Attack animation, colliders, triggering

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ThomasCharester committed 2026-10-25 19:14:56 +03:00
1 parent 3e631899ea
commit e61fcb78cf
94 files changed
+142319 -25861

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@@ -66,7 +66,7 @@ namespace Code.OfficeGame.BattleMode.Timeline
private void SimulateSingleFrame(List<EntityTimelineActor> outReadyEntities)
{
CurrentBattleFrame++;
Debug.Log($"Current frame: {CurrentBattleFrame}");
foreach (var entity in _entities)
{
entity.CurrentAction.Tick(TickDelta);