Something more fixed

This commit is contained in:
ThomasCharester committed 2026-11-10 12:46:44 +03:00
1 parent 7d236d14cd
commit d810ea00b6
676 files changed
+176711 -316402

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@@ -9,6 +9,7 @@ namespace Code.OfficeGame.BattleMode.Actions
var snapshot = new AttackBattleActionData()
{
TotalFrames = TotalFrames,
Finished = Finished,
CurrentFrame = CurrentFrame,
TransitionFrames = TransitionFrames,
};
@@ -21,6 +22,7 @@ namespace Code.OfficeGame.BattleMode.Actions
if (snapshot is not AttackBattleActionData neededSnapshot) return;
TotalFrames = neededSnapshot.TotalFrames;
Finished = neededSnapshot.Finished;
CurrentFrame = neededSnapshot.CurrentFrame;
TransitionFrames = neededSnapshot.TransitionFrames;
}
@@ -27,6 +27,7 @@ namespace Code.OfficeGame.BattleMode.Actions
return new MovementBattleActionData
{
TotalFrames = TotalFrames,
Finished = Finished,
Position = Position,
Rotation = Rotation,
Path = Path,
@@ -40,10 +41,11 @@ namespace Code.OfficeGame.BattleMode.Actions
public override void RestoreSnapshot(BattleActionData snapshot)
{
TotalFrames = snapshot.TotalFrames;
if (snapshot is not MovementBattleActionData moveSnapshot) return;
TotalFrames = snapshot.TotalFrames;
Finished = snapshot.Finished;
CurrentFrame = moveSnapshot.CurrentFrame;
Position = moveSnapshot.Position;
Rotation = moveSnapshot.Rotation;
@@ -4,12 +4,17 @@ namespace Code.OfficeGame.BattleMode.Actions
{
public override BattleActionData GetSnapshot()
{
return new NoneBattleActionData();
return new NoneBattleActionData()
{
TotalFrames = TotalFrames,
Finished = Finished,
};
}
public override void RestoreSnapshot(BattleActionData snapshot)
{
TotalFrames = snapshot.TotalFrames;
Finished = snapshot.Finished;
}
}
}
@@ -9,6 +9,7 @@ namespace Code.OfficeGame.BattleMode.Actions
var snapshot = new AttackBattleActionData()
{
TotalFrames = TotalFrames,
Finished = Finished,
CurrentFrame = CurrentFrame,
TransitionFrames = TransitionFrames,
};
@@ -21,6 +22,7 @@ namespace Code.OfficeGame.BattleMode.Actions
if (snapshot is not AttackBattleActionData neededSnapshot) return;
TotalFrames = neededSnapshot.TotalFrames;
Finished = neededSnapshot.Finished;
CurrentFrame = neededSnapshot.CurrentFrame;
TransitionFrames = neededSnapshot.TransitionFrames;
}
@@ -9,6 +9,7 @@ namespace Code.OfficeGame.BattleMode.Actions
return new WaitBattleActionData
{
TotalFrames = TotalFrames,
Finished = Finished,
WaitFrames = WaitFrames,
StartedWaiting = StartedWaiting
};
@@ -16,9 +17,10 @@ namespace Code.OfficeGame.BattleMode.Actions
public override void RestoreSnapshot(BattleActionData snapshot)
{
TotalFrames = snapshot.TotalFrames;
if (snapshot is not WaitBattleActionData waitSnapshot) return;
TotalFrames = snapshot.TotalFrames;
Finished = snapshot.Finished;
WaitFrames = waitSnapshot.WaitFrames;
StartedWaiting = waitSnapshot.StartedWaiting;
@@ -29,6 +29,7 @@ namespace Code.OfficeGame.BattleMode.Actions
Vector3 targetPos = positionDecisionResult.Position;
Vector3 toTargetXZ = targetPos - startPos;
toTargetXZ.y = 0f;
Debug.DrawLine(startPos, targetPos, Color.red, 5f);
@@ -126,12 +127,6 @@ namespace Code.OfficeGame.BattleMode.Actions
entity.KinematicCharacterMotor.SetRotation(nextRot);
