Roslyn instead UnityCodeGen
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@@ -42,6 +42,7 @@
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<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
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</PropertyGroup>
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<ItemGroup>
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<Analyzer Include="/home/reyrey/OfficeGame/Assets/CodeGenerators/Code.Generators.dll" />
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<Analyzer Include="/home/reyrey/OfficeGame/Library/PackageCache/com.annulusgames.alchemy@1402075f473d/Generator/Alchemy.SourceGenerator.dll" />
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<Analyzer Include="/home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/Tools/BuildPipeline/Unity.SourceGenerators/Unity.SourceGenerators.dll" />
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<Analyzer Include="/home/reyrey/Unity/Hub/Editor/6000.6.4f1/Editor/Data/Tools/BuildPipeline/Unity.SourceGenerators/Unity.Properties.SourceGenerator.dll" />
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@@ -1328,10 +1329,6 @@
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<Project>{3769cdd3-7595-01b8-225c-dc1e3e5bd8b1}</Project>
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<Name>Unity.TextMeshPro.Editor</Name>
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</ProjectReference>
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<ProjectReference Include="AnnulusGames.UnityCodeGen.Editor.csproj">
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<Project>{3a8e31be-3440-743e-ace9-ee6be34a0878}</Project>
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<Name>AnnulusGames.UnityCodeGen.Editor</Name>
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</ProjectReference>
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<ProjectReference Include="Unity.PlasticSCM.Editor.Assistant.csproj">
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<Project>{221c25cd-6160-215b-2729-16e7640520a0}</Project>
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<Name>Unity.PlasticSCM.Editor.Assistant</Name>
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