using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEngine.AddressableAssets
{
///
/// Interface for providing a runtime key to addressable assets.
///
///
/// Use the runtime key as an alternative to directly referencing an object. Implementations expose a RuntimeKey and report whether it's valid.
///
public interface IKeyEvaluator
{
///
/// The runtime key to use.
///
object RuntimeKey { get; }
///
/// Checks if the current RuntimeKey is valid.
///
/// Whether the RuntimeKey is valid.
bool RuntimeKeyIsValid();
}
}