Timeline works YAY
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6114192055
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@@ -55,6 +55,7 @@
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Assets/Code/Infrastructure/Camera/CameraStates/NoneCameraState.cs" />
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<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs" />
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<Compile Include="Assets/Code/Debug/StartFromBootstrap.cs" />
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<Compile Include="Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs" />
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<Compile Include="Assets/Code/UserDefinedEnums/UIPanelType.cs" />
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@@ -66,6 +67,7 @@
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<Compile Include="Assets/Code/Infrastructure/StateMachine/BaseState.cs" />
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<Compile Include="Assets/Code/UserDefinedEnums/AudioLODLevel.cs" />
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<Compile Include="Assets/Code/Infrastructure/Configs/ConfigLocator.cs" />
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<Compile Include="Assets/Code/OfficeGame/BattleMode/Timeline/TimelineBattleAction.cs" />
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<Compile Include="Assets/Code/Infrastructure/Audio/AudioInfoConfig.cs" />
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<Compile Include="Assets/Code/Infrastructure/SceneLoader/SceneInfo.cs" />
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<Compile Include="Assets/Code/Infrastructure/App/AppStateMachine.cs" />
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@@ -78,6 +80,7 @@
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<Compile Include="Assets/Code/Infrastructure/Camera/GameCamera.cs" />
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<Compile Include="Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs" />
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<Compile Include="Assets/Code/OfficeGame/Player/PlayerInteractor.cs" />
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<Compile Include="Assets/Code/OfficeGame/BattleMode/Souls/BattleActionCharacteristics.cs" />
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<Compile Include="Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs" />
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<Compile Include="Assets/Code/UserDefinedEnums/AppStates.cs" />
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<Compile Include="Assets/Code/Infrastructure/Audio/AudioSourceSettings.cs" />
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@@ -93,7 +96,9 @@
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<Compile Include="Assets/Code/UserDefinedEnums/AudioPartition.cs" />
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<Compile Include="Assets/Code/Infrastructure/Audio/AudioInfoSingleConfig.cs" />
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<Compile Include="Assets/Code/Debug/TestingLevel/TestingState.cs" />
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<Compile Include="Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs" />
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<Compile Include="Assets/Code/Infrastructure/Particles/ParticlePoolManager.cs" />
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<Compile Include="Assets/Code/OfficeGame/BattleMode/Souls/PlayerSoul.cs" />
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<Compile Include="Assets/Code/PapaInstaller.cs" />
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<Compile Include="Assets/Code/OfficeGame/Location/LocationSegment.cs" />
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<Compile Include="Assets/Code/OfficeGame/Player/Factory/PlayerFactorySettings.cs" />
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@@ -104,6 +109,7 @@
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<Compile Include="Assets/Code/Infrastructure/Input/InputServiceConfig.cs" />
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<Compile Include="Assets/Code/Infrastructure/Input/InputService.cs" />
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<Compile Include="Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs" />
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<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs" />
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<Compile Include="Assets/Code/Infrastructure/Volume/VolumeFactory.cs" />
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<Compile Include="Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs" />
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<Compile Include="Assets/Code/UserDefinedEnums/SceneId.cs" />
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@@ -125,17 +131,22 @@
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<Compile Include="Assets/Code/Infrastructure/UI/UIPanelSettings.cs" />
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<Compile Include="Assets/KinematicCharacterController/Core/ICharacterController.cs" />
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<Compile Include="Assets/KinematicCharacterController/Core/PhysicsMover.cs" />
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<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/BattleAction.cs" />
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<Compile Include="Assets/Code/OfficeGame/Entities/InteractableEntity.cs" />
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<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/EntityTimelineActor.cs" />
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<Compile Include="Assets/Code/Infrastructure/Particles/ParticleLoader.cs" />
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<Compile Include="Assets/Code/Infrastructure/SceneLoader/ScenesAssetReferences.cs" />
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<Compile Include="Assets/Code/Infrastructure/Camera/CameraFactory.cs" />
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<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/BattleActionType.cs" />
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<Compile Include="Assets/Code/OfficeGame/Player/PlayerControlsProvider.cs" />
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<Compile Include="Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs" />
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<Compile Include="Assets/Code/Infrastructure/Audio/AudioSourceFollower.cs" />
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<Compile Include="Assets/Code/OfficeGame/Location/LocationSegmentTrigger.cs" />
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<Compile Include="Assets/KinematicCharacterController/Core/IMoverController.cs" />
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<Compile Include="Assets/Code/Infrastructure/Audio/AudioFactory.cs" />
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<Compile Include="Assets/Code/Infrastructure/Audio/AudioMixerSettings.cs" />
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<Compile Include="Assets/Code/Infrastructure/Camera/CameraStates/BaseCameraState.cs" />
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<Compile Include="Assets/Code/OfficeGame/BattleMode/Souls/Soul.cs" />
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<Compile Include="Assets/Code/OfficeGame/Location/DoNotThaShi.cs" />
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<Compile Include="Assets/Code/OfficeGame/Player/Factory/PlayerFactory.cs" />
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<Compile Include="Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs" />
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