HoloCop still in progress
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@@ -113,7 +113,13 @@ namespace Code.OfficeGame.BattleMode.Actions.Attacks
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public void CompleteOrInterruptAction()
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{
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animator.Play(EntryStateHash, 0, 0f); // Создать None State и кинуть эту штуку туда
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animator.Update(0f);
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_entityHitBoxes.DisableAllHitboxes();
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// TODO С нормальными анимациями не нужен будет рут моушен
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animator.transform.localPosition = Vector3.zero;
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animator.transform.localRotation = Quaternion.identity;
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Finished = true;
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}
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@@ -128,7 +134,13 @@ namespace Code.OfficeGame.BattleMode.Actions.Attacks
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_currentFrame++;
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return _currentFrame >= _attackData.TotalFrames;
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if(_currentFrame >= _attackData.TotalFrames)
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{
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_currentFrame = 0;
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return true;
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}
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return false;
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}
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}
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}
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