Roslyn instead UnityCodeGen

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ThomasCharester committed 2026-10-13 18:13:23 +03:00
1 parent e05cf28266
commit e8393a28ad
694 files changed
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@@ -465,6 +465,7 @@
-analyzer:"/home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/Tools/BuildPipeline/Unity.SourceGenerators/Unity.Properties.SourceGenerator.dll"
-analyzer:"/home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/Tools/BuildPipeline/Unity.SourceGenerators/Unity.SourceGenerators.dll"
-analyzer:"/home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/Tools/BuildPipeline/Unity.SourceGenerators/Unity.UIToolkit.SourceGenerator.dll"
-analyzer:"Assets/CodeGenerators/Code.Generators.dll"
-analyzer:"Library/PackageCache/com.annulusgames.alchemy@1402075f473d/Generator/Alchemy.SourceGenerator.dll"
"Library/PackageCache/com.annulusgames.alchemy@1402075f473d/Editor/AlchemyAttributeDrawer.cs"
"Library/PackageCache/com.annulusgames.alchemy@1402075f473d/Editor/AlchemyEditor.cs"
@@ -455,6 +455,7 @@
-analyzer:"/home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/Tools/BuildPipeline/Unity.SourceGenerators/Unity.Properties.SourceGenerator.dll"
-analyzer:"/home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/Tools/BuildPipeline/Unity.SourceGenerators/Unity.SourceGenerators.dll"
-analyzer:"/home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/Tools/BuildPipeline/Unity.SourceGenerators/Unity.UIToolkit.SourceGenerator.dll"
-analyzer:"Assets/CodeGenerators/Code.Generators.dll"
-analyzer:"Library/PackageCache/com.annulusgames.alchemy@1402075f473d/Generator/Alchemy.SourceGenerator.dll"
"Library/PackageCache/com.annulusgames.alchemy@1402075f473d/Runtime/Hierarchy/HierarchyHeader.cs"
"Library/PackageCache/com.annulusgames.alchemy@1402075f473d/Runtime/Hierarchy/HierarchyObject.cs"
@@ -1 +0,0 @@
/home/reyrey/OfficeGame
@@ -1,257 +0,0 @@
NavMeshBuilder
UnityEditor
NavMeshVisualizationSettings
AssetModificationProcessor
Sysroot
UnityEditor
LinuxStandalone
ChannelClient
Unity
MPE
ChannelClientScope
ChannelService
ChannelScope
EventDataSerialization
EventService
ProcessService
RoleProviderAttribute
ProcessEvent
ProcessLevel
ProcessState
RoleCapability
ChannelInfo
ChannelClientInfo
PrefabStage
Experimental
SceneManagement
PrefabStageUtility
AssetImportContext
AssetImporters
SpriteImportData
TextureGenerationOutput
SourceTextureInformation
TextureGenerationSettings
TextureGenerator
CollectImportedDependenciesAttribute
FBXMaterialDescriptionPreprocessor
SketchupMaterialDescriptionPreprocessor
ThreeDSMaterialDescriptionPreprocessor
AssetImporterEditor
AssetImporterEditorPostProcessAsset
ScriptedImporterEditor
ScriptedImporter
ScriptedImporterAttribute
EditorToolbarDropdownToggle
UnityEditor
Overlays
BrushGUIEditFlags
UnityEditor
Experimental
TerrainAPI
RepaintFlags
IOnPaint
IOnSceneGUI
IOnInspectorGUI
TerrainPaintTool<>
TerrainToolShortcutContext
TerrainInspectorUtility
TerrainPaintUtilityEditor
CheckerboardBackground
Unity
UI
Builder
FilterStyleField
StyleFilterField
TextAutoSizeStyleField
ObstacleAvoidanceType
UnityEngine
NavMeshAgent
NavMeshObstacleShape
NavMeshObstacle
OffMeshLinkType
OffMeshLinkData
