Lil improvements
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@@ -10,6 +10,7 @@ using Code.Infrastructure.SceneLoader;
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using Code.Infrastructure.UI;
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using Code.Infrastructure.Utils;
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using Code.OfficeGame.BattleMode.Actions;
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using Code.OfficeGame.BattleMode.Actions.Attacks;
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using Code.OfficeGame.BattleMode.Actions.Deciders;
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using Code.OfficeGame.BattleMode.Actions.Player;
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using Code.OfficeGame.BattleMode.Marker;
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@@ -103,6 +104,8 @@ namespace Code.Game.OfficeGame.GameStates
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builder.RegisterType(typeof(BattleActionMove), new[]{ typeof(BattleAction) }, Lifetime.Singleton, Resolution.Eager);
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builder.RegisterType(typeof(BattleActionWait), new[]{ typeof(BattleAction) }, Lifetime.Singleton, Resolution.Eager);
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builder.RegisterType(typeof(BattleActionNone), new[]{ typeof(BattleAction) }, Lifetime.Singleton, Resolution.Eager);
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builder.RegisterType(typeof(BattleActionPlayerAttackMMA), new[]{ typeof(BattleAction) }, Lifetime.Singleton, Resolution.Eager);
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builder.RegisterType(typeof(BattleActionStugger), new[]{ typeof(BattleAction) }, Lifetime.Singleton, Resolution.Eager);
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builder.RegisterType(typeof(BattleActionPositionDecider), new[]{ typeof(BattleActionDecider) } , Lifetime.Singleton, Resolution.Eager);
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builder.RegisterType(typeof(AsIsBattleActionDecider), new[]{ typeof(BattleActionDecider) } , Lifetime.Singleton, Resolution.Eager);
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