Better action system
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using UnityEngine;
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using UnityEngine.AI;
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namespace Code.OfficeGame.BattleMode.Actions
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{
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public class MovementBattleActionData : BattleActionData
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{
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public Vector3 Position;
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public Quaternion Rotation;
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public NavMeshPath Path;
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public Vector3[] Corners;
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public int CurrentCornerIndex;
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}
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}
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