Attack animation, colliders, triggering

This commit is contained in:
ThomasCharester committed 2026-10-25 19:14:56 +03:00
1 parent 3e631899ea
commit e61fcb78cf
94 files changed
+142319 -25861

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@@ -12,8 +12,6 @@ namespace Code.OfficeGame.BattleMode.Actions.Player
public override async UniTask DecideAction(CancellationToken ctx)
{
BattleActionDecisionResultCode decision = BattleActionDecisionResultCode.Deciding;
_battleActionDecisionPanel.SetEntityInfo(BattleActions);
BattleActionType decidedAction = BattleActionType.None;
@@ -25,7 +23,8 @@ namespace Code.OfficeGame.BattleMode.Actions.Player
await _battleActionDecisionPanel.Open(ctx);
decidedAction = await _battleActionDecisionPanel.GetDecision(ctx);
var decision = BattleActionDecisionResultCode.Deciding;
while (decidedAction != BattleActionType.None
&& decision == BattleActionDecisionResultCode.Deciding
&& !ctx.IsCancellationRequested)
@@ -40,7 +39,6 @@ namespace Code.OfficeGame.BattleMode.Actions.Player
decidedAction = BattleActionType.None;
}
}
CurrentAction = BattleActions[decidedAction];
}
}