Lil improvements
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@@ -0,0 +1,25 @@
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namespace Code.OfficeGame.BattleMode.Actions
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{
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public class AttackBattleActionData : BattleActionData
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{
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public int CurrentFrame;
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public override BattleActionData GetSnapshot()
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{
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var snapshot = new AttackBattleActionData()
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{
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TotalFrames = TotalFrames,
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CurrentFrame = CurrentFrame
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};
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return snapshot;
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}
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public override void RestoreSnapshot(BattleActionData snapshot)
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{
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if (snapshot is not AttackBattleActionData neededSnapshot) return;
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TotalFrames = neededSnapshot.TotalFrames;
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CurrentFrame = neededSnapshot.CurrentFrame;
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 64cdf1d355ea44ea8435dd8c4e2584d4
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timeCreated: 1793402627
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@@ -0,0 +1,25 @@
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namespace Code.OfficeGame.BattleMode.Actions
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{
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public class StuggerActionData : BattleActionData
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{
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public int CurrentFrame;
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public override BattleActionData GetSnapshot()
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{
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var snapshot = new AttackBattleActionData()
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{
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TotalFrames = TotalFrames,
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CurrentFrame = CurrentFrame
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};
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return snapshot;
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}
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public override void RestoreSnapshot(BattleActionData snapshot)
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{
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if (snapshot is not AttackBattleActionData neededSnapshot) return;
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TotalFrames = neededSnapshot.TotalFrames;
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CurrentFrame = neededSnapshot.CurrentFrame;
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 596b5dfe5898472e9bcd44bf1050209a
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timeCreated: 1793404253
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@@ -1,147 +1,81 @@
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// using System.Linq;
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// using System.Threading;
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// using Code.Infrastructure.Input;
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// using Code.Infrastructure.Utils;
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// using Code.OfficeGame.BattleMode.Actions.Deciders;
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// using Code.OfficeGame.BattleMode.Actions.HoloCopy;
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// using Code.OfficeGame.BattleMode.HitBoxes;
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// using Cysharp.Threading.Tasks;
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// using Reflex.Attributes;
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// using UnityEngine;
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// using UnityEngine.InputSystem;
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//
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// namespace Code.OfficeGame.BattleMode.Actions.Attacks
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// {
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// public class BattleActionPlayerAttackMMA : BattleAction
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// {
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// [SerializeField] private HoloCop holoCop;
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// [SerializeField] private Animator animator;
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// private EntityHitBoxes _entityHitBoxes;
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// private AttackActionConfig _attackData;
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// public int EntryStateHash => Animator.StringToHash("WalkBlend");
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//
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// private int _currentFrame;
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// private IInputService _inputService;
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// private CancellationTokenSource _waitForEnterTokenSource;
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// private BattleActionDecisionResultCode _decisionResultCode;
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//
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// [Inject]
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// public void Construct(MultipleConfig<BattleActionParameters> attackData, IInputService inputService)
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// {
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// _inputService = inputService;
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//
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// _entityHitBoxes = GetComponent<EntityHitBoxes>();
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//
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// _attackData = (AttackActionConfig) attackData.Configs.SingleOrDefault(x=>x.ActionType == ActionType);
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// }
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//
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// public override async UniTask<BattleActionDecisionResult> DecideAction()
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// {
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// _currentFrame = 0;
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// Finished = false;
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//
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// _waitForEnterTokenSource = new CancellationTokenSource();
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// _decisionResultCode = BattleActionDecisionResultCode.CancelDecision;
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//
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// _inputService.BindActionPerformed((int)ActionMappings.BattleMode, (int)BattleModeActions.Confirm,
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// ConfirmAttack);
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// _inputService.BindActionPerformed((int)ActionMappings.BattleMode, (int)BattleModeActions.Cancel,
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// CancelAttack);
