HitboxDisplay lots of broken stuff

This commit is contained in:
ThomasCharester committed 2026-11-09 02:51:36 +03:00
1 parent 9203f269db
commit f40a10912c
78 files changed
+12768 -309066

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@@ -54,7 +54,6 @@
<Analyzer Include="/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/analyzers/dotnet/roslyn4.0/cs/System.Text.Json.SourceGeneration.dll" />
</ItemGroup>
<ItemGroup>
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/EntityProperties.cs" />
<Compile Include="Assets/Code/Infrastructure/Camera/CameraStates/NoneCameraState.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs" />
<Compile Include="Assets/Code/Debug/StartFromBootstrap.cs" />
@@ -81,6 +80,7 @@
<Compile Include="Assets/Code/Infrastructure/Configs/ConfigReferences.cs" />
<Compile Include="Assets/Code/OfficeGame/Location/LocationIDs.cs" />
<Compile Include="Assets/Code/Infrastructure/Camera/CameraStateMachine.cs" />
<Compile Include="Assets/Code/Infrastructure/Utils/HitBoxUtil.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/BattleStateSceneInstaller.cs" />
<Compile Include="Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs" />
<Compile Include="Assets/Code/Infrastructure/Utils/EnumUtil.cs" />
@@ -106,7 +106,6 @@
<Compile Include="Assets/KinematicCharacterController/Core/ReadOnlyAttribute.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerDecisionMarker.cs" />
<Compile Include="Assets/Code/Infrastructure/Audio/AudioSourcePrefab.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/EntitySnapshotData.cs" />
<Compile Include="Assets/Code/Infrastructure/Particles/ParticleService.cs" />
<Compile Include="Assets/Code/UserDefinedEnums/AudioPartition.cs" />
<Compile Include="Assets/Code/Infrastructure/Audio/AudioInfoSingleConfig.cs" />
@@ -164,18 +163,22 @@
<Compile Include="Assets/Code/OfficeGame/Player/PlayerControlsProvider.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/ActionDatas/NoneBattleActionData.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/HitBoxes/HitboxUtility.cs" />
<Compile Include="Assets/Code/Infrastructure/Audio/AudioSourceFollower.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/Attacks/AttackActionParameters.cs" />
<Compile Include="Assets/Code/OfficeGame/Location/LocationSegmentTrigger.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/Entity/EntityProperties.cs" />
<Compile Include="Assets/KinematicCharacterController/Core/IMoverController.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/HitBoxes/EntityHitBoxes.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/Deciders/RotationBattleActionDecider.cs" />
<Compile Include="Assets/Code/Infrastructure/Audio/AudioFactory.cs" />
<Compile Include="Assets/Code/Infrastructure/Audio/AudioMixerSettings.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/Entity/EntityPreviewVisuals.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/ActionDatas/MovementBattleActionData.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionDecider.cs" />
<Compile Include="Assets/Code/Infrastructure/Camera/CameraStates/BaseCameraState.cs" />
<Compile Include="Assets/Code/Entities/Prefab/Companion.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/Entity/EntitySnapshotData.cs" />
<Compile Include="Assets/Code/OfficeGame/Player/MovementController.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Souls/Soul.cs" />
<Compile Include="Assets/Code/OfficeGame/Location/DoNotThaShi.cs" />