Better action system

This commit is contained in:
ThomasCharester committed 2026-10-30 02:58:51 +03:00
1 parent 2bd71f8dc5
commit 71bb4c3b5b
110 files changed
+73523 -86288

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+11 -4
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@@ -54,9 +54,12 @@
<Analyzer Include="/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/analyzers/dotnet/roslyn4.0/cs/System.Text.Json.SourceGeneration.dll" />
</ItemGroup>
<ItemGroup>
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/EntityProperties.cs" />
<Compile Include="Assets/Code/Infrastructure/Camera/CameraStates/NoneCameraState.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs" />
<Compile Include="Assets/Code/Debug/StartFromBootstrap.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/MovementBattleActionData.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionDecisionResultCode.cs" />
<Compile Include="Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Marker/MarkerManager.cs" />
<Compile Include="Assets/Code/UserDefinedEnums/UIPanelType.cs" />
@@ -78,7 +81,7 @@
<Compile Include="Assets/Code/Infrastructure/Configs/ConfigReferences.cs" />
<Compile Include="Assets/Code/OfficeGame/Location/LocationIDs.cs" />
<Compile Include="Assets/Code/Infrastructure/Camera/CameraStateMachine.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/BattleStateSceneInstaller.cs" />
<Compile Include="Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs" />
<Compile Include="Assets/Code/Infrastructure/Utils/EnumUtil.cs" />
<Compile Include="Assets/Code/Infrastructure/Camera/GameCamera.cs" />
@@ -88,9 +91,12 @@
<Compile Include="Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs" />
<Compile Include="Assets/Code/UserDefinedEnums/AppStates.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionDecisionResult.cs" />
<Compile Include="Assets/Code/Infrastructure/Audio/AudioSourceSettings.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/BattleActionData.cs" />
<Compile Include="Assets/Code/Infrastructure/Utils/ConfigUtility.cs" />
<Compile Include="Assets/Code/Infrastructure/Particles/ParticleInfo.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/WaitBattleActionData.cs" />
<Compile Include="Assets/Code/UserDefinedEnums/ActionMappings.cs" />
<Compile Include="Assets/Code/Infrastructure/Volume/VolumeService.cs" />
<Compile Include="Assets/Code/Infrastructure/Audio/AudioService.cs" />
@@ -98,7 +104,6 @@
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/Companions/OnMapCompanion.cs" />
<Compile Include="Assets/KinematicCharacterController/Core/ReadOnlyAttribute.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/BattleActionDecisionResultCode.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerDecisionMarker.cs" />
<Compile Include="Assets/Code/Infrastructure/Audio/AudioSourcePrefab.cs" />
<Compile Include="Assets/Code/Infrastructure/Particles/ParticleService.cs" />
@@ -112,13 +117,13 @@
<Compile Include="Assets/Code/OfficeGame/Location/LocationSegment.cs" />
<Compile Include="Assets/Code/OfficeGame/Player/Factory/PlayerFactorySettings.cs" />
<Compile Include="Assets/Code/Infrastructure/Generators/Attributes.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionPositionDecider.cs" />
<Compile Include="Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs" />
<Compile Include="Assets/Code/Debug/TestingLevel/TestingLevelSceneInstaller.cs" />
<Compile Include="Assets/Code/Infrastructure/Loadings/Loading.cs" />
<Compile Include="Assets/Code/Infrastructure/Input/InputServiceConfig.cs" />
<Compile Include="Assets/Code/Infrastructure/Input/InputService.cs" />
<Compile Include="Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/BattleActionDecisionResult.cs" />
<Compile Include="Assets/Code/Infrastructure/Volume/VolumeFactory.cs" />
<Compile Include="Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs" />
<Compile Include="Assets/Code/UserDefinedEnums/SceneId.cs" />
@@ -133,6 +138,7 @@
<Compile Include="Assets/Code/Infrastructure/UI/UIPanel.cs" />
<Compile Include="Assets/Code/UserDefinedEnums/AudioGroupType.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/CameraBattleModeState.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/Deciders/DeciderType.cs" />
<Compile Include="Assets/Code/Infrastructure/Audio/AudioInfoLODedConfig.cs" />
<Compile Include="Assets/Code/OfficeGame/Location/InvisibleWall.cs" />
<Compile Include="Assets/Code/OfficeGame/Player/PlayerCameraTarget.cs" />
@@ -142,10 +148,10 @@
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionButton.cs" />
<Compile Include="Assets/KinematicCharacterController/Core/ICharacterController.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/Deciders/AsIsBattleActionDecider.cs" />
<Compile Include="Assets/KinematicCharacterController/Core/PhysicsMover.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/BattleAction.cs" />
<Compile Include="Assets/Code/OfficeGame/Entities/InteractableEntity.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/EntityTimelineActor.cs" />
<Compile Include="Assets/Code/Infrastructure/Particles/ParticleLoader.cs" />
<Compile Include="Assets/Code/Infrastructure/SceneLoader/ScenesAssetReferences.cs" />
<Compile Include="Assets/Code/Infrastructure/Camera/CameraFactory.cs" />
@@ -159,6 +165,7 @@
<Compile Include="Assets/Code/OfficeGame/BattleMode/HitBoxes/EntityHitBoxes.cs" />
<Compile Include="Assets/Code/Infrastructure/Audio/AudioFactory.cs" />
<Compile Include="Assets/Code/Infrastructure/Audio/AudioMixerSettings.cs" />
<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/Deciders/BattleActionDecider.cs" />
<Compile Include="Assets/Code/Infrastructure/Camera/CameraStates/BaseCameraState.cs" />
<Compile Include="Assets/Code/Entities/Prefab/Companion.cs" />
<Compile Include="Assets/Code/OfficeGame/Player/MovementController.cs" />