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//
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// holoCop.Simulate(TickHoloCopy, _waitForEnterTokenSource.Token).Forget();
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//
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// await UniTask.WaitUntilCanceled(_waitForEnterTokenSource.Token).SuppressCancellationThrow();
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//
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// _inputService.UnbindActionPerformed((int)ActionMappings.BattleMode, (int)BattleModeActions.Confirm,
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// ConfirmAttack);
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// _inputService.UnbindActionPerformed((int)ActionMappings.BattleMode, (int)BattleModeActions.Cancel,
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// CancelAttack);
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//
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// _currentFrame = 0;
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//
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// return new() { ResultCode = _decisionResultCode, FrameDuration = _attackData.TotalFrames};
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// }
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//
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// private void CancelAttack(InputAction.CallbackContext obj)
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// {
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// _decisionResultCode = BattleActionDecisionResultCode.CancelDecision;
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// _waitForEnterTokenSource?.Cancel();
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// }
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//
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// private void ConfirmAttack(InputAction.CallbackContext obj)
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// {
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// _decisionResultCode = BattleActionDecisionResultCode.Decided;
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// _waitForEnterTokenSource?.Cancel();
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// }
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//
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// public override BattleActionType ActionType => BattleActionType.PlayerAttackMMA;
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//
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// public override bool Tick(float tickDelta, EntityProperties entity)
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// {
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// if (Finished) return;
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//
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// if (_currentFrame == 0)
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// {
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// // TODO Root Motion не должен быть использован в нормальных анимациях
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// animator.applyRootMotion = true;
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// animator.Play(_attackData.StateHash, 0, 0f);
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// }
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//
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// _currentFrame++;
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//
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// if (_currentFrame >= _attackData.HitboxStartFrame && _currentFrame <= _attackData.HitboxEndFrame)
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// {
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// _entityHitBoxes.CheckHitsForCurrentFrame(OnEnemyHit, HitBoxPartType.LArm);
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// }
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//
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// if (_currentFrame >= _attackData.TotalFrames)
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// {
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// CompleteOrInterruptAction();
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// }
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// }
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//
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// public override DeciderType DeciderType => DeciderType.Position;
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//
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// private void OnEnemyHit(Collider enemyCollider)
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// {
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// Debug.Log($"Попадание в {enemyCollider.name} на {_currentFrame}-м кадре! Урон: {_attackData.Damage}");
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// var entityActor = enemyCollider.GetComponentInParent<EntityTimelineActor>();
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// entityActor.ForceDecideAction(BattleActionType.Stugger);
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// }
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//
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// public void CompleteOrInterruptAction()
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// {
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// animator.Play(EntryStateHash, 0, 0f); // Создать None State и кинуть эту штуку туда
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// animator.Update(0f);
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//
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// // TODO С нормальными анимациями не нужен будет рут моушен√
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// animator.applyRootMotion = false;
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// animator.transform.localPosition = Vector3.zero;
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// animator.transform.localRotation = Quaternion.identity;
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//
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// Finished = true;
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// }
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//
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// // HoloCopy
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//
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// private bool TickHoloCopy(HoloCop holoCop, float tickDelta)
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// {
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// if (_currentFrame == 0)
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// {
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// holoCop.Animator.applyRootMotion = true;
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// holoCop.Animator.Play(_attackData.StateHash, 0, 0f);
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// }
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//
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// _currentFrame++;
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//
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// if(_currentFrame >= _attackData.TotalFrames)
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// {
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// _currentFrame = 0;
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// holoCop.Animator.applyRootMotion = false;
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// return true;
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// }
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//
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// return false;
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// }
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// }