OffMeshLink
NavMeshHit
NavMeshTriangulation
NavMesh
NavMeshPathStatus
NavMeshPath
AvatarMaskBodyPart
UnityEditor
Animations
AvatarMask
IAnimationJob
UnityEngine
Experimental
IAnimationJobPlayable
IAnimationWindowPreview
AnimationHumanStream
AnimationScriptPlayable
AnimationStream
TransformStreamHandle
PropertyStreamHandle
TransformSceneHandle
PropertySceneHandle
AnimationSceneHandleUtility
AnimationStreamHandleUtility
CustomStreamPropertyType
AnimatorJobExtensions
MuscleHandle
ExpressionEvaluator
UnityEditor
NumericFieldDraggerUtility
GUID
Profiler
UnityEngine
PhotoCaptureFileOutputFormat
XR
WSA
WebCam
PhotoCapture
PhotoCaptureFrame
VideoCapture
CapturePixelFormat
WebCamMode
CameraParameters
PlayerLoopSystemInternal
Experimental
LowLevel
PlayerLoopSystem
PlayerLoop
Initialization
EarlyUpdate
FixedUpdate
PreUpdate
Update
PreLateUpdate
PostLateUpdate
ConnectionTarget
Networking
PlayerConnection
IConnectionState
VertexAttribute
Rendering
LightUnit
HighDefinition
RenderingThreadingMode
GraphicsStateCollection
RayTracingSubMeshFlags
RayTracingInstanceCullingFlags
RayTracingInstanceCullingTest
RayTracingInstanceCullingShaderTagConfig
RayTracingInstanceMaterialConfig
RayTracingInstanceCullingMaterialTest
RayTracingInstanceTriangleCullingConfig
RayTracingSubMeshFlagsConfig
RayTracingInstanceCullingConfig
RayTracingInstanceMaterialCRC
RayTracingInstanceCullingResults
RayTracingMeshInstanceConfig
RayTracingAccelerationStructure
RendererList
RendererUtils
RendererListStatus
RayTracingShaderHelpURLAttribute
PixelPerfectRendering
U2D
SpriteBone
LocalizationAsset
UnityEditor
CurrentPlayer
Unity
Multiplayer
Playmode
PhysicsWorld
UnityEngine
LowLevelPhysics2D
PhysicsWorldDefinition
PhysicsBody
PhysicsBodyDefinition
PhysicsShape
PhysicsChain
SegmentGeometry
ChainSegmentGeometry
ChainGeometry
PhysicsRotate
PhysicsQuery
PhysicsEvents
PhysicsAABB
PhysicsConstants
CapsuleGeometry
CircleGeometry
PolygonGeometry
PhysicsDistanceJoint
PhysicsDistanceJointDefinition
PhysicsFixedJoint
PhysicsFixedJointDefinition
PhysicsHingeJoint
PhysicsHingeJointDefinition
PhysicsIgnoreJoint
PhysicsIgnoreJointDefinition
PhysicsJoint
PhysicsRelativeJoint
PhysicsRelativeJointDefinition
PhysicsSliderJoint
PhysicsSliderJointDefinition
PhysicsWheelJoint
PhysicsWheelJointDefinition
PhysicsLayers
PhysicsMask
PhysicsPlane
PhysicsTransform
PhysicsUserData
PhysicsCallbacks
PhysicsChainDefinition
PhysicsComposer
PhysicsDestructor
PhysicsMath
PhysicsShapeDefinition
SpriteShapeParameters
UnityEngine
Experimental
U2D
SpriteShapeSegment
SpriteShapeRenderer
SpriteShapeMetaData
ShapeControlPoint
AngleRangeInfo
SpriteShapeUtility
TerrainCallbacks
UnityEngine
Experimental
TerrainAPI
TerrainUtility
BrushTransform
PaintContext
TerrainPaintUtility
BaseCompositeField<,,>
UnityEditor
UIElements
BasePopupField<,>
BoundsField
BoundsIntField
RectField
RectIntField
Vector2Field
Vector3Field
Vector4Field
Vector2IntField
Vector3IntField
DoubleField
EnumField
FloatField
Hash128Field
IntegerField
LongField
BaseMask64Field
Mask64Field
BaseMaskField<>
MaskField
PopupField<>
ProgressBar
DeltaSpeed
IValueField<>
TextValueField<>
BaseFieldMouseDragger
FieldMouseDragger<>
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