Timeline works YAY
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@@ -7,6 +7,7 @@ using Code.Infrastructure.Generators;
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using Code.Infrastructure.Input;
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using Code.Infrastructure.SceneLoader;
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using Code.Infrastructure.Utils;
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using Code.OfficeGame.BattleMode.Actions.Player;
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using Code.OfficeGame.Player;
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using Cysharp.Threading.Tasks;
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using KinematicCharacterController;
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@@ -42,14 +43,7 @@ namespace Code.Game.TestingLevel
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await Context.Camera.SwitchState(CameraMode.OpenMovement);
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if (Context.StateMachine.CurrentState == AppStates.BattleState)
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{
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var theContainer = Context.SceneContainerManager.ScenesContainers[SceneId.Testing];
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ReturnPlayerControls(theContainer);
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return;
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}
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if (Context.StateMachine.CurrentState == AppStates.BattleState) return;
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Context.AudioService.SetAudioListener(Context.Camera.Camera.GetComponent<AudioListener>());
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@@ -71,6 +65,7 @@ namespace Code.Game.TestingLevel
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var playerMovementController = player.GetComponent<PlayerMovementController>();
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var playerControlsProvider = player.GetComponent<PlayerControlsProvider>();
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var playerAnimatorProvider = player.GetComponent<PlayerAnimator>();
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var playerTimelineActor = player.GetComponent<PlayerTimelineActor>();
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playerMovementController.Freeze = true;
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@@ -84,6 +79,7 @@ namespace Code.Game.TestingLevel
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builder.RegisterValue(playerMovementController);
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builder.RegisterValue(playerControlsProvider);
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builder.RegisterValue(playerAnimatorProvider);
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builder.RegisterValue(playerTimelineActor);
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}
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await UniTask.WhenAll(
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