--- uid: addressables-loading-asset-reference --- # Load asset references The [`AssetReference`](xref:UnityEngine.AddressableAssets.AssetReference) class has its own load method, [`LoadAssetAsync`](xref:UnityEngine.AddressableAssets.Addressables.LoadAssetAsync*). The following is an example of loading an asset assigned to an `AssetReference` field in the Inspector: [!code-cs[sample](../Tests/Editor/DocExampleCode/LoadReference.cs#doc_Load)] You can also use the `AssetReference` object as a key to the [`Addressables.LoadAssetAsync`](xref:UnityEngine.AddressableAssets.Addressables.LoadAssetAsync*) methods. If you need to spawn multiple instances of the asset assigned to an AssetReference, use [`Addressables.InstantiateAsync`](xref:UnityEngine.AddressableAssets.AssetReference.InstantiateAsync*), which gives you an operation handle that you can use to release each instance. ## Additional resources * [`LoadAssetAsync` API reference](xref:UnityEngine.AddressableAssets.Addressables.LoadAssetAsync*) * [Create an asset reference field](asset-reference-create.md)