BattleSys Strated

This commit is contained in:
ThomasCharester committed 2026-10-20 18:04:44 +03:00
1 parent ee8bd4799a
commit 655a4a1617
7677 files changed
+357092 -1163592

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@@ -1,17 +1,15 @@
using System;
using Code.Infrastructure.Camera;
using Code.Infrastructure.Camera.CameraStates;
using Code.Infrastructure.Generators;
using Code.Infrastructure.Input;
using Cysharp.Threading.Tasks;
using R3;
using UnityEngine;
using UnityEngine.InputSystem;
namespace Code.Game.Gameplay.Player
{
[State(typeof(CameraMode),typeof(CameraStateMachineContext), ManualInherit = true)]
public partial class CleanerCameraState : BaseCameraState
public partial class OpenMovementCameraState : BaseCameraState
{
public void SetTarget(Transform target)
{
@@ -27,10 +25,8 @@ namespace Code.Game.Gameplay.Player
private float _sensitivityX = 0.1f;
private float _sensitivityY = 0.1f;
private float _slideStupidity = 1f;
private bool _isSliding;
public CleanerCameraState(CameraStateMachineContext context) : base(context)
public OpenMovementCameraState(CameraStateMachineContext context) : base(context)
{
}
@@ -67,12 +63,6 @@ namespace Code.Game.Gameplay.Player
var mouseDeltaX = _mouseDelta.x * _sensitivityX;
var mouseDeltaY = _mouseDelta.y * _sensitivityY;
if (_isSliding)
{
mouseDeltaX = Mathf.Clamp(mouseDeltaX, -_slideStupidity, _slideStupidity);
mouseDeltaY = Mathf.Clamp(mouseDeltaY, -_slideStupidity, _slideStupidity);
}
_rotation.x += mouseDeltaX;
_rotation.y -= mouseDeltaY;