using UnityEditor; namespace Reflex.Editor.DebuggingWindow { public static class ReflexEditorSettings { public static bool ShowInternalBindings { get => EditorPrefs.GetBool("ShowInternalBindings", defaultValue: true); set => EditorPrefs.SetBool("ShowInternalBindings", value); } public static bool ShowInheritedBindings { get => EditorPrefs.GetBool("ShowInheritedBindings", defaultValue: true); set => EditorPrefs.SetBool("ShowInheritedBindings", value); } } }