleMode/Actions/Deciders/AsIsBattleActionDecider.cs" "Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionDecider.cs" "Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionDecisionResult.cs" "Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionDecisionResultCode.cs" "Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs" "Assets/Code/OfficeGame/BattleMode/Actions/Deciders/DeciderType.cs" "Assets/Code/OfficeGame/BattleMode/Actions/EntityProperties.cs" "Assets/Code/OfficeGame/BattleMode/Actions/EntitySnapshotData.cs" "Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs" "Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerDecisionMarker.cs" "Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerDecisionMarkerConfig.cs" "Assets/Code/OfficeGame/BattleMode/Actions/Result/BattleActionResult.cs" "Assets/Code/OfficeGame/BattleMode/BattleState.cs" "Assets/Code/OfficeGame/BattleMode/BattleStateSceneInstaller.cs" "Assets/Code/OfficeGame/BattleMode/CameraBattleModeState.cs" "Assets/Code/OfficeGame/BattleMode/HitBoxes/EntityHitBoxes.cs" "Assets/Code/OfficeGame/BattleMode/Marker/MarkerManager.cs" "Assets/Code/OfficeGame/BattleMode/Souls/BattleActionCharacteristics.cs" "Assets/Code/OfficeGame/BattleMode/Souls/PlayerSoul.cs" "Assets/Code/OfficeGame/BattleMode/Souls/Soul.cs" "Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs" "Assets/Code/OfficeGame/BattleMode/Timeline/TimelineBattleAction.cs" "Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionButton.cs" "Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs" "Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs" "Assets/Code/OfficeGame/Entities/InteractableEntity.cs" "Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs" "Assets/Code/OfficeGame/Location/DoNotThaShi.cs" "Assets/Code/OfficeGame/Location/InvisibleWall.cs" "Assets/Code/OfficeGame/Location/LocationIDs.cs" "Assets/Code/OfficeGame/Location/LocationSegment.cs" "Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs" "Assets/Code/OfficeGame/Location/LocationSegmentTrigger.cs" "Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs" "Assets/Code/OfficeGame/Location/PlayerLocationManager.cs" "Assets/Code/OfficeGame/Player/EntityAnimator.cs" "Assets/Code/OfficeGame/Player/Factory/PlayerFactory.cs" "Assets/Code/OfficeGame/Player/Factory/PlayerFactorySettings.cs" "Assets/Code/OfficeGame/Player/MovementController.cs" "Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs" "Assets/Code/OfficeGame/Player/PlayerCameraTarget.cs" "Assets/Code/OfficeGame/Player/PlayerControlsProvider.cs" "Assets/Code/OfficeGame/Player/PlayerInteractor.cs" "Assets/Code/PapaInstaller.cs" "Assets/Code/UserDefinedEnums/ActionMappings.cs" "Assets/Code/UserDefinedEnums/AppStates.cs" "Assets/Code/UserDefinedEnums/AudioGroupType.cs" "Assets/Code/UserDefinedEnums/AudioLODLevel.cs" "Assets/Code/UserDefinedEnums/AudioPartition.cs" "Assets/Code/UserDefinedEnums/AudioSourceType.cs" "Assets/Code/UserDefinedEnums/ParticlePartition.cs" "Assets/Code/UserDefinedEnums/SceneId.cs" "Assets/Code/UserDefinedEnums/UIPanelType.cs" "Assets/Code/UserDefinedEnums/VolumeId.cs" "Assets/KinematicCharacterController/Core/ICharacterController.cs" "Assets/KinematicCharacterController/Core/IMoverController.cs" "Assets/KinematicCharacterController/Core/KCCSettings.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs" "Assets/KinematicCharacterController/Core/PhysicsMover.cs" "Assets/KinematicCharacterController/Core/ReadOnlyAttribute.cs" -langversion:9.0 /deterministic /optimize- /debug:portable /nologo /RuntimeMetadataVersion:v4.0.30319 /nowarn:0169 /nowarn:0649 /nowarn:0282 /nowarn:1701 /nowarn:1702 /utf8output /preferreduilang:en-US /additionalfile:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet DOTNET_MULTILEVEL_LOOKUP=0 DOTNET_SYSTEM_GLOBALIZATION_USENLS=1 ##### ExitCode 1 ##### Output Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs(52,30): error CS1061: 'BattleAction' does not contain a definition for 'SetBattleTimeline' and no accessible extension method 'SetBattleTimeline' accepting a first argument of type 'BattleAction' could be found (are you missing a using directive or an assembly reference?) *** Tundra build failed (0.87 seconds), 3 items updated, 1283 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs(52,30): error CS1061: 'BattleAction' does not contain a definition for 'SetBattleTimeline' and no accessible extension method 'SetBattleTimeline' accepting a first argument of type 'BattleAction' could be found (are you missing a using directive or an assembly reference?) Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs(52,30): error CS1061: 'BattleAction' does not contain a definition for 'SetBattleTimeline' and no accessible extension method 'SetBattleTimeline' accepting a first argument of type 'BattleAction' could be found (are you missing a using directive or an assembly reference?) Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.3337005 [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 7.08 ms, found 6 plugins. Asset Pipeline Refresh (id=92928c1c1871540cb984959b08eeda25): Total: 0.382 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=316 ms Asset DB Callback time: managed=47 ms, native=17 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1917, non-scripts=3247 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 3.369ms Scan: 236.794ms Collect global state as custom dependencies: 0.495ms OnSourceAssetsModified: 0.447ms CategorizeScriptCompilationAssets: 0.079ms ProcessAssetsWithTransientArtifactChanges: 3.451ms CategorizeAssets: 34.381ms CompileScripts: 0.278ms ImportOutOfDateAssets: 2.655ms (0.162ms without children) ReloadNativeAssets: 0.126ms UnloadImportedAssets: 0.135ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.631ms ImportSchedulerStart: 1.601ms PostProcessAllAssets: 51.415ms PostProcessCallbackCreateDeferredMaterials 1.642ms XRBuildSystem.XRAssetImported 0.567ms ShaderAssetModifiedCallback 0.263ms MonoPostProcessAllAssets: 46.926ms SyncVS.PostprocessSyncProject 34.359ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.848ms AssetPostprocessor.OnPostprocessAllAssets 1.343ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.901ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.829ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.599ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.520ms AssetChangedListener.OnPostprocessAllAssets 0.348ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.253ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.172ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.146ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.143ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.125ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.101ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.079ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.078ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.068ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.067ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.065ms MaterialPostprocessor.OnPostprocessAllAssets 0.062ms AssetReloadNotifier.OnPostprocessAllAssets 0.056ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.053ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.051ms PostAssetChangesProfiler: 12.817ms GatherAllCurrentPrimaryImportResultRevisions: 8.729ms PersistCurrentRevisions: 0.137ms Untracked: 26.891ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 3 Duration: 1s257ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ##### Contents of Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp -target:library -out:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll" -refout:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.ref.dll" -define:UNITY_6000_6_7 -define:UNITY_6000_6 -define:UNITY_6000 -define:UNITY_5_3_OR_NEWER -define:UNITY_5_4_OR_NEWER -define:UNITY_5_5_OR_NEWER -define:UNITY_5_6_OR_NEWER -define:UNITY_2017_1_OR_NEWER -define:UNITY_2017_2_OR_NEWER -define:UNITY_2017_3_OR_NEWER -define:UNITY_2017_4_OR_NEWER -define:UNITY_2018_1_OR_NEWER -define:UNITY_2018_2_OR_NEWER -define:UNITY_2018_3_OR_NEWER -define:UNITY_2018_4_OR_NEWER -define:UNITY_2019_1_OR_NEWER -define:UNITY_2019_2_OR_NEWER -define:UNITY_2019_3_OR_NEWER -define:UNITY_2019_4_OR_NEWER -define:UNITY_2020_1_OR_NEWER -define:UNITY_2020_2_OR_NEWER -define:UNITY_2020_3_OR_NEWER -define:UNITY_2021_1_OR_NEWER -define:UNITY_2021_2_OR_NEWER -define:UNITY_2021_3_OR_NEWER -define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:UNITY_2023_1_OR_NEWER -define:UNITY_2023_2_OR_NEWER -define:UNITY_2023_3_OR_NEWER -define:UNITY_6000_0_OR_NEWER -define:UNITY_6000_1_OR_NEWER -define:UNITY_6000_2_OR_NEWER -define:UNITY_6000_3_OR_NEWER -define:UNITY_6000_4_OR_NEWER -define:UNITY_6000_5_OR_NEWER -define:UNITY_6000_6_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE -define:ENABLE_BURST -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST -define:ENABLE_UNITY_CONSENT -define:ENABLE_UNITY_CLOUD_IDENTIFIERS -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_PURCHASING -define:ENABLE_CLOUD_SERVICES_ANALYTICS -define:ENABLE_CLOUD_SERVICES_BUILD -define:ENABLE_EDITOR_GAME_SERVICES -define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT -define:ENABLE_CLOUD_LICENSE -define:ENABLE_EDITOR_HUB_LICENSE -define:ENABLE_WEBSOCKET_CLIENT -define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API -define:ENABLE_DIRECTOR_AUDIO -define:ENABLE_DIRECTOR_TEXTURE -define:ENABLE_MANAGED_JOBS -define:ENABLE_MANAGED_TRANSFORM_JOBS -define:ENABLE_MANAGED_ANIMATION_JOBS -define:ENABLE_MANAGED_AUDIO_JOBS -define:ENABLE_MANAGED_UNITYTLS -define:INCLUDE_DYNAMIC_GI -define:ENABLE_SCRIPTING_GC_WBARRIERS -define:PLATFORM_SUPPORTS_MONO -define:RENDER_SOFTWARE_CURSOR -define:ENABLE_MARSHALLING_TESTS -define:ENABLE_VIDEO -define:ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK -define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_ACCESSIBILITY_SCREEN_READER -define:TEXTCORE_1_0_OR_NEWER -define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED -define:INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND -define:INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND -define:PLATFORM_STANDALONE_OSX -define:PLATFORM_STANDALONE -define:UNITY_STANDALONE_OSX -define:UNITY_STANDALONE -define:ENABLE_GAMECENTER -define:ENABLE_RUNTIME_GI -define:ENABLE_MOVIES -define:ENABLE_NETWORK -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION -define:ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS -define:ENABLE_CLUSTER_SYNC -define:ENABLE_CLUSTERINPUT -define:ENABLE_SPATIALTRACKING -define:PLATFORM_HAS_CUSTOM_MUTEX -define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP -define:PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS -define:PLATFORM_REQUIRES_PATH_NORMALIZATION -define:ENABLE_MONO -define:NET_STANDARD_2_0 -define:NET_STANDARD -define:NET_STANDARD_2_1 -define:NETSTANDARD -define:NETSTANDARD2_1 -define:ENABLE_PROFILER -define:UNITY_INCLUDE_INSTRUMENTATION -define:DEBUG -define:TRACE -define:UNITY_ASSERTIONS -define:UNITY_ENABLE_CHECKS -define:UNITY_EDITOR -define:UNITY_EDITOR_64 -define:UNITY_EDITOR_OSX -define:ENABLE_UNITY_COLLECTIONS_CHECKS -define:ENABLE_BURST_AOT -define:UNITY_TEAM_LICENSE -define:ENABLE_CUSTOM_RENDER_TEXTURE -define:ENABLE_DIRECTOR -define:ENABLE_LOCALIZATION 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/additionalfile:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet DOTNET_MULTILEVEL_LOOKUP=0 DOTNET_SYSTEM_GLOBALIZATION_USENLS=1 ##### ExitCode 1 ##### Output Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs(52,30): error CS1061: 'BattleAction' does not contain a definition for 'SetBattleTimeline' and no accessible extension method 'SetBattleTimeline' accepting a first argument of type 'BattleAction' could be found (are you missing a using directive or an assembly reference?) *** Tundra build failed (1.14 seconds), 2 items updated, 1283 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs(52,30): error CS1061: 'BattleAction' does not contain a definition for 'SetBattleTimeline' and no accessible extension method 'SetBattleTimeline' accepting a first argument of type 'BattleAction' could be found (are you missing a using directive or an assembly reference?) Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs(52,30): error CS1061: 'BattleAction' does not contain a definition for 'SetBattleTimeline' and no accessible extension method 'SetBattleTimeline' accepting a first argument of type 'BattleAction' could be found (are you missing a using directive or an assembly reference?) Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2227576 [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/ResourceManager/Unity.ResourceManager.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/DocCodeSamples.Tests/DocCodeSamples.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/Unity.Addressables.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/TestAssets/Unity.ScriptableBuildPipelineTests.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Runtime/LitMotion.Tests.Runtime.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.PerformanceTests/Unity.Collections.PerformanceTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.Tests/NativeSortTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/Threading/FunctionTestsGroup.compute' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/PathTracing/UniformAlbedoMetaPass.shader' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/SurfaceCache/Unity.SurfaceCache.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Benchmark/LitMotion.Tests.Benchmark.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.ugui@eb824e41fbc7/Tests/Runtime/UGUI/UnityEngine.UI.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.inputsystem@2436e68c60c4/Tests/IntegrationTests/Unity.InputSystem.IntegrationTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.Tests.Playmode/FixedListPlayModeTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.ugui@eb824e41fbc7/Tests/Runtime/TMP/Unity.TextMeshPro.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.universal@ffe395a3a1d1/Tests/Runtime/Unity.RenderPipelines.Universal.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/Unity.ScriptableBuildPipeline.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.xr.legacyinputhelpers@3f62d634f63b/Tests/Runtime/TrackedPoseDriver/UnityEngine.SpatialTracking.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.BurstCompatibilityGen/Unity.Collections.BurstCompatibilityGen.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Refreshing native plugins compatible for Editor in 3.69 ms, found 6 plugins. Asset Pipeline Refresh (id=8173a6c09ae864f11b50c7a0600135eb): Total: 9.445 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2802 ms Asset DB Callback time: managed=6597 ms, native=39 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1916, non-scripts=3247 Asset File Changes: new=0, changed=0, moved=0, deleted=2 Scan Filter Count: 1 ApplyChangesToAssetFolders: 7.122ms Scan: 1837.019ms Collect global state as custom dependencies: 2.064ms OnSourceAssetsModified: 28.834ms CategorizeScriptCompilationAssets: 0.075ms ProcessAssetsWithTransientArtifactChanges: 28.731ms CategorizeAssets: 153.387ms CompileScripts: 0.384ms ImportOutOfDateAssets: 4.204ms (0.672ms without children) ReloadNativeAssets: 0.170ms UnloadImportedAssets: 0.460ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.291ms ImportSchedulerStart: 1.611ms PostProcessAllAssets: 6580.032ms XRBuildSystem.XRAssetImported 2.988ms MonoPostProcessAllAssets: 6563.810ms SyncVS.PostprocessSyncProject 5691.860ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 468.723ms StyleCatalogPostProcessor.OnPostprocessAllAssets 315.314ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 47.331ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 10.577ms AssetChangedListener.OnPostprocessAllAssets 6.339ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 5.304ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 4.181ms AssetDatabaseCallbacks.OnPostprocessAllAssets 4.107ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 2.908ms AssetPostprocessor.OnPostprocessAllAssets 1.284ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.330ms AssetPathToTypes.OnPostprocessAllAssets 0.245ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.242ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.215ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.136ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.099ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.094ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.089ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.088ms ThemePostprocessor.OnPostprocessAllAssets 0.082ms MaterialPostprocessor.OnPostprocessAllAssets 0.078ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.078ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.078ms TextAssetPostProcessor.OnPostprocessAllAssets 0.051ms PostAssetChangesProfiler: 28.968ms GatherAllCurrentPrimaryImportResultRevisions: 15.198ms PersistCurrentRevisions: 0.574ms Untracked: 758.477ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 4 Duration: 0s394ms Rebuilding DAG because FileSignature timestamp changed: Library/Bee/200b0aEDbg-inputdata.json *** Tundra requires additional run (0.33 seconds), 0 items updated, 705 evaluated Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/ScriptCompilationBuildProgram.exe" "Library/Bee/200b0aEDbg.dag.json" "Library/Bee/200b0aEDbg-inputdata.json" "Library/Bee/buildprogram0.traceevents" WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 3s473ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --dagfilejson="Library/Bee/200b0aEDbg.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s516ms Finished compiling graph: 1286 nodes, 29513 flattened edges (24701 ToBuild, 230 ToUse), maximum node priority 1588 [ 630/1283 0s] WriteText Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) *** Tundra build success (1.38 seconds), 3 items updated, 1283 evaluated Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.3463650 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Refreshing native plugins compatible for Editor in 17.10 ms, found 6 plugins. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-11-01 01:06:07.312 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-11-01 01:06:07.316 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 3.611 seconds Domain Reload Profiling: 8489ms BeginReloadAssembly (3869ms) ExecutionOrderSort (17ms) DisableScriptedObjects (1338ms) ReleaseScriptingObjects (3ms) CreateAndSetChildDomain (977ms) RebuildCommonClasses (12ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (212ms) LoadAllAssembliesAndSetupDomain (769ms) LoadAssemblies (890ms) TypeCache.Refresh (26ms) AnalyzeDomain (47ms) ResolveRequiredComponents (23ms) FinalizeReload (3612ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (6ms) InitializePlatformSupportModulesInManaged (3ms) BeforeProcessingInitializeOnLoad (788ms) ProcessInitializeOnLoadAttributes (633ms) ProcessInitializeOnLoadMethodAttributes (167ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (6ms) AwakeInstancesAfterBackupRestoration (996ms) Asset Pipeline Refresh (id=ca89a017e5c614764bd9093799550c4f): Total: 9.416 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=4134 ms Asset DB Callback time: managed=55 ms, native=1 ms Scripting: domain reloads=1, domain reload time=5221 ms, compile time=3 ms, other=0 ms Project Asset Count: scripts=1916, non-scripts=3247 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 2.939ms ApplyChangesToAssetFolders: 1.609ms Collect global state as custom dependencies: 4.868ms ProcessAssetsWithTransientArtifactChanges: 1.083ms CategorizeAssets: 214.187ms CompileScripts: 2.759ms ImportOutOfDateAssets: 3646.257ms (3639.627ms without children) CollectScriptTypesHashes: 43.310ms ReloadNativeAssets: 2.283ms UnloadImportedAssets: 0.265ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.481ms ImportSchedulerStart: 2.079ms PostProcessAllAssets: 55.346ms MonoPostProcessAllAssets: 55.331ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 468.723ms StyleCatalogPostProcessor.OnPostprocessAllAssets 315.314ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 47.331ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 22.061ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 10.577ms AssetChangedListener.OnPostprocessAllAssets 6.339ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 5.304ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 4.181ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 3.631ms SpeedTree9Postprocessor.OnPostprocessAllAssets 2.611ms SyncVS.PostprocessSyncProject 2.549ms AssetPostprocessor.OnPostprocessAllAssets 1.284ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.160ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.090ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.584ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.518ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.453ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.416ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.362ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.331ms AssetPathToTypes.OnPostprocessAllAssets 0.245ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.099ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.094ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.088ms ThemePostprocessor.OnPostprocessAllAssets 0.082ms MaterialPostprocessor.OnPostprocessAllAssets 0.078ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.078ms TextAssetPostProcessor.OnPostprocessAllAssets 0.051ms GatherAllCurrentPrimaryImportResultRevisions: 0.836ms PersistCurrentRevisions: 0.278ms GenerateScriptTypeHashes: 6.679ms GenerateScriptTypeSerializationHashes: 9.857ms Untracked: 5436.350ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.046472s [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 5.86 ms, found 6 plugins. Preloading 1 native plugins for Editor in 3.53 ms. Asset Pipeline Refresh (id=e00b59cc414064a91a12f31a9e736e2e): Total: 3.991 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2473 ms Asset DB Callback time: managed=1403 ms, native=65 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=47 ms, other=0 ms Project Asset Count: scripts=1916, non-scripts=3247 Asset File Changes: new=0, changed=2, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.469ms ApplyChangesToAssetFolders: 4.081ms Scan: 1435.085ms Collect global state as custom dependencies: 8.770ms OnSourceAssetsModified: 37.543ms CategorizeScriptCompilationAssets: 1.353ms ProcessAssetsWithTransientArtifactChanges: 18.501ms CategorizeAssets: 162.504ms CompileScripts: 46.540ms ImportOutOfDateAssets: 10.622ms (0.853ms without children) ReloadNativeAssets: 0.730ms UnloadImportedAssets: 0.617ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.876ms ImportSchedulerStart: 6.543ms PostProcessAllAssets: 1394.908ms XRBuildSystem.XRAssetImported 4.277ms PostProcessCallbackCreateDeferredMaterials 3.053ms ShaderAssetModifiedCallback 1.774ms WindowTitlePostprocess 0.156ms UnityScenesPostprocess 0.061ms MonoPostProcessAllAssets: 1368.292ms NugetAssetPostprocessor.OnPostprocessAllAssets 837.933ms BuilderAssetPostprocessor.OnPostprocessAllAssets 98.350ms SyncVS.PostprocessSyncProject 64.114ms AssetPostprocessor.OnPostprocessAllAssets 39.419ms AssetChangedListener.OnPostprocessAllAssets 34.882ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 27.418ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 24.286ms UVCSAssetPostprocessor.OnPostprocessAllAssets 17.699ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 15.494ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 14.790ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 14.406ms SpriteSlicePostprocessor.OnPostprocessAllAssets 13.831ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 11.949ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 9.440ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 6.954ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 5.365ms InputActionAssetPostprocessor.OnPostprocessAllAssets 4.442ms MaterialPostprocessor.OnPostprocessAllAssets 4.407ms TextAssetPostProcessor.OnPostprocessAllAssets 4.274ms AssetPathToTypes.OnPostprocessAllAssets 4.223ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 3.866ms ThemePostprocessor.OnPostprocessAllAssets 3.733ms PostProcessor.OnPostprocessAllAssets 3.568ms AssetReloadNotifier.OnPostprocessAllAssets 3.375ms SamplePostprocessor.OnPostprocessAllAssets 3.359ms MapFileAssetPostprocessor.OnPostprocessAllAssets 2.853ms ConfigAssetsTracker.OnPostprocessAllAssets 2.802ms AudioContainerPostProcessor.OnPostprocessAllAssets 2.761ms AssetEvents.OnPostprocessAllAssets 2.546ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 2.286ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 2.227ms AudioMixerPostprocessor.OnPostprocessAllAssets 2.216ms StyleCatalogPostProcessor.OnPostprocessAllAssets 1.832ms WadFileAssetPostprocessor.OnPostprocessAllAssets 1.139ms SpeedTreePostProcessor.OnPostprocessAllAssets 1.118ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.805ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.474ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.342ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.175ms AssetProcessor.OnPostprocessAllAssets 0.133ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.090ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.051ms PostAssetChangesProfiler: 36.430ms GatherAllCurrentPrimaryImportResultRevisions: 11.969ms PersistCurrentRevisions: 0.320ms Untracked: 822.221ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s955ms [ 904/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) [1276/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1279/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll *** Tundra build success (1.80 seconds), 9 items updated, 1283 evaluated Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2664782 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-11-01 01:07:15.911 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-11-01 01:07:15.916 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.108 seconds Domain Reload Profiling: 5350ms BeginReloadAssembly (1766ms) ExecutionOrderSort (7ms) DisableScriptedObjects (368ms) CreateAndSetChildDomain (443ms) RebuildCommonClasses (9ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (195ms) LoadAllAssembliesAndSetupDomain (1259ms) LoadAssemblies (945ms) TypeCache.Refresh (53ms) TypeCache.ScanAssembly (4ms) AnalyzeDomain (508ms) BuildScriptInfoCaches (457ms) ResolveRequiredComponents (19ms) FinalizeReload (2109ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (483ms) ProcessInitializeOnLoadAttributes (569ms) ProcessInitializeOnLoadMethodAttributes (109ms) AwakeInstancesAfterBackupRestoration (540ms) Asset Pipeline Refresh (id=b15c28a025c284d1482c11ce18905deb): Total: 5.879 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2346 ms Asset DB Callback time: managed=28 ms, native=1 ms Scripting: domain reloads=1, domain reload time=3501 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1916, non-scripts=3247 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.920ms ApplyChangesToAssetFolders: 2.082ms Collect global state as custom dependencies: 3.095ms ProcessAssetsWithTransientArtifactChanges: 3.644ms CategorizeAssets: 83.827ms CompileScripts: 1.148ms ImportOutOfDateAssets: 2116.648ms (2113.838ms without children) CollectScriptTypesHashes: 15.521ms ReloadNativeAssets: 1.259ms UnloadImportedAssets: 0.097ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.673ms ImportSchedulerStart: 0.728ms PostProcessAllAssets: 28.367ms MonoPostProcessAllAssets: 28.364ms NugetAssetPostprocessor.OnPostprocessAllAssets 837.933ms BuilderAssetPostprocessor.OnPostprocessAllAssets 98.350ms AssetPostprocessor.OnPostprocessAllAssets 39.419ms AssetChangedListener.OnPostprocessAllAssets 34.882ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 27.418ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 24.286ms UVCSAssetPostprocessor.OnPostprocessAllAssets 17.699ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 15.494ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 14.790ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 14.406ms SpriteSlicePostprocessor.OnPostprocessAllAssets 13.831ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 11.949ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 11.323ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 9.440ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 6.954ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 5.365ms MaterialPostprocessor.OnPostprocessAllAssets 4.407ms TextAssetPostProcessor.OnPostprocessAllAssets 4.274ms AssetPathToTypes.OnPostprocessAllAssets 4.223ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 3.866ms ThemePostprocessor.OnPostprocessAllAssets 3.733ms PostProcessor.OnPostprocessAllAssets 3.568ms AssetReloadNotifier.OnPostprocessAllAssets 3.375ms SamplePostprocessor.OnPostprocessAllAssets 3.359ms SyncVS.PostprocessSyncProject 3.029ms MapFileAssetPostprocessor.OnPostprocessAllAssets 2.853ms ConfigAssetsTracker.OnPostprocessAllAssets 2.802ms AudioContainerPostProcessor.OnPostprocessAllAssets 2.761ms AssetEvents.OnPostprocessAllAssets 2.546ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 2.286ms AudioMixerPostprocessor.OnPostprocessAllAssets 2.216ms StyleCatalogPostProcessor.OnPostprocessAllAssets 1.832ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.494ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.394ms WadFileAssetPostprocessor.OnPostprocessAllAssets 1.139ms SpeedTreePostProcessor.OnPostprocessAllAssets 1.118ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.716ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.575ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.383ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.301ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.265ms AssetProcessor.OnPostprocessAllAssets 0.133ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.129ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.110ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.102ms GatherAllCurrentPrimaryImportResultRevisions: 0.656ms PersistCurrentRevisions: 0.137ms GenerateScriptTypeHashes: 2.804ms GenerateScriptTypeSerializationHashes: 4.980ms Untracked: 3620.368ms [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.023168s [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 6.72 ms, found 6 plugins. Asset Pipeline Refresh (id=3b82937fbf90d46559f96bffc7f6b810): Total: 7.292 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=3508 ms Asset DB Callback time: managed=3171 ms, native=582 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=23 ms, other=0 ms Project Asset Count: scripts=1916, non-scripts=3247 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.685ms ApplyChangesToAssetFolders: 5.520ms Scan: 1873.054ms Collect global state as custom dependencies: 7.237ms OnSourceAssetsModified: 42.789ms CategorizeScriptCompilationAssets: 1.289ms ProcessAssetsWithTransientArtifactChanges: 24.559ms CategorizeAssets: 300.376ms CompileScripts: 23.273ms ImportOutOfDateAssets: 109.679ms (4.487ms without children) ReloadNativeAssets: 0.579ms UnloadImportedAssets: 3.651ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 3.535ms ImportSchedulerStart: 97.420ms PostProcessAllAssets: 3673.679ms PostProcessCallbackCreateDeferredMaterials 244.807ms ObjectImages.AssetImported 54.076ms XRBuildSystem.XRAssetImported 6.742ms ShaderAssetModifiedCallback 0.667ms UnityScenesPostprocess 0.507ms PostprocessAssetsUpdateCachedIcon 0.076ms VCAutoAddAssetPostprocess 0.061ms MonoPostProcessAllAssets: 3131.695ms NugetAssetPostprocessor.OnPostprocessAllAssets 2075.908ms BuilderAssetPostprocessor.OnPostprocessAllAssets 387.902ms AssetPostprocessor.OnPostprocessAllAssets 78.288ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 58.536ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 52.707ms AssetReloadNotifier.OnPostprocessAllAssets 48.633ms AssetChangedListener.OnPostprocessAllAssets 45.208ms SyncVS.PostprocessSyncProject 42.811ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 27.014ms UVCSAssetPostprocessor.OnPostprocessAllAssets 25.578ms ConfigAssetsTracker.OnPostprocessAllAssets 20.050ms SpriteSlicePostprocessor.OnPostprocessAllAssets 17.360ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 16.780ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 16.204ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 15.316ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 14.014ms MapFileAssetPostprocessor.OnPostprocessAllAssets 13.401ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 12.367ms AudioMixerPostprocessor.OnPostprocessAllAssets 11.167ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 8.773ms SamplePostprocessor.OnPostprocessAllAssets 8.275ms PostProcessor.OnPostprocessAllAssets 6.692ms TextAssetPostProcessor.OnPostprocessAllAssets 5.802ms AudioContainerPostProcessor.OnPostprocessAllAssets 4.583ms MaterialPostprocessor.OnPostprocessAllAssets 4.343ms InputActionAssetPostprocessor.OnPostprocessAllAssets 4.061ms StyleCatalogPostProcessor.OnPostprocessAllAssets 3.923ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 3.522ms AssetPathToTypes.OnPostprocessAllAssets 3.147ms ThemePostprocessor.OnPostprocessAllAssets 2.794ms AssetEvents.OnPostprocessAllAssets 2.768ms SpeedTreePostProcessor.OnPostprocessAllAssets 2.616ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 1.919ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.442ms WadFileAssetPostprocessor.OnPostprocessAllAssets 1.269ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.795ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.734ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.649ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.412ms AssetProcessor.OnPostprocessAllAssets 0.159ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.140ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.086ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.069ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.060ms PostAssetChangesProfiler: 41.524ms GatherAllCurrentPrimaryImportResultRevisions: 18.440ms UnloadStreamsBegin: 0.488ms PersistCurrentRevisions: 0.373ms Untracked: 1168.686ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 3 Duration: 1s792ms [ 889/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 1s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ##### Contents of Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp -target:library -out:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll" -refout:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.ref.dll" -define:UNITY_6000_6_7 -define:UNITY_6000_6 -define:UNITY_6000 -define:UNITY_5_3_OR_NEWER -define:UNITY_5_4_OR_NEWER -define:UNITY_5_5_OR_NEWER -define:UNITY_5_6_OR_NEWER -define:UNITY_2017_1_OR_NEWER -define:UNITY_2017_2_OR_NEWER -define:UNITY_2017_3_OR_NEWER -define:UNITY_2017_4_OR_NEWER -define:UNITY_2018_1_OR_NEWER -define:UNITY_2018_2_OR_NEWER -define:UNITY_2018_3_OR_NEWER -define:UNITY_2018_4_OR_NEWER -define:UNITY_2019_1_OR_NEWER -define:UNITY_2019_2_OR_NEWER -define:UNITY_2019_3_OR_NEWER -define:UNITY_2019_4_OR_NEWER -define:UNITY_2020_1_OR_NEWER -define:UNITY_2020_2_OR_NEWER -define:UNITY_2020_3_OR_NEWER -define:UNITY_2021_1_OR_NEWER -define:UNITY_2021_2_OR_NEWER -define:UNITY_2021_3_OR_NEWER -define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:UNITY_2023_1_OR_NEWER -define:UNITY_2023_2_OR_NEWER -define:UNITY_2023_3_OR_NEWER -define:UNITY_6000_0_OR_NEWER -define:UNITY_6000_1_OR_NEWER -define:UNITY_6000_2_OR_NEWER -define:UNITY_6000_3_OR_NEWER -define:UNITY_6000_4_OR_NEWER -define:UNITY_6000_5_OR_NEWER -define:UNITY_6000_6_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE -define:ENABLE_BURST -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST -define:ENABLE_UNITY_CONSENT -define:ENABLE_UNITY_CLOUD_IDENTIFIERS -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_PURCHASING -define:ENABLE_CLOUD_SERVICES_ANALYTICS -define:ENABLE_CLOUD_SERVICES_BUILD -define:ENABLE_EDITOR_GAME_SERVICES -define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT -define:ENABLE_CLOUD_LICENSE -define:ENABLE_EDITOR_HUB_LICENSE -define:ENABLE_WEBSOCKET_CLIENT -define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API -define:ENABLE_DIRECTOR_AUDIO -define:ENABLE_DIRECTOR_TEXTURE -define:ENABLE_MANAGED_JOBS -define:ENABLE_MANAGED_TRANSFORM_JOBS -define:ENABLE_MANAGED_ANIMATION_JOBS -define:ENABLE_MANAGED_AUDIO_JOBS -define:ENABLE_MANAGED_UNITYTLS -define:INCLUDE_DYNAMIC_GI -define:ENABLE_SCRIPTING_GC_WBARRIERS -define:PLATFORM_SUPPORTS_MONO -define:RENDER_SOFTWARE_CURSOR -define:ENABLE_MARSHALLING_TESTS -define:ENABLE_VIDEO -define:ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK -define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_ACCESSIBILITY_SCREEN_READER -define:TEXTCORE_1_0_OR_NEWER -define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED -define:INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND -define:INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND -define:PLATFORM_STANDALONE_OSX -define:PLATFORM_STANDALONE -define:UNITY_STANDALONE_OSX -define:UNITY_STANDALONE -define:ENABLE_GAMECENTER -define:ENABLE_RUNTIME_GI -define:ENABLE_MOVIES -define:ENABLE_NETWORK -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION -define:ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS -define:ENABLE_CLUSTER_SYNC -define:ENABLE_CLUSTERINPUT -define:ENABLE_SPATIALTRACKING -define:PLATFORM_HAS_CUSTOM_MUTEX -define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP -define:PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS -define:PLATFORM_REQUIRES_PATH_NORMALIZATION -define:ENABLE_MONO -define:NET_STANDARD_2_0 -define:NET_STANDARD -define:NET_STANDARD_2_1 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"Assets/Code/UserDefinedEnums/ActionMappings.cs" "Assets/Code/UserDefinedEnums/AppStates.cs" "Assets/Code/UserDefinedEnums/AudioGroupType.cs" "Assets/Code/UserDefinedEnums/AudioLODLevel.cs" "Assets/Code/UserDefinedEnums/AudioPartition.cs" "Assets/Code/UserDefinedEnums/AudioSourceType.cs" "Assets/Code/UserDefinedEnums/ParticlePartition.cs" "Assets/Code/UserDefinedEnums/SceneId.cs" "Assets/Code/UserDefinedEnums/UIPanelType.cs" "Assets/Code/UserDefinedEnums/VolumeId.cs" "Assets/KinematicCharacterController/Core/ICharacterController.cs" "Assets/KinematicCharacterController/Core/IMoverController.cs" "Assets/KinematicCharacterController/Core/KCCSettings.