using Code.Game.Gameplay.Player; using Code.OfficeGame.BattleMode.HitBoxes; using KinematicCharacterController; using UnityEngine; namespace Code.OfficeGame.BattleMode.Actions { public class EntityProperties : MonoBehaviour { public Animator animator; public BattleActionType[] battleActionTypes; public MovementController MovementController; public KinematicCharacterMotor KinematicCharacterMotor; public EntityHitBoxes EntityHitBoxes; } }