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// }
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using System.Linq;
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using Code.Infrastructure.Utils;
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using Code.OfficeGame.BattleMode.Actions.Deciders;
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using Code.OfficeGame.BattleMode.HitBoxes;
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using UnityEngine;
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namespace Code.OfficeGame.BattleMode.Actions.Attacks
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{
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public class BattleActionPlayerAttackMMA : BattleAction
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{
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private AttackActionConfig _attackData;
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public int EntryStateHash => Animator.StringToHash("WalkBlend");
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public BattleActionPlayerAttackMMA(MultipleConfig<BattleActionParameters> attackData)
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{
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_attackData = (AttackActionConfig)
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attackData.Configs.SingleOrDefault(x=>x.ActionType == ActionType);
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}
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public override BattleActionType ActionType => BattleActionType.PlayerAttackMMA;
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public override bool Tick(float tickDelta,
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EntityProperties entity,
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BattleActionDecisionResult battleActionDecisionResult,
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BattleActionData battleActionData)
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{
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if (battleActionData is not AttackBattleActionData actionData) return true;
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if (actionData.CurrentFrame == 0)
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{
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var entityAnimator = entity.animator;
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// TODO Root Motion не должен быть использован в нормальных анимациях
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entityAnimator.Play(EntryStateHash, 0, 0f); // Создать None State и кинуть эту штуку туда
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entityAnimator.Update(0f);
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entityAnimator.applyRootMotion = false;
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entityAnimator.transform.localPosition = Vector3.zero;
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entityAnimator.transform.localRotation = Quaternion.identity;
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entityAnimator.applyRootMotion = true;
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entityAnimator.Play(_attackData.StateHash, 0, 0f);
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}
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actionData.CurrentFrame++;
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if (actionData.CurrentFrame >= _attackData.HitboxStartFrame
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&& actionData.CurrentFrame <= _attackData.HitboxEndFrame)
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{
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entity.EntityHitBoxes.CheckHitsForCurrentFrame(OnEnemyHit, HitBoxPartType.LArm);
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}
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if (actionData.CurrentFrame >= _attackData.TotalFrames)
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{
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var entityAnimator = entity.animator;
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entityAnimator.Play(EntryStateHash, 0, 0f); // Создать None State и кинуть эту штуку туда
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entityAnimator.Update(0f);
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// TODO С нормальными анимациями не нужен будет рут моушен√
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entityAnimator.applyRootMotion = false;
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entityAnimator.transform.localPosition = Vector3.zero;
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entityAnimator.transform.localRotation = Quaternion.identity;
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return true;
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}
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return false;
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}
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public override DeciderType DeciderType => DeciderType.Position;
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public override BattleActionData MountAndGetFrames(EntityProperties entity, BattleActionDecisionResult result)
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{
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return new AttackBattleActionData() { TotalFrames = _attackData.TotalFrames };
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}
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private void OnEnemyHit(Collider enemyCollider)
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{
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Debug.Log($"Попадание в {enemyCollider.name}! Урон: {_attackData.Damage}");
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}
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}
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}
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@@ -1,64 +1,52 @@
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// using System.Linq;
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// using Code.Infrastructure.Utils;
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// using Code.OfficeGame.BattleMode.HitBoxes;
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// using Cysharp.Threading.Tasks;
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// using Reflex.Attributes;
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// using UnityEngine;
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//
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// namespace Code.OfficeGame.BattleMode.Actions
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// {
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// public class BattleActionStugger : BattleAction
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// {
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// private Animator _animator;
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// private EntityHitBoxes _entityHitBoxes;
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// private int EntryStateHash => Animator.StringToHash("WalkBlend");
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// private int StuggerStateHash => Animator.StringToHash("Stugger");
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//
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// private BattleActionParameters _actionParameters;
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//
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// private int _currentFrame;
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//
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// [Inject]
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// public void Construct(MultipleConfig<BattleActionParameters> actionData)
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// {
