Roslyn instead UnityCodeGen

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ThomasCharester committed 2026-10-13 18:13:23 +03:00
1 parent e05cf28266
commit e8393a28ad
694 files changed
+24070 -47982

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@@ -42,6 +42,7 @@
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<ItemGroup>
<Analyzer Include="/home/reyrey/OfficeGame/Assets/CodeGenerators/Code.Generators.dll" />
<Analyzer Include="/home/reyrey/OfficeGame/Library/PackageCache/com.annulusgames.alchemy@1402075f473d/Generator/Alchemy.SourceGenerator.dll" />
<Analyzer Include="/home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/Tools/BuildPipeline/Unity.SourceGenerators/Unity.SourceGenerators.dll" />
<Analyzer Include="/home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/Tools/BuildPipeline/Unity.SourceGenerators/Unity.Properties.SourceGenerator.dll" />
@@ -61,7 +62,6 @@
<Compile Include="Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs" />
<Compile Include="Assets/Code/Infrastructure/Audio/AudioInfoRandomConfig.cs" />
<Compile Include="Assets/Code/Infrastructure/UI/CanvasSettings.cs" />
<Compile Include="Assets/UnityCodeGen.Generated/ConfigReferences.Generated.cs" />
<Compile Include="Assets/Code/Infrastructure/StateMachine/BaseState.cs" />
<Compile Include="Assets/Code/UserDefinedEnums/AudioLODLevel.cs" />
<Compile Include="Assets/Code/Infrastructure/Configs/ConfigLocator.cs" />
@@ -71,15 +71,13 @@
<Compile Include="Assets/Code/Infrastructure/Configs/ConfigReferences.cs" />
<Compile Include="Assets/Code/OfficeGame/Location/LocationIDs.cs" />
<Compile Include="Assets/Code/Infrastructure/Camera/CameraStateMachine.cs" />
<Compile Include="Assets/Code/Infrastructure/Generators/ConfigGenerator.cs" />
<Compile Include="Assets/Code/OfficeGame/GameStates/BattleState.cs" />
<Compile Include="Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs" />
<Compile Include="Assets/Code/OfficeGame/Location/LocationCameraTrigger.cs" />
<Compile Include="Assets/Code/Infrastructure/Utils/EnumUtil.cs" />
<Compile Include="Assets/Code/OfficeGame/Player/PlayerMovementController.cs" />
<Compile Include="Assets/Code/Infrastructure/Camera/GameCamera.cs" />
<Compile Include="Assets/UnityCodeGen.Generated/Code.Infrastructure.Camera.CameraStates.NoneCameraState.Generated.cs" />
<Compile Include="Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs" />
<Compile Include="Assets/Code/Infrastructure/Generators/TypeExtensions.cs" />
<Compile Include="Assets/Code/OfficeGame/Player/PlayerInteractor.cs" />
<Compile Include="Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs" />
<Compile Include="Assets/Code/UserDefinedEnums/AppStates.cs" />
@@ -87,7 +85,6 @@
<Compile Include="Assets/Code/Infrastructure/Utils/ConfigUtility.cs" />
<Compile Include="Assets/Code/Infrastructure/Particles/ParticleInfo.cs" />
<Compile Include="Assets/Code/UserDefinedEnums/ActionMappings.cs" />
<Compile Include="Assets/UnityCodeGen.Generated/Code.OfficeGame.Player.LocationTransitionState.Generated.cs" />
<Compile Include="Assets/Code/Infrastructure/Volume/VolumeService.cs" />
<Compile Include="Assets/Code/Infrastructure/Audio/AudioService.cs" />
<Compile Include="Assets/Code/OfficeGame/Location/PlayerLocationManager.cs" />
@@ -106,11 +103,9 @@
<Compile Include="Assets/Code/Debug/TestingLevel/TestingLevelSceneInstaller.cs" />
<Compile Include="Assets/Code/Infrastructure/Loadings/Loading.cs" />
<Compile Include="Assets/Code/Infrastructure/Input/InputServiceConfig.cs" />
<Compile Include="Assets/UnityCodeGen.Generated/Code.Infrastructure.Camera.CameraStateMachine.Generated.cs" />
<Compile Include="Assets/Code/Infrastructure/Input/InputService.cs" />
<Compile Include="Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs" />
<Compile Include="Assets/Code/Infrastructure/Volume/VolumeFactory.cs" />
<Compile Include="Assets/Code/Infrastructure/Generators/StateMachineGenerator.cs" />
<Compile Include="Assets/Code/OfficeGame/Location/LocationTransitionPoint.cs" />
<Compile Include="Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs" />
<Compile Include="Assets/Code/UserDefinedEnums/SceneId.cs" />
@@ -132,23 +127,16 @@
<Compile Include="Assets/KinematicCharacterController/Core/ICharacterController.cs" />
<Compile Include="Assets/KinematicCharacterController/Core/PhysicsMover.cs" />
<Compile Include="Assets/Code/OfficeGame/Entities/InteractableEntity.cs" />
<Compile Include="Assets/UnityCodeGen.Generated/AudioMixer.Generated.cs" />
<Compile Include="Assets/Code/Infrastructure/Particles/ParticleLoader.cs" />
<Compile Include="Assets/UnityCodeGen.Generated/ConfigLocator.Generated.cs" />
<Compile Include="Assets/Code/Infrastructure/SceneLoader/ScenesAssetReferences.cs" />
<Compile Include="Assets/Code/Infrastructure/Camera/CameraFactory.cs" />
<Compile Include="Assets/Code/Infrastructure/Generators/AudioMixerGenerator.cs" />
<Compile Include="Assets/UnityCodeGen.Generated/Code.Game.TestingLevel.TestingState.Generated.cs" />
<Compile Include="Assets/Code/OfficeGame/Player/PlayerControlsProvider.cs" />
<Compile Include="Assets/Code/Infrastructure/Audio/AudioSourceFollower.cs" />
<Compile Include="Assets/Code/OfficeGame/Location/LocationSegmentTrigger.cs" />
<Compile Include="Assets/KinematicCharacterController/Core/IMoverController.cs" />
<Compile Include="Assets/Code/Infrastructure/Audio/AudioFactory.cs" />
<Compile Include="Assets/Code/Infrastructure/Audio/AudioMixerSettings.cs" />
<Compile Include="Assets/UnityCodeGen.Generated/Code.Infrastructure.App.AppStateMachine.Generated.cs" />
<Compile Include="Assets/UnityCodeGen.Generated/Code.Game.Gameplay.Player.CleanerCameraState.Generated.cs" />
<Compile Include="Assets/Code/Infrastructure/Camera/CameraStates/BaseCameraState.cs" />
<Compile Include="Assets/UnityCodeGen.Generated/Code.Game.Gameplay.Player.OpenMovementCameraState.Generated.cs" />
<Compile Include="Assets/Code/OfficeGame/Location/DoNotThaShi.cs" />
<Compile Include="Assets/Code/OfficeGame/Player/Factory/PlayerFactory.cs" />
<Compile Include="Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs" />