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs" "Assets/KinematicCharacterController/Core/PhysicsMover.cs" "Assets/KinematicCharacterController/Core/ReadOnlyAttribute.cs" -langversion:9.0 /deterministic /optimize- /debug:portable /nologo /RuntimeMetadataVersion:v4.0.30319 /nowarn:0169 /nowarn:0649 /nowarn:0282 /nowarn:1701 /nowarn:1702 /utf8output /preferreduilang:en-US /additionalfile:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet DOTNET_MULTILEVEL_LOOKUP=0 DOTNET_SYSTEM_GLOBALIZATION_USENLS=1 ##### ExitCode 1 ##### Output Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(83,28): error CS7036: There is no argument given that corresponds to the required parameter 'forcedBattleActionData' of 'BattleTimeline.ForceDecideAction(EntityId, BattleActionData, BattleActionDecisionResult)' *** Tundra build failed (1.67 seconds), 2 items updated, 1283 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(83,28): error CS7036: There is no argument given that corresponds to the required parameter 'forcedBattleActionData' of 'BattleTimeline.ForceDecideAction(EntityId, BattleActionData, BattleActionDecisionResult)' Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(83,28): error CS7036: There is no argument given that corresponds to the required parameter 'forcedBattleActionData' of 'BattleTimeline.ForceDecideAction(EntityId, BattleActionData, BattleActionDecisionResult)' Total cache size 267324820 Total cache size after purge 267324820, took 00:00:01.0256426 [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 3.18 ms, found 6 plugins. Asset Pipeline Refresh (id=1ec72a58440ea47cd81d137284d58ac4): Total: 1.938 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1001 ms Asset DB Callback time: managed=891 ms, native=43 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1916, non-scripts=3247 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.610ms ApplyChangesToAssetFolders: 7.369ms Scan: 700.387ms Collect global state as custom dependencies: 1.577ms OnSourceAssetsModified: 0.332ms CategorizeScriptCompilationAssets: 0.492ms ProcessAssetsWithTransientArtifactChanges: 5.446ms CategorizeAssets: 108.151ms CompileScripts: 0.253ms ImportOutOfDateAssets: 5.260ms (0.640ms without children) ReloadNativeAssets: 0.294ms UnloadImportedAssets: 0.386ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.951ms ImportSchedulerStart: 1.986ms PostProcessAllAssets: 927.273ms ShaderAssetModifiedCallback 32.083ms XRBuildSystem.XRAssetImported 2.013ms PostProcessCallbackCreateDeferredMaterials 0.904ms BlockShaderImporter.PostprocessAllAssets 0.084ms MonoPostProcessAllAssets: 891.730ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 322.324ms NugetAssetPostprocessor.OnPostprocessAllAssets 314.194ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 8.892ms SyncVS.PostprocessSyncProject 2.726ms AssetChangedListener.OnPostprocessAllAssets 1.827ms AssetPostprocessor.OnPostprocessAllAssets 1.072ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.932ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.456ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.439ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.370ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.367ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.325ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.292ms AssetReloadNotifier.OnPostprocessAllAssets 0.236ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.153ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.145ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.140ms PostProcessor.OnPostprocessAllAssets 0.116ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.108ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.074ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.070ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.066ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.063ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.061ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.059ms MaterialPostprocessor.OnPostprocessAllAssets 0.052ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.051ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.051ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.050ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.050ms PostAssetChangesProfiler: 7.100ms GatherAllCurrentPrimaryImportResultRevisions: 3.792ms PersistCurrentRevisions: 0.500ms Untracked: 169.081ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 3 Duration: 0s696ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ##### Contents of Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp -target:library -out:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll" -refout:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.ref.dll" -define:UNITY_6000_6_7 -define:UNITY_6000_6 -define:UNITY_6000 -define:UNITY_5_3_OR_NEWER -define:UNITY_5_4_OR_NEWER -define:UNITY_5_5_OR_NEWER -define:UNITY_5_6_OR_NEWER -define:UNITY_2017_1_OR_NEWER -define:UNITY_2017_2_OR_NEWER -define:UNITY_2017_3_OR_NEWER -define:UNITY_2017_4_OR_NEWER -define:UNITY_2018_1_OR_NEWER -define:UNITY_2018_2_OR_NEWER -define:UNITY_2018_3_OR_NEWER -define:UNITY_2018_4_OR_NEWER -define:UNITY_2019_1_OR_NEWER -define:UNITY_2019_2_OR_NEWER -define:UNITY_2019_3_OR_NEWER -define:UNITY_2019_4_OR_NEWER -define:UNITY_2020_1_OR_NEWER -define:UNITY_2020_2_OR_NEWER -define:UNITY_2020_3_OR_NEWER -define:UNITY_2021_1_OR_NEWER -define:UNITY_2021_2_OR_NEWER -define:UNITY_2021_3_OR_NEWER -define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:UNITY_2023_1_OR_NEWER -define:UNITY_2023_2_OR_NEWER -define:UNITY_2023_3_OR_NEWER -define:UNITY_6000_0_OR_NEWER -define:UNITY_6000_1_OR_NEWER -define:UNITY_6000_2_OR_NEWER -define:UNITY_6000_3_OR_NEWER -define:UNITY_6000_4_OR_NEWER -define:UNITY_6000_5_OR_NEWER -define:UNITY_6000_6_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE -define:ENABLE_BURST -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST -define:ENABLE_UNITY_CONSENT -define:ENABLE_UNITY_CLOUD_IDENTIFIERS -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_PURCHASING -define:ENABLE_CLOUD_SERVICES_ANALYTICS -define:ENABLE_CLOUD_SERVICES_BUILD -define:ENABLE_EDITOR_GAME_SERVICES -define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT -define:ENABLE_CLOUD_LICENSE -define:ENABLE_EDITOR_HUB_LICENSE -define:ENABLE_WEBSOCKET_CLIENT -define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API -define:ENABLE_DIRECTOR_AUDIO -define:ENABLE_DIRECTOR_TEXTURE -define:ENABLE_MANAGED_JOBS -define:ENABLE_MANAGED_TRANSFORM_JOBS -define:ENABLE_MANAGED_ANIMATION_JOBS -define:ENABLE_MANAGED_AUDIO_JOBS -define:ENABLE_MANAGED_UNITYTLS -define:INCLUDE_DYNAMIC_GI -define:ENABLE_SCRIPTING_GC_WBARRIERS -define:PLATFORM_SUPPORTS_MONO -define:RENDER_SOFTWARE_CURSOR -define:ENABLE_MARSHALLING_TESTS -define:ENABLE_VIDEO -define:ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK -define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_ACCESSIBILITY_SCREEN_READER -define:TEXTCORE_1_0_OR_NEWER -define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED -define:INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND -define:INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND -define:PLATFORM_STANDALONE_OSX -define:PLATFORM_STANDALONE -define:UNITY_STANDALONE_OSX -define:UNITY_STANDALONE -define:ENABLE_GAMECENTER -define:ENABLE_RUNTIME_GI -define:ENABLE_MOVIES -define:ENABLE_NETWORK -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION -define:ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS -define:ENABLE_CLUSTER_SYNC -define:ENABLE_CLUSTERINPUT -define:ENABLE_SPATIALTRACKING -define:PLATFORM_HAS_CUSTOM_MUTEX -define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP -define:PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS -define:PLATFORM_REQUIRES_PATH_NORMALIZATION -define:ENABLE_MONO -define:NET_STANDARD_2_0 -define:NET_STANDARD -define:NET_STANDARD_2_1 -define:NETSTANDARD -define:NETSTANDARD2_1 -define:ENABLE_PROFILER -define:UNITY_INCLUDE_INSTRUMENTATION -define:DEBUG -define:TRACE -define:UNITY_ASSERTIONS -define:UNITY_ENABLE_CHECKS -define:UNITY_EDITOR -define:UNITY_EDITOR_64 -define:UNITY_EDITOR_OSX -define:ENABLE_UNITY_COLLECTIONS_CHECKS -define:ENABLE_BURST_AOT -define:UNITY_TEAM_LICENSE -define:ENABLE_CUSTOM_RENDER_TEXTURE -define:ENABLE_DIRECTOR -define:ENABLE_LOCALIZATION -define:ENABLE_SPRITES -define:ENABLE_TERRAIN -define:ENABLE_TILEMAP -define:ENABLE_TIMELINE -define:ENABLE_INPUT_SYSTEM -define:TEXTCORE_FONT_ENGINE_1_5_OR_NEWER -define:TEXTCORE_TEXT_ENGINE_1_5_OR_NEWER -define:TEXTCORE_FONT_ENGINE_1_6_OR_NEWER -define:CSHARP_7_OR_LATER -define:CSHARP_7_3_OR_NEWER 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"Assets/Code/UserDefinedEnums/ActionMappings.cs" "Assets/Code/UserDefinedEnums/AppStates.cs" "Assets/Code/UserDefinedEnums/AudioGroupType.cs" "Assets/Code/UserDefinedEnums/AudioLODLevel.cs" "Assets/Code/UserDefinedEnums/AudioPartition.cs" "Assets/Code/UserDefinedEnums/AudioSourceType.cs" "Assets/Code/UserDefinedEnums/ParticlePartition.cs" "Assets/Code/UserDefinedEnums/SceneId.cs" "Assets/Code/UserDefinedEnums/UIPanelType.cs" "Assets/Code/UserDefinedEnums/VolumeId.cs" "Assets/KinematicCharacterController/Core/ICharacterController.cs" "Assets/KinematicCharacterController/Core/IMoverController.cs" "Assets/KinematicCharacterController/Core/KCCSettings.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs" "Assets/KinematicCharacterController/Core/PhysicsMover.cs" "Assets/KinematicCharacterController/Core/ReadOnlyAttribute.cs" -langversion:9.0 /deterministic /optimize- /debug:portable /nologo /RuntimeMetadataVersion:v4.0.30319 /nowarn:0169 /nowarn:0649 /nowarn:0282 /nowarn:1701 /nowarn:1702 /utf8output /preferreduilang:en-US /additionalfile:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet DOTNET_MULTILEVEL_LOOKUP=0 DOTNET_SYSTEM_GLOBALIZATION_USENLS=1 ##### ExitCode 1 ##### Output Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(84,28): error CS7036: There is no argument given that corresponds to the required parameter 'forcedBattleActionData' of 'BattleTimeline.ForceDecideAction(EntityId, BattleActionData, BattleActionDecisionResult)' *** Tundra build failed (0.65 seconds), 2 items updated, 1283 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(84,28): error CS7036: There is no argument given that corresponds to the required parameter 'forcedBattleActionData' of 'BattleTimeline.ForceDecideAction(EntityId, BattleActionData, BattleActionDecisionResult)' Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(84,28): error CS7036: There is no argument given that corresponds to the required parameter 'forcedBattleActionData' of 'BattleTimeline.ForceDecideAction(EntityId, BattleActionData, BattleActionDecisionResult)' Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.1953858 [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 2.22 ms, found 6 plugins. Asset Pipeline Refresh (id=03747b913789040c188a03352ec22ed1): Total: 0.232 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 3 Duration: 1s567ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" 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-define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:UNITY_2023_1_OR_NEWER -define:UNITY_2023_2_OR_NEWER -define:UNITY_2023_3_OR_NEWER -define:UNITY_6000_0_OR_NEWER -define:UNITY_6000_1_OR_NEWER -define:UNITY_6000_2_OR_NEWER -define:UNITY_6000_3_OR_NEWER -define:UNITY_6000_4_OR_NEWER -define:UNITY_6000_5_OR_NEWER -define:UNITY_6000_6_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE -define:ENABLE_BURST -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST 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"Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerDecisionMarkerConfig.cs" "Assets/Code/OfficeGame/BattleMode/BattleState.cs" "Assets/Code/OfficeGame/BattleMode/BattleStateSceneInstaller.cs" "Assets/Code/OfficeGame/BattleMode/CameraBattleModeState.cs" "Assets/Code/OfficeGame/BattleMode/HitBoxes/EntityHitBoxes.cs" "Assets/Code/OfficeGame/BattleMode/Marker/MarkerManager.cs" "Assets/Code/OfficeGame/BattleMode/Souls/BattleActionCharacteristics.cs" "Assets/Code/OfficeGame/BattleMode/Souls/PlayerSoul.cs" "Assets/Code/OfficeGame/BattleMode/Souls/Soul.cs" "Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs" "Assets/Code/OfficeGame/BattleMode/Timeline/TimelineBattleAction.cs" "Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionButton.cs" "Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs" "Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs" "Assets/Code/OfficeGame/Entities/InteractableEntity.cs" "Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs" "Assets/Code/OfficeGame/Location/DoNotThaShi.cs" "Assets/Code/OfficeGame/Location/InvisibleWall.cs" "Assets/Code/OfficeGame/Location/LocationIDs.cs" "Assets/Code/OfficeGame/Location/LocationSegment.cs" "Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs" "Assets/Code/OfficeGame/Location/LocationSegmentTrigger.cs" "Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs" "Assets/Code/OfficeGame/Location/PlayerLocationManager.cs" "Assets/Code/OfficeGame/Player/EntityAnimator.cs" "Assets/Code/OfficeGame/Player/Factory/PlayerFactory.cs" "Assets/Code/OfficeGame/Player/Factory/PlayerFactorySettings.cs" "Assets/Code/OfficeGame/Player/MovementController.cs" "Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs" "Assets/Code/OfficeGame/Player/PlayerCameraTarget.cs" "Assets/Code/OfficeGame/Player/PlayerControlsProvider.cs" "Assets/Code/OfficeGame/Player/PlayerInteractor.cs" "Assets/Code/PapaInstaller.cs" "Assets/Code/UserDefinedEnums/ActionMappings.cs" "Assets/Code/UserDefinedEnums/AppStates.cs" "Assets/Code/UserDefinedEnums/AudioGroupType.cs" "Assets/Code/UserDefinedEnums/AudioLODLevel.cs" "Assets/Code/UserDefinedEnums/AudioPartition.cs" "Assets/Code/UserDefinedEnums/AudioSourceType.cs" "Assets/Code/UserDefinedEnums/ParticlePartition.cs" "Assets/Code/UserDefinedEnums/SceneId.cs" "Assets/Code/UserDefinedEnums/UIPanelType.cs" "Assets/Code/UserDefinedEnums/VolumeId.cs" "Assets/KinematicCharacterController/Core/ICharacterController.cs" "Assets/KinematicCharacterController/Core/IMoverController.cs" "Assets/KinematicCharacterController/Core/KCCSettings.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs" "Assets/KinematicCharacterController/Core/PhysicsMover.cs" "Assets/KinematicCharacterController/Core/ReadOnlyAttribute.cs" -langversion:9.0 /deterministic /optimize- /debug:portable /nologo /RuntimeMetadataVersion:v4.0.30319 /nowarn:0169 /nowarn:0649 /nowarn:0282 /nowarn:1701 /nowarn:1702 /utf8output /preferreduilang:en-US /additionalfile:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet DOTNET_MULTILEVEL_LOOKUP=0 DOTNET_SYSTEM_GLOBALIZATION_USENLS=1 ##### ExitCode 1 ##### Output Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(84,28): error CS7036: There is no argument given that corresponds to the required parameter 'forcedBattleActionData' of 'BattleTimeline.ForceDecideAction(EntityId, BattleActionData, BattleActionDecisionResult)' *** Tundra build failed (1.50 seconds), 2 items updated, 1283 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(84,28): error CS7036: There is no argument given that corresponds to the required parameter 'forcedBattleActionData' of 'BattleTimeline.ForceDecideAction(EntityId, BattleActionData, BattleActionDecisionResult)' Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(84,28): error CS7036: There is no argument given that corresponds to the required parameter 'forcedBattleActionData' of 'BattleTimeline.ForceDecideAction(EntityId, BattleActionData, BattleActionDecisionResult)' Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.4019120 [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 3.86 ms, found 6 plugins. Asset Pipeline Refresh (id=c59b854ebbb9b41acbdb2f0694c15e97): Total: 0.247 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s886ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (1.81 seconds), 6 items updated, 1283 evaluated Reloading assemblies after finishing script compilation. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2598840 Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-11-01 01:09:50.516 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-11-01 01:09:50.520 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.716 seconds Domain Reload Profiling: 5604ms BeginReloadAssembly (1856ms) ExecutionOrderSort (12ms) DisableScriptedObjects (487ms) CreateAndSetChildDomain (543ms) RebuildCommonClasses (11ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (137ms) LoadAllAssembliesAndSetupDomain (867ms) LoadAssemblies (712ms) TypeCache.Refresh (41ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (256ms) BuildScriptInfoCaches (228ms) ResolveRequiredComponents (18ms) FinalizeReload (2717ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (470ms) ProcessInitializeOnLoadAttributes (604ms) ProcessInitializeOnLoadMethodAttributes (113ms) AwakeInstancesAfterBackupRestoration (1080ms) [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=ef53ff8b3c155489985a6c7cab0edef5): Total: 6.521 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=3005 ms Asset DB Callback time: managed=248 ms, native=1 ms Scripting: domain reloads=1, domain reload time=3262 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1916, non-scripts=3247 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeCustomDependenciesCallbacks: 0.229ms InvokePackagesCallback: 2.646ms ApplyChangesToAssetFolders: 0.754ms Collect global state as custom dependencies: 3.968ms ProcessAssetsWithTransientArtifactChanges: 5.307ms CategorizeAssets: 115.001ms CompileScripts: 2.414ms ImportOutOfDateAssets: 2736.575ms (2727.957ms without children) CollectScriptTypesHashes: 39.900ms ReloadNativeAssets: 4.738ms UnloadImportedAssets: 0.088ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.994ms ImportSchedulerStart: 2.573ms PostProcessAllAssets: 248.390ms MonoPostProcessAllAssets: 248.378ms SyncVS.PostprocessSyncProject 180.019ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 23.134ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 5.766ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.457ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.971ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.812ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.576ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.252ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.783ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.623ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.592ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.510ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.494ms AssetPostprocessor.OnPostprocessAllAssets 0.401ms AssetChangedListener.OnPostprocessAllAssets 0.327ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.262ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.254ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.184ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.152ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.129ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.112ms AssetReloadNotifier.OnPostprocessAllAssets 0.111ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.089ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.081ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.077ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.076ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.076ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.074ms AssetProcessor.OnPostprocessAllAssets 0.068ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.066ms GatherAllCurrentPrimaryImportResultRevisions: 1.992ms PersistCurrentRevisions: 0.138ms GenerateScriptTypeHashes: 8.319ms GenerateScriptTypeSerializationHashes: 14.218ms Untracked: 3362.093ms [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Request Asset Garbage Collect because used heap size increased from 0.55 GB to 0.82 GB, exceeding the threshold of 256.0 MB. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 308 unused Assets / (399.3 KB). Loaded Objects now: 11096. Memory consumption went from 0.82 GB to 0.82 GB. Total: 122.447000 ms (FindLiveObjects: 14.578209 ms CreateObjectMapping: 0.348458 ms MarkObjects: 81.486458 ms DeleteObjects: 25.258167 ms) [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Asset Pipeline Refresh (id=0163a5cc108414bddad390e630fd81d8): Total: 0.594 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=330 ms Asset DB Callback time: managed=224 ms, native=32 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=5 ms, other=0 ms Project Asset Count: scripts=1916, non-scripts=3247 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.842ms Scan: 246.437ms Collect global state as custom dependencies: 0.863ms OnSourceAssetsModified: 5.448ms ProcessAssetsWithTransientArtifactChanges: 4.387ms CategorizeAssets: 31.303ms CompileScripts: 5.086ms ImportOutOfDateAssets: 3.969ms (0.145ms without children) ReloadNativeAssets: 0.074ms UnloadImportedAssets: 0.098ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.602ms ImportSchedulerStart: 3.048ms PostProcessAllAssets: 235.568ms XRBuildSystem.XRAssetImported 11.356ms PostProcessCallbackCreateDeferredMaterials 1.215ms LocalizationDatabase.AssetDatabasePostprocessCallback 0.052ms MonoPostProcessAllAssets: 219.405ms NugetAssetPostprocessor.OnPostprocessAllAssets 51.953ms BuilderAssetPostprocessor.OnPostprocessAllAssets 21.942ms AssetPostprocessor.OnPostprocessAllAssets 17.904ms AssetChangedListener.OnPostprocessAllAssets 15.661ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 10.628ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 7.819ms UVCSAssetPostprocessor.OnPostprocessAllAssets 6.277ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 5.852ms AssetReloadNotifier.OnPostprocessAllAssets 5.587ms InputActionAssetPostprocessor.OnPostprocessAllAssets 5.523ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 5.058ms SpriteSlicePostprocessor.OnPostprocessAllAssets 4.965ms SamplePostprocessor.OnPostprocessAllAssets 4.825ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 4.485ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 3.634ms ThemePostprocessor.OnPostprocessAllAssets 3.583ms AssetPathToTypes.OnPostprocessAllAssets 3.442ms PostProcessor.OnPostprocessAllAssets 3.053ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.924ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 2.190ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.146ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.859ms ConfigAssetsTracker.OnPostprocessAllAssets 1.700ms StyleCatalogPostProcessor.OnPostprocessAllAssets 1.090ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.923ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.764ms TextAssetPostProcessor.OnPostprocessAllAssets 0.753ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.717ms MaterialPostprocessor.OnPostprocessAllAssets 0.630ms AssetEvents.OnPostprocessAllAssets 0.572ms SyncVS.PostprocessSyncProject 0.408ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.395ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.237ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.192ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.178ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.159ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.119ms AssetProcessor.OnPostprocessAllAssets 0.063ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.055ms PostAssetChangesProfiler: 16.090ms GatherAllCurrentPrimaryImportResultRevisions: 2.865ms PersistCurrentRevisions: 0.136ms Untracked: 41.031ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s638ms [ 797/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (1.55 seconds), 6 items updated, 1283 evaluated Total cache size 267324820 Reloading assemblies after finishing script compilation. Total cache size after purge 267324820, took 00:00:00.3019384 Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Thread 0x428207000 may have been prematurely finalized Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-11-01 01:10:15.493 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-11-01 01:10:15.496 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.609 seconds Domain Reload Profiling: 4154ms BeginReloadAssembly (1549ms) ExecutionOrderSort (4ms) DisableScriptedObjects (353ms) CreateAndSetChildDomain (513ms) RebuildCommonClasses (9ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (174ms) LoadAllAssembliesAndSetupDomain (797ms) LoadAssemblies (611ms) TypeCache.Refresh (30ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (254ms) BuildScriptInfoCaches (222ms) ResolveRequiredComponents (22ms) FinalizeReload (1610ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (228ms) ProcessInitializeOnLoadAttributes (424ms) ProcessInitializeOnLoadMethodAttributes (90ms) AwakeInstancesAfterBackupRestoration (476ms) Asset Pipeline Refresh (id=48d3624f353714869857691d96061135): Total: 4.741 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1804 ms Asset DB Callback time: managed=26 ms, native=1 ms Scripting: domain reloads=1, domain reload time=2907 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1916, non-scripts=3247 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 2.506ms ApplyChangesToAssetFolders: 0.470ms Collect global state as custom dependencies: 3.458ms ProcessAssetsWithTransientArtifactChanges: 13.778ms CategorizeAssets: 75.357ms CompileScripts: 1.143ms ImportOutOfDateAssets: 1618.476ms (1614.837ms without children) CollectScriptTypesHashes: 20.464ms ReloadNativeAssets: 1.082ms UnloadImportedAssets: 0.135ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.689ms ImportSchedulerStart: 1.696ms PostProcessAllAssets: 26.111ms MonoPostProcessAllAssets: 26.105ms NugetAssetPostprocessor.OnPostprocessAllAssets 51.953ms BuilderAssetPostprocessor.OnPostprocessAllAssets 21.942ms AssetPostprocessor.OnPostprocessAllAssets 17.904ms AssetChangedListener.OnPostprocessAllAssets 15.661ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 10.814ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 10.628ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 7.819ms UVCSAssetPostprocessor.OnPostprocessAllAssets 6.277ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 5.852ms AssetReloadNotifier.OnPostprocessAllAssets 5.587ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 5.058ms SpriteSlicePostprocessor.OnPostprocessAllAssets 4.965ms SamplePostprocessor.OnPostprocessAllAssets 4.825ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 4.485ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 3.634ms ThemePostprocessor.OnPostprocessAllAssets 3.583ms AssetPathToTypes.OnPostprocessAllAssets 3.442ms PostProcessor.OnPostprocessAllAssets 3.053ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.924ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 2.190ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.146ms SyncVS.PostprocessSyncProject 2.004ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.859ms ConfigAssetsTracker.OnPostprocessAllAssets 1.700ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.550ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.380ms StyleCatalogPostProcessor.OnPostprocessAllAssets 1.090ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.923ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.904ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.764ms TextAssetPostProcessor.OnPostprocessAllAssets 0.753ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.717ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.651ms MaterialPostprocessor.OnPostprocessAllAssets 0.630ms AssetEvents.OnPostprocessAllAssets 0.572ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.387ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.357ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.278ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.237ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.178ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.126ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.119ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.108ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.104ms AssetProcessor.OnPostprocessAllAssets 0.063ms GatherAllCurrentPrimaryImportResultRevisions: 3.200ms PersistCurrentRevisions: 0.136ms GenerateScriptTypeHashes: 2.828ms GenerateScriptTypeSerializationHashes: 5.099ms Untracked: 2974.461ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Asset Pipeline Refresh (id=fb448a60d598d4bbab913a54252d873d): Total: 0.619 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=403 ms Asset DB Callback time: managed=190 ms, native=15 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=9 ms, other=0 ms Project Asset Count: scripts=1916, non-scripts=3247 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 5.266ms Scan: 324.580ms Collect global state as custom dependencies: 0.394ms OnSourceAssetsModified: 10.128ms CategorizeScriptCompilationAssets: 0.648ms ProcessAssetsWithTransientArtifactChanges: 3.529ms CategorizeAssets: 27.498ms CompileScripts: 8.948ms ImportOutOfDateAssets: 2.231ms (0.143ms without children) ReloadNativeAssets: 0.103ms UnloadImportedAssets: 0.115ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.572ms ImportSchedulerStart: 1.297ms PostProcessAllAssets: 186.561ms PostProcessCallbackCreateDeferredMaterials 1.807ms XRBuildSystem.XRAssetImported 0.391ms ObjectImages.AssetImported 0.073ms MonoPostProcessAllAssets: 180.297ms NugetAssetPostprocessor.OnPostprocessAllAssets 67.304ms BuilderAssetPostprocessor.OnPostprocessAllAssets 25.893ms AssetChangedListener.OnPostprocessAllAssets 12.847ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 11.886ms AssetPostprocessor.OnPostprocessAllAssets 10.058ms UVCSAssetPostprocessor.OnPostprocessAllAssets 5.329ms AudioMixerPostprocessor.OnPostprocessAllAssets 3.715ms SpriteSlicePostprocessor.OnPostprocessAllAssets 3.324ms StyleCatalogPostProcessor.OnPostprocessAllAssets 3.128ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 2.484ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 2.378ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 2.285ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 2.128ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.092ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.922ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.741ms SpeedTreePostProcessor.OnPostprocessAllAssets 1.552ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.509ms SyncVS.PostprocessSyncProject 1.395ms TextAssetPostProcessor.OnPostprocessAllAssets 1.315ms InputActionAssetPostprocessor.OnPostprocessAllAssets 1.282ms AssetEvents.OnPostprocessAllAssets 0.880ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.846ms SamplePostprocessor.OnPostprocessAllAssets 0.673ms ConfigAssetsTracker.OnPostprocessAllAssets 0.667ms MaterialPostprocessor.OnPostprocessAllAssets 0.559ms AssetPathToTypes.OnPostprocessAllAssets 0.479ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.418ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.412ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.388ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.351ms PostProcessor.OnPostprocessAllAssets 0.351ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.334ms AssetReloadNotifier.OnPostprocessAllAssets 0.235ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.226ms ThemePostprocessor.OnPostprocessAllAssets 0.219ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.218ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.118ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.065ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.057ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.055ms PostAssetChangesProfiler: 8.969ms GatherAllCurrentPrimaryImportResultRevisions: 0.734ms PersistCurrentRevisions: 0.136ms Untracked: 39.140ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 2s286ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 1s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) [1276/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1277/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1279/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll *** Tundra build success (2.21 seconds), 9 items updated, 1283 evaluated Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.1975338 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-11-01 01:10:34.949 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-11-01 01:10:34.952 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.569 seconds Domain Reload Profiling: 3572ms BeginReloadAssembly (1108ms) DisableScriptedObjects (181ms) CreateAndSetChildDomain (346ms) RebuildCommonClasses (7ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (125ms) LoadAllAssembliesAndSetupDomain (748ms) LoadAssemblies (605ms) TypeCache.Refresh (28ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (215ms) BuildScriptInfoCaches (188ms) ResolveRequiredComponents (17ms) FinalizeReload (1570ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (220ms) ProcessInitializeOnLoadAttributes (413ms) ProcessInitializeOnLoadMethodAttributes (89ms) AwakeInstancesAfterBackupRestoration (485ms) Asset Pipeline Refresh (id=07aaefb3446c44a6e9183705d1c99021): Total: 3.954 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1714 ms Asset DB Callback time: managed=44 ms, native=0 ms Scripting: domain reloads=1, domain reload time=2192 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1916, non-scripts=3247 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeCustomDependenciesCallbacks: 0.067ms InvokePackagesCallback: 1.594ms ApplyChangesToAssetFolders: 0.318ms Collect global state as custom dependencies: 1.768ms ProcessAssetsWithTransientArtifactChanges: 5.223ms CategorizeAssets: 75.046ms CompileScripts: 1.074ms ImportOutOfDateAssets: 1580.251ms (1576.942ms without children) CollectScriptTypesHashes: 3.125ms ReloadNativeAssets: 1.534ms UnloadImportedAssets: 0.093ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.751ms ImportSchedulerStart: 0.891ms PostProcessAllAssets: 44.367ms MonoPostProcessAllAssets: 44.360ms NugetAssetPostprocessor.OnPostprocessAllAssets 67.304ms BuilderAssetPostprocessor.OnPostprocessAllAssets 25.893ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 20.896ms AssetChangedListener.OnPostprocessAllAssets 12.847ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 11.886ms AssetPostprocessor.OnPostprocessAllAssets 10.058ms SyncVS.PostprocessSyncProject 6.405ms UVCSAssetPostprocessor.OnPostprocessAllAssets 5.329ms AudioMixerPostprocessor.OnPostprocessAllAssets 3.715ms SpriteSlicePostprocessor.OnPostprocessAllAssets 3.324ms StyleCatalogPostProcessor.OnPostprocessAllAssets 3.128ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 2.484ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 2.378ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.375ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 2.285ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 2.128ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.092ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.922ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.757ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.741ms SpeedTreePostProcessor.OnPostprocessAllAssets 1.552ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.509ms TextAssetPostProcessor.OnPostprocessAllAssets 1.315ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.013ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.947ms AssetEvents.OnPostprocessAllAssets 0.880ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.846ms SamplePostprocessor.OnPostprocessAllAssets 0.673ms ConfigAssetsTracker.OnPostprocessAllAssets 0.667ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.632ms MaterialPostprocessor.OnPostprocessAllAssets 0.559ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.512ms AssetPathToTypes.OnPostprocessAllAssets 0.479ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.418ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.388ms PostProcessor.OnPostprocessAllAssets 0.351ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.334ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.324ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.305ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.288ms AssetReloadNotifier.OnPostprocessAllAssets 0.235ms ThemePostprocessor.OnPostprocessAllAssets 0.219ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.218ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.150ms GatherAllCurrentPrimaryImportResultRevisions: 0.939ms PersistCurrentRevisions: 0.139ms GenerateScriptTypeHashes: 2.949ms GenerateScriptTypeSerializationHashes: 5.135ms Untracked: 2239.090ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 5.69 ms, found 6 plugins. Asset Pipeline Refresh (id=8702a4476b989420aaed3fc243c3f6e5): Total: 2.107 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1068 ms Asset DB Callback time: managed=958 ms, native=70 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=9 ms, other=0 ms Project Asset Count: scripts=1916, non-scripts=3247 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.138ms ApplyChangesToAssetFolders: 2.661ms Scan: 799.797ms Collect global state as custom dependencies: 1.092ms OnSourceAssetsModified: 7.009ms CategorizeScriptCompilationAssets: 0.085ms ProcessAssetsWithTransientArtifactChanges: 2.682ms CategorizeAssets: 69.657ms CompileScripts: 9.332ms ImportOutOfDateAssets: 7.667ms (0.435ms without children) ReloadNativeAssets: 0.655ms UnloadImportedAssets: 0.319ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 2.306ms ImportSchedulerStart: 3.947ms PostProcessAllAssets: 1004.024ms XRBuildSystem.XRAssetImported 28.713ms PostProcessCallbackCreateDeferredMaterials 8.033ms ShaderAssetModifiedCallback 0.137ms ObjectImages.AssetImported 0.058ms MonoPostProcessAllAssets: 953.094ms NugetAssetPostprocessor.OnPostprocessAllAssets 657.054ms SyncVS.PostprocessSyncProject 50.273ms BuilderAssetPostprocessor.OnPostprocessAllAssets 35.540ms AssetPostprocessor.OnPostprocessAllAssets 14.989ms AssetChangedListener.OnPostprocessAllAssets 11.896ms SpriteSlicePostprocessor.OnPostprocessAllAssets 11.413ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 10.278ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 9.965ms UVCSAssetPostprocessor.OnPostprocessAllAssets 8.887ms PostProcessor.OnPostprocessAllAssets 6.756ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 6.409ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 6.195ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 5.936ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 4.408ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 3.858ms AssetReloadNotifier.OnPostprocessAllAssets 2.720ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 2.554ms TextAssetPostProcessor.OnPostprocessAllAssets 2.334ms AssetPathToTypes.OnPostprocessAllAssets 2.272ms InputActionAssetPostprocessor.OnPostprocessAllAssets 2.141ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.789ms SamplePostprocessor.OnPostprocessAllAssets 1.783ms StyleCatalogPostProcessor.OnPostprocessAllAssets 1.735ms AssetEvents.OnPostprocessAllAssets 1.669ms MapFileAssetPostprocessor.OnPostprocessAllAssets 1.442ms SpeedTreePostProcessor.OnPostprocessAllAssets 1.200ms MaterialPostprocessor.OnPostprocessAllAssets 1.090ms ThemePostprocessor.OnPostprocessAllAssets 1.018ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.959ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.753ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.672ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.591ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.573ms ConfigAssetsTracker.OnPostprocessAllAssets 0.526ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.490ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.385ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.356ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.134ms AssetProcessor.OnPostprocessAllAssets 0.132ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.130ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.102ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.072ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.067ms PostAssetChangesProfiler: 18.097ms GatherAllCurrentPrimaryImportResultRevisions: 2.748ms PersistCurrentRevisions: 0.274ms Untracked: 181.917ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s916ms [ 888/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 1s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (1.82 seconds), 6 items updated, 1283 evaluated Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2753041 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-11-01 01:12:02.963 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-11-01 01:12:02.967 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.227 seconds Domain Reload Profiling: 4175ms BeginReloadAssembly (1034ms) ExecutionOrderSort (5ms) DisableScriptedObjects (289ms) CreateAndSetChildDomain (262ms) RebuildCommonClasses (15ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (95ms) LoadAllAssembliesAndSetupDomain (789ms) LoadAssemblies (506ms) TypeCache.Refresh (23ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (262ms) BuildScriptInfoCaches (213ms) ResolveRequiredComponents (31ms) FinalizeReload (2229ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (6ms) BeforeProcessingInitializeOnLoad (429ms) ProcessInitializeOnLoadAttributes (550ms) ProcessInitializeOnLoadMethodAttributes (124ms) AwakeInstancesAfterBackupRestoration (668ms) Asset Pipeline Refresh (id=775a8ef18cf6a40f186b806b35d4e432): Total: 4.699 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2447 ms Asset DB Callback time: managed=47 ms, native=4 ms Scripting: domain reloads=1, domain reload time=2197 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1916, non-scripts=3247 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 5.405ms ApplyChangesToAssetFolders: 2.202ms Collect global state as custom dependencies: 3.309ms ProcessAssetsWithTransientArtifactChanges: 10.472ms CategorizeAssets: 111.619ms CompileScripts: 1.503ms ImportOutOfDateAssets: 2240.346ms (2236.713ms without children) CollectScriptTypesHashes: 8.469ms ReloadNativeAssets: 1.439ms UnloadImportedAssets: 0.135ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.184ms ImportSchedulerStart: 0.768ms PostProcessAllAssets: 47.647ms MonoPostProcessAllAssets: 47.618ms NugetAssetPostprocessor.OnPostprocessAllAssets 657.054ms BuilderAssetPostprocessor.OnPostprocessAllAssets 35.540ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 18.526ms AssetPostprocessor.OnPostprocessAllAssets 14.989ms AssetChangedListener.OnPostprocessAllAssets 11.896ms SpriteSlicePostprocessor.OnPostprocessAllAssets 11.413ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 10.278ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 9.965ms UVCSAssetPostprocessor.OnPostprocessAllAssets 8.887ms PostProcessor.OnPostprocessAllAssets 6.756ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 6.409ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 6.195ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 5.936ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 4.408ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 3.858ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 3.293ms AssetReloadNotifier.OnPostprocessAllAssets 2.720ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 2.554ms TextAssetPostProcessor.OnPostprocessAllAssets 2.334ms AssetPathToTypes.OnPostprocessAllAssets 2.272ms SyncVS.PostprocessSyncProject 2.181ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.789ms SamplePostprocessor.OnPostprocessAllAssets 1.783ms StyleCatalogPostProcessor.OnPostprocessAllAssets 1.735ms AssetEvents.OnPostprocessAllAssets 1.669ms MapFileAssetPostprocessor.OnPostprocessAllAssets 1.442ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.400ms SpeedTreePostProcessor.OnPostprocessAllAssets 1.200ms MaterialPostprocessor.OnPostprocessAllAssets 1.090ms ThemePostprocessor.OnPostprocessAllAssets 1.018ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.959ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.753ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.738ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.674ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.672ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.618ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.573ms ConfigAssetsTracker.OnPostprocessAllAssets 0.526ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.490ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.477ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.354ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.252ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.251ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.134ms AssetProcessor.OnPostprocessAllAssets 0.132ms GatherAllCurrentPrimaryImportResultRevisions: 4.080ms PersistCurrentRevisions: 0.137ms GenerateScriptTypeHashes: 5.041ms GenerateScriptTypeSerializationHashes: 8.217ms Untracked: 2261.360ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.018549s Asset Pipeline Refresh (id=f7def39fee40f466dbb84fbbaee81bd2): Total: 0.801 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=477 ms Asset DB Callback time: managed=287 ms, native=16 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=19 ms, other=0 ms Project Asset Count: scripts=1916, non-scripts=3247 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 2.062ms Scan: 349.807ms Collect global state as custom dependencies: 4.155ms OnSourceAssetsModified: 16.251ms CategorizeScriptCompilationAssets: 0.146ms ProcessAssetsWithTransientArtifactChanges: 8.411ms CategorizeAssets: 36.175ms CompileScripts: 18.610ms ImportOutOfDateAssets: 1.702ms (0.268ms without children) ReloadNativeAssets: 0.202ms UnloadImportedAssets: 0.160ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.600ms ImportSchedulerStart: 0.471ms PostProcessAllAssets: 278.837ms XRBuildSystem.XRAssetImported 2.087ms PostProcessCallbackCreateDeferredMaterials 1.764ms ObjectImages.AssetImported 0.311ms ShaderAssetModifiedCallback 0.077ms MonoPostProcessAllAssets: 272.286ms NugetAssetPostprocessor.OnPostprocessAllAssets 97.115ms BuilderAssetPostprocessor.OnPostprocessAllAssets 36.207ms AssetPostprocessor.OnPostprocessAllAssets 16.510ms AssetChangedListener.OnPostprocessAllAssets 14.369ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 12.643ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 6.931ms SpriteSlicePostprocessor.OnPostprocessAllAssets 6.723ms UVCSAssetPostprocessor.OnPostprocessAllAssets 6.564ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 6.468ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 5.799ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 5.479ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 4.192ms SyncVS.PostprocessSyncProject 3.977ms PostProcessor.OnPostprocessAllAssets 3.878ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 3.547ms MaterialPostprocessor.OnPostprocessAllAssets 3.268ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 3.153ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 2.546ms TextAssetPostProcessor.OnPostprocessAllAssets 2.482ms StyleCatalogPostProcessor.OnPostprocessAllAssets 2.114ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.894ms InputActionAssetPostprocessor.OnPostprocessAllAssets 1.699ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 1.516ms ThemePostprocessor.OnPostprocessAllAssets 1.408ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.319ms AssetPathToTypes.OnPostprocessAllAssets 1.164ms SamplePostprocessor.OnPostprocessAllAssets 1.010ms AssetEvents.OnPostprocessAllAssets 0.939ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.813ms AssetReloadNotifier.OnPostprocessAllAssets 0.697ms ConfigAssetsTracker.OnPostprocessAllAssets 0.689ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.358ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.355ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.340ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.278ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.251ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.231ms AssetProcessor.OnPostprocessAllAssets 0.208ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.078ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.076ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.075ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.056ms PostAssetChangesProfiler: 9.524ms GatherAllCurrentPrimaryImportResultRevisions: 2.790ms PersistCurrentRevisions: 0.138ms Untracked: 72.511ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 3s141ms [ 686/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 1s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) [1276/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1279/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll *** Tundra build success (3.00 seconds), 9 items updated, 1283 evaluated Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.5637964 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Refreshing native plugins compatible for Editor in 3.50 ms, found 6 plugins. