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@@ -55,8 +55,6 @@ namespace Code.Game.Gameplay.Player
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[TabGroup("Jumping")] public Vector3 Gravity = new Vector3(0, -30f, 0);
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[TabGroup("Misc")] public List<Collider> IgnoredColliders = new List<Collider>();
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public Vector3 CurrentVelocity => Motor.Velocity;
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public Quaternion CurrentRotation => Motor.TransientRotation;
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private Vector3 _moveInputVector;
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private Vector3 _lookInputVector;
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