using UnityEngine; using Alchemy.Inspector; namespace Alchemy.Samples { public class GroupSample : MonoBehaviour { [Group("Group1")] public float foo; [Group("Group1")] public Vector3 bar; [Group("Group1")] public GameObject baz; [Group("Group2")] public float alpha; [Group("Group2")] public Vector3 beta; [Group("Group2")] public GameObject gamma; } }