Roslyn instead UnityCodeGen

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ThomasCharester committed 2026-10-13 18:13:23 +03:00
1 parent e05cf28266
commit e8393a28ad
694 files changed
+24070 -47982

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@@ -98,6 +98,8 @@ namespace Code.Game.TestingLevel
{
Context.InputService.DisableMap(ActionMappings.OpenMovement);
if (Context.StateMachine.NextState == AppStates.BattleState) return;
await Context.SceneLoader.UnloadSceneAsync(SceneId.Testing);
await Context.SceneLoader.UnloadSceneAsync(SceneId.FirstTestingSegment);
await Context.SceneLoader.UnloadSceneAsync(SceneId.SecondTestingSegment);