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-11-01 01:12:27.799 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-11-01 01:12:27.805 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 3.772 seconds Domain Reload Profiling: 7203ms BeginReloadAssembly (1976ms) ExecutionOrderSort (6ms) DisableScriptedObjects (456ms) CreateAndSetChildDomain (464ms) RebuildCommonClasses (10ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (145ms) LoadAllAssembliesAndSetupDomain (1283ms) LoadAssemblies (675ms) TypeCache.Refresh (74ms) TypeCache.ScanAssembly (8ms) AnalyzeDomain (416ms) BuildScriptInfoCaches (356ms) ResolveRequiredComponents (27ms) FinalizeReload (3773ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (20ms) BeforeProcessingInitializeOnLoad (426ms) ProcessInitializeOnLoadAttributes (831ms) ProcessInitializeOnLoadMethodAttributes (431ms) EditorAssembliesLoaded (7ms) ExecutionOrderSort2 (4ms) AwakeInstancesAfterBackupRestoration (1485ms) Asset Pipeline Refresh (id=01a591f5a0b9d4052b04fa7dbea1bb73): Total: 8.143 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=4218 ms Asset DB Callback time: managed=76 ms, native=1 ms Scripting: domain reloads=1, domain reload time=3841 ms, compile time=4 ms, other=0 ms Project Asset Count: scripts=1916, non-scripts=3247 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeCustomDependenciesCallbacks: 0.122ms InvokePackagesCallback: 1.868ms ApplyChangesToAssetFolders: 2.487ms Collect global state as custom dependencies: 4.131ms ProcessAssetsWithTransientArtifactChanges: 17.912ms CategorizeAssets: 139.146ms CompileScripts: 3.849ms ImportOutOfDateAssets: 3793.810ms (3788.684ms without children) CollectScriptTypesHashes: 12.003ms ReloadNativeAssets: 1.681ms UnloadImportedAssets: 0.283ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.516ms ImportSchedulerStart: 1.569ms PostProcessAllAssets: 76.830ms MonoPostProcessAllAssets: 76.818ms NugetAssetPostprocessor.OnPostprocessAllAssets 97.115ms BuilderAssetPostprocessor.OnPostprocessAllAssets 36.207ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 32.633ms AssetPostprocessor.OnPostprocessAllAssets 16.510ms AssetChangedListener.OnPostprocessAllAssets 14.369ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 12.643ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 6.931ms SyncVS.PostprocessSyncProject 6.744ms SpriteSlicePostprocessor.OnPostprocessAllAssets 6.723ms UVCSAssetPostprocessor.OnPostprocessAllAssets 6.564ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 6.468ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 5.799ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 5.479ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 4.950ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 4.192ms PostProcessor.OnPostprocessAllAssets 3.878ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 3.547ms MaterialPostprocessor.OnPostprocessAllAssets 3.268ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 3.153ms SpeedTree9Postprocessor.OnPostprocessAllAssets 2.563ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 2.546ms TextAssetPostProcessor.OnPostprocessAllAssets 2.482ms StyleCatalogPostProcessor.OnPostprocessAllAssets 2.114ms EditModeScopePostprocessor.OnPostprocessAllAssets 2.053ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.894ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 1.516ms ThemePostprocessor.OnPostprocessAllAssets 1.408ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.319ms AssetPathToTypes.OnPostprocessAllAssets 1.164ms SamplePostprocessor.OnPostprocessAllAssets 1.010ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.961ms AssetEvents.OnPostprocessAllAssets 0.939ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.813ms AssetReloadNotifier.OnPostprocessAllAssets 0.697ms ConfigAssetsTracker.OnPostprocessAllAssets 0.689ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.634ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.584ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.552ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.355ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.340ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.251ms AssetProcessor.OnPostprocessAllAssets 0.208ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.198ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.170ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.156ms GatherAllCurrentPrimaryImportResultRevisions: 2.950ms PersistCurrentRevisions: 0.138ms GenerateScriptTypeHashes: 5.798ms GenerateScriptTypeSerializationHashes: 9.554ms Untracked: 4081.741ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.024599s Refreshing native plugins compatible for Editor in 9.60 ms, found 6 plugins. Asset Pipeline Refresh (id=f3ed26e5797d141bbb5493266c4559f6): Total: 0.915 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=615 ms Asset DB Callback time: managed=249 ms, native=24 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=25 ms, other=0 ms Project Asset Count: scripts=1916, non-scripts=3247 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.062ms ApplyChangesToAssetFolders: 2.053ms Scan: 477.965ms Collect global state as custom dependencies: 0.953ms OnSourceAssetsModified: 26.851ms CategorizeScriptCompilationAssets: 0.071ms ProcessAssetsWithTransientArtifactChanges: 7.109ms CategorizeAssets: 33.900ms CompileScripts: 24.658ms ImportOutOfDateAssets: 2.763ms (0.254ms without children) ReloadNativeAssets: 0.090ms UnloadImportedAssets: 0.158ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.762ms ImportSchedulerStart: 1.497ms PostProcessAllAssets: 231.788ms XRBuildSystem.XRAssetImported 2.750ms PostProcessCallbackCreateDeferredMaterials 1.709ms ShaderAssetModifiedCallback 0.059ms MonoPostProcessAllAssets: 223.899ms NugetAssetPostprocessor.OnPostprocessAllAssets 87.129ms BuilderAssetPostprocessor.OnPostprocessAllAssets 29.020ms AssetPostprocessor.OnPostprocessAllAssets 14.573ms AssetChangedListener.OnPostprocessAllAssets 9.417ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 9.007ms UVCSAssetPostprocessor.OnPostprocessAllAssets 6.749ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 5.712ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 4.592ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 4.176ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 3.430ms SyncVS.PostprocessSyncProject 3.407ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.344ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 2.772ms SpriteSlicePostprocessor.OnPostprocessAllAssets 2.704ms AssetReloadNotifier.OnPostprocessAllAssets 2.171ms PostProcessor.OnPostprocessAllAssets 2.003ms TextAssetPostProcessor.OnPostprocessAllAssets 1.822ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 1.804ms MaterialPostprocessor.OnPostprocessAllAssets 1.640ms InputActionAssetPostprocessor.OnPostprocessAllAssets 1.545ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.452ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.276ms SamplePostprocessor.OnPostprocessAllAssets 1.180ms AudioContainerPostProcessor.OnPostprocessAllAssets 1.172ms AssetEvents.OnPostprocessAllAssets 1.053ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 1.033ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.864ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.816ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.694ms AssetPathToTypes.OnPostprocessAllAssets 0.608ms ThemePostprocessor.OnPostprocessAllAssets 0.565ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.438ms ConfigAssetsTracker.OnPostprocessAllAssets 0.414ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.265ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.250ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.102ms AssetProcessor.OnPostprocessAllAssets 0.086ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.075ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.071ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.068ms PostAssetChangesProfiler: 15.999ms GatherAllCurrentPrimaryImportResultRevisions: 2.754ms UnloadStreamsBegin: 0.072ms PersistCurrentRevisions: 0.138ms Untracked: 87.469ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 3s522ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 2s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (3.40 seconds), 6 items updated, 1283 evaluated Reloading assemblies after finishing script compilation. Total cache size 267324820 Reloading assemblies after forced synchronous recompile. Total cache size after purge 267324820, took 00:00:00.2616422 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Refreshing native plugins compatible for Editor in 4.68 ms, found 6 plugins. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-11-01 01:12:50.840 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-11-01 01:12:50.851 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 4.979 seconds Domain Reload Profiling: 11431ms BeginReloadAssembly (3512ms) ExecutionOrderSort (5ms) DisableScriptedObjects (416ms) ReleaseScriptingObjects (3ms) CreateAndSetChildDomain (1335ms) RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (19ms) initialDomainReloadingComplete (486ms) LoadAllAssembliesAndSetupDomain (2412ms) LoadAssemblies (1915ms) TypeCache.Refresh (108ms) TypeCache.ScanAssembly (11ms) AnalyzeDomain (789ms) BuildScriptInfoCaches (576ms) ResolveRequiredComponents (87ms) FinalizeReload (4980ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (29ms) BeforeProcessingInitializeOnLoad (1137ms) ProcessInitializeOnLoadAttributes (926ms) ProcessInitializeOnLoadMethodAttributes (161ms) EditorAssembliesLoaded (5ms) AwakeInstancesAfterBackupRestoration (1148ms) Asset Pipeline Refresh (id=e8913539a6a664f0d84d40f43f014858): Total: 12.544 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=5848 ms Asset DB Callback time: managed=38 ms, native=1 ms Scripting: domain reloads=1, domain reload time=6652 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1916, non-scripts=3247 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeCustomDependenciesCallbacks: 0.093ms InvokePackagesCallback: 2.463ms ApplyChangesToAssetFolders: 1.646ms Collect global state as custom dependencies: 6.469ms ProcessAssetsWithTransientArtifactChanges: 33.544ms CategorizeAssets: 294.266ms CompileScripts: 2.390ms ImportOutOfDateAssets: 5013.584ms (5000.898ms without children) CollectScriptTypesHashes: 20.148ms ReloadNativeAssets: 4.065ms UnloadImportedAssets: 0.122ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.181ms ImportSchedulerStart: 6.665ms PostProcessAllAssets: 38.244ms MonoPostProcessAllAssets: 38.235ms NugetAssetPostprocessor.OnPostprocessAllAssets 87.129ms BuilderAssetPostprocessor.OnPostprocessAllAssets 29.020ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 17.141ms AssetPostprocessor.OnPostprocessAllAssets 14.573ms AssetChangedListener.OnPostprocessAllAssets 9.417ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 9.007ms UVCSAssetPostprocessor.OnPostprocessAllAssets 6.749ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 5.712ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 4.592ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 4.176ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 3.430ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.344ms SyncVS.PostprocessSyncProject 3.306ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 2.772ms SpriteSlicePostprocessor.OnPostprocessAllAssets 2.704ms AssetReloadNotifier.OnPostprocessAllAssets 2.171ms PostProcessor.OnPostprocessAllAssets 2.003ms TextAssetPostProcessor.OnPostprocessAllAssets 1.822ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 1.804ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.736ms MaterialPostprocessor.OnPostprocessAllAssets 1.640ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.452ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.276ms SamplePostprocessor.OnPostprocessAllAssets 1.180ms AudioContainerPostProcessor.OnPostprocessAllAssets 1.172ms AssetEvents.OnPostprocessAllAssets 1.053ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 1.033ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.876ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.864ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.844ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.816ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.694ms AssetPathToTypes.OnPostprocessAllAssets 0.608ms ThemePostprocessor.OnPostprocessAllAssets 0.565ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.437ms ConfigAssetsTracker.OnPostprocessAllAssets 0.414ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.360ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.279ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.270ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.265ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.250ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.165ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.152ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.117ms AssetProcessor.OnPostprocessAllAssets 0.086ms GatherAllCurrentPrimaryImportResultRevisions: 0.738ms PersistCurrentRevisions: 0.137ms GenerateScriptTypeHashes: 6.396ms GenerateScriptTypeSerializationHashes: 9.972ms Untracked: 7126.796ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details Request Asset Garbage Collect because used heap size increased from 0.81 GB to 1.06 GB, exceeding the threshold of 256.0 MB. Unloading 42 Unused Serialized files (Serialized files now loaded: 0) Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.260 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 6.89 ms, found 6 plugins. Asset Pipeline Refresh (id=605c07041ecd146c4b04052b8d010123): Total: 0.931 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=121 ms, native=543 ms Asset DB Callback time: managed=232 ms, native=32 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1916, non-scripts=3247 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 2 InvokeCustomDependenciesCallbacks: 0.085ms ApplyChangesToAssetFolders: 3.033ms Scan: 111.303ms Collect global state as custom dependencies: 0.924ms ProcessAssetsWithTransientArtifactChanges: 27.959ms CategorizeAssets: 9.776ms ImportOutOfDateAssets: 322.992ms (0.146ms without children) ImportManagerImport: 321.401ms (1.444ms without children) ReloadNativeAssets: 0.135ms UnloadImportedAssets: 0.124ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.527ms InitializingProgressBar: 0.318ms ImportSchedulerStart: 0.340ms PostProcessAllAssets: 253.788ms XRBuildSystem.XRAssetImported 9.217ms PostProcessCallbackCreateDeferredMaterials 0.691ms UnityScenesPostprocess 0.111ms MonoPostProcessAllAssets: 232.694ms BuilderAssetPostprocessor.OnPostprocessAllAssets 108.188ms AssetPostprocessor.OnPostprocessAllAssets 22.229ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 17.133ms SyncVS.PostprocessSyncProject 12.270ms PostProcessor.OnPostprocessAllAssets 11.668ms AssetReloadNotifier.OnPostprocessAllAssets 11.159ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 7.713ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 4.895ms UVCSAssetPostprocessor.OnPostprocessAllAssets 3.663ms AssetEvents.OnPostprocessAllAssets 3.652ms AssetChangedListener.OnPostprocessAllAssets 3.351ms MaterialPostprocessor.OnPostprocessAllAssets 2.350ms NugetAssetPostprocessor.OnPostprocessAllAssets 2.324ms ConfigAssetsTracker.OnPostprocessAllAssets 2.239ms SpriteSlicePostprocessor.OnPostprocessAllAssets 2.110ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.091ms AssetPathToTypes.OnPostprocessAllAssets 1.920ms SamplePostprocessor.OnPostprocessAllAssets 1.759ms ThemePostprocessor.OnPostprocessAllAssets 1.238ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.141ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.920ms TextAssetPostProcessor.OnPostprocessAllAssets 0.817ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.586ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.554ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.386ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.383ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.328ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.297ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.276ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.236ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.180ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.152ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.103ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.086ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.070ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.058ms AssetProcessor.OnPostprocessAllAssets 0.054ms PostAssetChangesProfiler: 11.694ms GatherAllCurrentPrimaryImportResultRevisions: 3.314ms PersistCurrentRevisions: 0.129ms Untracked: 185.921ms Unloading 1431 unused Assets / (0.5 MB). Loaded Objects now: 11147. Memory consumption went from 1.06 GB to 1.06 GB. Total: 65.527750 ms (FindLiveObjects: 1.660959 ms CreateObjectMapping: 0.359834 ms MarkObjects: 58.005458 ms DeleteObjects: 5.333083 ms) Loaded scene 'Library/Unused/e5dc20d3aad0745a99535814bac54666' Deserialize: 10.192 ms Integration: 30.917 ms Integration of assets: 0.003 ms Thread Wait Time: 0.001 ms Total Operation Time: 41.112 ms Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 54 unused Assets / (16.1 MB). Loaded Objects now: 12723. Memory consumption went from 1.08 GB to 1.06 GB. Total: 53.680667 ms (FindLiveObjects: 11.778459 ms CreateObjectMapping: 0.209416 ms MarkObjects: 28.636709 ms DeleteObjects: 12.884542 ms) [Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: 'd1ee514af93c782bf9371c45fe2dddaf') in 1.221615291 seconds 2026-11-01 01:13:27.227 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-11-01 01:13:27.238 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'b4b3a4a63ee86779a90244fb71a20296') in 0.012 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=ceeca7c50a1daec8270fda73364de4de DependenciesID=e5a0296b62a489e93bb8b9a6c2bf1247 StaticDependenciesID=e692b557e9a65d51df1e571a91ff9b90 Asset Pipeline Refresh (id=abf316d470e3c498286e958fbdd188ce): Total: 0.150 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter) Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.002 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26 Importing 'GUID: f288ae1f4751b564a96ac7587541f7a2 - Path: Assets/Settings/PC_Renderer.asset' with importer (NativeFormatImporter) Imported 'GUID: f288ae1f4751b564a96ac7587541f7a2' -> (Import Result ID: 'b794ab004a8f0bcb285a74debcf5c8e3') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=6784ee3b5df1f2dd9e9804287b1fd892 DependenciesID=55a0f9c724158a992a03629b8d5da515 StaticDependenciesID=bdacc6ce36731c1922c3b889ec686e8a Refreshing native plugins compatible for Editor in 3.95 ms, found 6 plugins. Asset Pipeline Refresh (id=06e754d636b714dc9a8b7c3fc8615010): Total: 0.041 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) 2026-11-01 01:14:27.918 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Starting new worker id: 3 with log in /Users/angelofdeath/Projects/Hasebe/Logs/AssetImportWorkerHW3.log [Worker2] Imported GUID: 9dcb8a4911af4d4eac5ec4e36ba3931e - Path: Assets/Code/OfficeGame/BattleMode/Actions/BattleAction.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '34baa03d163c3623a5dc86288e2aa691') in 0.397936334 seconds [Worker2] Imported GUID: a1803413768b4cf990d25732721300ea - Path: Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'e196fe169a93ff759cd48453d5dde1f5') in 0.018325167 seconds [Worker1] Imported GUID: 6d47fdf0c6f444c087bcc6f2492746af - Path: Assets/Code/OfficeGame/BattleMode/Actions/Attacks/AttackActionParameters.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'e23103fb63047dab20b9cfc4251dae35') in 0.424140334 seconds [Worker2] Imported GUID: 91ff2d61ed324b62957ec67153dcfcd5 - Path: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '76164cd9c667ce7ac01e6e82fd803bcc') in 0.019146625 seconds [Worker2] Imported GUID: c1a3243d5b69434b9c387c0cf3f32a52 - Path: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'c938831be6ed6083b00bc253e9da8b9e') in 0.019226541 seconds [Worker1] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'f65889e044d858ced83c70d92f82108e') in 0.160656 seconds Worker ready: AssetImportWorkerHW3 3 Importing 'GUID: 21a01a816b299453384daa48f59e6bbf - Path: Assets/OfficeGame/Battle/BattleActionsConfigs' with importer (DefaultImporter) Imported 'GUID: 21a01a816b299453384daa48f59e6bbf' -> (Import Result ID: '99f4e2af59ed6fa89d1d5c7f9419d259') in 0.011 seconds [static dependencies only]. Details - ImportResultOutputID=12a6f808bb55fa934fc7612f0450ff5d DependenciesID=e42486d32db34872d2dd2b0e40dd0676 StaticDependenciesID=fbe6a0f8c6634e5cf2d3df04c31ee18b [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=e53ebb375ddbc449cad32c72fee8ded7): Total: 0.182 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Worker2] Imported GUID: 21a01a816b299453384daa48f59e6bbf - Path: Assets/OfficeGame/Battle/BattleActionsConfigs - Importer: PreviewImporter -> (ImportResultId: 'f1ac00f12954c7a4a6f476a36cec6e46') in 0.0494915 seconds [Worker2] Imported GUID: 21a01a816b299453384daa48f59e6bbf - Path: Assets/OfficeGame/Battle/BattleActionsConfigs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '1c64d7a26cbf20ccd31662695f813bf0') in 0.137372 seconds 2026-11-01 01:14:54.958 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-11-01 01:14:59.644 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-11-01 01:14:59.652 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Refreshing native plugins compatible for Editor in 3.58 ms, found 6 plugins. Asset Pipeline Refresh (id=548aee775676f4a949217339560e2d5c): Total: 0.088 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=0879c3faa29654fc79bd21b297af990f): Total: 0.041 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=56f872a983ddd4f82bb216ca55cc558d): Total: 0.549 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=549 ms Asset DB Callback time: managed=0 ms, native=0 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1917, non-scripts=3247 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.329ms Scan: 547.551ms Collect global state as custom dependencies: 0.133ms GatherAllCurrentPrimaryImportResultRevisions: 1.172ms UnloadStreamsEnd: 0.068ms Untracked: 0.230ms [Worker3] Imported GUID: 1aba77af65c69314994f0eba6e4eee51 - Path: Assets/OfficeGame/Battle/BattleActionsConfigs/Mma Kick.asset - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '2e99548cb5ea45201582fc5eb0e4be38') in 0.143979625 seconds [Worker2] Imported GUID: 1e89d0da735f7493fb460a85555999d6 - Path: Assets/OfficeGame/Battle/BattleActionsConfigs/Stugger.asset - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '1ecc1c7692c53979800516bdeb0a33fd') in 0.466884958 seconds [Worker2] Imported GUID: 1cbeb8d4266bd4b688b5bc6ff014a8be - Path: Assets/OfficeGame/Player/Animations/Player@Mma Kick Down.fbx - Importer: PreviewImporter -> (ImportResultId: '89d464cc6c6a1d3062d9d5e73fe610bc') in 0.575286834 seconds 2026-11-01 01:16:01.634 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-11-01 01:16:01.642 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Importing 'GUID: 1aba77af65c69314994f0eba6e4eee51 - Path: Assets/OfficeGame/Battle/BattleActionsConfigs/Mma Kick.asset' with importer (NativeFormatImporter) Imported 'GUID: 1aba77af65c69314994f0eba6e4eee51' -> (Import Result ID: '4b45bbe2e10c01279ad3460cca39df4b') in 0.002 seconds [static dependencies only]. Details - ImportResultOutputID=b2639a2f797098c8b23aa7bc6a58492c DependenciesID=58f136380e900069e6de3ff534092eae StaticDependenciesID=c17d5a11d4333692b69be4e4c52a58e6 [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 3.74 ms, found 6 plugins. Asset Pipeline Refresh (id=ceccf176e5cad4ed59f8ed9685322ac4): Total: 0.078 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Worker2] Imported GUID: 1aba77af65c69314994f0eba6e4eee51 - Path: Assets/OfficeGame/Battle/BattleActionsConfigs/Mma Kick.asset - Importer: PreviewImporter -> (ImportResultId: '51c8c4ce5f41773549535bbc7f745f49') in 0.027631083 seconds [Worker2] Imported GUID: 1aba77af65c69314994f0eba6e4eee51 - Path: Assets/OfficeGame/Battle/BattleActionsConfigs/Mma Kick.asset - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '7f91d5815867e0a949940d79cf8ff380') in 0.05749375 seconds Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 259 unused Assets / (48.5 KB). Loaded Objects now: 12138. Memory consumption went from 1.03 GB to 1.03 GB. Total: 85.408584 ms (FindLiveObjects: 0.690375 ms CreateObjectMapping: 0.168583 ms MarkObjects: 83.909708 ms DeleteObjects: 0.458875 ms) Loaded scene 'Library/Unused/848d609aa0b1f4eebb07e38778900f58' Deserialize: 5.334 ms Integration: 9.220 ms Integration of assets: 0.002 ms Thread Wait Time: 0.003 ms Total Operation Time: 14.559 ms Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 2 unused Assets / (28.8 KB). Loaded Objects now: 13021. Memory consumption went from 1.04 GB to 1.04 GB. Total: 36.164042 ms (FindLiveObjects: 2.219542 ms CreateObjectMapping: 0.242625 ms MarkObjects: 33.485292 ms DeleteObjects: 0.041541 ms) [Worker2] Imported GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab - Importer: PreviewImporter -> (ImportResultId: '774afafcfb64ebd2f1862a187738228c') in 0.194174709 seconds Importing 'GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab' with importer (PrefabImporter) Imported 'GUID: 03ba714c851c038b3a144978275a6032' -> (Import Result ID: 'eeb0eb4a6168293ae899fd1ed7415de1') in 0.012 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=9e1e1404703967a18f08f7e1337330d3 DependenciesID=c8db694a1d7feb6e3d1f8c17df1ba116 StaticDependenciesID=ac7258c727a155204fd3fd2305e12217 Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter) threads: 8 Q3Map - v1.0r (c) 1999 Id Software Inc. Q3Map (ydnar) - v2.5.17n-git-f64c7cc libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc NetRadiant - v1.5.0 Mar 19 2026 10:37:13 Your map begins to Tremble... --- InitPaths --- VFS Init: /Users/angelofdeath/.q3a/baseq3/ VFS Init: Library/baseq3/ --- BSP --- 0 shaderInfo --- LoadMapFile --- Loading /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/ElectronicVideoIntegratedLeisure/OfficeGame/Build_SecondTestingSegment/SecondTestingSegment.map entering /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/ElectronicVideoIntegratedLeisure/OfficeGame/Build_SecondTestingSegment/SecondTestingSegment.map 10 total world brushes 0 detail brushes 0 patches 0 boxbevels 0 edgebevels 5 entities 38 planes 0 areaportals Size: -784, -192, -64 to 448, 304, 96 --- ProcessDecals --- 0 decal projectors --- CreateMapFogs --- 0 fogs ############### model 0 ############### block size = { 1024 1024 1024 } BSP bounds: { -784.000000 -192.000000 -64.000000 } { 448.000000 304.000000 96.000000 } Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 } --- PatchMapDrawSurfs --- --- FaceBSP --- 60 faces 85 leafs --- MakeTreePortals --- 0 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 10 structural brushes 38 cluster references --- FloodEntities --- 10 flooded leafs --- FillOutside --- 35 solid leafs 40 leafs filled 10 inside leafs --- CullSides --- 19 hidden faces culled 0 coincident faces culled --- ClipSidesIntoTree --- --- FaceBSP --- 13 faces 39 leafs --- MakeTreePortals --- 0 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 10 structural brushes 46 cluster references --- NumberClusters --- 10 visclusters 15 visportals 35 solidfaces --- WritePortalFile --- writing /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/ElectronicVideoIntegratedLeisure/OfficeGame/Build_SecondTestingSegment/SecondTestingSegment.prt --- FloodAreas --- 1 areas --- AddTriangleModels --- --- AddEntitySurfaceModels --- --- FilterDetailBrushesIntoTree --- 0 detail brushes 0 cluster references ----- FogDrawSurfs ----- 0 fog polygon fragments 0 fog patch fragments 0 fogged drawsurfs --- SubdivideFaceSurfaces --- --- FixTJunctions --- 23 axial edge lines 0 non-axial edge lines 0 degenerate edges 6 verts added for T-junctions 58 total verts 11 naturally ordered 2 rotated orders 0 can't order 0 broken (degenerate) surfaces removed --- ClassifyEntitySurfaces --- --- TidyEntitySurfaces --- 0 empty or malformed surfaces deleted --- MakeEntityDecals --- (0) 0 decal surfaces --- MakeEntityMetaTriangles --- 0...1...2...3...4...5...6...7...8...9... (0) 0 total meta surfaces 0 stripped surfaces 0 fanned surfaces 0 maxarea'd surfaces 0 patch meta surfaces 0 meta verts 0 meta triangles --- TidyEntitySurfaces --- 0 empty or malformed surfaces deleted --- SmoothMetaTriangles --- No smoothing angles specified, aborting --- FilterDrawsurfsIntoTree --- 35 references 13 (13) emitted drawsurfs 13 stripped face surfaces 0 fanned face surfaces 0 maxarea'd face surfaces 0 surface models generated 0 skybox surfaces generated 0 SURFACE_BAD surfaces 13 SURFACE_FACE surfaces 0 SURFACE_PATCH surfaces 0 SURFACE_TRIANGLES surfaces 0 SURFACE_FLARE surfaces 0 SURFACE_FOLIAGE surfaces 0 SURFACE_FORCED_META surfaces 0 SURFACE_META surfaces 0 SURFACE_FOGHULL surfaces 0 SURFACE_DECAL surfaces 0 SURFACE_SHADER surfaces 36 redundant indexes supressed, saving 0 Kbytes --- FixBrushSides --- --- EndModel --- --- EmitMetaStats --- 0 total meta surfaces 19 stripped surfaces 0 fanned surfaces 0 maxarea'd surfaces 0 patch meta surfaces 0 meta verts 0 meta triangles 0 light entities stripped --- ProcessAdvertisements --- 0 in-game advertisements --- EndBSPFile --- 44 BSP planes --- WriteSurfaceExtraFile --- Writing /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/ElectronicVideoIntegratedLeisure/OfficeGame/Build_SecondTestingSegment/SecondTestingSegment.srf Writing /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/ElectronicVideoIntegratedLeisure/OfficeGame/Build_SecondTestingSegment/SecondTestingSegment.bsp Wrote 0.0 MB (11952 bytes) 0 seconds elapsed 2.5.17n-git-f64c7cc Launching external process: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Helpers/UnwrapCL Launched and connected uv unwrapper /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Helpers/UnwrapCL after 0.03 seconds Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: '0bcb0c25516846fd9d71c3304fbe86bb') in 0.457 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=6e5a7ff0ad4072e44fee1971cba8d1f9 DependenciesID=6a2898c44c8e9fdb91c4112d55c642d9 StaticDependenciesID=8bf6e29e69d9f4e15636f5560454be23 Asset Pipeline Refresh (id=10e61eb0f100147b2ad419fd1a1f65a0): Total: 0.661 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=2 (actual=2, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=639 ms Asset DB Callback time: managed=12 ms, native=9 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1917, non-scripts=3247 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 4 ApplyChangesToAssetFolders: 0.289ms Scan: 23.074ms Collect global state as custom dependencies: 0.309ms OnSourceAssetsModified: 0.080ms CategorizeScriptCompilationAssets: 0.380ms ProcessAssetsWithTransientArtifactChanges: 0.431ms CategorizeAssets: 38.087ms ImportOutOfDateAssets: 476.316ms (0.150ms without children) ImportManagerImport: 473.963ms (1.854ms without children) UpdateCategorizedAssets: 0.051ms ReloadNativeAssets: 0.092ms UnloadImportedAssets: 0.486ms ReloadImportedAssets: 2.079ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.517ms ImportSchedulerStart: 1.101ms PostProcessAllAssets: 15.372ms XRBuildSystem.XRAssetImported 2.868ms MonoPostProcessAllAssets: 12.140ms ConfigAssetsTracker.OnPostprocessAllAssets 7.309ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.926ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.816ms AssetPostprocessor.OnPostprocessAllAssets 0.536ms SyncVS.PostprocessSyncProject 0.396ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.310ms AssetChangedListener.OnPostprocessAllAssets 0.209ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.114ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.109ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.065ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.062ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.053ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.052ms MaterialPostprocessor.OnPostprocessAllAssets 0.052ms PostAssetChangesProfiler: 5.874ms GatherAllCurrentPrimaryImportResultRevisions: 1.080ms UnloadStreamsBegin: 6.395ms PersistCurrentRevisions: 0.207ms Untracked: 92.326ms [Worker2] Imported GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '5be4ff7aa91d7049d1a0723787d4427c') in 0.15587125 seconds Importing 'GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab' with importer (PrefabImporter) Imported 'GUID: 03ba714c851c038b3a144978275a6032' -> (Import Result ID: '739b9e3ba44c49f74fa5c12a90763bc2') in 0.010 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=7a29fc93d4cc76e2efd488afdf8381b9 DependenciesID=5d7756d9a675599d7ccaba058dd0ea15 StaticDependenciesID=1d96a42842d15d113e9b11837a514b7d Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter) threads: 8 Q3Map - v1.0r (c) 1999 Id Software Inc. Q3Map (ydnar) - v2.5.17n-git-f64c7cc libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc NetRadiant - v1.5.0 Mar 19 2026 10:37:13 Your map begins to Tremble... --- InitPaths --- VFS Init: /Users/angelofdeath/.q3a/baseq3/ VFS Init: Library/baseq3/ --- BSP --- WARNING: Unknown option "-v" 0 shaderInfo --- LoadMapFile --- Loading /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/ElectronicVideoIntegratedLeisure/OfficeGame/Build_SecondTestingSegment/SecondTestingSegment.map entering /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/ElectronicVideoIntegratedLeisure/OfficeGame/Build_SecondTestingSegment/SecondTestingSegment.map 10 total world brushes 0 detail brushes 0 patches 0 boxbevels 0 edgebevels 5 entities 38 planes 0 areaportals Size: -784, -192, -64 to 448, 304, 96 --- ProcessDecals --- 0 decal projectors --- CreateMapFogs --- 0 fogs ############### model 0 ############### block size = { 1024 1024 1024 } BSP bounds: { -784.000000 -192.000000 -64.000000 } { 448.000000 304.000000 96.000000 } Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 } --- PatchMapDrawSurfs --- --- FaceBSP --- 60 faces 85 leafs --- MakeTreePortals --- 0 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 10 structural brushes 38 cluster references --- FloodEntities --- 10 flooded leafs --- FillOutside --- 35 solid leafs 40 leafs filled 10 inside leafs --- CullSides --- 19 hidden faces culled 0 coincident faces culled --- ClipSidesIntoTree --- --- FaceBSP --- 13 faces 39 leafs --- MakeTreePortals --- 0 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 10 structural brushes 46 cluster references --- NumberClusters --- 10 visclusters 15 visportals 35 solidfaces --- WritePortalFile --- writing /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/ElectronicVideoIntegratedLeisure/OfficeGame/Build_SecondTestingSegment/SecondTestingSegment.prt --- FloodAreas --- 1 areas --- AddTriangleModels --- --- AddEntitySurfaceModels --- --- FilterDetailBrushesIntoTree --- 0 detail brushes 0 cluster references ----- FogDrawSurfs ----- 0 fog polygon fragments 0 fog patch fragments 0 fogged drawsurfs --- SubdivideFaceSurfaces --- --- FixTJunctions --- 23 axial edge lines 0 non-axial edge lines 0 degenerate edges 6 verts added for T-junctions 58 total verts 11 naturally ordered 2 rotated orders 0 can't order 0 broken (degenerate) surfaces removed --- ClassifyEntitySurfaces --- --- TidyEntitySurfaces --- 0 empty or malformed surfaces deleted --- MakeEntityDecals --- (0) 0 decal surfaces --- MakeEntityMetaTriangles --- 0...1...2...3...4...5...6...7...8...9... (0) 0 total meta surfaces 0 stripped surfaces 0 fanned surfaces 0 maxarea'd surfaces 0 patch meta surfaces 0 meta verts 0 meta triangles --- TidyEntitySurfaces --- 0 empty or malformed surfaces deleted --- SmoothMetaTriangles --- No smoothing angles specified, aborting --- FilterDrawsurfsIntoTree --- 35 references 13 (13) emitted drawsurfs 13 stripped face surfaces 0 fanned face surfaces 0 maxarea'd face surfaces 0 surface models generated 0 skybox surfaces generated 0 SURFACE_BAD surfaces 13 SURFACE_FACE surfaces 0 SURFACE_PATCH surfaces 0 SURFACE_TRIANGLES surfaces 0 SURFACE_FLARE surfaces 0 SURFACE_FOLIAGE surfaces 0 SURFACE_FORCED_META surfaces 0 SURFACE_META surfaces 0 SURFACE_FOGHULL surfaces 0 SURFACE_DECAL surfaces 0 SURFACE_SHADER surfaces 36 redundant indexes supressed, saving 0 Kbytes --- FixBrushSides --- --- EndModel --- --- EmitMetaStats --- 0 total meta surfaces 19 stripped surfaces 0 fanned surfaces 0 maxarea'd surfaces 0 patch meta surfaces 0 meta verts 0 meta triangles 0 light entities stripped --- ProcessAdvertisements --- 0 in-game advertisements --- EndBSPFile --- 44 BSP planes --- WriteSurfaceExtraFile --- Writing /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/ElectronicVideoIntegratedLeisure/OfficeGame/Build_SecondTestingSegment/SecondTestingSegment.srf Writing /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/ElectronicVideoIntegratedLeisure/OfficeGame/Build_SecondTestingSegment/SecondTestingSegment.bsp Wrote 0.0 MB (11952 bytes) 0 seconds elapsed Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: 'baed3ea455d2371ac0c7fe0756f8d13e') in 0.162 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=69e2bb48357d05a5b272cb2fa6709f69 DependenciesID=862d667adbbdcfba71e51fa1f4669596 StaticDependenciesID=8bf6e29e69d9f4e15636f5560454be23 Refreshing native plugins compatible for Editor in 2.02 ms, found 6 plugins. Asset Pipeline Refresh (id=655a0ec3c5ace44a6b8bb0c1e85cbe4c): Total: 0.280 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Worker2] Imported GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'c41d281f3f16478d6184b31985794674') in 0.05182325 seconds Importing 'GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab' with importer (PrefabImporter) Imported 'GUID: 03ba714c851c038b3a144978275a6032' -> (Import Result ID: '0ce1be5daa01a585aec8923073ddf626') in 0.005 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=de31f3246227a71db104a321b39306e8 DependenciesID=4a0947c19d23f69d916427c86a8eb480 StaticDependenciesID=2c9e7a4f8870ae2062582dabd15bbafe Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter) threads: 8 Q3Map - v1.0r (c) 1999 Id Software Inc. Q3Map (ydnar) - v2.5.17n-git-f64c7cc libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc NetRadiant - v1.5.0 Mar 19 2026 10:37:13 Your map begins to Tremble... --- InitPaths --- VFS Init: /Users/angelofdeath/.q3a/baseq3/ VFS Init: Library/baseq3/ --- BSP --- WARNING: Unknown option "-v" 0 shaderInfo --- LoadMapFile --- Loading /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/ElectronicVideoIntegratedLeisure/OfficeGame/Build_SecondTestingSegment/SecondTestingSegment.map entering /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/ElectronicVideoIntegratedLeisure/OfficeGame/Build_SecondTestingSegment/SecondTestingSegment.map 10 total world brushes 0 detail brushes 0 patches 0 boxbevels 0 edgebevels 5 entities 38 planes 0 areaportals Size: -784, -192, -64 to 448, 304, 96 --- ProcessDecals --- 0 decal projectors --- CreateMapFogs --- 0 fogs ############### model 0 ############### block size = { 1024 1024 1024 } BSP bounds: { -784.000000 -192.000000 -64.000000 } { 448.000000 304.000000 96.000000 } Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 } --- PatchMapDrawSurfs --- --- FaceBSP --- 60 faces 85 leafs --- MakeTreePortals --- 0 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 10 structural brushes 38 cluster references --- FloodEntities --- 10 flooded leafs --- FillOutside --- 35 solid leafs 40 leafs filled 10 inside leafs --- CullSides --- 19 hidden faces culled 0 coincident faces culled --- ClipSidesIntoTree --- --- FaceBSP --- 13 faces 39 leafs --- MakeTreePortals --- 0 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 10 structural brushes 46 cluster references --- NumberClusters --- 10 visclusters 15 visportals 35 solidfaces --- WritePortalFile --- writing /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/ElectronicVideoIntegratedLeisure/OfficeGame/Build_SecondTestingSegment/SecondTestingSegment.prt --- FloodAreas --- 1 areas --- AddTriangleModels --- --- AddEntitySurfaceModels --- --- FilterDetailBrushesIntoTree --- 0 detail brushes 0 cluster references ----- FogDrawSurfs ----- 0 fog polygon fragments 0 fog patch fragments 0 fogged drawsurfs --- SubdivideFaceSurfaces --- --- FixTJunctions --- 23 axial edge lines 0 non-axial edge lines 0 degenerate edges 6 verts added for T-junctions 58 total verts 11 naturally ordered 2 rotated orders 0 can't order 0 broken (degenerate) surfaces removed --- ClassifyEntitySurfaces --- --- TidyEntitySurfaces --- 0 empty or malformed surfaces deleted --- MakeEntityDecals --- (0) 0 decal surfaces --- MakeEntityMetaTriangles --- 0...1...2...3...4...5...6...7...8...9... (0) 0 total meta surfaces 0 stripped surfaces 0 fanned surfaces 0 maxarea'd surfaces 0 patch meta surfaces 0 meta verts 0 meta triangles --- TidyEntitySurfaces --- 0 empty or malformed surfaces deleted --- SmoothMetaTriangles --- No smoothing angles specified, aborting --- FilterDrawsurfsIntoTree --- 35 references 13 (13) emitted drawsurfs 13 stripped face surfaces 0 fanned face surfaces 0 maxarea'd face surfaces 0 surface models generated 0 skybox surfaces generated 0 SURFACE_BAD surfaces 13 SURFACE_FACE surfaces 0 SURFACE_PATCH surfaces 0 SURFACE_TRIANGLES surfaces 0 SURFACE_FLARE surfaces 0 SURFACE_FOLIAGE surfaces 0 SURFACE_FORCED_META surfaces 0 SURFACE_META surfaces 0 SURFACE_FOGHULL surfaces 0 SURFACE_DECAL surfaces 0 SURFACE_SHADER surfaces 36 redundant indexes supressed, saving 0 Kbytes --- FixBrushSides --- --- EndModel --- --- EmitMetaStats --- 0 total meta surfaces 19 stripped surfaces 0 fanned surfaces 0 maxarea'd surfaces 0 patch meta surfaces 0 meta verts 0 meta triangles 0 light entities stripped --- ProcessAdvertisements --- 0 in-game advertisements --- EndBSPFile --- 44 BSP planes --- WriteSurfaceExtraFile --- Writing /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/ElectronicVideoIntegratedLeisure/OfficeGame/Build_SecondTestingSegment/SecondTestingSegment.srf Writing /var/folders/87/qw04_w056g7b8x_lpncst51m0000gn/T/ElectronicVideoIntegratedLeisure/OfficeGame/Build_SecondTestingSegment/SecondTestingSegment.bsp Wrote 0.0 MB (11952 bytes) 0 seconds elapsed Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: 'ed681a7725a5961b6707deeeaaa7ff54') in 0.251 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=fffe4e99c9d8a207de4479c3cf48f87a DependenciesID=47122a1aa2701b9a619eee5ec086cf9c StaticDependenciesID=8bf6e29e69d9f4e15636f5560454be23 Refreshing native plugins compatible for Editor in 2.21 ms, found 6 plugins. Asset Pipeline Refresh (id=d5c8c077755754c969c4f05280870f30): Total: 0.347 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=2 (actual=2, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=333 ms Asset DB Callback time: managed=7 ms, native=5 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1917, non-scripts=3247 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 4 ApplyChangesToAssetFolders: 0.133ms Scan: 8.067ms Collect global state as custom dependencies: 0.195ms OnSourceAssetsModified: 0.075ms ProcessAssetsWithTransientArtifactChanges: 0.434ms CategorizeAssets: 25.254ms ImportOutOfDateAssets: 263.807ms (0.218ms without children) ImportManagerImport: 261.828ms (2.736ms without children) UpdateCategorizedAssets: 0.063ms ReloadNativeAssets: 0.070ms UnloadImportedAssets: 0.472ms ReloadImportedAssets: 1.641ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.500ms ImportSchedulerStart: 0.709ms PostProcessAllAssets: 8.498ms XRBuildSystem.XRAssetImported 0.379ms MonoPostProcessAllAssets: 7.511ms ConfigAssetsTracker.OnPostprocessAllAssets 2.520ms AssetPostprocessor.OnPostprocessAllAssets 0.603ms SyncVS.PostprocessSyncProject 0.437ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.419ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.383ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.176ms AssetChangedListener.OnPostprocessAllAssets 0.148ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.103ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.100ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.088ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.081ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.065ms PostAssetChangesProfiler: 4.582ms GatherAllCurrentPrimaryImportResultRevisions: 0.786ms PersistCurrentRevisions: 0.352ms Untracked: 34.344ms [Worker2] Imported GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'cffaea34314f8f3541d5c41f6dcc695a') in 0.054212791 seconds 2026-11-01 01:16:41.414 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-11-01 01:16:41.424 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Asset Pipeline Refresh (id=4116c9448c7964f4c8be519724dded41): Total: 0.013 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 33 unused Assets / (14.6 KB). Loaded Objects now: 12492. Memory consumption went from 1.02 GB to 1.02 GB. Total: 64.336083 ms (FindLiveObjects: 3.208667 ms CreateObjectMapping: 0.593916 ms MarkObjects: 60.107167 ms DeleteObjects: 0.228333 ms) 2.5.17n-git-f64c7cc 2.5.17n-git-f64c7cc Thread 0x41810f000 may have been prematurely finalized GPU Resident Drawer disposed. Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Refreshing native plugins compatible for Editor in 3.63 ms, found 6 plugins. Native extension for OSXStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.659 seconds Domain Reload Profiling: 3954ms BeginReloadAssembly (1403ms) DisableScriptedObjects (114ms) CreateAndSetChildDomain (559ms) RebuildCommonClasses (7ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (97ms) LoadAllAssembliesAndSetupDomain (775ms) LoadAssemblies (962ms) TypeCache.Refresh (14ms) AnalyzeDomain (34ms) ResolveRequiredComponents (15ms) FinalizeReload (1660ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (8ms) BeforeProcessingInitializeOnLoad (87ms) ProcessInitializeOnLoadAttributes (406ms) ProcessInitializeOnLoadMethodAttributes (100ms) AwakeInstancesAfterBackupRestoration (601ms) Asset Pipeline Refresh (id=9ccec4d694c39465c85e309465a45dab): Total: 4.424 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1853 ms Asset DB Callback time: managed=28 ms, native=1 ms Scripting: domain reloads=1, domain reload time=2539 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1917, non-scripts=3247 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.589ms ApplyChangesToAssetFolders: 0.249ms Collect global state as custom dependencies: 2.855ms ProcessAssetsWithTransientArtifactChanges: 0.321ms CategorizeAssets: 90.801ms CompileScripts: 1.416ms ImportOutOfDateAssets: 1672.401ms (1669.972ms without children) CollectScriptTypesHashes: 11.648ms ReloadNativeAssets: 1.235ms UnloadImportedAssets: 0.104ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.679ms ImportSchedulerStart: 0.387ms PostProcessAllAssets: 28.692ms MonoPostProcessAllAssets: 28.686ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 13.812ms ConfigAssetsTracker.OnPostprocessAllAssets 2.520ms SyncVS.PostprocessSyncProject 1.831ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.379ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.204ms AssetPostprocessor.OnPostprocessAllAssets 0.603ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.419ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.419ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.383ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.328ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.233ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.179ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.176ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.151ms AssetChangedListener.OnPostprocessAllAssets 0.148ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.118ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.108ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.103ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.097ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.088ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.065ms GatherAllCurrentPrimaryImportResultRevisions: 0.408ms PersistCurrentRevisions: 0.135ms GenerateScriptTypeHashes: 3.976ms GenerateScriptTypeSerializationHashes: 7.578ms Untracked: 2611.503ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/Infrastructure/Bootstrap.unity' Deserialize: 3.289 ms Integration: 723.831 ms Integration of assets: 0.020 ms Thread Wait Time: 0.005 ms Total Operation Time: 727.146 ms Switched from None to None UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.PapaInstaller/d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.Infrastructure.Camera.CameraFactory/d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details Mesh has too many surfaces - skipping! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) TinyGoose.Tremble.MD3Util:AddMeshToMD3 (UnityEngine.Transform,bool,UnityEngine.Mesh,UnityEngine.Material[],System.Collections.Generic.List`1,TinyGoose.Tremble.MaterialNameLookup,int&,UnityEngine.Bounds&) (at Assets/Tremble/Utils/MD3Util.cs:301) TinyGoose.Tremble.MD3Util:GatherMD3SurfacesFromRenderers (UnityEngine.GameObject,TinyGoose.Tremble.MaterialNameLookup,UnityEngine.Bounds&,int&) (at Assets/Tremble/Utils/MD3Util.cs:227) TinyGoose.Tremble.MD3Util:SaveMD3 (UnityEngine.GameObject,string,TinyGoose.Tremble.MaterialNameLookup,single,UnityEngine.Bounds&) (at Assets/Tremble/Utils/MD3Util.cs:91) TinyGoose.Tremble.Editor.TrembleSync:ProcessPrefab (string,string,string,System.Collections.Generic.List`1,string,TinyGoose.Tremble.FgdWriter,TinyGoose.Tremble.TrembleFieldConverterCollection,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.Editor.ModTimeDB,System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Tremble/Editor/TrembleSync.cs:534) TinyGoose.Tremble.Editor.TrembleSync:GatherEntities (int&,int,TinyGoose.Tremble.PrefabNameLookup,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.MapTypeLookup,TinyGoose.Tremble.Editor.ModTimeDB,string,string,System.Collections.Generic.List`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Tremble/Editor/TrembleSync.cs:396) TinyGoose.Tremble.Editor.TrembleSync/d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:112) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__4> (TinyGoose.Tremble.Editor.TrembleSync/d__4&) TinyGoose.Tremble.Editor.TrembleSync:PerformSync () TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18) UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427) (Filename: Assets/Tremble/Utils/MD3Util.cs Line: 301) [Licensing::Client] Successfully resolved entitlement details Switched from None to OpenMovement UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:53) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__3> (Code.Game.TestingLevel.TestingState/d__3&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.TestingLevel.TestingState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134) Code.Game.PapaInstaller:b__5_0 () (at Assets/Code/PapaInstaller.cs:116) Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39) Code.Infrastructure.Loadings.Loading/d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.Input.InputService/d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '2ee6dbc91662f1cb4e23a4809a2dbb84') in 0.019 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=27ca0fd0e3a2d86029d7515c7d595dd0 StaticDependenciesID=4916cad577d81aaec65dcc2160733d0b [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 2.86 ms, found 6 plugins. Asset Pipeline Refresh (id=9c8ea1e79ed41454f9309ccdeb105852): Total: 0.115 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Licensing::Client] Successfully resolved entitlement details Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 1.362 ms Integration: 8.346 ms Integration of assets: 0.008 ms Thread Wait Time: 130.693 ms Total Operation Time: 140.409 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity' Deserialize: 1.681 ms Integration: 2.949 ms Integration of assets: 0.005 ms Thread Wait Time: 179.204 ms Total Operation Time: 183.839 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' Deserialize: 34.599 ms Integration: 19.951 ms Integration of assets: 0.035 ms Thread Wait Time: 210.124 ms Total Operation Time: 264.709 ms Switched from Testing to Testing UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:122) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210) Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.SceneLoader.CustomCustomSceneManager/d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431) UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415) DelegateList`1:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109) MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Scene (Battle) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Battle/Battle.unity' Deserialize: 4.589 ms Integration: 18.598 ms Integration of assets: 0.002 ms Thread Wait Time: 62.908 ms Total Operation Time: 86.098 ms Switched from OpenMovement to BattleMode UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:144) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210) Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189) Cysharp.Threading.Tasks.UniTaskCompletionSource:TrySignalCompletion (Cysharp.Threading.Tasks.UniTaskStatus) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:721) Cysharp.Threading.Tasks.UniTaskCompletionSource:TrySetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:612) Cysharp.Threading.Tasks.UniTaskExtensions/<>c:b__33_0 (System.Threading.Tasks.Task,object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:64) System.Threading.Tasks.ContinuationTaskFromTask:InnerInvoke () System.Threading.Tasks.Task:Execute () System.Threading.Tasks.Task:ExecutionContextCallback (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.SynchronizationContextTaskScheduler/<>c:<.cctor>b__8_0 (object) UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:156) UnityEngine.UnitySynchronizationContext:Exec () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:84) UnityEngine.UnitySynchronizationContext:ExecuteTasks () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:110) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:238) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__15:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:81) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__15> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__15&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:156) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210) Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189) Cysharp.Threading.Tasks.UniTaskCompletionSource:TrySignalCompletion (Cysharp.Threading.Tasks.UniTaskStatus) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:721) Cysharp.Threading.Tasks.UniTaskCompletionSource:TrySetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:612) Cysharp.Threading.Tasks.UniTaskExtensions/<>c:b__33_0 (System.Threading.Tasks.Task,object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:64) System.Threading.Tasks.ContinuationTaskFromTask:InnerInvoke () System.Threading.Tasks.Task:Execute () System.Threading.Tasks.Task:ExecutionContextCallback (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.SynchronizationContextTaskScheduler/<>c:<.cctor>b__8_0 (object) UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:156) UnityEngine.UnitySynchronizationContext:Exec () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:84) UnityEngine.UnitySynchronizationContext:ExecuteTasks () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:110) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 238) Switched from Testing to BattleState UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:159) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__11>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs:74) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__11>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51) LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53) LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71) LitMotion.UpdateRunner`3:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99) LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232) LitMotion.PlayerLoopHelper/<>c:b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68) LitMotion.PlayerLoopHelper/<>c:b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:300) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 300) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) Decided UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:300) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 300) Deciding action for prefab_Companion #3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:238) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.ValueTuple`2) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:SetResult (System.ValueTuple`2) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.ValueTuple`2) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:340) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 238) Decided UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:300) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__2, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.AsIsBattleActionDecider/d__2:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/AsIsBattleActionDecider.cs:16) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__2, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/ContinuationQueue.cs:194) Cysharp.Threading.Tasks.Internal.ContinuationQueue:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/ContinuationQueue.cs:159) Cysharp.Threading.Tasks.Internal.ContinuationQueue:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/ContinuationQueue.cs:118) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 300) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__16:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:113) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:238) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__15:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:87) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__15>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__16:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:120) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 238) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:300) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 300) Попадание в Arm! Урон: 5 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:OnEnemyHit (UnityEngine.Collider) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:79) Code.OfficeGame.BattleMode.HitBoxes.EntityHitBoxes:CheckHitsForCurrentFrame (System.Action`1,Code.OfficeGame.BattleMode.HitBoxes.HitBoxPartType) (at Assets/Code/OfficeGame/BattleMode/HitBoxes/EntityHitBoxes.cs:52) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:50) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs Line: 79) Попадание в Elbow! Урон: 5 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:OnEnemyHit (UnityEngine.Collider) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:79) Code.OfficeGame.BattleMode.HitBoxes.EntityHitBoxes:CheckHitsForCurrentFrame (System.Action`1,Code.OfficeGame.BattleMode.HitBoxes.HitBoxPartType) (at Assets/Code/OfficeGame/BattleMode/HitBoxes/EntityHitBoxes.cs:52) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:50) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs Line: 79) Попадание в Chest! Урон: 5 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:OnEnemyHit (UnityEngine.Collider) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:79) Code.OfficeGame.BattleMode.HitBoxes.EntityHitBoxes:CheckHitsForCurrentFrame (System.Action`1,Code.OfficeGame.BattleMode.HitBoxes.HitBoxPartType) (at Assets/Code/OfficeGame/BattleMode/HitBoxes/EntityHitBoxes.cs:52) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:50) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs Line: 79) CancelDecision UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:300) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 300) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:300) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 300) Decided UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:300) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 300) Deciding action for prefab_Companion #3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:238) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__15:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:87) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__15>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__16:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:120) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 238) Thread 0x17e703000 may have been prematurely finalized GPU Resident Drawer disposed. Container Battle (1983940160) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Testing (-711527988) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (-1494952188) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 0.656 ms Integration: 28.005 ms Integration of assets: 0.001 ms Thread Wait Time: 0.032 ms Total Operation Time: 28.694 ms Unloading 1687 unused Assets / (4.2 MB). Loaded Objects now: 11446. Memory consumption went from 1.00 GB to 1.00 GB. Total: 37.755875 ms (FindLiveObjects: 1.009333 ms CreateObjectMapping: 0.558750 ms MarkObjects: 33.943917 ms DeleteObjects: 2.066375 ms) [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. Asset Pipeline Refresh (id=40b3fd0ac49bd40c885a7a784e5c1aa5): Total: 0.368 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=365 ms Asset DB Callback time: managed=0 ms, native=2 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1917, non-scripts=3247 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.688ms InvokePackagesCallback: 2.582ms ApplyChangesToAssetFolders: 1.069ms Scan: 357.611ms Collect global state as custom dependencies: 0.591ms GatherAllCurrentPrimaryImportResultRevisions: 2.885ms UnloadStreamsEnd: 0.062ms Untracked: 1.984ms 2026-11-01 01:17:57.836 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-11-01 01:17:57.840 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Script 'Foo.cs' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Foo.cs' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Asset Pipeline Refresh (id=31a1aa976ecb24eedb16cb109f6e76ef): Total: 0.150 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=49277c55baa0c4141ba3b07a93278c38): Total: 0.203 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=ec17b3e62ecbe4b008f1cd4a49a8ff4a): Total: 0.139 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=206d5461cb02641f18a781bbcc5c78b1): Total: 0.162 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Curl error 42: Callback aborted [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.032458s [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 3.14 ms, found 6 plugins. Asset Pipeline Refresh (id=9bc24ef49826148b49f4cf44446179d5): Total: 6.077 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=5451 ms Asset DB Callback time: managed=425 ms, native=167 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=33 ms, other=0 ms Project Asset Count: scripts=1917, non-scripts=3247 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.053ms ApplyChangesToAssetFolders: 0.223ms Scan: 4363.135ms Collect global state as custom dependencies: 0.924ms OnSourceAssetsModified: 5.216ms CategorizeScriptCompilationAssets: 2.703ms ProcessAssetsWithTransientArtifactChanges: 9.141ms CategorizeAssets: 226.981ms CompileScripts: 32.517ms ImportOutOfDateAssets: 10.747ms (1.532ms without children) ReloadNativeAssets: 0.916ms UnloadImportedAssets: 0.409ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 2.179ms ImportSchedulerStart: 5.708ms PostProcessAllAssets: 478.170ms XRBuildSystem.XRAssetImported 24.875ms PostProcessCallbackCreateDeferredMaterials 5.456ms UnityScenesPostprocess 0.319ms ShaderAssetModifiedCallback 0.209ms MonoPostProcessAllAssets: 423.994ms ConfigAssetsTracker.OnPostprocessAllAssets 313.216ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 36.526ms SyncVS.PostprocessSyncProject 32.811ms AssetChangedListener.OnPostprocessAllAssets 7.646ms NugetAssetPostprocessor.OnPostprocessAllAssets 4.576ms AssetPostprocessor.OnPostprocessAllAssets 4.122ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 2.627ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.482ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.500ms SpriteSlicePostprocessor.OnPostprocessAllAssets 1.336ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.018ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.960ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.788ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.463ms AssetProcessor.OnPostprocessAllAssets 0.440ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.417ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.401ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.294ms ThemePostprocessor.OnPostprocessAllAssets 0.267ms AssetPathToTypes.OnPostprocessAllAssets 0.185ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.163ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.155ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.148ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.133ms PostProcessor.OnPostprocessAllAssets 0.109ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.106ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.101ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.088ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.085ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.072ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.065ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.059ms PostAssetChangesProfiler: 111.281ms GatherAllCurrentPrimaryImportResultRevisions: 0.486ms PersistCurrentRevisions: 0.304ms Untracked: 834.921ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 2s257ms [ 841/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 1s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (2.09 seconds), 6 items updated, 1283 evaluated Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.4924416 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Thread 0x17f947000 may have been prematurely finalized Refreshing native plugins compatible for Editor in 4.03 ms, found 6 plugins. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-11-01 01:19:36.240 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-11-01 01:19:36.245 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 3.136 seconds Domain Reload Profiling: 6660ms BeginReloadAssembly (2398ms) ExecutionOrderSort (5ms) DisableScriptedObjects (522ms) ReleaseScriptingObjects (4ms) CreateAndSetChildDomain (799ms) RebuildCommonClasses (13ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (98ms) LoadAllAssembliesAndSetupDomain (999ms) LoadAssemblies (913ms) TypeCache.Refresh (58ms) TypeCache.ScanAssembly (4ms) AnalyzeDomain (308ms) BuildScriptInfoCaches (267ms) ResolveRequiredComponents (21ms) FinalizeReload (3137ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (3ms) BeforeProcessingInitializeOnLoad (636ms) ProcessInitializeOnLoadAttributes (656ms) ProcessInitializeOnLoadMethodAttributes (170ms) EditorAssembliesLoaded (4ms) AwakeInstancesAfterBackupRestoration (949ms) Asset Pipeline Refresh (id=a2ec08b354d5f473b93b5155a9179cb2): Total: 7.625 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=3653 ms Asset DB Callback time: managed=87 ms, native=3 ms Scripting: domain reloads=1, domain reload time=3876 ms, compile time=3 ms, other=0 ms Project Asset Count: scripts=1917, non-scripts=3247 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeCustomDependenciesCallbacks: 0.061ms InvokePackagesCallback: 4.701ms ApplyChangesToAssetFolders: 0.614ms Collect global state as custom dependencies: 10.860ms ProcessAssetsWithTransientArtifactChanges: 11.050ms CategorizeAssets: 251.063ms CompileScripts: 3.227ms ImportOutOfDateAssets: 3165.944ms (3157.316ms without children) CollectScriptTypesHashes: 24.615ms ReloadNativeAssets: 3.163ms UnloadImportedAssets: 0.330ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.232ms ImportSchedulerStart: 3.829ms PostProcessAllAssets: 88.003ms MonoPostProcessAllAssets: 87.992ms ConfigAssetsTracker.OnPostprocessAllAssets 313.216ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 36.526ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 33.257ms AssetChangedListener.OnPostprocessAllAssets 7.646ms SpeedTree9Postprocessor.OnPostprocessAllAssets 4.702ms NugetAssetPostprocessor.OnPostprocessAllAssets 4.576ms SyncVS.PostprocessSyncProject 4.504ms AssetPostprocessor.OnPostprocessAllAssets 4.122ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 4.109ms EditModeScopePostprocessor.OnPostprocessAllAssets 2.959ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 2.627ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.482ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.500ms SpriteSlicePostprocessor.OnPostprocessAllAssets 1.336ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.090ms AssetDatabaseCallbacks.OnPostprocessAllAssets 1.044ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.960ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.788ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.666ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.624ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.497ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.463ms AssetProcessor.OnPostprocessAllAssets 0.440ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.312ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.307ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.294ms ThemePostprocessor.OnPostprocessAllAssets 0.267ms AssetPathToTypes.OnPostprocessAllAssets 0.185ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.148ms PostProcessor.OnPostprocessAllAssets 0.109ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.106ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.101ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.088ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.085ms GatherAllCurrentPrimaryImportResultRevisions: 0.598ms PersistCurrentRevisions: 0.288ms GenerateScriptTypeHashes: 9.957ms GenerateScriptTypeSerializationHashes: 16.674ms Untracked: 4061.537ms [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.019155s [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 3.66 ms, found 6 plugins. Asset Pipeline Refresh (id=8235cb753c7f44ac8a355c464603fcba): Total: 2.969 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1871 ms Asset DB Callback time: managed=1036 ms, native=35 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=19 ms, other=0 ms Project Asset Count: scripts=1917, non-scripts=3247 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.267ms ApplyChangesToAssetFolders: 2.448ms Scan: 994.154ms Collect global state as custom dependencies: 1.274ms OnSourceAssetsModified: 31.131ms CategorizeScriptCompilationAssets: 0.134ms ProcessAssetsWithTransientArtifactChanges: 14.244ms CategorizeAssets: 85.681ms CompileScripts: 19.219ms ImportOutOfDateAssets: 74.231ms (0.723ms without children) ReloadNativeAssets: 64.191ms UnloadImportedAssets: 0.361ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 2.116ms ImportSchedulerStart: 6.835ms PostProcessAllAssets: 1019.422ms XRBuildSystem.XRAssetImported 4.756ms PostProcessCallbackCreateDeferredMaterials 2.240ms UnityScenesPostprocess 0.292ms MonoPostProcessAllAssets: 1007.205ms NugetAssetPostprocessor.OnPostprocessAllAssets 726.144ms BuilderAssetPostprocessor.OnPostprocessAllAssets 58.181ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 29.166ms AssetPostprocessor.OnPostprocessAllAssets 25.728ms AssetChangedListener.OnPostprocessAllAssets 20.555ms SpriteSlicePostprocessor.OnPostprocessAllAssets 16.461ms SyncVS.PostprocessSyncProject 14.144ms UVCSAssetPostprocessor.OnPostprocessAllAssets 13.154ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 10.668ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 10.293ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 7.284ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 7.190ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 4.551ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 3.733ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 3.648ms PostProcessor.OnPostprocessAllAssets 3.370ms AssetReloadNotifier.OnPostprocessAllAssets 3.153ms SamplePostprocessor.OnPostprocessAllAssets 2.189ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 2.064ms TextAssetPostProcessor.OnPostprocessAllAssets 2.038ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 1.843ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.839ms InputActionAssetPostprocessor.OnPostprocessAllAssets 1.717ms SpeedTreePostProcessor.OnPostprocessAllAssets 1.514ms ThemePostprocessor.OnPostprocessAllAssets 1.494ms MaterialPostprocessor.OnPostprocessAllAssets 1.437ms WadFileAssetPostprocessor.OnPostprocessAllAssets 1.274ms MapFileAssetPostprocessor.OnPostprocessAllAssets 1.269ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.086ms AssetPathToTypes.OnPostprocessAllAssets 0.911ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.864ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.706ms ConfigAssetsTracker.OnPostprocessAllAssets 0.563ms AssetEvents.OnPostprocessAllAssets 0.432ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.395ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.303ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.173ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.129ms AssetProcessor.OnPostprocessAllAssets 0.118ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.104ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.073ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.063ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.051ms PostAssetChangesProfiler: 21.546ms GatherAllCurrentPrimaryImportResultRevisions: 8.285ms PersistCurrentRevisions: 0.370ms Untracked: 696.253ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s882ms [ 928/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (1.77 seconds), 6 items updated, 1283 evaluated Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2579918 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Refreshing native plugins compatible for Editor in 10.27 ms, found 6 plugins. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-11-01 01:21:32.125 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-11-01 01:21:32.131 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 4.105 seconds Domain Reload Profiling: 7681ms BeginReloadAssembly (2094ms) ExecutionOrderSort (5ms) DisableScriptedObjects (272ms) ReleaseScriptingObjects (10ms) CreateAndSetChildDomain (858ms) RebuildCommonClasses (14ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (132ms) LoadAllAssembliesAndSetupDomain (1320ms) LoadAssemblies (799ms) TypeCache.Refresh (61ms) TypeCache.ScanAssembly (8ms) AnalyzeDomain (481ms) BuildScriptInfoCaches (379ms) ResolveRequiredComponents (53ms) FinalizeReload (4107ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (5ms) InitializePlatformSupportModulesInManaged (4ms) BeforeProcessingInitializeOnLoad (750ms) ProcessInitializeOnLoadAttributes (735ms) ProcessInitializeOnLoadMethodAttributes (238ms) EditorAssembliesLoaded (7ms) AwakeInstancesAfterBackupRestoration (1024ms) Asset Pipeline Refresh (id=5281cdb5f933946d4bcba83b34c3fa75): Total: 8.375 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=4565 ms Asset DB Callback time: managed=63 ms, native=1 ms Scripting: domain reloads=1, domain reload time=3742 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1917, non-scripts=3247 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeCustomDependenciesCallbacks: 0.278ms InvokePackagesCallback: 2.341ms ApplyChangesToAssetFolders: 0.883ms Collect global state as custom dependencies: 10.758ms ProcessAssetsWithTransientArtifactChanges: 19.604ms CategorizeAssets: 164.470ms CompileScripts: 1.606ms ImportOutOfDateAssets: 4138.915ms (4131.651ms without children) CollectScriptTypesHashes: 9.090ms ReloadNativeAssets: 1.986ms UnloadImportedAssets: 0.208ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.922ms ImportSchedulerStart: 4.047ms PostProcessAllAssets: 63.557ms MonoPostProcessAllAssets: 63.528ms NugetAssetPostprocessor.OnPostprocessAllAssets 726.144ms BuilderAssetPostprocessor.OnPostprocessAllAssets 58.181ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 30.707ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 29.166ms AssetPostprocessor.OnPostprocessAllAssets 25.728ms AssetChangedListener.OnPostprocessAllAssets 20.555ms SpriteSlicePostprocessor.OnPostprocessAllAssets 16.461ms UVCSAssetPostprocessor.OnPostprocessAllAssets 13.154ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 10.668ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 10.293ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 7.284ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 7.190ms SyncVS.PostprocessSyncProject 4.686ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 4.551ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 3.778ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 3.733ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 3.648ms PostProcessor.OnPostprocessAllAssets 3.370ms SpeedTree9Postprocessor.OnPostprocessAllAssets 3.284ms AssetReloadNotifier.OnPostprocessAllAssets 3.153ms SamplePostprocessor.OnPostprocessAllAssets 2.189ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 2.064ms TextAssetPostProcessor.OnPostprocessAllAssets 2.038ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 1.843ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.839ms SpeedTreePostProcessor.OnPostprocessAllAssets 1.514ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 1.508ms ThemePostprocessor.OnPostprocessAllAssets 1.494ms MaterialPostprocessor.OnPostprocessAllAssets 1.437ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.337ms WadFileAssetPostprocessor.OnPostprocessAllAssets 1.274ms MapFileAssetPostprocessor.OnPostprocessAllAssets 1.269ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.086ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.951ms AssetPathToTypes.OnPostprocessAllAssets 0.911ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.864ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.826ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.823ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.759ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.706ms ConfigAssetsTracker.OnPostprocessAllAssets 0.563ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.522ms AssetEvents.OnPostprocessAllAssets 0.432ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.363ms AssetProcessor.OnPostprocessAllAssets 0.118ms GatherAllCurrentPrimaryImportResultRevisions: 0.561ms PersistCurrentRevisions: 0.189ms GenerateScriptTypeHashes: 5.073ms GenerateScriptTypeSerializationHashes: 9.107ms Untracked: 3956.850ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=21154ef2794db4cd6b985536a2d4d2d8): Total: 0.886 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=875 ms Asset DB Callback time: managed=0 ms, native=7 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1917, non-scripts=3247 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 4.536ms InvokePackagesCallback: 2.815ms ApplyChangesToAssetFolders: 10.540ms Scan: 846.455ms Collect global state as custom dependencies: 1.700ms GatherAllCurrentPrimaryImportResultRevisions: 4.732ms UnloadStreamsEnd: 0.088ms Untracked: 15.022ms [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 7.84 ms, found 6 plugins. Asset Pipeline Refresh (id=7a79409bf770d4d6b9034a364737bdb8): Total: 0.642 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=300 ms Asset DB Callback time: managed=307 ms, native=31 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1917, non-scripts=3247 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.123ms Scan: 199.659ms Collect global state as custom dependencies: 0.205ms OnSourceAssetsModified: 6.074ms CategorizeScriptCompilationAssets: 0.756ms ProcessAssetsWithTransientArtifactChanges: 3.947ms CategorizeAssets: 29.659ms CompileScripts: 1.950ms ImportOutOfDateAssets: 6.973ms (0.136ms without children) ReloadNativeAssets: 0.474ms UnloadImportedAssets: 0.133ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.497ms ImportSchedulerStart: 5.732ms PostProcessAllAssets: 307.584ms XRBuildSystem.XRAssetImported 1.919ms PostProcessCallbackCreateDeferredMaterials 1.017ms ObjectImages.AssetImported 0.051ms MonoPostProcessAllAssets: 301.896ms BuilderAssetPostprocessor.OnPostprocessAllAssets 83.253ms NugetAssetPostprocessor.OnPostprocessAllAssets 46.674ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 27.146ms AssetPostprocessor.OnPostprocessAllAssets 25.126ms AssetChangedListener.OnPostprocessAllAssets 18.124ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 10.010ms UVCSAssetPostprocessor.OnPostprocessAllAssets 8.837ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 6.472ms SpriteSlicePostprocessor.OnPostprocessAllAssets 