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// _animator = GetComponentInChildren<Animator>();
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// _entityHitBoxes = GetComponent<EntityHitBoxes>();
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// _actionParameters = actionData.Configs.SingleOrDefault(x => x.ActionType == ActionType);
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// }
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// public override async UniTask<BattleActionDecisionResult> DecideAction()
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// {
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// await UniTask.Yield();
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//
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// _currentFrame = 0;
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// Finished = false;
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//
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// return new() { ResultCode = BattleActionDecisionResultCode.Decided, FrameDuration = _actionParameters.TotalFrames};
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//
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// }
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//
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// public override BattleActionType ActionType => BattleActionType.Stugger;
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//
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// public override bool Tick(float tickDelta, EntityProperties entity)
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// {
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// if (Finished) return;
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//
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// if (_currentFrame == 0)
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// {
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// _animator.Play(StuggerStateHash, 0, 0f);
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// }
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//
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// _currentFrame++;
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//
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// if (_currentFrame >= _actionParameters.TotalFrames)
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// {
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// CompleteOrInterruptAction();
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// }
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// }
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//
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// public void CompleteOrInterruptAction()
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// {
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// _animator.Play(EntryStateHash, 0, 0f); // Создать None State и кинуть эту штуку туда
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// Finished = true;
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// }
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// }
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// }
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using System.Linq;
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using Code.Infrastructure.Utils;
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using Code.OfficeGame.BattleMode.Actions.Deciders;
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using Reflex.Attributes;
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using UnityEngine;
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namespace Code.OfficeGame.BattleMode.Actions
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{
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public class BattleActionStugger : BattleAction
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{
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private int EntryStateHash => Animator.StringToHash("WalkBlend");
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private int StuggerStateHash => Animator.StringToHash("Stugger");
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private BattleActionParameters _actionParameters;
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[Inject]
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public void Construct(MultipleConfig<BattleActionParameters> actionData)
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{
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_actionParameters = actionData.Configs.SingleOrDefault(x => x.ActionType == ActionType);
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}
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public override BattleActionType ActionType => BattleActionType.Stugger;
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public override DeciderType DeciderType => DeciderType.AsIs;
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public override BattleActionData MountAndGetFrames(EntityProperties entity, BattleActionDecisionResult result)
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{
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return new StuggerActionData { TotalFrames = _actionParameters.TotalFrames};
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}
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public override bool Tick(float tickDelta,
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EntityProperties entity,
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BattleActionDecisionResult battleActionDecisionResult,
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BattleActionData battleActionData)
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{
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if (battleActionData is not StuggerActionData stuggerActionData) return true;
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if (stuggerActionData.CurrentFrame == 0)
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{
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entity.animator.Play(StuggerStateHash, 0, 0f);
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}
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stuggerActionData.CurrentFrame++;
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if (stuggerActionData.CurrentFrame >= _actionParameters.TotalFrames)
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{
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entity.animator.Play(EntryStateHash, 0, 0f);
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return true;
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}
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return false;
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}
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}
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}
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@@ -1,4 +1,5 @@
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using Code.Game.Gameplay.Player;
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using Code.OfficeGame.BattleMode.HitBoxes;
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using KinematicCharacterController;
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using UnityEngine;
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@@ -11,5 +12,6 @@ namespace Code.OfficeGame.BattleMode.Actions
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public MovementController MovementController;
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public KinematicCharacterMotor KinematicCharacterMotor;
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public EntityHitBoxes EntityHitBoxes;
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}
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}
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@@ -10,6 +10,7 @@ using Code.Infrastructure.SceneLoader;
