Better action system

This commit is contained in:
ThomasCharester committed 2026-10-30 02:58:51 +03:00
1 parent 2bd71f8dc5
commit 71bb4c3b5b
110 files changed
+73523 -86288

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@@ -20,13 +20,13 @@ namespace Code.OfficeGame.BattleMode.UI
private MotionHandle _motionHandle;
private UniTaskCompletionSource<BattleActionType> _decisionCompletionSource;
public void SetEntityInfo(Dictionary<BattleActionType, BattleAction> battleActions)
public void SetEntityInfo(BattleActionType[] battleActions)
{
foreach (var button in _actionButtons) Destroy(button.gameObject);
_actionButtons.Clear();
foreach (var action in battleActions.Keys)
foreach (var action in battleActions)
{
var button = Instantiate(actionButtonPrefab, transform);