using Cysharp.Threading.Tasks; using UnityEngine.AddressableAssets; using UnityEngine.ResourceManagement.AsyncOperations; namespace Code.Infrastructure.Utils { public static class AddressablesUtilities { public static async UniTask CheckLabelExists(string labelName) { if (labelName is null) return false; var handle = Addressables.LoadResourceLocationsAsync(labelName); await handle.ToUniTask(); if (handle.Status == AsyncOperationStatus.Succeeded) { if (handle.Result.Count > 0) { Addressables.Release(handle); return true; } } Addressables.Release(handle); return false; } } }