using System.Collections; using UnityEngine; using UnityEngine.TestTools; namespace LitMotion.Tests.Runtime { public class StressTest { [UnityTest] public IEnumerator StressTest_64000_Float() { for (int i = 0; i < 64000; i++) { LMotion.Create(0, 1f, 1f) .Bind(x => { }); } yield return new WaitForSeconds(1.1f); } } }