Timeline works YAY

This commit is contained in:
ThomasCharester committed 2026-10-22 23:42:25 +03:00
1 parent 6114192055
commit 7098d938a7
84 files changed
+96509 -51755

No files matched your search

@@ -7,6 +7,7 @@ using Code.Infrastructure.Generators;
using Code.Infrastructure.Input;
using Code.Infrastructure.SceneLoader;
using Code.Infrastructure.Utils;
using Code.OfficeGame.BattleMode.Actions.Player;
using Code.OfficeGame.Player;
using Cysharp.Threading.Tasks;
using KinematicCharacterController;
@@ -42,14 +43,7 @@ namespace Code.Game.TestingLevel
await Context.Camera.SwitchState(CameraMode.OpenMovement);
if (Context.StateMachine.CurrentState == AppStates.BattleState)
{
var theContainer = Context.SceneContainerManager.ScenesContainers[SceneId.Testing];
ReturnPlayerControls(theContainer);
return;
}
if (Context.StateMachine.CurrentState == AppStates.BattleState) return;
Context.AudioService.SetAudioListener(Context.Camera.Camera.GetComponent<AudioListener>());
@@ -71,6 +65,7 @@ namespace Code.Game.TestingLevel
var playerMovementController = player.GetComponent<PlayerMovementController>();
var playerControlsProvider = player.GetComponent<PlayerControlsProvider>();
var playerAnimatorProvider = player.GetComponent<PlayerAnimator>();
var playerTimelineActor = player.GetComponent<PlayerTimelineActor>();
playerMovementController.Freeze = true;
@@ -84,6 +79,7 @@ namespace Code.Game.TestingLevel
builder.RegisterValue(playerMovementController);
builder.RegisterValue(playerControlsProvider);
builder.RegisterValue(playerAnimatorProvider);
builder.RegisterValue(playerTimelineActor);
}
await UniTask.WhenAll(