Attack animation, colliders, triggering

This commit is contained in:
ThomasCharester committed 2026-10-25 19:14:56 +03:00
1 parent 3e631899ea
commit e61fcb78cf
94 files changed
+142319 -25861

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@@ -10,6 +10,7 @@ using Code.Infrastructure.SceneLoader;
using Code.Infrastructure.UI;
using Code.Infrastructure.Utils;
using Code.OfficeGame.BattleMode.Actions;
using Code.OfficeGame.BattleMode.Actions.Attacks;
using Code.OfficeGame.BattleMode.Actions.Player;
using Code.OfficeGame.BattleMode.UI;
using Code.OfficeGame.Player;
@@ -63,8 +64,9 @@ namespace Code.Game.TestingLevel
.AsUniTask();
var factoryConfig = new SingleConfig<PlayerFactorySettings>();
var attackActionsConfigs = new MultipleConfig<AttackActionConfig>();
await factoryConfig.LoadConfig();
await UniTask.WhenAll(factoryConfig.LoadConfig(), attackActionsConfigs.LoadConfigs());
var factory = new PlayerFactory(factoryConfig);
var player = await factory.CreatePlayer();
@@ -84,6 +86,7 @@ namespace Code.Game.TestingLevel
void InstallExtra(Scene scene, ContainerBuilder builder)
{
builder.RegisterValue(attackActionsConfigs);
builder.RegisterValue(factoryConfig);
builder.RegisterValue(factory, new[] { typeof(IPlayerFactory) });
builder.RegisterValue(playerKinematicCharacterMotor);