{ "name": "com.unity.scriptablebuildpipeline", "displayName": "Scriptable Build Pipeline", "version": "3.0.3", "unity": "6000.0", "description": "The Scriptable Build Pipeline moves the asset bundle build pipeline to C#. Use the pre-defined build flows, or create your own using the divided up APIs. This system improves build time, fixes incremental build, and provides greater flexibility.", "keywords": [ "build", "bundle", "bundles", "assetbundles", "cache", "server" ], "dependencies": { "com.unity.test-framework": "1.4.5", "com.unity.modules.assetbundle": "1.0.0" }, "_upm": { "changelog": "- Internal fixes." }, "upmCi": { "footprint": "25eadcf1e540b51a94082577a2afe9633436c436" }, "documentationUrl": "https://docs.unity3d.com/Packages/com.unity.scriptablebuildpipeline@3.0/manual/index.html", "repository": { "url": "https://github.cds.internal.unity3d.com/unity/Addressables.git", "type": "git", "revision": "b4121325d30b2909077f5381ff883f0bd06776ee" }, "_fingerprint": "61526b33bf2cbc7cdc77bee1674e3901d0a37d41" }