Fixinprocess

This commit is contained in:
ThomasCharester committed 2026-11-02 01:46:10 +03:00
1 parent 0619ada74f
commit 921c4125b7
772 files changed
+154236 -144405

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@@ -1,8 +1,7 @@
using System.Linq;
using Code.Infrastructure.Particles;
using Code.Infrastructure.Utils;
using Code.OfficeGame.BattleMode.Actions.Deciders;
using Code.OfficeGame.BattleMode.HitBoxes;
using Code.OfficeGame.BattleMode.Timeline;
using UnityEngine;
namespace Code.OfficeGame.BattleMode.Actions.Attacks
@@ -10,10 +9,12 @@ namespace Code.OfficeGame.BattleMode.Actions.Attacks
public class BattleActionPlayerAttackMMA : BattleAction
{
private AttackActionConfig _attackData;
private IParticleService _particleService;
public int EntryStateHash => Animator.StringToHash("WalkBlend");
public BattleActionPlayerAttackMMA(MultipleConfig<BattleActionParameters> attackData)
public BattleActionPlayerAttackMMA(MultipleConfig<BattleActionParameters> attackData, IParticleService particleService)
{
_particleService = particleService;
_attackData = (AttackActionConfig)
attackData.Configs.SingleOrDefault(x=>x.ActionType == ActionType);
}
@@ -31,15 +32,13 @@ namespace Code.OfficeGame.BattleMode.Actions.Attacks
var entityAnimator = entity.animator;
// TODO Root Motion не должен быть использован в нормальных анимациях
entityAnimator.Play(EntryStateHash, 0, 0f); // Создать None State и кинуть эту штуку туда
entityAnimator.Update(0f);
entityAnimator.applyRootMotion = false;
entityAnimator.transform.localPosition = Vector3.zero;
entityAnimator.transform.localRotation = Quaternion.identity;
entityAnimator.applyRootMotion = true;
entityAnimator.Play(_attackData.StateHash, 0, 0f);
entityAnimator.Update(0f);
entityAnimator.ResetAnimatorPosition();
entityAnimator.applyRootMotion = true;
}
actionData.CurrentFrame++;
@@ -58,9 +57,7 @@ namespace Code.OfficeGame.BattleMode.Actions.Attacks
entityAnimator.Update(0f);
// TODO С нормальными анимациями не нужен будет рут моушен√
entityAnimator.applyRootMotion = false;
entityAnimator.transform.localPosition = Vector3.zero;
entityAnimator.transform.localRotation = Quaternion.identity;
entityAnimator.ResetAnimatorPosition();
return true;
}
@@ -78,10 +75,16 @@ namespace Code.OfficeGame.BattleMode.Actions.Attacks
{
var originEntityId = enemyCollider.GetComponentInParent<EntityProperties>().GetEntityId();
var actionData = new StuggerActionData { TotalFrames = _attackData.StuggerFrames};
var actionData = new StuggerActionData { TotalFrames = _attackData.StuggerFrames, CurrentFrame = 0};
var decisionResult = new AsIsBattleActionDeciderResult {ActionType = BattleActionType.Stugger};
BattleTimeline.ForceDecideAction(originEntityId, actionData, decisionResult);
_particleService.EmitOneShot(
new ParticlePartitionIDPair(ParticlePartition.HitParticles, 0),
15,
enemyCollider.transform.position,
Quaternion.identity);
}
}
}