using System; using System.Collections; using NUnit.Framework; using UnityEngine.TestTools; namespace LitMotion.Tests.Runtime { public class PreserveTest { [Test] public void Test_Error_ReuseBuiler() { using var builder = LMotion.Create(0f, 1f, 0.1f); Assert.Throws(() => { builder.RunWithoutBinding(); builder.RunWithoutBinding(); }); } } }