Attack animation, colliders, triggering

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ThomasCharester committed 2026-10-25 19:14:56 +03:00
1 parent 3e631899ea
commit e61fcb78cf
94 files changed
+142319 -25861

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using System.Linq;
using Code.Infrastructure.Utils;
using Code.OfficeGame.BattleMode.HitBoxes;
using Cysharp.Threading.Tasks;
using Reflex.Attributes;
using UnityEngine;
namespace Code.OfficeGame.BattleMode.Actions.Attacks
{
public class BattleActionPlayerAttackMMA : BattleAction
{
private Animator _animator;
private EntityHitBoxes _entityHitBoxes;
private AttackActionConfig _attackData;
public int EntryStateHash => Animator.StringToHash("WalkBlend");
private int _currentFrame;
[Inject]
public void Construct(MultipleConfig<AttackActionConfig> attackData)
{
_animator = GetComponentInChildren<Animator>();
_entityHitBoxes = GetComponent<EntityHitBoxes>();
_attackData = attackData.Configs.SingleOrDefault(x=>x.ActionType == ActionType);
}
public override async UniTask<BattleActionDecisionResultCode> DecideAction()
{
_currentFrame = 0;
Finished = false;
return BattleActionDecisionResultCode.Decided;
}
public override BattleActionType ActionType => BattleActionType.PlayerAttackMMA;
public override void Tick(float tickDelta)
{
if (Finished) return;
if (_currentFrame == 0)
{
_animator.Play(_attackData.StateHash, 0, 0f);
}
_currentFrame++;
if (_currentFrame >= _attackData.HitboxStartFrame && _currentFrame <= _attackData.HitboxEndFrame)
{
_entityHitBoxes.EnableHitbox(_attackData.AttackingBodyPart);
_entityHitBoxes.CheckHitsForCurrentFrame(OnEnemyHit);
}
else
{
_entityHitBoxes.DisableAllHitboxes();
}
if (_currentFrame >= _attackData.TotalFrames)
{
CompleteOrInterruptAction();
}
}
private void OnEnemyHit(Collider enemyCollider)
{
Debug.Log($"Попадание в {enemyCollider.name} на {_currentFrame}-м кадре! Урон: {_attackData.Damage}");
}
public void CompleteOrInterruptAction()
{
_animator.Play(EntryStateHash, 0, 0f); // Создать None State и кинуть эту штуку туда
_entityHitBoxes.DisableAllHitboxes();
Finished = true;
}
}
}