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using Code.Infrastructure.UI;
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using Code.Infrastructure.Utils;
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using Code.OfficeGame.BattleMode.Actions;
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using Code.OfficeGame.BattleMode.Actions.Attacks;
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using Code.OfficeGame.BattleMode.Actions.Deciders;
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using Code.OfficeGame.BattleMode.Actions.Player;
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using Code.OfficeGame.BattleMode.Marker;
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@@ -103,6 +104,8 @@ namespace Code.Game.OfficeGame.GameStates
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builder.RegisterType(typeof(BattleActionMove), new[]{ typeof(BattleAction) }, Lifetime.Singleton, Resolution.Eager);
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builder.RegisterType(typeof(BattleActionWait), new[]{ typeof(BattleAction) }, Lifetime.Singleton, Resolution.Eager);
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builder.RegisterType(typeof(BattleActionNone), new[]{ typeof(BattleAction) }, Lifetime.Singleton, Resolution.Eager);
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builder.RegisterType(typeof(BattleActionPlayerAttackMMA), new[]{ typeof(BattleAction) }, Lifetime.Singleton, Resolution.Eager);
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builder.RegisterType(typeof(BattleActionStugger), new[]{ typeof(BattleAction) }, Lifetime.Singleton, Resolution.Eager);
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builder.RegisterType(typeof(BattleActionPositionDecider), new[]{ typeof(BattleActionDecider) } , Lifetime.Singleton, Resolution.Eager);
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builder.RegisterType(typeof(AsIsBattleActionDecider), new[]{ typeof(BattleActionDecider) } , Lifetime.Singleton, Resolution.Eager);
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@@ -121,11 +121,11 @@ namespace Code.OfficeGame.BattleMode.Timeline
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Dictionary<EntityId, BattleActionData> actionDataSnapshots = new();
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Dictionary<EntityId, BattleActionDecisionResult> resultsSnapshots = new();
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Dictionary<EntityId, EntitySnapshot> entitySnapshots = new();
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foreach (var entity in entities)
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{
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var entityId = entity.GetEntityId();
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if (!_actionDecisionResults.TryGetValue(entityId, out var actionDecisionResult)
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|| !_battleActionDatas.TryGetValue(entityId, out var battleActionData))
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continue;
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@@ -137,8 +137,6 @@ namespace Code.OfficeGame.BattleMode.Timeline
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try
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{
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Debug.Log(frameCount);
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await PlayTimelineForCertainFrames(frameCount, ctx).AttachExternalCancellation(ctx);
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}
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finally
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@@ -146,17 +144,17 @@ namespace Code.OfficeGame.BattleMode.Timeline
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foreach (var entity in entities)
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{
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var entityId = entity.GetEntityId();
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if (!resultsSnapshots.TryGetValue(entityId, out var actionDecisionResult)
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|| !actionDataSnapshots.TryGetValue(entityId, out var battleActionData))
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continue;
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|
||||
if(!_actionDecisionResults.TryAdd(entityId, actionDecisionResult))
|
||||
|
||||
if (!_actionDecisionResults.TryAdd(entityId, actionDecisionResult))
|
||||
_actionDecisionResults[entityId]?.RestoreSnapshot(actionDecisionResult);
|
||||
|
||||
if(!_battleActionDatas.TryAdd(entityId, battleActionData))
|
||||
if (!_battleActionDatas.TryAdd(entityId, battleActionData))
|
||||
_battleActionDatas[entityId]?.RestoreSnapshot(battleActionData);
|
||||
|
||||
|
||||
entity.RestoreSnapshot(entitySnapshots[entityId]);
|
||||
}
|
||||
}
|
||||
@@ -252,13 +250,11 @@ namespace Code.OfficeGame.BattleMode.Timeline
|
||||
BattleActionDecisionResult decisionResult = null;
|
||||
BattleActionData actionData = null;
|
||||
|
||||
CancellationTokenSource previewCancellationToken = new();
|
||||
|
||||
var entityId = entity.GetEntityId();
|
||||
|
||||
BattleActionData entityActionDataSnapshot = null;
|
||||
BattleActionDecisionResult entityResultSnapshot = null;
|
||||
|
||||
|
||||
if (_battleActionDatas.TryGetValue(entityId, out var battleActionData))
|
||||
entityActionDataSnapshot = battleActionData.GetSnapshot();
|
||||
|
||||
@@ -281,6 +277,8 @@ namespace Code.OfficeGame.BattleMode.Timeline
|
||||
|
||||
_battleActionDeciders[deciderType].MountDecider();
|
||||
|
||||
CancellationTokenSource previewCancellationToken = new();
|
||||
|
||||
while (!ctx.IsCancellationRequested)
|
||||
{
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
@@ -293,13 +291,13 @@ namespace Code.OfficeGame.BattleMode.Timeline
|
||||
decisionResult.ActionType = decidedActionType;
|
||||
|
||||
Debug.Log(decisionResult.ResultCode);
|
||||
|
||||
|
||||
actionData = _battleActions[decidedActionType].MountAndGetFrames(entity, decisionResult);
|
||||
|
||||
previewCancellationToken.Cancel();
|
||||
previewCancellationToken.Dispose();
|
||||
|
||||
if(decisionResult.ResultCode == BattleActionDecisionResultCode.Deciding)
|
||||
|
||||
if (decisionResult.ResultCode == BattleActionDecisionResultCode.Deciding)
|
||||
{
|
||||
_actionDecisionResults[entityId] = decisionResult;
|
||||
_battleActionDatas[entityId] = actionData;
|
||||
@@ -309,23 +307,24 @@ namespace Code.OfficeGame.BattleMode.Timeline
|
||||
PreviewBattleLoopAsync(actionData.TotalFrames, _entities, previewCancellationToken.Token)
|
||||
.Forget();
|
||||
}
|
||||
|
||||
if (decisionResult.ResultCode == BattleActionDecisionResultCode.CancelDecision)
|
||||
else if (decisionResult.ResultCode == BattleActionDecisionResultCode.CancelDecision)
|
||||
{
|
||||
decidedActionType = BattleActionType.None;
|
||||
|
||||
if (decisionResult.ResultCode != BattleActionDecisionResultCode.Deciding)
|
||||
break;
|
||||
}
|
||||
else break;
|
||||
|
||||
}
|
||||
|
||||
_battleActionDeciders[deciderType].UnmountDecider();
|
||||
}
|
||||
|
||||
if(entityResultSnapshot != null
|
||||
&& !_actionDecisionResults.TryAdd(entityId, entityResultSnapshot))
|
||||
if (entityResultSnapshot != null
|
||||
&& !_actionDecisionResults.TryAdd(entityId, entityResultSnapshot))
|
||||
_actionDecisionResults[entityId]?.RestoreSnapshot(entityResultSnapshot);
|
||||
|
||||
if(entityActionDataSnapshot != null
|
||||
&& !_battleActionDatas.TryAdd(entityId, entityActionDataSnapshot))
|
||||
if (entityActionDataSnapshot != null
|
||||
&& !_battleActionDatas.TryAdd(entityId, entityActionDataSnapshot))
|
||||
_battleActionDatas[entityId]?.RestoreSnapshot(entityActionDataSnapshot);
|
||||
|
||||
if (decisionResult == null || actionData == null) throw new ArgumentNullException(nameof(decisionResult));
|
||||
|
||||
Reference in new issue
Block a user