Attack animation, colliders, triggering

This commit is contained in:
ThomasCharester committed 2026-10-25 19:14:56 +03:00
1 parent 3e631899ea
commit e61fcb78cf
94 files changed
+142319 -25861

No files matched your search

+39 -3
View File
@@ -3,17 +3,53 @@
"ViewModelState": [],
"SearchText": "",
"Columns": [
{
"ColumnId": "Visibility",
"Visible": true,
"Width": 20.0,
"Index": 0
},
{
"ColumnId": "Picking",
"Visible": true,
"Width": 20.0,
"Index": 1
},
{
"ColumnId": "HierarchyViewColumn Name",
"Visible": true,
"Width": 200.0,
"Index": 0
"Width": 1060.0,
"Index": 2
},
{
"ColumnId": "GameObject/Active",
"Visible": false,
"Width": 50.0,
"Index": 3
},
{
"ColumnId": "HierarchyViewColumn Navigate",
"Visible": true,
"Width": 18.0,
"Index": 1
"Index": 3
},
{
"ColumnId": "GameObject/Tag",
"Visible": false,
"Width": 100.0,
"Index": 5
},
{
"ColumnId": "GameObject/Static",
"Visible": false,
"Width": 75.0,
"Index": 6
},
{
"ColumnId": "GameObject/Layer",
"Visible": false,
"Width": 150.0,
"Index": 7
}
],
"ScrollPositionX": -1.0,
File diff suppressed because it is too large. Load diff
+75
View File
@@ -11,6 +11,81 @@ showStatusBar = false
scopes = {
}
providers = {
asset = {
active = true
priority = 25
defaultAction = null
}
scene = {
active = true
priority = 50
defaultAction = null
}
adb = {
active = false
priority = 2500
defaultAction = null
}
presets_provider = {
active = false
priority = -10
defaultAction = null
}
find = {
active = true
priority = 25
defaultAction = null
}
packages = {
active = false
priority = 90
defaultAction = null
}
lightmaps = {
active = true
priority = 100
defaultAction = null
}
uicustom = {
active = true
priority = 100
defaultAction = null
}
uiengine = {
active = true
priority = 100
defaultAction = null
}
"project-auditor-issues" = {
active = true
priority = 100
defaultAction = null
}
store = {
active = false
priority = 100
defaultAction = null
}
profilermarkers = {
active = false
priority = 100
defaultAction = null
}
performance = {
active = false
priority = 100
defaultAction = null
}
uiuxml = {
active = true
priority = 200
defaultAction = null
}
log = {
active = false
priority = 210
defaultAction = null
}
}
objectSelectors = {
}