5.583ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 5.008ms ConfigAssetsTracker.OnPostprocessAllAssets 4.648ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 4.219ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 4.050ms AssetReloadNotifier.OnPostprocessAllAssets 3.077ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.972ms MaterialPostprocessor.OnPostprocessAllAssets 2.893ms PostProcessor.OnPostprocessAllAssets 2.538ms SyncVS.PostprocessSyncProject 2.500ms InputActionAssetPostprocessor.OnPostprocessAllAssets 2.363ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 2.273ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 2.067ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.854ms TextAssetPostProcessor.OnPostprocessAllAssets 1.629ms AssetPathToTypes.OnPostprocessAllAssets 1.314ms ThemePostprocessor.OnPostprocessAllAssets 1.246ms SamplePostprocessor.OnPostprocessAllAssets 1.203ms AudioContainerPostProcessor.OnPostprocessAllAssets 1.151ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.139ms AssetProcessor.OnPostprocessAllAssets 0.875ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.865ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.788ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.274ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.270ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.262ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.220ms AssetEvents.OnPostprocessAllAssets 0.214ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.172ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.163ms PostAssetChangesProfiler: 25.534ms GatherAllCurrentPrimaryImportResultRevisions: 0.341ms PersistCurrentRevisions: 0.136ms Untracked: 58.729ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s763ms [ 756/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (1.66 seconds), 6 items updated, 1283 evaluated Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2013914 Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-11-01 01:21:58.388 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-11-01 01:21:58.393 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.630 seconds Domain Reload Profiling: 3870ms BeginReloadAssembly (1296ms) ExecutionOrderSort (4ms) DisableScriptedObjects (198ms) CreateAndSetChildDomain (486ms) RebuildCommonClasses (7ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (92ms) LoadAllAssembliesAndSetupDomain (832ms) LoadAssemblies (655ms) TypeCache.Refresh (37ms) TypeCache.ScanAssembly (4ms) AnalyzeDomain (226ms) BuildScriptInfoCaches (197ms) ResolveRequiredComponents (18ms) FinalizeReload (1630ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (3ms) BeforeProcessingInitializeOnLoad (239ms) ProcessInitializeOnLoadAttributes (443ms) ProcessInitializeOnLoadMethodAttributes (92ms) AwakeInstancesAfterBackupRestoration (495ms) Asset Pipeline Refresh (id=6ae7b23295ab740e2b5033eabfeba96d): Total: 4.317 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1773 ms Asset DB Callback time: managed=27 ms, native=0 ms Scripting: domain reloads=1, domain reload time=2514 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1917, non-scripts=3247 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.809ms ApplyChangesToAssetFolders: 0.305ms Collect global state as custom dependencies: 1.678ms ProcessAssetsWithTransientArtifactChanges: 3.509ms CategorizeAssets: 77.281ms CompileScripts: 1.159ms ImportOutOfDateAssets: 1638.218ms (1635.265ms without children) CollectScriptTypesHashes: 7.327ms ReloadNativeAssets: 1.363ms UnloadImportedAssets: 0.125ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.709ms ImportSchedulerStart: 0.722ms PostProcessAllAssets: 27.628ms MonoPostProcessAllAssets: 27.619ms BuilderAssetPostprocessor.OnPostprocessAllAssets 83.253ms NugetAssetPostprocessor.OnPostprocessAllAssets 46.674ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 27.146ms AssetPostprocessor.OnPostprocessAllAssets 25.126ms AssetChangedListener.OnPostprocessAllAssets 18.124ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 12.957ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 10.010ms UVCSAssetPostprocessor.OnPostprocessAllAssets 8.837ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 6.472ms SpriteSlicePostprocessor.OnPostprocessAllAssets 5.583ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 5.008ms ConfigAssetsTracker.OnPostprocessAllAssets 4.648ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 4.219ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 4.050ms AssetReloadNotifier.OnPostprocessAllAssets 3.077ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.972ms MaterialPostprocessor.OnPostprocessAllAssets 2.893ms PostProcessor.OnPostprocessAllAssets 2.538ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 2.067ms SyncVS.PostprocessSyncProject 1.859ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.854ms TextAssetPostProcessor.OnPostprocessAllAssets 1.629ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.357ms AssetPathToTypes.OnPostprocessAllAssets 1.314ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.284ms ThemePostprocessor.OnPostprocessAllAssets 1.246ms SamplePostprocessor.OnPostprocessAllAssets 1.203ms AudioContainerPostProcessor.OnPostprocessAllAssets 1.151ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.139ms AssetProcessor.OnPostprocessAllAssets 0.875ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.865ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.788ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.586ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.380ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.293ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.274ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.270ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.220ms AssetEvents.OnPostprocessAllAssets 0.214ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.198ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.174ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.163ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.112ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.111ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.096ms GatherAllCurrentPrimaryImportResultRevisions: 0.528ms PersistCurrentRevisions: 0.137ms GenerateScriptTypeHashes: 2.875ms GenerateScriptTypeSerializationHashes: 5.100ms Untracked: 2556.827ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.046134s [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 4.89 ms, found 6 plugins. Asset Pipeline Refresh (id=aed15cdd78c364ad197af0e7ce0cf1ab): Total: 7.277 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=5616 ms Asset DB Callback time: managed=1273 ms, native=337 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=46 ms, other=0 ms Project Asset Count: scripts=1917, non-scripts=3247 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.884ms ApplyChangesToAssetFolders: 7.718ms Scan: 3954.721ms Collect global state as custom dependencies: 8.697ms OnSourceAssetsModified: 52.819ms CategorizeScriptCompilationAssets: 1.517ms ProcessAssetsWithTransientArtifactChanges: 22.654ms CategorizeAssets: 250.944ms CompileScripts: 46.206ms ImportOutOfDateAssets: 140.641ms (123.911ms without children) ReloadNativeAssets: 1.122ms UnloadImportedAssets: 1.258ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.362ms ImportSchedulerStart: 12.985ms PostProcessAllAssets: 1497.262ms XRBuildSystem.XRAssetImported 79.603ms PostProcessCallbackCreateDeferredMaterials 57.256ms ShaderAssetModifiedCallback 15.509ms LocalizationDatabase.AssetDatabasePostprocessCallback 0.820ms ObjectImages.AssetImported 0.129ms PostprocessAssetsUpdateCachedIcon 0.093ms MonoPostProcessAllAssets: 1222.606ms NugetAssetPostprocessor.OnPostprocessAllAssets 370.230ms BuilderAssetPostprocessor.OnPostprocessAllAssets 94.576ms AssetChangedListener.OnPostprocessAllAssets 42.104ms AssetPostprocessor.OnPostprocessAllAssets 38.808ms SamplePostprocessor.OnPostprocessAllAssets 27.002ms SyncVS.PostprocessSyncProject 26.410ms UVCSAssetPostprocessor.OnPostprocessAllAssets 24.196ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 23.990ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 23.342ms SpriteSlicePostprocessor.OnPostprocessAllAssets 15.705ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 14.873ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 14.253ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 13.945ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 12.128ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 8.977ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 8.141ms AssetReloadNotifier.OnPostprocessAllAssets 7.532ms ConfigAssetsTracker.OnPostprocessAllAssets 6.935ms PostProcessor.OnPostprocessAllAssets 6.296ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 6.218ms TextAssetPostProcessor.OnPostprocessAllAssets 5.789ms InputActionAssetPostprocessor.OnPostprocessAllAssets 5.586ms AudioMixerPostprocessor.OnPostprocessAllAssets 3.527ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 3.172ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 3.044ms MaterialPostprocessor.OnPostprocessAllAssets 2.740ms AudioContainerPostProcessor.OnPostprocessAllAssets 2.678ms AssetPathToTypes.OnPostprocessAllAssets 2.493ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 2.356ms WadFileAssetPostprocessor.OnPostprocessAllAssets 2.337ms ThemePostprocessor.OnPostprocessAllAssets 2.276ms MapFileAssetPostprocessor.OnPostprocessAllAssets 1.872ms StyleCatalogPostProcessor.OnPostprocessAllAssets 1.785ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.373ms SpeedTreePostProcessor.OnPostprocessAllAssets 1.310ms AssetEvents.OnPostprocessAllAssets 1.275ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.891ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.622ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.551ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.532ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.435ms AssetProcessor.OnPostprocessAllAssets 0.236ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.101ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.075ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.063ms PostAssetChangesProfiler: 60.577ms GatherAllCurrentPrimaryImportResultRevisions: 19.590ms UnloadStreamsBegin: 0.177ms PersistCurrentRevisions: 0.379ms Untracked: 1210.611ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s732ms [ 794/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (1.61 seconds), 6 items updated, 1283 evaluated Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.3139600 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-11-01 01:23:19.365 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-11-01 01:23:19.373 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 4.188 seconds Domain Reload Profiling: 8010ms BeginReloadAssembly (2076ms) ExecutionOrderSort (11ms) DisableScriptedObjects (282ms) CreateAndSetChildDomain (746ms) RebuildCommonClasses (31ms) RebuildNativeTypeToScriptingClass (19ms) initialDomainReloadingComplete (243ms) LoadAllAssembliesAndSetupDomain (1452ms) LoadAssemblies (1119ms) TypeCache.Refresh (79ms) TypeCache.ScanAssembly (13ms) AnalyzeDomain (459ms) BuildScriptInfoCaches (367ms) ResolveRequiredComponents (39ms) FinalizeReload (4190ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (7ms) InitializePlatformSupportModulesInManaged (3ms) BeforeProcessingInitializeOnLoad (928ms) ProcessInitializeOnLoadAttributes (806ms) ProcessInitializeOnLoadMethodAttributes (194ms) EditorAssembliesLoaded (6ms) AwakeInstancesAfterBackupRestoration (1264ms) Asset Pipeline Refresh (id=219652d3f4ddd4b06a9e71e8fcf27dd0): Total: 8.743 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=4611 ms Asset DB Callback time: managed=102 ms, native=4 ms Scripting: domain reloads=1, domain reload time=4022 ms, compile time=3 ms, other=0 ms Project Asset Count: scripts=1917, non-scripts=3247 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 5.294ms ApplyChangesToAssetFolders: 0.491ms Collect global state as custom dependencies: 6.295ms ProcessAssetsWithTransientArtifactChanges: 13.368ms CategorizeAssets: 153.159ms CompileScripts: 2.658ms ImportOutOfDateAssets: 4219.374ms (4208.658ms without children) CollectScriptTypesHashes: 17.693ms ReloadNativeAssets: 5.178ms UnloadImportedAssets: 0.147ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.299ms ImportSchedulerStart: 2.967ms PostProcessAllAssets: 102.442ms MonoPostProcessAllAssets: 102.431ms NugetAssetPostprocessor.OnPostprocessAllAssets 370.230ms BuilderAssetPostprocessor.OnPostprocessAllAssets 94.576ms AssetChangedListener.OnPostprocessAllAssets 42.104ms AssetPostprocessor.OnPostprocessAllAssets 38.808ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 37.029ms SamplePostprocessor.OnPostprocessAllAssets 27.002ms UVCSAssetPostprocessor.OnPostprocessAllAssets 24.196ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 23.990ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 23.342ms SpriteSlicePostprocessor.OnPostprocessAllAssets 15.705ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 14.873ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 14.253ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 13.945ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 12.128ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 8.977ms SyncVS.PostprocessSyncProject 8.620ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 8.141ms AssetReloadNotifier.OnPostprocessAllAssets 7.532ms ConfigAssetsTracker.OnPostprocessAllAssets 6.935ms PostProcessor.OnPostprocessAllAssets 6.296ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 6.218ms TextAssetPostProcessor.OnPostprocessAllAssets 5.789ms AudioMixerPostprocessor.OnPostprocessAllAssets 3.527ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 3.044ms MaterialPostprocessor.OnPostprocessAllAssets 2.740ms AudioContainerPostProcessor.OnPostprocessAllAssets 2.678ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.555ms SpeedTree9Postprocessor.OnPostprocessAllAssets 2.554ms EditModeScopePostprocessor.OnPostprocessAllAssets 2.503ms AssetPathToTypes.OnPostprocessAllAssets 2.493ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 2.356ms WadFileAssetPostprocessor.OnPostprocessAllAssets 2.337ms ThemePostprocessor.OnPostprocessAllAssets 2.276ms MapFileAssetPostprocessor.OnPostprocessAllAssets 1.872ms StyleCatalogPostProcessor.OnPostprocessAllAssets 1.785ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 1.423ms SpeedTreePostProcessor.OnPostprocessAllAssets 1.310ms AssetEvents.OnPostprocessAllAssets 1.275ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.952ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.901ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.518ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.454ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.376ms AssetProcessor.OnPostprocessAllAssets 0.236ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.229ms GatherAllCurrentPrimaryImportResultRevisions: 11.766ms PersistCurrentRevisions: 0.224ms GenerateScriptTypeHashes: 12.750ms GenerateScriptTypeSerializationHashes: 17.349ms Untracked: 4206.835ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.045167s Refreshing native plugins compatible for Editor in 3.28 ms, found 6 plugins. Preloading 1 native plugins for Editor in 2.21 ms. Asset Pipeline Refresh (id=2e1fe6b63c389430f853d0d44617fe00): Total: 6.306 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=3161 ms Asset DB Callback time: managed=2978 ms, native=115 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=45 ms, other=0 ms Project Asset Count: scripts=1917, non-scripts=3247 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.516ms ApplyChangesToAssetFolders: 4.973ms Scan: 964.328ms Collect global state as custom dependencies: 3.829ms OnSourceAssetsModified: 44.638ms CategorizeScriptCompilationAssets: 1.200ms ProcessAssetsWithTransientArtifactChanges: 15.398ms CategorizeAssets: 100.266ms CompileScripts: 45.249ms ImportOutOfDateAssets: 27.340ms (0.386ms without children) ReloadNativeAssets: 0.252ms UnloadImportedAssets: 0.349ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.720ms ImportSchedulerStart: 24.630ms PostProcessAllAssets: 2981.019ms XRBuildSystem.XRAssetImported 20.459ms PostProcessCallbackCreateDeferredMaterials 4.952ms UnityScenesPostprocess 1.043ms PostprocessAssetsUpdateCachedIcon 0.102ms VCAutoAddAssetPostprocess 0.096ms ShaderAssetModifiedCallback 0.050ms MonoPostProcessAllAssets: 2935.480ms AssetChangedListener.OnPostprocessAllAssets 620.420ms BuilderAssetPostprocessor.OnPostprocessAllAssets 536.238ms NugetAssetPostprocessor.OnPostprocessAllAssets 533.978ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 164.906ms UVCSAssetPostprocessor.OnPostprocessAllAssets 110.364ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 100.989ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 94.179ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 79.844ms AssetPostprocessor.OnPostprocessAllAssets 68.473ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 61.134ms ConfigAssetsTracker.OnPostprocessAllAssets 58.152ms AssetReloadNotifier.OnPostprocessAllAssets 54.635ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 53.213ms SpriteSlicePostprocessor.OnPostprocessAllAssets 50.407ms PostProcessor.OnPostprocessAllAssets 29.028ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 27.581ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 26.701ms SyncVS.PostprocessSyncProject 24.453ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 23.762ms MaterialPostprocessor.OnPostprocessAllAssets 20.209ms InputActionAssetPostprocessor.OnPostprocessAllAssets 12.553ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 8.732ms SamplePostprocessor.OnPostprocessAllAssets 8.022ms MapFileAssetPostprocessor.OnPostprocessAllAssets 8.000ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 7.836ms ThemePostprocessor.OnPostprocessAllAssets 6.400ms AudioMixerPostprocessor.OnPostprocessAllAssets 5.656ms AssetPathToTypes.OnPostprocessAllAssets 5.032ms AssetEvents.OnPostprocessAllAssets 4.162ms TextAssetPostProcessor.OnPostprocessAllAssets 4.111ms SpeedTreePostProcessor.OnPostprocessAllAssets 2.780ms AudioContainerPostProcessor.OnPostprocessAllAssets 1.676ms StyleCatalogPostProcessor.OnPostprocessAllAssets 1.668ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.430ms WadFileAssetPostprocessor.OnPostprocessAllAssets 1.179ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.892ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.867ms AssetProcessor.OnPostprocessAllAssets 0.790ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.619ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.549ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.158ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.152ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.061ms PostAssetChangesProfiler: 67.730ms GatherAllCurrentPrimaryImportResultRevisions: 11.725ms PersistCurrentRevisions: 0.264ms Untracked: 2037.538ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe [Licensing::Client] Successfully resolved entitlement details ExitCode: 0 Duration: 1s880ms [ 927/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (1.73 seconds), 6 items updated, 1283 evaluated Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2292995 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-11-01 01:24:14.328 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-11-01 01:24:14.332 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.989 seconds Domain Reload Profiling: 4877ms BeginReloadAssembly (1762ms) ExecutionOrderSort (7ms) DisableScriptedObjects (233ms) CreateAndSetChildDomain (493ms) RebuildCommonClasses (14ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (114ms) LoadAllAssembliesAndSetupDomain (983ms) LoadAssemblies (1140ms) TypeCache.Refresh (38ms) TypeCache.ScanAssembly (4ms) AnalyzeDomain (259ms) BuildScriptInfoCaches (221ms) ResolveRequiredComponents (21ms) FinalizeReload (1990ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (3ms) BeforeProcessingInitializeOnLoad (428ms) ProcessInitializeOnLoadAttributes (447ms) ProcessInitializeOnLoadMethodAttributes (120ms) EditorAssembliesLoaded (3ms) AwakeInstancesAfterBackupRestoration (570ms) Asset Pipeline Refresh (id=85b6cab7f4d6f43e9af7a4b9445ffda9): Total: 8.914 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2813 ms Asset DB Callback time: managed=34 ms, native=1 ms Scripting: domain reloads=1, domain reload time=3090 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1917, non-scripts=3247 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 1 InvokePackagesCallback: 0.531ms ApplyChangesToAssetFolders: 0.232ms Scan: 380.805ms Collect global state as custom dependencies: 3.686ms ProcessAssetsWithTransientArtifactChanges: 5.636ms CategorizeAssets: 98.979ms CompileScripts: 1.828ms ImportOutOfDateAssets: 2006.304ms (2001.232ms without children) CollectScriptTypesHashes: 13.342ms ReloadNativeAssets: 1.552ms UnloadImportedAssets: 0.253ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.750ms ImportSchedulerStart: 2.455ms PostProcessAllAssets: 34.554ms MonoPostProcessAllAssets: 34.546ms AssetChangedListener.OnPostprocessAllAssets 620.420ms BuilderAssetPostprocessor.OnPostprocessAllAssets 536.238ms NugetAssetPostprocessor.OnPostprocessAllAssets 533.978ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 164.906ms UVCSAssetPostprocessor.OnPostprocessAllAssets 110.364ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 100.989ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 94.179ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 79.844ms AssetPostprocessor.OnPostprocessAllAssets 68.473ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 61.134ms ConfigAssetsTracker.OnPostprocessAllAssets 58.152ms AssetReloadNotifier.OnPostprocessAllAssets 54.635ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 53.213ms SpriteSlicePostprocessor.OnPostprocessAllAssets 50.407ms PostProcessor.OnPostprocessAllAssets 29.028ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 27.581ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 26.701ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 23.762ms MaterialPostprocessor.OnPostprocessAllAssets 20.209ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 13.032ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 8.732ms SamplePostprocessor.OnPostprocessAllAssets 8.022ms MapFileAssetPostprocessor.OnPostprocessAllAssets 8.000ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 7.836ms ThemePostprocessor.OnPostprocessAllAssets 6.400ms AudioMixerPostprocessor.OnPostprocessAllAssets 5.656ms AssetPathToTypes.OnPostprocessAllAssets 5.032ms AssetEvents.OnPostprocessAllAssets 4.162ms TextAssetPostProcessor.OnPostprocessAllAssets 4.111ms SyncVS.PostprocessSyncProject 2.858ms SpeedTreePostProcessor.OnPostprocessAllAssets 2.780ms SpeedTree9Postprocessor.OnPostprocessAllAssets 2.398ms AudioContainerPostProcessor.OnPostprocessAllAssets 1.676ms StyleCatalogPostProcessor.OnPostprocessAllAssets 1.668ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.610ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.206ms WadFileAssetPostprocessor.OnPostprocessAllAssets 1.179ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 1.132ms AssetProcessor.OnPostprocessAllAssets 0.790ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.464ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.282ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.271ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.242ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.132ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.126ms PersistCurrentRevisions: 0.136ms GenerateScriptTypeHashes: 4.676ms GenerateScriptTypeSerializationHashes: 7.647ms Untracked: 3212.083ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '2ee6dbc91662f1cb4e23a4809a2dbb84') in 0.050 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=27ca0fd0e3a2d86029d7515c7d595dd0 StaticDependenciesID=4916cad577d81aaec65dcc2160733d0b Asset Pipeline Refresh (id=3245af04932964e568859575aa197e1b): Total: 0.152 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) GPU Resident Drawer disposed. Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Native extension for OSXStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.877 seconds Domain Reload Profiling: 2945ms BeginReloadAssembly (647ms) DisableScriptedObjects (129ms) CreateAndSetChildDomain (222ms) RebuildCommonClasses (7ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (69ms) LoadAllAssembliesAndSetupDomain (329ms) LoadAssemblies (189ms) TypeCache.Refresh (13ms) AnalyzeDomain (27ms) ResolveRequiredComponents (18ms) FinalizeReload (1878ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (91ms) ProcessInitializeOnLoadAttributes (441ms) ProcessInitializeOnLoadMethodAttributes (156ms) EditorAssembliesLoaded (3ms) AwakeInstancesAfterBackupRestoration (677ms) Asset Pipeline Refresh (id=563768a3b2ae44988a51aa0f71fadcac): Total: 3.344 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2068 ms Asset DB Callback time: managed=39 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1234 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1917, non-scripts=3247 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.188ms ApplyChangesToAssetFolders: 2.598ms Collect global state as custom dependencies: 2.692ms ProcessAssetsWithTransientArtifactChanges: 0.741ms CategorizeAssets: 82.851ms CompileScripts: 1.299ms ImportOutOfDateAssets: 1889.428ms (1885.674ms without children) CollectScriptTypesHashes: 7.153ms ReloadNativeAssets: 2.228ms UnloadImportedAssets: 0.090ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.833ms ImportSchedulerStart: 0.441ms PostProcessAllAssets: 39.581ms MonoPostProcessAllAssets: 39.573ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 14.946ms BuilderAssetPostprocessor.OnPostprocessAllAssets 14.564ms AssetChangedListener.OnPostprocessAllAssets 4.746ms AssetPostprocessor.OnPostprocessAllAssets 4.706ms ConfigAssetsTracker.OnPostprocessAllAssets 3.780ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.802ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.405ms SyncVS.PostprocessSyncProject 2.230ms SpriteSlicePostprocessor.OnPostprocessAllAssets 1.796ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.536ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.534ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.330ms NugetAssetPostprocessor.OnPostprocessAllAssets 1.004ms PostProcessor.OnPostprocessAllAssets 0.952ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.940ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.811ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.731ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.420ms MaterialPostprocessor.OnPostprocessAllAssets 0.402ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.363ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.358ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.337ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.323ms TextAssetPostProcessor.OnPostprocessAllAssets 0.301ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.279ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.270ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.264ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.248ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.237ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.220ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.220ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.205ms AssetPathToTypes.OnPostprocessAllAssets 0.204ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.189ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.183ms SamplePostprocessor.OnPostprocessAllAssets 0.180ms AssetEvents.OnPostprocessAllAssets 0.175ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.175ms ThemePostprocessor.OnPostprocessAllAssets 0.120ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.118ms AssetReloadNotifier.OnPostprocessAllAssets 0.116ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.115ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.091ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.058ms GatherAllCurrentPrimaryImportResultRevisions: 7.935ms PersistCurrentRevisions: 0.137ms GenerateScriptTypeHashes: 4.371ms GenerateScriptTypeSerializationHashes: 7.449ms Untracked: 1307.237ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/Infrastructure/Bootstrap.unity' Deserialize: 11.111 ms Integration: 801.759 ms Integration of assets: 0.054 ms Thread Wait Time: 0.030 ms Total Operation Time: 812.954 ms Switched from None to None UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.PapaInstaller/d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.Infrastructure.Camera.CameraFactory/d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Switched from None to OpenMovement UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:53) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__3> (Code.Game.TestingLevel.TestingState/d__3&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.TestingLevel.TestingState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134) Code.Game.PapaInstaller:b__5_0 () (at Assets/Code/PapaInstaller.cs:116) Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39) Code.Infrastructure.Loadings.Loading/d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.Input.InputService/d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '2ee6dbc91662f1cb4e23a4809a2dbb84') in 0.031 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=27ca0fd0e3a2d86029d7515c7d595dd0 StaticDependenciesID=4916cad577d81aaec65dcc2160733d0b Asset Pipeline Refresh (id=49af7b0ee2d2347738fcf17dc1f03235): Total: 0.135 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 17.722 ms Integration: 19.655 ms Integration of assets: 0.003 ms Thread Wait Time: 342.207 ms Total Operation Time: 379.586 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity' Deserialize: 23.145 ms Integration: 16.705 ms Integration of assets: 0.009 ms Thread Wait Time: 457.480 ms Total Operation Time: 497.339 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' Deserialize: 64.590 ms Integration: 32.120 ms Integration of assets: 0.043 ms Thread Wait Time: 548.291 ms Total Operation Time: 645.045 ms Switched from Testing to Testing UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:122) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210) Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.SceneLoader.CustomCustomSceneManager/d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431) UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415) DelegateList`1:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109) MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Scene (Battle) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Battle/Battle.unity' Deserialize: 1.153 ms Integration: 18.527 ms Integration of assets: 0.003 ms Thread Wait Time: 58.704 ms Total Operation Time: 78.387 ms Switched from OpenMovement to BattleMode UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:144) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210) Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189) Cysharp.Threading.Tasks.UniTaskCompletionSource:TrySignalCompletion (Cysharp.Threading.Tasks.UniTaskStatus) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:721) Cysharp.Threading.Tasks.UniTaskCompletionSource:TrySetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:612) Cysharp.Threading.Tasks.UniTaskExtensions/<>c:b__33_0 (System.Threading.Tasks.Task,object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:64) System.Threading.Tasks.ContinuationTaskFromTask:InnerInvoke () System.Threading.Tasks.Task:Execute () System.Threading.Tasks.Task:ExecutionContextCallback (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.SynchronizationContextTaskScheduler/<>c:<.cctor>b__8_0 (object) UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:156) UnityEngine.UnitySynchronizationContext:Exec () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:84) UnityEngine.UnitySynchronizationContext:ExecuteTasks () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:110) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Deciding action for prefab_Companion #3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:238) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__15:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:81) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__15> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__15&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:156) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210) Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189) Cysharp.Threading.Tasks.UniTaskCompletionSource:TrySignalCompletion (Cysharp.Threading.Tasks.UniTaskStatus) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:721) Cysharp.Threading.Tasks.UniTaskCompletionSource:TrySetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:612) Cysharp.Threading.Tasks.UniTaskExtensions/<>c:b__33_0 (System.Threading.Tasks.Task,object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:64) System.Threading.Tasks.ContinuationTaskFromTask:InnerInvoke () System.Threading.Tasks.Task:Execute () System.Threading.Tasks.Task:ExecutionContextCallback (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.SynchronizationContextTaskScheduler/<>c:<.cctor>b__8_0 (object) UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:156) UnityEngine.UnitySynchronizationContext:Exec () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:84) UnityEngine.UnitySynchronizationContext:ExecuteTasks () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:110) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 238) Switched from Testing to BattleState UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:159) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__11>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs:74) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__11>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51) LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53) LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71) LitMotion.UpdateRunner`3:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99) LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232) LitMotion.PlayerLoopHelper/<>c:b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68) LitMotion.PlayerLoopHelper/<>c:b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:300) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 300) Decided UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:300) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 300) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:238) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.ValueTuple`2) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:SetResult (System.ValueTuple`2) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.ValueTuple`2) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:340) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 238) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:300) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 300) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:300) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 300) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) CancelDecision UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:300) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 300) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:300) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 300) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) Decided UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:300) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 300) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:53) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__16:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:113) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:238) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__15:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:87) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__15>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__16:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:120) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 238) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:300) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 300) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) Задано действие Stugger для 36258:1792 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:ForceDecideAction (UnityEngine.EntityId,Code.OfficeGame.BattleMode.Actions.BattleActionData,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:351) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:OnEnemyHit (UnityEngine.Collider) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:84) Code.OfficeGame.BattleMode.HitBoxes.EntityHitBoxes:CheckHitsForCurrentFrame (System.Action`1,Code.OfficeGame.BattleMode.HitBoxes.HitBoxPartType) (at Assets/Code/OfficeGame/BattleMode/HitBoxes/EntityHitBoxes.cs:52) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:50) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 351) Задано действие Stugger для 36258:1792 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:ForceDecideAction (UnityEngine.EntityId,Code.OfficeGame.BattleMode.Actions.BattleActionData,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:351) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:OnEnemyHit (UnityEngine.Collider) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:84) Code.OfficeGame.BattleMode.HitBoxes.EntityHitBoxes:CheckHitsForCurrentFrame (System.Action`1,Code.OfficeGame.BattleMode.HitBoxes.HitBoxPartType) (at Assets/Code/OfficeGame/BattleMode/HitBoxes/EntityHitBoxes.cs:52) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:50) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 351) Задано действие Stugger для 36258:1792 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:ForceDecideAction (UnityEngine.EntityId,Code.OfficeGame.BattleMode.Actions.BattleActionData,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:351) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:OnEnemyHit (UnityEngine.Collider) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:84) Code.OfficeGame.BattleMode.HitBoxes.EntityHitBoxes:CheckHitsForCurrentFrame (System.Action`1,Code.OfficeGame.BattleMode.HitBoxes.HitBoxPartType) (at Assets/Code/OfficeGame/BattleMode/HitBoxes/EntityHitBoxes.cs:52) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:50) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 351) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) CancelDecision UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:300) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 300) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:300) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 300) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:53) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:53) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:53) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:53) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:53) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:53) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:53) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:53) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:53) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:53) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:53) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:53) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:53) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:53) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:53) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:53) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:53) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:53) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:53) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:53) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) CancelDecision UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:300) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 300) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:300) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 300) Decided UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:300) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 300) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__16:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:113) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) Deciding action for prefab_Companion #3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:238) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__15:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:87) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__15>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__16:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:120) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 238) Decided UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:300) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__2, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.AsIsBattleActionDecider/d__2:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/AsIsBattleActionDecider.cs:16) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__2, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/ContinuationQueue.cs:194) Cysharp.Threading.Tasks.Internal.ContinuationQueue:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/ContinuationQueue.cs:159) Cysharp.Threading.Tasks.Internal.ContinuationQueue:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/ContinuationQueue.cs:118) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 300) Задано действие Stugger для 36258:1792 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:ForceDecideAction (UnityEngine.EntityId,Code.OfficeGame.BattleMode.Actions.BattleActionData,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:351) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:OnEnemyHit (UnityEngine.Collider) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:84) Code.OfficeGame.BattleMode.HitBoxes.EntityHitBoxes:CheckHitsForCurrentFrame (System.Action`1,Code.OfficeGame.BattleMode.HitBoxes.HitBoxPartType) (at Assets/Code/OfficeGame/BattleMode/HitBoxes/EntityHitBoxes.cs:52) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:50) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__16:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:113) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 351) Deciding action for prefab_Companion #3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:238) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__15:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:87) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__15>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__16:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:120) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 238) Decided UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:300) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__2, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.AsIsBattleActionDecider/d__2:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/AsIsBattleActionDecider.cs:16) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__2, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/ContinuationQueue.cs:194) Cysharp.Threading.Tasks.Internal.ContinuationQueue:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/ContinuationQueue.cs:159) Cysharp.Threading.Tasks.Internal.ContinuationQueue:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/ContinuationQueue.cs:118) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 300) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:238) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__15:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:87) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__15>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__16:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:120) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 238) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:300) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 300) CancelDecision UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:300) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 300) Thread 0x4523e3000 may have been prematurely finalized GPU Resident Drawer disposed. Container Battle (1545011819) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Testing (-860519971) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (267261475) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 2.004 ms Integration: 22.260 ms Integration of assets: 0.001 ms Thread Wait Time: 0.007 ms Total Operation Time: 24.273 ms Unloading 1352 unused Assets / (5.5 MB). Loaded Objects now: 11518. Memory consumption went from 1.16 GB to 1.16 GB. Total: 84.153500 ms (FindLiveObjects: 0.958292 ms CreateObjectMapping: 0.762791 ms MarkObjects: 75.060708 ms DeleteObjects: 7.150833 ms) [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. Thread 0x4523e3000 may have been prematurely finalized GPU Resident Drawer disposed. Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Refreshing native plugins compatible for Editor in 5.16 ms, found 6 plugins. Native extension for OSXStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.409 seconds Domain Reload Profiling: 2286ms BeginReloadAssembly (517ms) DisableScriptedObjects (70ms) CreateAndSetChildDomain (175ms) RebuildCommonClasses (6ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (43ms) LoadAllAssembliesAndSetupDomain (298ms) LoadAssemblies (241ms) TypeCache.Refresh (10ms) AnalyzeDomain (19ms) ResolveRequiredComponents (14ms) FinalizeReload (1410ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (80ms) ProcessInitializeOnLoadAttributes (354ms) ProcessInitializeOnLoadMethodAttributes (88ms) AwakeInstancesAfterBackupRestoration (477ms) Asset Pipeline Refresh (id=71c6e5266e8464fe4bd0922040c60621): Total: 2.621 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1548 ms Asset DB Callback time: managed=22 ms, native=1 ms Scripting: domain reloads=1, domain reload time=1047 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1917, non-scripts=3247 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 2.222ms ApplyChangesToAssetFolders: 0.244ms Collect global state as custom dependencies: 3.752ms ProcessAssetsWithTransientArtifactChanges: 0.478ms CategorizeAssets: 65.009ms CompileScripts: 1.138ms ImportOutOfDateAssets: 1422.670ms (1419.919ms without children) CollectScriptTypesHashes: 2.584ms ReloadNativeAssets: 1.188ms UnloadImportedAssets: 0.111ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.683ms ImportSchedulerStart: 0.746ms PostProcessAllAssets: 22.402ms MonoPostProcessAllAssets: 22.395ms BuilderAssetPostprocessor.OnPostprocessAllAssets 19.355ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 10.064ms AssetPostprocessor.OnPostprocessAllAssets 9.140ms ConfigAssetsTracker.OnPostprocessAllAssets 6.671ms AssetChangedListener.OnPostprocessAllAssets 5.060ms SpriteSlicePostprocessor.OnPostprocessAllAssets 3.491ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 2.723ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 2.422ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.899ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.838ms SyncVS.PostprocessSyncProject 1.611ms PostProcessor.OnPostprocessAllAssets 1.295ms MaterialPostprocessor.OnPostprocessAllAssets 1.217ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.184ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.111ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.959ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.875ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.658ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.649ms AssetEvents.OnPostprocessAllAssets 0.525ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.378ms TextAssetPostProcessor.OnPostprocessAllAssets 0.377ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.371ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.335ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.282ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.280ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.256ms AssetPathToTypes.OnPostprocessAllAssets 0.246ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.233ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.219ms SamplePostprocessor.OnPostprocessAllAssets 0.214ms ThemePostprocessor.OnPostprocessAllAssets 0.194ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.182ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.180ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.180ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.138ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.136ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.124ms AssetReloadNotifier.OnPostprocessAllAssets 0.112ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.101ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.098ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.095ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.091ms GatherAllCurrentPrimaryImportResultRevisions: 2.771ms PersistCurrentRevisions: 0.136ms GenerateScriptTypeHashes: 2.655ms GenerateScriptTypeSerializationHashes: 4.724ms Untracked: 1094.627ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/Infrastructure/Bootstrap.unity' Deserialize: 2.685 ms Integration: 660.460 ms Integration of assets: 0.024 ms Thread Wait Time: 0.004 ms Total Operation Time: 663.173 ms Switched from None to None UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.PapaInstaller/d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.Infrastructure.Camera.CameraFactory/d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Switched from None to OpenMovement UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:53) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__3> (Code.Game.TestingLevel.TestingState/d__3&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.TestingLevel.TestingState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134) Code.Game.PapaInstaller:b__5_0 () (at Assets/Code/PapaInstaller.cs:116) Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39) Code.Infrastructure.Loadings.Loading/d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.Input.InputService/d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '2ee6dbc91662f1cb4e23a4809a2dbb84') in 0.014 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=27ca0fd0e3a2d86029d7515c7d595dd0 StaticDependenciesID=4916cad577d81aaec65dcc2160733d0b Asset Pipeline Refresh (id=511178f5e98874ee9843ffb5b5594bbb): Total: 0.071 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 1.531 ms Integration: 6.339 ms Integration of assets: 0.002 ms Thread Wait Time: 120.623 ms Total Operation Time: 128.496 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity' Deserialize: 1.431 ms Integration: 3.186 ms Integration of assets: 0.005 ms Thread Wait Time: 163.986 ms Total Operation Time: 168.609 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' Deserialize: 27.465 ms Integration: 13.853 ms Integration of assets: 0.035 ms Thread Wait Time: 204.471 ms Total Operation Time: 245.824 ms Switched from Testing to Testing UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:122) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210) Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.SceneLoader.CustomCustomSceneManager/d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431) UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415) DelegateList`1:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109) MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Thread 0x423aeb000 may have been prematurely finalized GPU Resident Drawer disposed. Container Testing (-269099162) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (-1758670254) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 0.354 ms Integration: 27.056 ms Integration of assets: 0.001 ms Thread Wait Time: 0.020 ms Total Operation Time: 27.431 ms Unloading 1394 unused Assets / (14.0 MB). Loaded Objects now: 11480. Memory consumption went from 1.21 GB to 1.19 GB. Total: 40.710834 ms (FindLiveObjects: 0.948292 ms CreateObjectMapping: 0.386375 ms MarkObjects: 33.808375 ms DeleteObjects: 5.386125 ms) GPU Resident Drawer created. Asset Pipeline Refresh (id=b34e665f18d8c4fd9b36452b732c2ee2): Total: 0.265 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=c79b9c18e41dc414ebe45cb1d0954c3c): Total: 0.157 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Thread 0x44f87f000 may have been prematurely finalized GPU Resident Drawer disposed. Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Refreshing native plugins compatible for Editor in 3.67 ms, found 6 plugins. Native extension for OSXStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.420 seconds Domain Reload Profiling: 2113ms BeginReloadAssembly (371ms) DisableScriptedObjects (67ms) CreateAndSetChildDomain (130ms) RebuildCommonClasses (6ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (51ms) LoadAllAssembliesAndSetupDomain (252ms) LoadAssemblies (152ms) TypeCache.Refresh (9ms) AnalyzeDomain (17ms) ResolveRequiredComponents (14ms) FinalizeReload (1421ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (80ms) ProcessInitializeOnLoadAttributes (350ms) ProcessInitializeOnLoadMethodAttributes (101ms) AwakeInstancesAfterBackupRestoration (478ms) Asset Pipeline Refresh (id=edfa17f36435b42188e2f5673b015b72): Total: 2.408 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1553 ms Asset DB Callback time: managed=22 ms, native=0 ms Scripting: domain reloads=1, domain reload time=830 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1917, non-scripts=3247 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.767ms ApplyChangesToAssetFolders: 0.232ms Collect global state as custom dependencies: 3.676ms ProcessAssetsWithTransientArtifactChanges: 0.527ms CategorizeAssets: 63.912ms CompileScripts: 1.073ms ImportOutOfDateAssets: 1431.416ms (1428.657ms without children) CollectScriptTypesHashes: 2.676ms ReloadNativeAssets: 1.049ms UnloadImportedAssets: 0.096ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.676ms ImportSchedulerStart: 0.912ms PostProcessAllAssets: 22.964ms MonoPostProcessAllAssets: 22.762ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 10.658ms BuilderAssetPostprocessor.OnPostprocessAllAssets 5.964ms AssetPostprocessor.OnPostprocessAllAssets 3.843ms AssetChangedListener.OnPostprocessAllAssets 3.491ms SpriteSlicePostprocessor.OnPostprocessAllAssets 1.991ms ConfigAssetsTracker.OnPostprocessAllAssets 1.830ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.819ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.810ms SyncVS.PostprocessSyncProject 1.716ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.423ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.270ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.105ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.870ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.739ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.674ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.560ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.440ms MaterialPostprocessor.OnPostprocessAllAssets 0.430ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.403ms PostProcessor.OnPostprocessAllAssets 0.382ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.332ms TextAssetPostProcessor.OnPostprocessAllAssets 0.301ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.290ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.280ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.257ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.244ms AssetPathToTypes.OnPostprocessAllAssets 0.235ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.195ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.188ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.181ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.174ms AssetReloadNotifier.OnPostprocessAllAssets 0.172ms AssetEvents.OnPostprocessAllAssets 0.167ms SamplePostprocessor.OnPostprocessAllAssets 0.158ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.154ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.153ms ThemePostprocessor.OnPostprocessAllAssets 0.147ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.141ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.121ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.103ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.099ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.097ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.091ms GatherAllCurrentPrimaryImportResultRevisions: 0.442ms PersistCurrentRevisions: 0.137ms GenerateScriptTypeHashes: 2.680ms GenerateScriptTypeSerializationHashes: 4.801ms Untracked: 877.682ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/Infrastructure/Bootstrap.unity' Deserialize: 5.195 ms Integration: 649.481 ms Integration of assets: 0.020 ms Thread Wait Time: 0.003 ms Total Operation Time: 654.698 ms Switched from None to None UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.PapaInstaller/d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.Infrastructure.Camera.CameraFactory/d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Switched from None to OpenMovement UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:53) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__3> (Code.Game.TestingLevel.TestingState/d__3&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.TestingLevel.TestingState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134) Code.Game.PapaInstaller:b__5_0 () (at Assets/Code/PapaInstaller.cs:116) Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39) Code.Infrastructure.Loadings.Loading/d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.Input.InputService/d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '2ee6dbc91662f1cb4e23a4809a2dbb84') in 0.023 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=27ca0fd0e3a2d86029d7515c7d595dd0 StaticDependenciesID=4916cad577d81aaec65dcc2160733d0b Asset Pipeline Refresh (id=e011948d7f42645e3991381415f1269c): Total: 0.096 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 1.190 ms Integration: 7.230 ms Integration of assets: 0.002 ms Thread Wait Time: 167.404 ms Total Operation Time: 175.826 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity' Deserialize: 2.247 ms Integration: 4.689 ms Integration of assets: 0.005 ms Thread Wait Time: 221.217 ms Total Operation Time: 228.158 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' Deserialize: 25.320 ms Integration: 13.310 ms Integration of assets: 0.037 ms Thread Wait Time: 271.219 ms Total Operation Time: 309.886 ms Switched from Testing to Testing UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:122) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210) Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.SceneLoader.CustomCustomSceneManager/d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431) UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415) DelegateList`1:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109) MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Scene (Battle) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Battle/Battle.unity' Deserialize: 0.840 ms Integration: 9.829 ms Integration of assets: 0.003 ms Thread Wait Time: 63.984 ms Total Operation Time: 74.656 ms Switched from OpenMovement to BattleMode UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:144) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210) Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189) Cysharp.Threading.Tasks.UniTaskCompletionSource:TrySignalCompletion (Cysharp.Threading.Tasks.UniTaskStatus) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:721) Cysharp.Threading.Tasks.UniTaskCompletionSource:TrySetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:612) Cysharp.Threading.Tasks.UniTaskExtensions/<>c:b__33_0 (System.Threading.Tasks.Task,object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:64) System.Threading.Tasks.ContinuationTaskFromTask:InnerInvoke () System.Threading.Tasks.Task:Execute () System.Threading.Tasks.Task:ExecutionContextCallback (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.SynchronizationContextTaskScheduler/<>c:<.cctor>b__8_0 (object) UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:156) UnityEngine.UnitySynchronizationContext:Exec () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:84) UnityEngine.UnitySynchronizationContext:ExecuteTasks () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:110) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:238) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__15:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:81) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__15> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__15&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:156) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210) Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189) Cysharp.Threading.Tasks.UniTaskCompletionSource:TrySignalCompletion (Cysharp.Threading.Tasks.UniTaskStatus) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:721) Cysharp.Threading.Tasks.UniTaskCompletionSource:TrySetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:612) Cysharp.Threading.Tasks.UniTaskExtensions/<>c:b__33_0 (System.Threading.Tasks.Task,object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:64) System.Threading.Tasks.ContinuationTaskFromTask:InnerInvoke () System.Threading.Tasks.Task:Execute () System.Threading.Tasks.Task:ExecutionContextCallback (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.SynchronizationContextTaskScheduler/<>c:<.cctor>b__8_0 (object) UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:156) UnityEngine.UnitySynchronizationContext:Exec () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:84) UnityEngine.UnitySynchronizationContext:ExecuteTasks () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:110) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 238) Switched from Testing to BattleState UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:159) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__11>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs:74) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__11>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51) LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53) LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71) LitMotion.UpdateRunner`3:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99) LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232) LitMotion.PlayerLoopHelper/<>c:b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68) LitMotion.PlayerLoopHelper/<>c:b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:300) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 300) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) Decided UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:300) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 300) Deciding action for prefab_Companion #3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:238) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.ValueTuple`2) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:SetResult (System.ValueTuple`2) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.ValueTuple`2) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:340) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 238) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:300) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 300) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:300) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 300) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:300) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 300) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) Decided UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:300) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 300) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:34) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__16:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:113) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) Deciding action for prefab_Companion #3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:238) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__15:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:87) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__15>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__16:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:120) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 238) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:300) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 300) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:53) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) Decided UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:300) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 300) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__16:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:113) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:238) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__15:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:87) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__15>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__16:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:120) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 238) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:300) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 300) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) Decided UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:300) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 300) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__16:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:113) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) Deciding action for prefab_Companion #3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:238) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__15:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:87) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__15>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__16:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:120) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 238) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:300) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 300) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:300) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 300) Задано действие Stugger для 36196:4864 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:ForceDecideAction (UnityEngine.EntityId,Code.OfficeGame.BattleMode.Actions.BattleActionData,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:351) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:OnEnemyHit (UnityEngine.Collider) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:84) Code.OfficeGame.BattleMode.HitBoxes.EntityHitBoxes:CheckHitsForCurrentFrame (System.Action`1,Code.OfficeGame.BattleMode.HitBoxes.HitBoxPartType) (at Assets/Code/OfficeGame/BattleMode/HitBoxes/EntityHitBoxes.cs:52) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:50) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 351) Задано действие Stugger для 36196:4864 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:ForceDecideAction (UnityEngine.EntityId,Code.OfficeGame.BattleMode.Actions.BattleActionData,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:351) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:OnEnemyHit (UnityEngine.Collider) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:84) Code.OfficeGame.BattleMode.HitBoxes.EntityHitBoxes:CheckHitsForCurrentFrame (System.Action`1,Code.OfficeGame.BattleMode.HitBoxes.HitBoxPartType) (at Assets/Code/OfficeGame/BattleMode/HitBoxes/EntityHitBoxes.cs:52) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:50) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 351) Задано действие Stugger для 36196:4864 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:ForceDecideAction (UnityEngine.EntityId,Code.OfficeGame.BattleMode.Actions.BattleActionData,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:351) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:OnEnemyHit (UnityEngine.Collider) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:84) Code.OfficeGame.BattleMode.HitBoxes.EntityHitBoxes:CheckHitsForCurrentFrame (System.Action`1,Code.OfficeGame.BattleMode.HitBoxes.HitBoxPartType) (at Assets/Code/OfficeGame/BattleMode/HitBoxes/EntityHitBoxes.cs:52) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:50) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 351) InvalidCastException: Specified cast is not valid. at Code.OfficeGame.BattleMode.Actions.BattleActionMove.Tick (System.Single tickDelta, Code.OfficeGame.BattleMode.Actions.EntityProperties entity, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult battleActionDecisionResult, Code.OfficeGame.BattleMode.Actions.BattleActionData battleActionData) [0x00001] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:28 at Code.OfficeGame.BattleMode.Timeline.BattleTimeline.SimulateSingleFrame (System.Collections.Generic.List`1[T] outReadyEntities, System.Collections.Generic.List`1[T] inEntities) [0x0004a] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215 at Code.OfficeGame.BattleMode.Timeline.BattleTimeline.PlayTimelineForCertainFrames (System.Int32 frameCount, System.Threading.CancellationToken ctx) [0x000d1] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00067] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:244 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00002] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:218 at Cysharp.Threading.Tasks.UniTask+Awaiter.GetResult () [0x00015] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:316 at Cysharp.Threading.Tasks.UniTaskExtensions+AttachExternalCancellationSource.RunTask (Cysharp.Threading.Tasks.UniTask task) [0x00024] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:259 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00067] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:244 at Cysharp.Threading.Tasks.UniTaskExtensions+AttachExternalCancellationSource.GetResult (System.Int16 token) [0x00001] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:280 at Cysharp.Threading.Tasks.UniTask+Awaiter.GetResult () [0x00015] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:316 at Code.OfficeGame.BattleMode.Timeline.BattleTimeline.PreviewBattleLoopAsync (System.Int32 frameCount, System.Collections.Generic.List`1[T] entities, System.Threading.CancellationToken ctx) [0x0019b] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:147 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00067] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:244 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00002] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:218 at Cysharp.Threading.Tasks.UniTask+Awaiter.GetResult () [0x00015] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:316 at Cysharp.Threading.Tasks.UniTaskExtensions+<>c.b__48_0 (System.Object state) [0x0000a] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:574 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskScheduler.cs:90) Cysharp.Threading.Tasks.<>c:b__48_0(Object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:578) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:167) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:210) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:59) Code.OfficeGame.BattleMode.Timeline.d__17:MoveNext() (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:126) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:167) Cysharp.Threading.Tasks.d__5:MoveNext() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:264) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:167) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:210) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:59) Code.OfficeGame.BattleMode.Timeline.d__18:MoveNext() (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:176) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(Object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.YieldPromise:MoveNext() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskScheduler.cs Line: 90) CancelDecision UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:300) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 300) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:300) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 300) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:300) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 300) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:300) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 300) Задано действие Stugger для 36196:4864 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:ForceDecideAction (UnityEngine.EntityId,Code.OfficeGame.BattleMode.Actions.BattleActionData,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:351) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:OnEnemyHit (UnityEngine.Collider) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:84) Code.OfficeGame.BattleMode.HitBoxes.EntityHitBoxes:CheckHitsForCurrentFrame (System.Action`1,Code.OfficeGame.BattleMode.HitBoxes.HitBoxPartType) (at Assets/Code/OfficeGame/BattleMode/HitBoxes/EntityHitBoxes.cs:52) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:50) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 351) InvalidCastException: Specified cast is not valid. at Code.OfficeGame.BattleMode.Actions.BattleActionMove.Tick (System.Single tickDelta, Code.OfficeGame.BattleMode.Actions.EntityProperties entity, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult battleActionDecisionResult, Code.OfficeGame.BattleMode.Actions.BattleActionData battleActionData) [0x00001] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:28 at Code.OfficeGame.BattleMode.Timeline.BattleTimeline.SimulateSingleFrame (System.Collections.Generic.List`1[T] outReadyEntities, System.Collections.Generic.List`1[T] inEntities) [0x0004a] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:215 at Code.OfficeGame.BattleMode.Timeline.BattleTimeline.PlayTimelineForCertainFrames (System.Int32 frameCount, System.Threading.CancellationToken ctx) [0x000d1] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00067] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:244 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00002] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:218 at Cysharp.Threading.Tasks.UniTask+Awaiter.GetResult () [0x00015] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:316 at Cysharp.Threading.Tasks.UniTaskExtensions+AttachExternalCancellationSource.RunTask (Cysharp.Threading.Tasks.UniTask task) [0x00024] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:259 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00067] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:244 at Cysharp.Threading.Tasks.UniTaskExtensions+AttachExternalCancellationSource.GetResult (System.Int16 token) [0x00001] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:280 at Cysharp.Threading.Tasks.UniTask+Awaiter.GetResult () [0x00015] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:316 at Code.OfficeGame.BattleMode.Timeline.BattleTimeline.PreviewBattleLoopAsync (System.Int32 frameCount, System.Collections.Generic.List`1[T] entities, System.Threading.CancellationToken ctx) [0x0019b] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:147 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00067] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:244 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00002] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:218 at Cysharp.Threading.Tasks.UniTask+Awaiter.GetResult () [0x00015] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:316 at Cysharp.Threading.Tasks.UniTaskExtensions+<>c.b__48_0 (System.Object state) [0x0000a] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:574 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskScheduler.cs:90) Cysharp.Threading.Tasks.<>c:b__48_0(Object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:578) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:167) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:210) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:59) Code.OfficeGame.BattleMode.Timeline.d__17:MoveNext() (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:126) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:167) Cysharp.Threading.Tasks.d__5:MoveNext() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:264) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:167) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:210) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:59) Code.OfficeGame.BattleMode.Timeline.d__18:MoveNext() (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:176) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(Object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.YieldPromise:MoveNext() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskScheduler.cs Line: 90) CancelDecision UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:300) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 300) Thread 0x428f8f000 may have been prematurely finalized GPU Resident Drawer disposed. Container Battle (1490496173) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Testing (-179053098) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (-1340586275) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 22 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.482 ms Integration: 30.983 ms Integration of assets: 0.001 ms Thread Wait Time: 0.004 ms Total Operation Time: 32.471 ms Unloading 1349 unused Assets / (4.3 MB). Loaded Objects now: 11536. Memory consumption went from 1.15 GB to 1.14 GB. Total: 59.206208 ms (FindLiveObjects: 1.072500 ms CreateObjectMapping: 0.464125 ms MarkObjects: 51.551875 ms DeleteObjects: 5.885875 ms) [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. Asset Pipeline Refresh (id=5093cfd03e0fb4b6bacd46283b40fa63): Total: 0.445 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=442 ms Asset DB Callback time: managed=0 ms, native=2 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1917, non-scripts=3247 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.071ms InvokePackagesCallback: 2.856ms ApplyChangesToAssetFolders: 0.402ms Scan: 429.061ms Collect global state as custom dependencies: 0.415ms GatherAllCurrentPrimaryImportResultRevisions: 1.097ms UnloadStreamsEnd: 0.072ms Untracked: 10.371ms Asset Pipeline Refresh (id=afbd2af0497084df1b029502f7f5e8e7): Total: 0.453 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=452 ms Asset DB Callback time: managed=0 ms, native=0 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1917, non-scripts=3247 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 1.480ms Scan: 445.506ms Collect global state as custom dependencies: 1.924ms GatherAllCurrentPrimaryImportResultRevisions: 1.855ms UnloadStreamsEnd: 0.209ms Untracked: 1.593ms [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.025647s [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 5.05 ms, found 6 plugins. Asset Pipeline Refresh (id=b9df4d5735a334cf78b70cde212f6f8e): Total: 2.570 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1661 ms Asset DB Callback time: managed=607 ms, native=274 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=26 ms, other=0 ms Project Asset Count: scripts=1917, non-scripts=3247 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.557ms ApplyChangesToAssetFolders: 2.936ms Scan: 709.425ms Collect global state as custom dependencies: 3.730ms OnSourceAssetsModified: 35.451ms CategorizeScriptCompilationAssets: 2.321ms ProcessAssetsWithTransientArtifactChanges: 12.623ms CategorizeAssets: 263.930ms CompileScripts: 25.792ms ImportOutOfDateAssets: 25.107ms (14.583ms without children) ReloadNativeAssets: 3.089ms UnloadImportedAssets: 0.690ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 2.427ms ImportSchedulerStart: 4.316ms PostProcessAllAssets: 807.361ms PostprocessAssetsUpdateCachedIcon 62.391ms XRBuildSystem.XRAssetImported 28.076ms PostProcessCallbackCreateDeferredMaterials 3.008ms ShaderAssetModifiedCallback 2.057ms ComputeShaderImportPostprocess 0.973ms ObjectImages.AssetImported 0.147ms MonoPostProcessAllAssets: 573.714ms ConfigAssetsTracker.OnPostprocessAllAssets 438.230ms NugetAssetPostprocessor.OnPostprocessAllAssets 56.227ms SyncVS.PostprocessSyncProject 22.143ms AssetChangedListener.OnPostprocessAllAssets 14.458ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 7.024ms AssetPostprocessor.OnPostprocessAllAssets 3.978ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.527ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.609ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.213ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.178ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.124ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.987ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.517ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.512ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.412ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.379ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.318ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.314ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.303ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.197ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.193ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.168ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.165ms PostProcessor.OnPostprocessAllAssets 0.102ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.087ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.080ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.078ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.078ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.073ms TextAssetPostProcessor.OnPostprocessAllAssets 0.072ms SamplePostprocessor.OnPostprocessAllAssets 0.061ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.054ms PostAssetChangesProfiler: 38.549ms GatherAllCurrentPrimaryImportResultRevisions: 3.901ms PersistCurrentRevisions: 0.290ms Untracked: 638.336ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s731ms [ 938/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (1.56 seconds), 6 items updated, 1283 evaluated Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2313461 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Thread 0x44e2cb000 may have been prematurely finalized Refreshing native plugins compatible for Editor in 6.16 ms, found 6 plugins. