Attack animation, colliders, triggering
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@@ -66,7 +66,7 @@ namespace Code.OfficeGame.BattleMode.Timeline
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private void SimulateSingleFrame(List<EntityTimelineActor> outReadyEntities)
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{
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CurrentBattleFrame++;
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Debug.Log($"Current frame: {CurrentBattleFrame}");
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foreach (var entity in _entities)
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{
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entity.CurrentAction.Tick(TickDelta);
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