Decision WORKS YAY
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@@ -6,8 +6,10 @@ using Code.Infrastructure.Camera;
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using Code.Infrastructure.Generators;
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using Code.Infrastructure.Input;
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using Code.Infrastructure.SceneLoader;
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using Code.Infrastructure.UI;
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using Code.Infrastructure.Utils;
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using Code.OfficeGame.BattleMode.Actions.Player;
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using Code.OfficeGame.BattleMode.UI;
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using Code.OfficeGame.Player;
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using Cysharp.Threading.Tasks;
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using KinematicCharacterController;
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@@ -40,6 +42,7 @@ namespace Code.Game.TestingLevel
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#endif
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Context.InputService.EnableMap(ActionMappings.OpenMovement);
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Context.InputService.EnableMap(ActionMappings.UI); //
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await Context.Camera.SwitchState(CameraMode.OpenMovement);
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@@ -69,6 +72,10 @@ namespace Code.Game.TestingLevel
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playerMovementController.Freeze = true;
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BattleActionDecisionPanel battleActionDecisionPanel =
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(BattleActionDecisionPanel) await Context.UIFactory
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.LoadPanel(UIPanelType.BattleActionDecision,false);
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// ((OpenMovementCameraState)Context.Camera.CurrentBaseState).SetTarget(player.transform);
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void InstallExtra(Scene scene, ContainerBuilder builder)
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@@ -80,6 +87,8 @@ namespace Code.Game.TestingLevel
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builder.RegisterValue(playerControlsProvider);
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builder.RegisterValue(playerAnimatorProvider);
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builder.RegisterValue(playerTimelineActor);
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builder.RegisterValue(battleActionDecisionPanel);
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}
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await UniTask.WhenAll(
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