Attack animation, colliders, triggering
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fileFormatVersion: 2
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guid: 89ff9bb140304946a76896dd4b841601
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timeCreated: 1792938702
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@@ -0,0 +1,27 @@
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using Code.Infrastructure.Generators;
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using Code.OfficeGame.BattleMode.HitBoxes;
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using UnityEngine;
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namespace Code.OfficeGame.BattleMode.Actions.Attacks
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{
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[Config("Configs/AttackAction", true)]
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[CreateAssetMenu(fileName = "AttackActionConfig", menuName = "Configs/AttackAction")]
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public class AttackActionConfig : ScriptableObject
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{
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public BattleActionType ActionType;
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public AnimationClip AnimationClip;
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public int StateHash => Animator.StringToHash(AnimationClip.name);
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public int TotalFrames;
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public int HitboxStartFrame;
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public int HitboxEndFrame;
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public HitBoxPartType AttackingBodyPart;
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public int Damage;
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 6d47fdf0c6f444c087bcc6f2492746af
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timeCreated: 1792938807
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@@ -0,0 +1,76 @@
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using System.Linq;
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using Code.Infrastructure.Utils;
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using Code.OfficeGame.BattleMode.HitBoxes;
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using Cysharp.Threading.Tasks;
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using Reflex.Attributes;
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using UnityEngine;
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namespace Code.OfficeGame.BattleMode.Actions.Attacks
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{
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public class BattleActionPlayerAttackMMA : BattleAction
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{
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private Animator _animator;
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private EntityHitBoxes _entityHitBoxes;
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private AttackActionConfig _attackData;
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public int EntryStateHash => Animator.StringToHash("WalkBlend");
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private int _currentFrame;
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[Inject]
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public void Construct(MultipleConfig<AttackActionConfig> attackData)
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{
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_animator = GetComponentInChildren<Animator>();
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_entityHitBoxes = GetComponent<EntityHitBoxes>();
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_attackData = attackData.Configs.SingleOrDefault(x=>x.ActionType == ActionType);
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}
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public override async UniTask<BattleActionDecisionResultCode> DecideAction()
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{
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_currentFrame = 0;
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Finished = false;
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return BattleActionDecisionResultCode.Decided;
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}
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public override BattleActionType ActionType => BattleActionType.PlayerAttackMMA;
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public override void Tick(float tickDelta)
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{
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if (Finished) return;
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if (_currentFrame == 0)
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{
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_animator.Play(_attackData.StateHash, 0, 0f);
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}
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_currentFrame++;
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if (_currentFrame >= _attackData.HitboxStartFrame && _currentFrame <= _attackData.HitboxEndFrame)
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{
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_entityHitBoxes.EnableHitbox(_attackData.AttackingBodyPart);
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_entityHitBoxes.CheckHitsForCurrentFrame(OnEnemyHit);
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}
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else
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{
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_entityHitBoxes.DisableAllHitboxes();
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}
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if (_currentFrame >= _attackData.TotalFrames)
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{
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CompleteOrInterruptAction();
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}
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}
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private void OnEnemyHit(Collider enemyCollider)
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{
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Debug.Log($"Попадание в {enemyCollider.name} на {_currentFrame}-м кадре! Урон: {_attackData.Damage}");
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}
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public void CompleteOrInterruptAction()
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{
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_animator.Play(EntryStateHash, 0, 0f); // Создать None State и кинуть эту штуку туда
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_entityHitBoxes.DisableAllHitboxes();
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Finished = true;
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: a1803413768b4cf990d25732721300ea
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timeCreated: 1792938407
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@@ -5,6 +5,6 @@ namespace Code.OfficeGame.BattleMode.Actions
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None,
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Wait,
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Move,
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Attack
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PlayerAttackMMA
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}
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}
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@@ -1,6 +1,7 @@
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using System.Collections.Generic;
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using System.Threading;
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using Cysharp.Threading.Tasks;
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using Unity.VisualScripting;
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using UnityEngine;
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namespace Code.OfficeGame.BattleMode.Actions
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@@ -12,12 +13,14 @@ namespace Code.OfficeGame.BattleMode.Actions
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public abstract UniTask DecideAction(CancellationToken ctx);
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public Animator animator;
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[DoNotSerialize] public Animator animator;
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protected readonly Dictionary<BattleActionType, BattleAction> BattleActions = new();
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private void Awake()
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{
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animator = GetComponentInChildren<Animator>();
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foreach (var action in GetComponents<BattleAction>())
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{
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BattleActions.Add(action.ActionType, action);
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@@ -12,8 +12,6 @@ namespace Code.OfficeGame.BattleMode.Actions.Player
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public override async UniTask DecideAction(CancellationToken ctx)
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{
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BattleActionDecisionResultCode decision = BattleActionDecisionResultCode.Deciding;
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_battleActionDecisionPanel.SetEntityInfo(BattleActions);
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BattleActionType decidedAction = BattleActionType.None;
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@@ -25,7 +23,8 @@ namespace Code.OfficeGame.BattleMode.Actions.Player
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await _battleActionDecisionPanel.Open(ctx);
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decidedAction = await _battleActionDecisionPanel.GetDecision(ctx);
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var decision = BattleActionDecisionResultCode.Deciding;
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while (decidedAction != BattleActionType.None
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&& decision == BattleActionDecisionResultCode.Deciding
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&& !ctx.IsCancellationRequested)
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@@ -40,7 +39,6 @@ namespace Code.OfficeGame.BattleMode.Actions.Player
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decidedAction = BattleActionType.None;
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}
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}
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CurrentAction = BattleActions[decidedAction];
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}
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}
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