using UnityEngine; using Alchemy.Inspector; namespace Alchemy.Samples { public class DisableIfSample : MonoBehaviour { public bool isDisabled; public bool IsDisabled => isDisabled; public bool IsDisabledMethod() => isDisabled; [DisableIf("isDisabled")] public int disableIfField; [DisableIf("IsDisabled")] public int disableIfProperty; [DisableIf("IsDisabledMethod")] public int disableIfMethod; } }