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-11-01 01:33:47.030 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-11-01 01:33:47.036 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 3.941 seconds Domain Reload Profiling: 7481ms BeginReloadAssembly (1994ms) ExecutionOrderSort (11ms) DisableScriptedObjects (361ms) ReleaseScriptingObjects (3ms) CreateAndSetChildDomain (797ms) RebuildCommonClasses (19ms) RebuildNativeTypeToScriptingClass (19ms) initialDomainReloadingComplete (125ms) LoadAllAssembliesAndSetupDomain (1380ms) LoadAssemblies (941ms) TypeCache.Refresh (68ms) TypeCache.ScanAssembly (6ms) AnalyzeDomain (442ms) BuildScriptInfoCaches (364ms) ResolveRequiredComponents (45ms) FinalizeReload (3944ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (4ms) BeforeProcessingInitializeOnLoad (654ms) ProcessInitializeOnLoadAttributes (916ms) ProcessInitializeOnLoadMethodAttributes (314ms) AfterProcessingInitializeOnLoad (8ms) EditorAssembliesLoaded (19ms) AwakeInstancesAfterBackupRestoration (1322ms) Asset Pipeline Refresh (id=d65451c6b1c0b4b1c9ee2f86881d0920): Total: 8.268 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=4487 ms Asset DB Callback time: managed=73 ms, native=1 ms Scripting: domain reloads=1, domain reload time=3702 ms, compile time=3 ms, other=0 ms Project Asset Count: scripts=1917, non-scripts=3247 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 2.918ms ApplyChangesToAssetFolders: 0.715ms Collect global state as custom dependencies: 13.759ms ProcessAssetsWithTransientArtifactChanges: 14.193ms CategorizeAssets: 277.844ms CompileScripts: 3.110ms ImportOutOfDateAssets: 3998.271ms (3973.292ms without children) CollectScriptTypesHashes: 19.757ms ReloadNativeAssets: 17.104ms UnloadImportedAssets: 2.723ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.359ms ImportSchedulerStart: 3.645ms PostProcessAllAssets: 73.448ms MonoPostProcessAllAssets: 73.430ms ConfigAssetsTracker.OnPostprocessAllAssets 438.230ms NugetAssetPostprocessor.OnPostprocessAllAssets 56.227ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 26.840ms AssetChangedListener.OnPostprocessAllAssets 14.458ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 7.143ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 7.024ms AssetPostprocessor.OnPostprocessAllAssets 3.978ms SyncVS.PostprocessSyncProject 2.585ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.527ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.895ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.747ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.609ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.564ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.612ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.517ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.512ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.455ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.412ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.329ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.318ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.303ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.301ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.273ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.224ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.197ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.193ms PostProcessor.OnPostprocessAllAssets 0.102ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.087ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.080ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.073ms TextAssetPostProcessor.OnPostprocessAllAssets 0.072ms SamplePostprocessor.OnPostprocessAllAssets 0.061ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.054ms GatherAllCurrentPrimaryImportResultRevisions: 0.411ms PersistCurrentRevisions: 0.159ms GenerateScriptTypeHashes: 20.240ms GenerateScriptTypeSerializationHashes: 32.566ms Untracked: 3859.781ms [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.024997s Refreshing native plugins compatible for Editor in 8.44 ms, found 6 plugins. Asset Pipeline Refresh (id=360744f8a08e7409c993134c5d358345): Total: 1.141 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=673 ms Asset DB Callback time: managed=406 ms, native=35 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=25 ms, other=0 ms Project Asset Count: scripts=1917, non-scripts=3247 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 2.521ms Scan: 466.588ms Collect global state as custom dependencies: 4.010ms OnSourceAssetsModified: 17.192ms CategorizeScriptCompilationAssets: 0.417ms ProcessAssetsWithTransientArtifactChanges: 6.282ms CategorizeAssets: 34.097ms CompileScripts: 25.051ms ImportOutOfDateAssets: 5.882ms (0.191ms without children) ReloadNativeAssets: 0.091ms UnloadImportedAssets: 0.152ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.529ms ImportSchedulerStart: 4.919ms PostProcessAllAssets: 404.552ms XRBuildSystem.XRAssetImported 6.501ms PostProcessCallbackCreateDeferredMaterials 4.426ms MonoPostProcessAllAssets: 389.501ms NugetAssetPostprocessor.OnPostprocessAllAssets 140.784ms BuilderAssetPostprocessor.OnPostprocessAllAssets 52.250ms AssetPostprocessor.OnPostprocessAllAssets 29.276ms AssetChangedListener.OnPostprocessAllAssets 20.393ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 14.943ms UVCSAssetPostprocessor.OnPostprocessAllAssets 13.290ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 12.094ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 10.776ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 9.858ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 8.151ms SpriteSlicePostprocessor.OnPostprocessAllAssets 7.181ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 5.804ms InputActionAssetPostprocessor.OnPostprocessAllAssets 5.059ms MaterialPostprocessor.OnPostprocessAllAssets 4.260ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.837ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 3.076ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 3.002ms SamplePostprocessor.OnPostprocessAllAssets 2.742ms SyncVS.PostprocessSyncProject 2.553ms ThemePostprocessor.OnPostprocessAllAssets 2.445ms AssetEvents.OnPostprocessAllAssets 2.423ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 2.277ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 2.091ms SpeedTreePostProcessor.OnPostprocessAllAssets 2.062ms TextAssetPostProcessor.OnPostprocessAllAssets 1.746ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.589ms AssetPathToTypes.OnPostprocessAllAssets 1.573ms PostProcessor.OnPostprocessAllAssets 1.562ms ConfigAssetsTracker.OnPostprocessAllAssets 1.501ms StyleCatalogPostProcessor.OnPostprocessAllAssets 1.337ms AudioContainerPostProcessor.OnPostprocessAllAssets 1.152ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.032ms MapFileAssetPostprocessor.OnPostprocessAllAssets 1.012ms AssetReloadNotifier.OnPostprocessAllAssets 0.581ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.319ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.230ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.148ms AssetProcessor.OnPostprocessAllAssets 0.085ms PostAssetChangesProfiler: 20.270ms GatherAllCurrentPrimaryImportResultRevisions: 6.316ms PersistCurrentRevisions: 0.136ms Untracked: 148.081ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 2s121ms [ 927/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (2.01 seconds), 6 items updated, 1283 evaluated Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.9684859 GPU Resident Drawer disposed. Refreshing native plugins compatible for Editor in 3.91 ms, found 6 plugins. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-11-01 01:34:28.461 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-11-01 01:34:28.465 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.985 seconds Domain Reload Profiling: 5195ms BeginReloadAssembly (2021ms) ExecutionOrderSort (21ms) DisableScriptedObjects (583ms) ReleaseScriptingObjects (3ms) CreateAndSetChildDomain (664ms) RebuildCommonClasses (11ms) RebuildNativeTypeToScriptingClass (17ms) initialDomainReloadingComplete (122ms) LoadAllAssembliesAndSetupDomain (1037ms) LoadAssemblies (717ms) TypeCache.Refresh (66ms) TypeCache.ScanAssembly (5ms) AnalyzeDomain (316ms) BuildScriptInfoCaches (274ms) ResolveRequiredComponents (22ms) FinalizeReload (1986ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (4ms) BeforeProcessingInitializeOnLoad (256ms) ProcessInitializeOnLoadAttributes (453ms) ProcessInitializeOnLoadMethodAttributes (100ms) AwakeInstancesAfterBackupRestoration (665ms) Asset Pipeline Refresh (id=57f7ecffa39e84731bbc8c903abdccd7): Total: 6.051 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2298 ms Asset DB Callback time: managed=63 ms, native=1 ms Scripting: domain reloads=1, domain reload time=3685 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1917, non-scripts=3247 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 2.080ms ApplyChangesToAssetFolders: 0.549ms Collect global state as custom dependencies: 3.808ms ProcessAssetsWithTransientArtifactChanges: 8.898ms CategorizeAssets: 123.805ms CompileScripts: 1.833ms ImportOutOfDateAssets: 2003.648ms (1997.907ms without children) CollectScriptTypesHashes: 28.525ms ReloadNativeAssets: 2.943ms UnloadImportedAssets: 0.143ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.930ms ImportSchedulerStart: 1.593ms PostProcessAllAssets: 63.970ms MonoPostProcessAllAssets: 63.955ms NugetAssetPostprocessor.OnPostprocessAllAssets 140.784ms BuilderAssetPostprocessor.OnPostprocessAllAssets 52.250ms AssetPostprocessor.OnPostprocessAllAssets 29.276ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 27.514ms AssetChangedListener.OnPostprocessAllAssets 20.393ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 14.943ms UVCSAssetPostprocessor.OnPostprocessAllAssets 13.290ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 12.094ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 10.776ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 9.858ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 8.151ms SpriteSlicePostprocessor.OnPostprocessAllAssets 7.181ms SyncVS.PostprocessSyncProject 6.277ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 5.804ms MaterialPostprocessor.OnPostprocessAllAssets 4.260ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.837ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 3.076ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 3.002ms SamplePostprocessor.OnPostprocessAllAssets 2.742ms ThemePostprocessor.OnPostprocessAllAssets 2.445ms AssetEvents.OnPostprocessAllAssets 2.423ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 2.277ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 2.091ms SpeedTreePostProcessor.OnPostprocessAllAssets 2.062ms SpeedTree9Postprocessor.OnPostprocessAllAssets 2.042ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.039ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 1.909ms TextAssetPostProcessor.OnPostprocessAllAssets 1.746ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.589ms AssetPathToTypes.OnPostprocessAllAssets 1.573ms PostProcessor.OnPostprocessAllAssets 1.562ms ConfigAssetsTracker.OnPostprocessAllAssets 1.501ms StyleCatalogPostProcessor.OnPostprocessAllAssets 1.337ms AudioContainerPostProcessor.OnPostprocessAllAssets 1.152ms MapFileAssetPostprocessor.OnPostprocessAllAssets 1.012ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.782ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.585ms AssetReloadNotifier.OnPostprocessAllAssets 0.581ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.391ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.315ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.230ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.179ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.146ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.142ms AssetProcessor.OnPostprocessAllAssets 0.085ms GatherAllCurrentPrimaryImportResultRevisions: 0.752ms PersistCurrentRevisions: 0.267ms GenerateScriptTypeHashes: 5.775ms GenerateScriptTypeSerializationHashes: 9.861ms Untracked: 3811.452ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.024900s [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=1b221650fc99046fdb666c519bf94172): Total: 1.539 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1060 ms Asset DB Callback time: managed=423 ms, native=25 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=25 ms, other=0 ms Project Asset Count: scripts=1917, non-scripts=3247 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 1.025ms ApplyChangesToAssetFolders: 9.276ms Scan: 489.949ms Collect global state as custom dependencies: 2.131ms OnSourceAssetsModified: 24.678ms CategorizeScriptCompilationAssets: 0.890ms ProcessAssetsWithTransientArtifactChanges: 13.972ms CategorizeAssets: 38.751ms CompileScripts: 25.299ms ImportOutOfDateAssets: 5.016ms (0.138ms without children) ReloadNativeAssets: 0.085ms UnloadImportedAssets: 0.101ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.519ms ImportSchedulerStart: 4.172ms PostProcessAllAssets: 408.762ms XRBuildSystem.XRAssetImported 3.490ms PostProcessCallbackCreateDeferredMaterials 0.918ms ShaderAssetModifiedCallback 0.376ms MonoPostProcessAllAssets: 400.475ms NugetAssetPostprocessor.OnPostprocessAllAssets 112.189ms BuilderAssetPostprocessor.OnPostprocessAllAssets 68.589ms AssetPostprocessor.OnPostprocessAllAssets 21.990ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 21.310ms AssetChangedListener.OnPostprocessAllAssets 17.083ms UVCSAssetPostprocessor.OnPostprocessAllAssets 14.594ms SyncVS.PostprocessSyncProject 13.090ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 9.606ms SpriteSlicePostprocessor.OnPostprocessAllAssets 8.022ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 7.687ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 6.853ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 6.827ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 5.771ms AudioContainerPostProcessor.OnPostprocessAllAssets 4.177ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 4.157ms InputActionAssetPostprocessor.OnPostprocessAllAssets 3.954ms AssetReloadNotifier.OnPostprocessAllAssets 3.953ms PostProcessor.OnPostprocessAllAssets 3.714ms MaterialPostprocessor.OnPostprocessAllAssets 3.286ms ConfigAssetsTracker.OnPostprocessAllAssets 3.203ms TextAssetPostProcessor.OnPostprocessAllAssets 3.191ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 3.046ms SamplePostprocessor.OnPostprocessAllAssets 2.957ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 2.932ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 2.710ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.655ms StyleCatalogPostProcessor.OnPostprocessAllAssets 2.444ms AudioMixerPostprocessor.OnPostprocessAllAssets 2.443ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 2.415ms AssetPathToTypes.OnPostprocessAllAssets 1.362ms MapFileAssetPostprocessor.OnPostprocessAllAssets 1.296ms AssetEvents.OnPostprocessAllAssets 1.207ms ThemePostprocessor.OnPostprocessAllAssets 0.802ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.691ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.581ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.360ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.325ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.175ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.078ms PostAssetChangesProfiler: 14.920ms GatherAllCurrentPrimaryImportResultRevisions: 16.328ms PersistCurrentRevisions: 0.137ms Untracked: 487.351ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '2ee6dbc91662f1cb4e23a4809a2dbb84') in 0.017 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=27ca0fd0e3a2d86029d7515c7d595dd0 StaticDependenciesID=4916cad577d81aaec65dcc2160733d0b Asset Pipeline Refresh (id=4d766956ea88342648911d592ebd0d85): Total: 0.047 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) ExitCode: 0 Duration: 1s779ms [ 939/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (1.67 seconds), 6 items updated, 1283 evaluated Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2895951 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-11-01 01:35:31.162 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-11-01 01:35:31.165 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.742 seconds Domain Reload Profiling: 3309ms BeginReloadAssembly (819ms) ExecutionOrderSort (5ms) DisableScriptedObjects (160ms) CreateAndSetChildDomain (229ms) RebuildCommonClasses (9ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (64ms) LoadAllAssembliesAndSetupDomain (660ms) LoadAssemblies (411ms) TypeCache.Refresh (19ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (248ms) BuildScriptInfoCaches (192ms) ResolveRequiredComponents (26ms) FinalizeReload (1743ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (3ms) BeforeProcessingInitializeOnLoad (242ms) ProcessInitializeOnLoadAttributes (420ms) ProcessInitializeOnLoadMethodAttributes (98ms) AwakeInstancesAfterBackupRestoration (578ms) Asset Pipeline Refresh (id=62e4eaf22b9e1423b8deccb369549777): Total: 3.858 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1935 ms Asset DB Callback time: managed=28 ms, native=3 ms Scripting: domain reloads=1, domain reload time=1888 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1917, non-scripts=3247 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 4.701ms ApplyChangesToAssetFolders: 0.283ms Collect global state as custom dependencies: 2.296ms ProcessAssetsWithTransientArtifactChanges: 4.781ms CategorizeAssets: 77.947ms CompileScripts: 1.377ms ImportOutOfDateAssets: 1751.980ms (1749.163ms without children) CollectScriptTypesHashes: 9.770ms ReloadNativeAssets: 1.457ms UnloadImportedAssets: 0.122ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.772ms ImportSchedulerStart: 0.398ms PostProcessAllAssets: 28.605ms MonoPostProcessAllAssets: 28.595ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 12.281ms SyncVS.PostprocessSyncProject 2.005ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.388ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.295ms ConfigAssetsTracker.OnPostprocessAllAssets 1.133ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.684ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.460ms AssetChangedListener.OnPostprocessAllAssets 0.350ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.305ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.246ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.228ms AssetPostprocessor.OnPostprocessAllAssets 0.213ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.210ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.117ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.114ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.100ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.100ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.073ms GatherAllCurrentPrimaryImportResultRevisions: 0.114ms PersistCurrentRevisions: 0.137ms GenerateScriptTypeHashes: 3.015ms GenerateScriptTypeSerializationHashes: 5.394ms Untracked: 1974.543ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '2ee6dbc91662f1cb4e23a4809a2dbb84') in 0.044 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=27ca0fd0e3a2d86029d7515c7d595dd0 StaticDependenciesID=4916cad577d81aaec65dcc2160733d0b Asset Pipeline Refresh (id=7d20ddea557ca4395862b0d8e6814140): Total: 0.143 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) GPU Resident Drawer disposed. Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Refreshing native plugins compatible for Editor in 3.59 ms, found 6 plugins. Native extension for OSXStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.482 seconds Domain Reload Profiling: 2438ms BeginReloadAssembly (501ms) DisableScriptedObjects (74ms) CreateAndSetChildDomain (172ms) RebuildCommonClasses (6ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (130ms) LoadAllAssembliesAndSetupDomain (306ms) LoadAssemblies (260ms) TypeCache.Refresh (9ms) AnalyzeDomain (20ms) ResolveRequiredComponents (17ms) FinalizeReload (1482ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (83ms) ProcessInitializeOnLoadAttributes (366ms) ProcessInitializeOnLoadMethodAttributes (91ms) AwakeInstancesAfterBackupRestoration (524ms) Asset Pipeline Refresh (id=ceda43ae68cb841f185593773db340de): Total: 2.724 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1616 ms Asset DB Callback time: managed=22 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1083 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1917, non-scripts=3247 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.203ms ApplyChangesToAssetFolders: 0.235ms Collect global state as custom dependencies: 2.009ms ProcessAssetsWithTransientArtifactChanges: 0.357ms CategorizeAssets: 62.610ms CompileScripts: 1.044ms ImportOutOfDateAssets: 1491.164ms (1488.814ms without children) CollectScriptTypesHashes: 1.370ms ReloadNativeAssets: 1.190ms UnloadImportedAssets: 0.081ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.672ms ImportSchedulerStart: 0.382ms PostProcessAllAssets: 22.836ms MonoPostProcessAllAssets: 22.829ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 10.233ms BuilderAssetPostprocessor.OnPostprocessAllAssets 8.945ms AssetPostprocessor.OnPostprocessAllAssets 8.201ms ConfigAssetsTracker.OnPostprocessAllAssets 7.536ms AssetChangedListener.OnPostprocessAllAssets 4.381ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 3.256ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 3.125ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.354ms SpriteSlicePostprocessor.OnPostprocessAllAssets 2.293ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.947ms SyncVS.PostprocessSyncProject 1.642ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.527ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.238ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.122ms NugetAssetPostprocessor.OnPostprocessAllAssets 1.028ms SamplePostprocessor.OnPostprocessAllAssets 0.923ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.747ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.730ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.647ms MaterialPostprocessor.OnPostprocessAllAssets 0.613ms TextAssetPostProcessor.OnPostprocessAllAssets 0.457ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.431ms PostProcessor.OnPostprocessAllAssets 0.395ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.339ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.338ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.334ms AssetPathToTypes.OnPostprocessAllAssets 0.306ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.304ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.291ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.211ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.204ms AssetEvents.OnPostprocessAllAssets 0.200ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.185ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.174ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.172ms AssetProcessor.OnPostprocessAllAssets 0.162ms ThemePostprocessor.OnPostprocessAllAssets 0.162ms AssetReloadNotifier.OnPostprocessAllAssets 0.155ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.135ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.134ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.108ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.099ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.098ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.097ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.068ms GatherAllCurrentPrimaryImportResultRevisions: 0.547ms PersistCurrentRevisions: 0.144ms GenerateScriptTypeHashes: 2.498ms GenerateScriptTypeSerializationHashes: 4.604ms Untracked: 1139.038ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/Infrastructure/Bootstrap.unity' Deserialize: 5.423 ms Integration: 714.788 ms Integration of assets: 0.019 ms Thread Wait Time: 0.003 ms Total Operation Time: 720.232 ms Switched from None to None UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.PapaInstaller/d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.Infrastructure.Camera.CameraFactory/d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Switched from None to OpenMovement UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:53) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__3> (Code.Game.TestingLevel.TestingState/d__3&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.TestingLevel.TestingState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134) Code.Game.PapaInstaller:b__5_0 () (at Assets/Code/PapaInstaller.cs:116) Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39) Code.Infrastructure.Loadings.Loading/d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.Input.InputService/d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '2ee6dbc91662f1cb4e23a4809a2dbb84') in 0.030 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=27ca0fd0e3a2d86029d7515c7d595dd0 StaticDependenciesID=4916cad577d81aaec65dcc2160733d0b Asset Pipeline Refresh (id=46cb7998327594433b733d56ba6f6570): Total: 0.123 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 2.466 ms Integration: 11.814 ms Integration of assets: 0.002 ms Thread Wait Time: 170.041 ms Total Operation Time: 184.324 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity' Deserialize: 13.260 ms Integration: 13.229 ms Integration of assets: 0.004 ms Thread Wait Time: 243.128 ms Total Operation Time: 269.622 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' Deserialize: 37.329 ms Integration: 43.315 ms Integration of assets: 0.037 ms Thread Wait Time: 360.038 ms Total Operation Time: 440.719 ms Switched from Testing to Testing UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:122) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210) Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.SceneLoader.CustomCustomSceneManager/d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431) UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415) DelegateList`1:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109) MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Scene (Battle) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Battle/Battle.unity' Deserialize: 1.682 ms Integration: 12.248 ms Integration of assets: 0.002 ms Thread Wait Time: 55.980 ms Total Operation Time: 69.911 ms Switched from OpenMovement to BattleMode UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:144) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210) Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189) Cysharp.Threading.Tasks.UniTaskCompletionSource:TrySignalCompletion (Cysharp.Threading.Tasks.UniTaskStatus) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:721) Cysharp.Threading.Tasks.UniTaskCompletionSource:TrySetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:612) Cysharp.Threading.Tasks.UniTaskExtensions/<>c:b__33_0 (System.Threading.Tasks.Task,object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:64) System.Threading.Tasks.ContinuationTaskFromTask:InnerInvoke () System.Threading.Tasks.Task:Execute () System.Threading.Tasks.Task:ExecutionContextCallback (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.SynchronizationContextTaskScheduler/<>c:<.cctor>b__8_0 (object) UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:156) UnityEngine.UnitySynchronizationContext:Exec () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:84) UnityEngine.UnitySynchronizationContext:ExecuteTasks () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:110) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:250) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__15:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:81) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__15> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__15&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:156) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210) Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189) Cysharp.Threading.Tasks.UniTaskCompletionSource:TrySignalCompletion (Cysharp.Threading.Tasks.UniTaskStatus) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:721) Cysharp.Threading.Tasks.UniTaskCompletionSource:TrySetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:612) Cysharp.Threading.Tasks.UniTaskExtensions/<>c:b__33_0 (System.Threading.Tasks.Task,object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:64) System.Threading.Tasks.ContinuationTaskFromTask:InnerInvoke () System.Threading.Tasks.Task:Execute () System.Threading.Tasks.Task:ExecutionContextCallback (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.SynchronizationContextTaskScheduler/<>c:<.cctor>b__8_0 (object) UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:156) UnityEngine.UnitySynchronizationContext:Exec () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:84) UnityEngine.UnitySynchronizationContext:ExecuteTasks () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:110) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 250) Switched from Testing to BattleState UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:159) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__11>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs:74) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__11>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51) LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53) LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71) LitMotion.UpdateRunner`3:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99) LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232) LitMotion.PlayerLoopHelper/<>c:b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68) LitMotion.PlayerLoopHelper/<>c:b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) Decided UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) Deciding action for prefab_Companion #3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:250) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.ValueTuple`2) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:SetResult (System.ValueTuple`2) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.ValueTuple`2) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:352) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 250) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:53) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) Decided UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:53) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__16:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:113) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:250) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__15:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:87) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__15>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__16:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:120) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 250) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) Decided UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__16:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:113) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) Deciding action for prefab_Companion #3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:250) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__15:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:87) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__15>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__16:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:120) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 250) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) Задано действие Stugger для 35931:2816 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:ForceDecideAction (UnityEngine.EntityId,Code.OfficeGame.BattleMode.Actions.BattleActionData,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:363) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:OnEnemyHit (UnityEngine.Collider) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:84) Code.OfficeGame.BattleMode.HitBoxes.EntityHitBoxes:CheckHitsForCurrentFrame (System.Action`1,Code.OfficeGame.BattleMode.HitBoxes.HitBoxPartType) (at Assets/Code/OfficeGame/BattleMode/HitBoxes/EntityHitBoxes.cs:52) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:50) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 363) Задано действие Stugger для 35931:2816 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:ForceDecideAction (UnityEngine.EntityId,Code.OfficeGame.BattleMode.Actions.BattleActionData,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:363) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:OnEnemyHit (UnityEngine.Collider) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:84) Code.OfficeGame.BattleMode.HitBoxes.EntityHitBoxes:CheckHitsForCurrentFrame (System.Action`1,Code.OfficeGame.BattleMode.HitBoxes.HitBoxPartType) (at Assets/Code/OfficeGame/BattleMode/HitBoxes/EntityHitBoxes.cs:52) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:50) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 363) Задано действие Stugger для 35931:2816 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:ForceDecideAction (UnityEngine.EntityId,Code.OfficeGame.BattleMode.Actions.BattleActionData,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:363) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:OnEnemyHit (UnityEngine.Collider) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:84) Code.OfficeGame.BattleMode.HitBoxes.EntityHitBoxes:CheckHitsForCurrentFrame (System.Action`1,Code.OfficeGame.BattleMode.HitBoxes.HitBoxPartType) (at Assets/Code/OfficeGame/BattleMode/HitBoxes/EntityHitBoxes.cs:52) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:50) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 363) Задано действие Stugger для 35931:2816 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:ForceDecideAction (UnityEngine.EntityId,Code.OfficeGame.BattleMode.Actions.BattleActionData,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:363) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:OnEnemyHit (UnityEngine.Collider) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:84) Code.OfficeGame.BattleMode.HitBoxes.EntityHitBoxes:CheckHitsForCurrentFrame (System.Action`1,Code.OfficeGame.BattleMode.HitBoxes.HitBoxPartType) (at Assets/Code/OfficeGame/BattleMode/HitBoxes/EntityHitBoxes.cs:52) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:50) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 363) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) Задано действие Stugger для 35931:2816 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:ForceDecideAction (UnityEngine.EntityId,Code.OfficeGame.BattleMode.Actions.BattleActionData,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:363) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:OnEnemyHit (UnityEngine.Collider) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:84) Code.OfficeGame.BattleMode.HitBoxes.EntityHitBoxes:CheckHitsForCurrentFrame (System.Action`1,Code.OfficeGame.BattleMode.HitBoxes.HitBoxPartType) (at Assets/Code/OfficeGame/BattleMode/HitBoxes/EntityHitBoxes.cs:52) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:50) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 363) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) Decided UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:250) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__15:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:87) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__15>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__16:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:120) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 250) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:53) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:53) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) Decided UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__16:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:113) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) Deciding action for prefab_Companion #3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:250) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__15:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:87) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__15>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__16:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:120) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 250) Decided UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__2, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.AsIsBattleActionDecider/d__2:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/AsIsBattleActionDecider.cs:16) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__2, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/ContinuationQueue.cs:194) Cysharp.Threading.Tasks.Internal.ContinuationQueue:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/ContinuationQueue.cs:159) Cysharp.Threading.Tasks.Internal.ContinuationQueue:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/ContinuationQueue.cs:118) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__16:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:113) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:250) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__15:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:87) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__15>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__16:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:120) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 250) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) Decided UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) Deciding action for prefab_Companion #3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:250) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__15:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:87) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__15>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__16:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:120) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 250) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) Decided UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:250) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__15:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:87) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__15>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__16:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:120) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 250) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) CancelDecision UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:53) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:53) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) Decided UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:34) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__16:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:113) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:250) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__15:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:87) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__15>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__16:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:120) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 250) Decided UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__2, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.AsIsBattleActionDecider/d__2:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/AsIsBattleActionDecider.cs:16) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__2, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/ContinuationQueue.cs:194) Cysharp.Threading.Tasks.Internal.ContinuationQueue:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/ContinuationQueue.cs:159) Cysharp.Threading.Tasks.Internal.ContinuationQueue:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/ContinuationQueue.cs:118) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__16:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:113) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) Deciding action for prefab_Companion #3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:250) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__15:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:87) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__15>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__16:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:120) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 250) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) Decided UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:250) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__15:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:87) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__15>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__16:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:120) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 250) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) Deciding UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:312) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 312) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) Asset Pipeline Refresh (id=74f612ba9cc76434eab118dd2198a035): Total: 0.327 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=326 ms Asset DB Callback time: managed=0 ms, native=0 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1917, non-scripts=3247 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.506ms Scan: 313.438ms Collect global state as custom dependencies: 0.270ms GatherAllCurrentPrimaryImportResultRevisions: 0.532ms UnloadStreamsBegin: 8.237ms UnloadStreamsEnd: 0.085ms Untracked: 3.067ms MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) MovementFinished UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:StopMovementAndFinish (Code.Game.Gameplay.Player.MovementController) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:111) Code.OfficeGame.BattleMode.Actions.BattleActionMove:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:102) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 111) GPU Resident Drawer disposed. Thread 0x17cf07000 may have been prematurely finalized Container Battle (-1531538566) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Testing (-1340363900) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (-1650662992) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 0.869 ms Integration: 32.544 ms Integration of assets: 0.001 ms Thread Wait Time: 0.028 ms Total Operation Time: 33.442 ms Unloading 1350 unused Assets / (4.9 MB). Loaded Objects now: 11621. Memory consumption went from 0.94 GB to 0.93 GB. Total: 77.128583 ms (FindLiveObjects: 1.070334 ms CreateObjectMapping: 0.512459 ms MarkObjects: 70.095000 ms DeleteObjects: 5.140500 ms) [Licensing::Client] Successfully resolved entitlement details MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171 at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21 at UnityEngine.Transform.SetPositionAndRotation (UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00006] in :0 at KinematicCharacterController.KinematicCharacterMotor.SetPositionAndRotation (UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean bypassInterpolation) [0x00001] in /Users/angelofdeath/Projects/Hasebe/Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs:648 at Code.OfficeGame.BattleMode.Actions.EntitySnapshot.RestoreSnapshot (Code.OfficeGame.BattleMode.Actions.EntityProperties entityProperties, Code.OfficeGame.BattleMode.Actions.EntitySnapshot snapshot) [0x00013] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/BattleMode/Actions/EntitySnapshotData.cs:32 at Code.Game.Entities.EntitySnapshotExtensions.RestoreSnapshot (Code.OfficeGame.BattleMode.Actions.EntityProperties entityProperties, Code.OfficeGame.BattleMode.Actions.EntitySnapshot snapshot) [0x00001] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/Entities/EntityExtensions.cs:14 at Code.OfficeGame.BattleMode.Timeline.BattleTimeline.PreviewBattleLoopAsync (System.Int32 frameCount, System.Collections.Generic.List`1[T] entities, System.Threading.CancellationToken ctx) [0x003a8] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:177 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00067] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:244 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00002] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:218 at Cysharp.Threading.Tasks.UniTask+Awaiter.GetResult () [0x00015] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:316 at Cysharp.Threading.Tasks.UniTaskExtensions+<>c.b__48_0 (System.Object state) [0x0000a] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:574 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskScheduler.cs:90) Cysharp.Threading.Tasks.