using UnityEngine;
namespace AutoGroupGenerator
{
///
/// Output rule that accepts every group layout unchanged.
///
[CreateAssetMenu(menuName = Constants.ContextMenus.OutputRulesMenu + nameof(DefaultOutputRule))]
public class DefaultOutputRule : OutputRule
{
#region Methods
///
protected override bool DoesMatchSelectionCriteria(GroupLayout groupLayout)
{
return true;
}
#endregion
}
}