Roslyn instead UnityCodeGen
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@@ -98,6 +98,8 @@ namespace Code.Game.TestingLevel
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{
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Context.InputService.DisableMap(ActionMappings.OpenMovement);
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if (Context.StateMachine.NextState == AppStates.BattleState) return;
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await Context.SceneLoader.UnloadSceneAsync(SceneId.Testing);
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await Context.SceneLoader.UnloadSceneAsync(SceneId.FirstTestingSegment);
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await Context.SceneLoader.UnloadSceneAsync(SceneId.SecondTestingSegment);
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