<>c:b__48_0(Object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:578) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:167) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:210) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:59) Code.OfficeGame.BattleMode.Timeline.d__17:MoveNext() (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:126) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:167) Cysharp.Threading.Tasks.d__5:MoveNext() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:264) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:167) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:210) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:59) Code.OfficeGame.BattleMode.Timeline.d__18:MoveNext() (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:188) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(Object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.YieldPromise:MoveNext() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskScheduler.cs Line: 90) GPU Resident Drawer created. 2026-11-01 01:40:45.715 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-11-01 01:40:45.719 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter) Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26 Importing 'GUID: f288ae1f4751b564a96ac7587541f7a2 - Path: Assets/Settings/PC_Renderer.asset' with importer (NativeFormatImporter) Imported 'GUID: f288ae1f4751b564a96ac7587541f7a2' -> (Import Result ID: 'b794ab004a8f0bcb285a74debcf5c8e3') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=6784ee3b5df1f2dd9e9804287b1fd892 DependenciesID=55a0f9c724158a992a03629b8d5da515 StaticDependenciesID=bdacc6ce36731c1922c3b889ec686e8a Importing 'GUID: 1aba77af65c69314994f0eba6e4eee51 - Path: Assets/OfficeGame/Battle/BattleActionsConfigs/Mma Kick.asset' with importer (NativeFormatImporter) Imported 'GUID: 1aba77af65c69314994f0eba6e4eee51' -> (Import Result ID: '6760929fc8892fd640f969994e4fe131') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=b2639a2f797098c8b23aa7bc6a58492c DependenciesID=922580f5c3101a3f0671a45d618d683e StaticDependenciesID=c1b661011f45b116faf533a124000618 Asset Pipeline Refresh (id=e63215c8775794f20a02849fb18e0f6c): Total: 0.071 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Worker3] Imported GUID: 1aba77af65c69314994f0eba6e4eee51 - Path: Assets/OfficeGame/Battle/BattleActionsConfigs/Mma Kick.asset - Importer: PreviewImporter -> (ImportResultId: '33558685da79b36ca3d66c2ac9ca3a21') in 0.080580625 seconds Asset Pipeline Refresh (id=2176fb2ff45434dceb1590bec25ad611): Total: 0.264 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 6.37 ms, found 6 plugins. Asset Pipeline Refresh (id=b28338b315c0f48a2ac582e91c78cce6): Total: 0.203 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 2s712ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 1s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (2.59 seconds), 6 items updated, 1283 evaluated Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2518919 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Thread 0x44e3d7000 may have been prematurely finalized Refreshing native plugins compatible for Editor in 6.42 ms, found 6 plugins. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-11-01 01:41:11.720 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-11-01 01:41:11.725 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.266 seconds Domain Reload Profiling: 4417ms BeginReloadAssembly (1220ms) DisableScriptedObjects (193ms) CreateAndSetChildDomain (481ms) RebuildCommonClasses (10ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (69ms) LoadAllAssembliesAndSetupDomain (837ms) LoadAssemblies (613ms) TypeCache.Refresh (29ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (234ms) BuildScriptInfoCaches (205ms) ResolveRequiredComponents (19ms) FinalizeReload (2266ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (3ms) BeforeProcessingInitializeOnLoad (578ms) ProcessInitializeOnLoadAttributes (532ms) ProcessInitializeOnLoadMethodAttributes (128ms) AwakeInstancesAfterBackupRestoration (557ms) Asset Pipeline Refresh (id=743a4071f7df94192a7e39d41390bec1): Total: 5.182 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2749 ms Asset DB Callback time: managed=40 ms, native=1 ms Scripting: domain reloads=1, domain reload time=2389 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1917, non-scripts=3247 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 2.330ms ApplyChangesToAssetFolders: 0.579ms Collect global state as custom dependencies: 9.520ms ProcessAssetsWithTransientArtifactChanges: 19.903ms CategorizeAssets: 142.166ms CompileScripts: 1.213ms ImportOutOfDateAssets: 2289.747ms (2283.369ms without children) CollectScriptTypesHashes: 8.390ms ReloadNativeAssets: 1.586ms UnloadImportedAssets: 0.167ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.804ms ImportSchedulerStart: 3.663ms PostProcessAllAssets: 40.843ms MonoPostProcessAllAssets: 40.575ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 12.696ms ConfigAssetsTracker.OnPostprocessAllAssets 3.097ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.633ms SyncVS.PostprocessSyncProject 2.011ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.264ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.754ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.492ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.488ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.423ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.368ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.331ms AssetPostprocessor.OnPostprocessAllAssets 0.279ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.230ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.216ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.179ms AssetChangedListener.OnPostprocessAllAssets 0.168ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.156ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.130ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.104ms AssetReloadNotifier.OnPostprocessAllAssets 0.066ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.053ms GatherAllCurrentPrimaryImportResultRevisions: 0.369ms PersistCurrentRevisions: 0.147ms GenerateScriptTypeHashes: 4.448ms GenerateScriptTypeSerializationHashes: 7.553ms Untracked: 2664.537ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.015750s [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 8.77 ms, found 6 plugins. Asset Pipeline Refresh (id=fcdf58651253b4358b9646052b562292): Total: 1.541 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1077 ms Asset DB Callback time: managed=374 ms, native=72 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=16 ms, other=0 ms Project Asset Count: scripts=1917, non-scripts=3247 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 1.651ms Scan: 502.739ms Collect global state as custom dependencies: 0.596ms OnSourceAssetsModified: 9.985ms CategorizeScriptCompilationAssets: 0.084ms ProcessAssetsWithTransientArtifactChanges: 7.755ms CategorizeAssets: 117.803ms CompileScripts: 15.822ms ImportOutOfDateAssets: 5.519ms (0.867ms without children) ReloadNativeAssets: 0.332ms UnloadImportedAssets: 0.683ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.972ms ImportSchedulerStart: 2.663ms PostProcessAllAssets: 382.494ms XRBuildSystem.XRAssetImported 3.845ms PostProcessCallbackCreateDeferredMaterials 2.688ms WindowTitlePostprocess 0.596ms ShaderAssetModifiedCallback 0.582ms PostprocessAssetsUpdateCachedIcon 0.177ms MonoPostProcessAllAssets: 365.023ms NugetAssetPostprocessor.OnPostprocessAllAssets 141.868ms BuilderAssetPostprocessor.OnPostprocessAllAssets 62.475ms SyncVS.PostprocessSyncProject 27.387ms AssetPostprocessor.OnPostprocessAllAssets 17.485ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 14.655ms AssetChangedListener.OnPostprocessAllAssets 9.870ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 9.868ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 8.510ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 8.331ms SpriteSlicePostprocessor.OnPostprocessAllAssets 6.182ms UVCSAssetPostprocessor.OnPostprocessAllAssets 4.960ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 4.869ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 4.029ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.912ms EditModeScopePostprocessor.OnPostprocessAllAssets 3.294ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 2.703ms ConfigAssetsTracker.OnPostprocessAllAssets 2.624ms InputActionAssetPostprocessor.OnPostprocessAllAssets 2.542ms StyleCatalogPostProcessor.OnPostprocessAllAssets 1.742ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.610ms AudioContainerPostProcessor.OnPostprocessAllAssets 1.539ms MapFileAssetPostprocessor.OnPostprocessAllAssets 1.411ms TextAssetPostProcessor.OnPostprocessAllAssets 1.396ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.309ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 1.253ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.247ms AssetPathToTypes.OnPostprocessAllAssets 0.915ms ThemePostprocessor.OnPostprocessAllAssets 0.757ms PostProcessor.OnPostprocessAllAssets 0.745ms MaterialPostprocessor.OnPostprocessAllAssets 0.741ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.612ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.455ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.437ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.306ms AssetReloadNotifier.OnPostprocessAllAssets 0.240ms AssetEvents.OnPostprocessAllAssets 0.237ms SamplePostprocessor.OnPostprocessAllAssets 0.207ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.132ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.084ms AssetProcessor.OnPostprocessAllAssets 0.057ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.053ms PostAssetChangesProfiler: 53.100ms GatherAllCurrentPrimaryImportResultRevisions: 0.835ms PersistCurrentRevisions: 0.156ms Untracked: 441.674ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '2ee6dbc91662f1cb4e23a4809a2dbb84') in 0.044 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=27ca0fd0e3a2d86029d7515c7d595dd0 StaticDependenciesID=4916cad577d81aaec65dcc2160733d0b Asset Pipeline Refresh (id=a874982b1a8fc4b13b0d1f011c28cc8a): Total: 0.097 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) ExitCode: 0 Duration: 2s114ms [ 928/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 1s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (2.04 seconds), 6 items updated, 1283 evaluated Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.4154005 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-11-01 01:41:54.059 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-11-01 01:41:54.062 Unity[3689:96223] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.063 seconds Domain Reload Profiling: 4158ms BeginReloadAssembly (1087ms) ExecutionOrderSort (3ms) DisableScriptedObjects (183ms) CreateAndSetChildDomain (322ms) RebuildCommonClasses (16ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (115ms) LoadAllAssembliesAndSetupDomain (862ms) LoadAssemblies (615ms) TypeCache.Refresh (51ms) TypeCache.ScanAssembly (6ms) AnalyzeDomain (282ms) BuildScriptInfoCaches (246ms) ResolveRequiredComponents (27ms) FinalizeReload (2064ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (4ms) BeforeProcessingInitializeOnLoad (273ms) ProcessInitializeOnLoadAttributes (555ms) ProcessInitializeOnLoadMethodAttributes (101ms) AwakeInstancesAfterBackupRestoration (485ms) Asset Pipeline Refresh (id=24c405cf62b40480c868de69c7cc9105): Total: 4.805 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2330 ms Asset DB Callback time: managed=42 ms, native=3 ms Scripting: domain reloads=1, domain reload time=2426 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1917, non-scripts=3247 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 4.435ms ApplyChangesToAssetFolders: 0.439ms Collect global state as custom dependencies: 3.190ms ProcessAssetsWithTransientArtifactChanges: 6.233ms CategorizeAssets: 89.925ms CompileScripts: 1.534ms ImportOutOfDateAssets: 2074.239ms (2070.564ms without children) CollectScriptTypesHashes: 9.173ms ReloadNativeAssets: 1.793ms UnloadImportedAssets: 0.121ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.867ms ImportSchedulerStart: 0.832ms PostProcessAllAssets: 42.507ms MonoPostProcessAllAssets: 42.500ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 20.988ms SyncVS.PostprocessSyncProject 2.483ms ConfigAssetsTracker.OnPostprocessAllAssets 2.205ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.828ms AssetPostprocessor.OnPostprocessAllAssets 1.588ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.331ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.083ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.948ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.595ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.493ms AssetChangedListener.OnPostprocessAllAssets 0.366ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.339ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.327ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.269ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.179ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.155ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.122ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.118ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.083ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.078ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.052ms GatherAllCurrentPrimaryImportResultRevisions: 0.637ms PersistCurrentRevisions: 0.138ms GenerateScriptTypeHashes: 4.153ms GenerateScriptTypeSerializationHashes: 7.328ms Untracked: 2570.301ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '2ee6dbc91662f1cb4e23a4809a2dbb84') in 0.049 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=27ca0fd0e3a2d86029d7515c7d595dd0 StaticDependenciesID=4916cad577d81aaec65dcc2160733d0b Asset Pipeline Refresh (id=d44b282a0519e49b0a4963b86e92cff4): Total: 0.138 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) GPU Resident Drawer disposed. Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Native extension for OSXStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.093 seconds Domain Reload Profiling: 3419ms BeginReloadAssembly (827ms) DisableScriptedObjects (175ms) CreateAndSetChildDomain (320ms) RebuildCommonClasses (8ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (57ms) LoadAllAssembliesAndSetupDomain (418ms) LoadAssemblies (260ms) TypeCache.Refresh (11ms) AnalyzeDomain (22ms) ResolveRequiredComponents (19ms) FinalizeReload (2094ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (3ms) BeforeProcessingInitializeOnLoad (124ms) ProcessInitializeOnLoadAttributes (476ms) ProcessInitializeOnLoadMethodAttributes (126ms) AwakeInstancesAfterBackupRestoration (704ms) Asset Pipeline Refresh (id=873ca93083c7443308cba1a87cad20c9): Total: 3.786 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2303 ms Asset DB Callback time: managed=33 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1446 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1917, non-scripts=3247 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.956ms ApplyChangesToAssetFolders: 0.453ms Collect global state as custom dependencies: 3.591ms ProcessAssetsWithTransientArtifactChanges: 2.411ms CategorizeAssets: 90.495ms CompileScripts: 1.723ms ImportOutOfDateAssets: 2108.175ms (2100.790ms without children) CollectScriptTypesHashes: 3.535ms ReloadNativeAssets: 5.409ms UnloadImportedAssets: 0.118ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.824ms ImportSchedulerStart: 0.989ms PostProcessAllAssets: 33.733ms MonoPostProcessAllAssets: 33.726ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 12.991ms BuilderAssetPostprocessor.OnPostprocessAllAssets 9.289ms AssetChangedListener.OnPostprocessAllAssets 8.303ms AssetPostprocessor.OnPostprocessAllAssets 4.840ms ConfigAssetsTracker.OnPostprocessAllAssets 4.623ms SpriteSlicePostprocessor.OnPostprocessAllAssets 3.184ms NugetAssetPostprocessor.OnPostprocessAllAssets 2.055ms SyncVS.PostprocessSyncProject 1.992ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.692ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.571ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.539ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.495ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.477ms UVCSAssetPostprocessor.OnPostprocessAllAssets 1.398ms AssetReloadNotifier.OnPostprocessAllAssets 1.123ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.101ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.875ms MaterialPostprocessor.OnPostprocessAllAssets 0.640ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.528ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.497ms AssetPathToTypes.OnPostprocessAllAssets 0.440ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.409ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.361ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.345ms PostProcessor.OnPostprocessAllAssets 0.338ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.318ms TextAssetPostProcessor.OnPostprocessAllAssets 0.309ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.293ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.265ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.239ms SamplePostprocessor.OnPostprocessAllAssets 0.233ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.227ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.227ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.177ms AssetEvents.OnPostprocessAllAssets 0.161ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.158ms ThemePostprocessor.OnPostprocessAllAssets 0.152ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.137ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.124ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.123ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.122ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.113ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.107ms AssetProcessor.OnPostprocessAllAssets 0.051ms GatherAllCurrentPrimaryImportResultRevisions: 1.661ms PersistCurrentRevisions: 0.147ms GenerateScriptTypeHashes: 7.960ms GenerateScriptTypeSerializationHashes: 10.987ms Untracked: 1536.539ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/Infrastructure/Bootstrap.unity' Deserialize: 7.526 ms Integration: 854.467 ms Integration of assets: 0.025 ms Thread Wait Time: 0.007 ms Total Operation Time: 862.024 ms Switched from None to None UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.PapaInstaller/d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.Infrastructure.Camera.CameraFactory/d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Switched from None to OpenMovement UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:53) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__3> (Code.Game.TestingLevel.TestingState/d__3&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.TestingLevel.TestingState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134) Code.Game.PapaInstaller:b__5_0 () (at Assets/Code/PapaInstaller.cs:116) Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39) Code.Infrastructure.Loadings.Loading/d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.Input.InputService/d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '2ee6dbc91662f1cb4e23a4809a2dbb84') in 0.028 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=27ca0fd0e3a2d86029d7515c7d595dd0 StaticDependenciesID=4916cad577d81aaec65dcc2160733d0b Asset Pipeline Refresh (id=ed35403ddb348447382510866013cd26): Total: 0.108 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 2.462 ms Integration: 16.931 ms Integration of assets: 0.002 ms Thread Wait Time: 194.072 ms Total Operation Time: 213.467 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity' Deserialize: 11.221 ms Integration: 14.333 ms Integration of assets: 0.005 ms Thread Wait Time: 287.670 ms Total Operation Time: 313.229 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' Deserialize: 58.609 ms Integration: 50.670 ms Integration of assets: 0.038 ms Thread Wait Time: 399.545 ms Total Operation Time: 508.863 ms Switched from Testing to Testing UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:122) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210) Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.SceneLoader.CustomCustomSceneManager/d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431) UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415) DelegateList`1:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109) MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Scene (Battle) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Battle/Battle.unity' Deserialize: 1.187 ms Integration: 11.800 ms Integration of assets: 0.002 ms Thread Wait Time: 70.146 ms Total Operation Time: 83.134 ms Switched from OpenMovement to BattleMode UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:144) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210) Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189) Cysharp.Threading.Tasks.UniTaskCompletionSource:TrySignalCompletion (Cysharp.Threading.Tasks.UniTaskStatus) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:721) Cysharp.Threading.Tasks.UniTaskCompletionSource:TrySetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:612) Cysharp.Threading.Tasks.UniTaskExtensions/<>c:b__33_0 (System.Threading.Tasks.Task,object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:64) System.Threading.Tasks.ContinuationTaskFromTask:InnerInvoke () System.Threading.Tasks.Task:Execute () System.Threading.Tasks.Task:ExecutionContextCallback (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.SynchronizationContextTaskScheduler/<>c:<.cctor>b__8_0 (object) UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:156) UnityEngine.UnitySynchronizationContext:Exec () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:84) UnityEngine.UnitySynchronizationContext:ExecuteTasks () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:110) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:250) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__15:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:81) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__15> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__15&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:156) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210) Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189) Cysharp.Threading.Tasks.UniTaskCompletionSource:TrySignalCompletion (Cysharp.Threading.Tasks.UniTaskStatus) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:721) Cysharp.Threading.Tasks.UniTaskCompletionSource:TrySetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:612) Cysharp.Threading.Tasks.UniTaskExtensions/<>c:b__33_0 (System.Threading.Tasks.Task,object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:64) System.Threading.Tasks.ContinuationTaskFromTask:InnerInvoke () System.Threading.Tasks.Task:Execute () System.Threading.Tasks.Task:ExecutionContextCallback (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.SynchronizationContextTaskScheduler/<>c:<.cctor>b__8_0 (object) UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:156) UnityEngine.UnitySynchronizationContext:Exec () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:84) UnityEngine.UnitySynchronizationContext:ExecuteTasks () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:110) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 250) Switched from Testing to BattleState UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:159) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__11>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs:74) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__11>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51) LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53) LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71) LitMotion.UpdateRunner`3:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99) LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232) LitMotion.PlayerLoopHelper/<>c:b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68) LitMotion.PlayerLoopHelper/<>c:b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Deciding action for prefab_Companion #3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:250) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.ValueTuple`2) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:SetResult (System.ValueTuple`2) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.ValueTuple`2) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__21:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:350) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__21, System.ValueTuple`2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Deciders.BattleActionPositionDecider/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs:56) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__10, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 250) Deciding action for prefab_Companion #3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:250) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__15:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:87) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__15>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__16:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:120) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 250) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:250) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__15:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:87) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__15>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__16:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:120) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 250) Deciding action for prefab_Companion #3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:250) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__15:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:87) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__15>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__16:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:120) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__16, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 250) Задано действие Stugger для 35974:3840 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:ForceDecideAction (UnityEngine.EntityId,Code.OfficeGame.BattleMode.Actions.BattleActionData,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:361) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:OnEnemyHit (UnityEngine.Collider) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:84) Code.OfficeGame.BattleMode.HitBoxes.EntityHitBoxes:CheckHitsForCurrentFrame (System.Action`1,Code.OfficeGame.BattleMode.HitBoxes.HitBoxPartType) (at Assets/Code/OfficeGame/BattleMode/HitBoxes/EntityHitBoxes.cs:52) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:50) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 361) Задано действие Stugger для 35974:3840 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:ForceDecideAction (UnityEngine.EntityId,Code.OfficeGame.BattleMode.Actions.BattleActionData,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:361) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:OnEnemyHit (UnityEngine.Collider) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:84) Code.OfficeGame.BattleMode.HitBoxes.EntityHitBoxes:CheckHitsForCurrentFrame (System.Action`1,Code.OfficeGame.BattleMode.HitBoxes.HitBoxPartType) (at Assets/Code/OfficeGame/BattleMode/HitBoxes/EntityHitBoxes.cs:52) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:50) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 361) Задано действие Stugger для 35974:3840 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:ForceDecideAction (UnityEngine.EntityId,Code.OfficeGame.BattleMode.Actions.BattleActionData,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:361) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:OnEnemyHit (UnityEngine.Collider) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:84) Code.OfficeGame.BattleMode.HitBoxes.EntityHitBoxes:CheckHitsForCurrentFrame (System.Action`1,Code.OfficeGame.BattleMode.HitBoxes.HitBoxPartType) (at Assets/Code/OfficeGame/BattleMode/HitBoxes/EntityHitBoxes.cs:52) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:50) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 361) Задано действие Stugger для 35974:3840 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:ForceDecideAction (UnityEngine.EntityId,Code.OfficeGame.BattleMode.Actions.BattleActionData,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:361) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:OnEnemyHit (UnityEngine.Collider) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:84) Code.OfficeGame.BattleMode.HitBoxes.EntityHitBoxes:CheckHitsForCurrentFrame (System.Action`1,Code.OfficeGame.BattleMode.HitBoxes.HitBoxPartType) (at Assets/Code/OfficeGame/BattleMode/HitBoxes/EntityHitBoxes.cs:52) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:50) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 361) Задано действие Stugger для 35974:3840 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:ForceDecideAction (UnityEngine.EntityId,Code.OfficeGame.BattleMode.Actions.BattleActionData,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:361) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:OnEnemyHit (UnityEngine.Collider) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:84) Code.OfficeGame.BattleMode.HitBoxes.EntityHitBoxes:CheckHitsForCurrentFrame (System.Action`1,Code.OfficeGame.BattleMode.HitBoxes.HitBoxPartType) (at Assets/Code/OfficeGame/BattleMode/HitBoxes/EntityHitBoxes.cs:52) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:50) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 361) Задано действие Stugger для 35974:3840 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:ForceDecideAction (UnityEngine.EntityId,Code.OfficeGame.BattleMode.Actions.BattleActionData,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:361) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:OnEnemyHit (UnityEngine.Collider) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:84) Code.OfficeGame.BattleMode.HitBoxes.EntityHitBoxes:CheckHitsForCurrentFrame (System.Action`1,Code.OfficeGame.BattleMode.HitBoxes.HitBoxPartType) (at Assets/Code/OfficeGame/BattleMode/HitBoxes/EntityHitBoxes.cs:52) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:50) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 361) Задано действие Stugger для 35974:3840 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:ForceDecideAction (UnityEngine.EntityId,Code.OfficeGame.BattleMode.Actions.BattleActionData,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:361) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:OnEnemyHit (UnityEngine.Collider) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:84) Code.OfficeGame.BattleMode.HitBoxes.EntityHitBoxes:CheckHitsForCurrentFrame (System.Action`1,Code.OfficeGame.BattleMode.HitBoxes.HitBoxPartType) (at Assets/Code/OfficeGame/BattleMode/HitBoxes/EntityHitBoxes.cs:52) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:50) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 361) Задано действие Stugger для 35974:3840 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:ForceDecideAction (UnityEngine.EntityId,Code.OfficeGame.BattleMode.Actions.BattleActionData,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:361) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:OnEnemyHit (UnityEngine.Collider) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:84) Code.OfficeGame.BattleMode.HitBoxes.EntityHitBoxes:CheckHitsForCurrentFrame (System.Action`1,Code.OfficeGame.BattleMode.HitBoxes.HitBoxPartType) (at Assets/Code/OfficeGame/BattleMode/HitBoxes/EntityHitBoxes.cs:52) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:50) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 361) Задано действие Stugger для 35974:3840 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:ForceDecideAction (UnityEngine.EntityId,Code.OfficeGame.BattleMode.Actions.BattleActionData,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:361) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:OnEnemyHit (UnityEngine.Collider) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:84) Code.OfficeGame.BattleMode.HitBoxes.EntityHitBoxes:CheckHitsForCurrentFrame (System.Action`1,Code.OfficeGame.BattleMode.HitBoxes.HitBoxPartType) (at Assets/Code/OfficeGame/BattleMode/HitBoxes/EntityHitBoxes.cs:52) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:50) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 361) Задано действие Stugger для 35974:3840 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:ForceDecideAction (UnityEngine.EntityId,Code.OfficeGame.BattleMode.Actions.BattleActionData,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:361) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:OnEnemyHit (UnityEngine.Collider) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:84) Code.OfficeGame.BattleMode.HitBoxes.EntityHitBoxes:CheckHitsForCurrentFrame (System.Action`1,Code.OfficeGame.BattleMode.HitBoxes.HitBoxPartType) (at Assets/Code/OfficeGame/BattleMode/HitBoxes/EntityHitBoxes.cs:52) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:Tick (single,Code.OfficeGame.BattleMode.Actions.EntityProperties,Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult,Code.OfficeGame.BattleMode.Actions.BattleActionData) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:50) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1,System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:227) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__18:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:200) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 361) Asset Pipeline Refresh (id=ad0d868067820481a82d5a453d18cfe7): Total: 0.305 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=304 ms Asset DB Callback time: managed=0 ms, native=0 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1917, non-scripts=3247 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.191ms ApplyChangesToAssetFolders: 0.361ms Scan: 290.929ms Collect global state as custom dependencies: 1.297ms GatherAllCurrentPrimaryImportResultRevisions: 2.521ms UnloadStreamsBegin: 2.882ms UnloadStreamsEnd: 0.051ms Untracked: 6.024ms Thread 0x41e5c3000 may have been prematurely finalized GPU Resident Drawer disposed. Container Battle (1038461472) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Testing (705002279) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (-1048669758) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 2.659 ms Integration: 26.342 ms Integration of assets: 0.001 ms Thread Wait Time: 0.006 ms Total Operation Time: 29.009 ms Unloading 1353 unused Assets / (4.0 MB). Loaded Objects now: 11638. Memory consumption went from 0.86 GB to 0.86 GB. Total: 106.127542 ms (FindLiveObjects: 1.143458 ms CreateObjectMapping: 0.398541 ms MarkObjects: 99.052125 ms DeleteObjects: 5.342584 ms) [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. Asset Pipeline Refresh (id=de55894f4304d4d56bfc10628ffb805a): Total: 0.271 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=47e7efa1325964a67a4c64fcd5d11dd4): Total: 0.107 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) MonoPathRemapper: Attempts to remap: 668239; Successful remaps: 141124 Thread 0x42ce8b000 may have been prematurely finalized Serialized file version minimum: 23, current 23 [LAYOUT] About to save layout /Users/angelofdeath/Projects/Hasebe/UserSettings/Layouts/default-6000.dwlt [LAYOUT] About to save layout /Users/angelofdeath/Library/Preferences/Unity/Editor-5.x/Layouts/current/default-6000.dwlt Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter) Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.005 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26 Importing 'GUID: f288ae1f4751b564a96ac7587541f7a2 - Path: Assets/Settings/PC_Renderer.asset' with importer (NativeFormatImporter) Imported 'GUID: f288ae1f4751b564a96ac7587541f7a2' -> (Import Result ID: 'b794ab004a8f0bcb285a74debcf5c8e3') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=6784ee3b5df1f2dd9e9804287b1fd892 DependenciesID=55a0f9c724158a992a03629b8d5da515 StaticDependenciesID=bdacc6ce36731c1922c3b889ec686e8a Preloading 1 native plugins for Editor in 2.71 ms. Asset Pipeline Refresh (id=3d5b2fabadc58426f9f59dc2f8acfb29): Total: 0.070 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) GPU Resident Drawer disposed. Thread 0x44e1ff000 may have been prematurely finalized Input System module state changed to: ShutdownInProgress. Input Polling Thread exited. Input System module state changed to: Shutdown. 'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects [Physics::Module] Cleanup current backend. [Physics::Module] Id: 0xf2b8ea05 [Licensing::IpcConnector] LicenseClient-angelofdeath-notifications channel disconnected successfully. [Licensing::IpcConnector] LicenseClient-angelofdeath channel disconnected successfully. Thread 0x17c2cf000 may have been prematurely finalized Thread 0x17c3e7000 may have been prematurely finalized Thread 0x17c243000 may have been prematurely finalized Thread 0x17c1b7000 may have been prematurely finalized Thread 0x17c12b000 may have been prematurely finalized Thread 0x17c35b000 may have been prematurely finalized Thread 0x17c09f000 may have been prematurely finalized Thread 0x17c4ff000 may have been prematurely finalized Thread 0x17c58b000 may have been prematurely finalized Thread 0x17c617000 may have been prematurely finalized Thread 0x17c6a3000 may have been prematurely finalized Thread 0x428207000 may have been prematurely finalized Shut down UDS service system complete Thread 0x17dc3b000 may have been prematurely finalized Lingering sessions upon destruction of worker manager Unity Data Store service was successfully shut down UDS shutting down local client system AcceleratorClientConnectionCallback - disconnected - :0 Cleanup mono CodeReloadManager destroyed debugger-agent: Unable to listen on 46 Leak Detected : Persistent allocates 3 individual allocations. To find out more please enable 'Settings > Jobs > Leak Detection Level > Enabled With Stack Trace' and reproduce the leak again. VBCSCompilerPreWarmer: requested VBCSCompiler shutdown Checking for leaked weakptr: Found no leaked weakptrs. [Package Manager] Server process was shutdown ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1793486683896,"processId":3689,"allocatedMemory":25097801,"memoryLabels":[{"Default":539078},{"Permanent":15672},{"Thread":1056776},{"Manager":2599862},{"VertexData":8},{"Geometry":416},{"Shader":856451},{"Material":212},{"TextureCache":608},{"GfxDevice":50312},{"GfxThread":6080},{"Animation":6736},{"FreeType":8},{"FontEngine":736},{"Physics":2002},{"Physics2D":16},{"Serialization":40288},{"Input":43216},{"JobScheduler":448},{"TextLib":17607},{"Mono":56},{"MonoCode":288},{"ScriptingNativeRuntime":155024},{"BaseObject":51144},{"Resource":1460},{"Renderer":53144},{"Transform":4733},{"File":90797},{"WebCam":32},{"Culling":32},{"Terrain":11346},{"Wind":24},{"String":5051774},{"StaticString":3808},{"Utility":2691200},{"PoolAlloc":2872},{"AI":80},{"TypeTree":4916699},{"ScriptManager":202496},{"CodeReload":448},{"RuntimeInitializeOnLoadManager":64},{"Sprites":102},{"SpriteAtlas":120},{"GI":7240},{"Director":2088},{"CloudService":12048},{"WebRequest":6721},{"VR":49426},{"SceneManager":616},{"Video":2112},{"LazyScriptCache":32},{"NativeArray":162704},{"Camera":1177},{"Secure":9785},{"SerializationCache":9704},{"APIUpdating":10320},{"Subsystems":336},{"VirtualTexturing":57504},{"StaticSafetyDebugInfo":278528},{"Baselib":16},{"Analytics":568},{"Hierarchy":1492},{"UIElements":40},{"CoreStats":14536},{"Identifiers":7152},{"EntityIdStore":33152},{"Gui":282586},{"EditorUtility":650251},{"VersionControl":8},{"Undo":939},{"AssetDatabase":4974851},{"AssetImporter":504},{"EditorGi":328},{"UnityConnect":32546},{"Upm":1788},{"UpmDiagnostics":8},{"AssetCompliance":96},{"DrivenProperties":72},{"HubClient":848},{"LocalIPC":211},{"ProfilerEditor":9738},{"CoreBusinessMetrics":3205},{"Windowing":416},{"Licensing":1408},{"AssetReference":32},{"IPCStream":4714}]}