StopMovementAndFinish(movementController);
KinematicCharacterSystem.Simulate(
tickDelta,
KinematicCharacterSystem.CharacterMotors,
KinematicCharacterSystem.PhysicsMovers
);
if (movementActionData.CurrentFrame >= movementActionData.TotalFrames || angle <= 0.5f)
{
entity.KinematicCharacterMotor.SetRotation(positionDecisionResult.Rotation);
@@ -147,7 +142,7 @@ namespace Code.OfficeGame.BattleMode.Actions
entity.KinematicCharacterMotor.SetRotation(positionDecisionResult.Rotation);
StopMovementAndFinish(movementController);
battleActionData.Finished = true;
Debug.Log("Wrong index");
Debug.Log($"Corners {movementActionData.Corners == null} || Wrong index {movementActionData.CurrentCornerIndex >= movementActionData.Corners?.Length}");
return;
}
@@ -175,11 +170,6 @@ namespace Code.OfficeGame.BattleMode.Actions
{
entity.KinematicCharacterMotor.SetRotation(positionDecisionResult.Rotation);
StopMovementAndFinish(movementController);
KinematicCharacterSystem.Simulate(
tickDelta,
KinematicCharacterSystem.CharacterMotors,
KinematicCharacterSystem.PhysicsMovers
);
battleActionData.Finished = true;
Debug.Log("Last corner");
@@ -216,12 +206,6 @@ namespace Code.OfficeGame.BattleMode.Actions
movementController.SetInputs(ref aiInputs);
KinematicCharacterSystem.Simulate(
tickDelta,
KinematicCharacterSystem.CharacterMotors,
KinematicCharacterSystem.PhysicsMovers
);
Vector3 postMovePos = movementController.Motor.TransientPosition;
Vector3 toFinal = movementActionData.Corners[^1] - postMovePos;
toFinal.y = 0f;
@@ -220,7 +220,13 @@ namespace Code.OfficeGame.BattleMode.Timeline
entity.animator.Update(TickDelta);
}
KinematicCharacterController.KinematicCharacterSystem.Simulate(
TickDelta,
KinematicCharacterController.KinematicCharacterSystem.CharacterMotors,
KinematicCharacterController.KinematicCharacterSystem.PhysicsMovers
);
Physics.Simulate(TickDelta);
Physics.SyncTransforms();
@@ -321,6 +327,8 @@ namespace Code.OfficeGame.BattleMode.Timeline
else if (decisionResult.ResultCode == BattleActionDecisionResultCode.CancelDecision)
{
decidedActionType = BattleActionType.None;
_battleActionDatas.Remove(entityId);
_actionDecisionResults.Remove(entityId);
break;
}
else break;
@@ -328,15 +336,7 @@ namespace Code.OfficeGame.BattleMode.Timeline
_battleActionDeciders[deciderType].UnmountDecider();
}
if (entityResultSnapshot != null
&& !_actionDecisionResults.TryAdd(entityId, entityResultSnapshot))
_actionDecisionResults[entityId]?.RestoreSnapshot(entityResultSnapshot);
if (entityActionDataSnapshot != null
&& !_battleActionDatas.TryAdd(entityId, entityActionDataSnapshot))
_battleActionDatas[entityId]?.RestoreSnapshot(entityActionDataSnapshot);
if (decisionResult == null || actionData == null) throw new ArgumentNullException(nameof(decisionResult));
return (decisionResult, actionData);
@@ -18,7 +18,7 @@ ModelImporter:
removeConstantScaleCurves: 0
motionNodeName:
animationImportErrors:
animationImportWarnings:
animationImportWarnings: "\nClip 'mixamo.com' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Neck1' is inbetween humanoid transforms and has rotation animation that will be discarded.\n"
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0