using Code.Infrastructure.Generators; using UnityEngine; using UnityEngine.AddressableAssets; namespace Code.Infrastructure.Volume { [Config("Configs/PostProcessing/VolumeSetting", true)] [CreateAssetMenu(fileName = "VolumeSettings", menuName = "Configs/PostProcessing/VolumeSetting")] public class VolumeSettings : ScriptableObject { public AssetReference prefab; public VolumeId id; public bool doNotDestroyOnLoad; } }