Attack animation, colliders, triggering

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ThomasCharester committed 2026-10-25 19:14:56 +03:00
1 parent 3e631899ea
commit e61fcb78cf
94 files changed
+142319 -25861

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@@ -132,6 +132,7 @@
<Compile Include="Assets/Code/Infrastructure/Volume/VolumeSettings.cs" />
<Compile Include="Assets/Code/UserDefinedEnums/VolumeId.cs" />
<Compile Include="Assets/Code/Infrastructure/UI/UIPanelSettings.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionButton.cs" />
<Compile Include="Assets/KinematicCharacterController/Core/ICharacterController.cs" />
<Compile Include="Assets/KinematicCharacterController/Core/PhysicsMover.cs" />
@@ -146,7 +147,9 @@
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs" />
<Compile Include="Assets/Code/Infrastructure/Audio/AudioSourceFollower.cs" />
<Compile Include="Assets/Code/OfficeGame/Location/LocationSegmentTrigger.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/Attacks/AttackActionParameters.cs" />
<Compile Include="Assets/KinematicCharacterController/Core/IMoverController.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/HitBoxes/EntityHitBoxes.cs" />
<Compile Include="Assets/Code/Infrastructure/Audio/AudioFactory.cs" />
<Compile Include="Assets/Code/Infrastructure/Audio/AudioMixerSettings.cs" />
<Compile Include="Assets/Code/Infrastructure/Camera/CameraStates/BaseCameraState.cs" />