Lil improvements

This commit is contained in:
ThomasCharester committed 2026-10-31 02:59:29 +03:00
1 parent 31850e77bc
commit d00ce7bb0e
59 files changed
+79385 -23141

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@@ -10,6 +10,7 @@ using Code.Infrastructure.SceneLoader;
using Code.Infrastructure.UI;
using Code.Infrastructure.Utils;
using Code.OfficeGame.BattleMode.Actions;
using Code.OfficeGame.BattleMode.Actions.Attacks;
using Code.OfficeGame.BattleMode.Actions.Deciders;
using Code.OfficeGame.BattleMode.Actions.Player;
using Code.OfficeGame.BattleMode.Marker;
@@ -103,6 +104,8 @@ namespace Code.Game.OfficeGame.GameStates
builder.RegisterType(typeof(BattleActionMove), new[]{ typeof(BattleAction) }, Lifetime.Singleton, Resolution.Eager);
builder.RegisterType(typeof(BattleActionWait), new[]{ typeof(BattleAction) }, Lifetime.Singleton, Resolution.Eager);
builder.RegisterType(typeof(BattleActionNone), new[]{ typeof(BattleAction) }, Lifetime.Singleton, Resolution.Eager);
builder.RegisterType(typeof(BattleActionPlayerAttackMMA), new[]{ typeof(BattleAction) }, Lifetime.Singleton, Resolution.Eager);
builder.RegisterType(typeof(BattleActionStugger), new[]{ typeof(BattleAction) }, Lifetime.Singleton, Resolution.Eager);
builder.RegisterType(typeof(BattleActionPositionDecider), new[]{ typeof(BattleActionDecider) } , Lifetime.Singleton, Resolution.Eager);
builder.RegisterType(typeof(AsIsBattleActionDecider), new[]{ typeof(BattleActionDecider) } , Lifetime.Singleton, Resolution.Eager);